--- On Wed, 23/7/08, Vivian Meazza wrote:
3d clouds have not been ported to osg. At the current rate
of progress - sometime in the next decade :-).
Progress is marginally better than that - I've ported the code and have even
got it to compile.
I'm now at the stage of crashes-on-startup which
Hello Stuart,
BTW
as 3d clouds seems used multipass rendering maybe
http://projects.tevs.eu/osgppu will be of some help.
Regards
Sergey
On Fri, Jul 25, 2008 at 1:12 AM, Stuart Buchanan
[EMAIL PROTECTED] wrote:
--- On Wed, 23/7/08, Vivian Meazza wrote:
3d clouds have not been ported to osg.
Stuart Buchanan wrote
--- On Wed, 23/7/08, Vivian Meazza wrote:
3d clouds have not been ported to osg. At the current rate
of progress - sometime in the next decade :-).
Progress is marginally better than that - I've ported the code and have
even got it to compile.
I'm now at the
Hi,
Now that I've installed the CVS version of FlightGear I noticed a few
things;
* I don't have 3d clouds and shrub/tree cover anymore.
Is this based on shaders these days?
* Rain/Snow is rendered like dots on my system (not like the screenshots
I've seen) and doesn't originate at the
Erik Hofman wrote:
Hi,
Now that I've installed the CVS version of FlightGear I noticed a few
things;
* I don't have 3d clouds and shrub/tree cover anymore.
Is this based on shaders these days?
* Rain/Snow is rendered like dots on my system (not like the screenshots
I've seen) and
Vivian Meazza wrote:
3d clouds have not been ported to osg. At the current rate of progress -
sometime in the next decade :-).
Well, things would probably perform much better if not a little crowd
of only very few people - including yourself - would have been so
efficient in scaring most of
On Wed, 23 Jul 2008, Erik Hofman wrote:
Ordering transparencies is handled automatically, which can lead to
unexpected problems - I had to break the Seahawk canopy into many separate
objects to ensure that objects inside were visible, but otherwise it usually
works well.
Odd, I keep getting
On Wednesday 23 July 2008 10:48:23 Erik Hofman wrote:
* I don't have 3d clouds and shrub/tree cover anymore.
Is this based on shaders these days?
I've completely forgotten how they work, but we do have (much improved, IMO)
tree coverage. As Vivian mentioned, no 3d clouds or shadows at the
AJ MacLeod wrote:
The F-16 looks good here - the only transparency problem I can find is with
the star and bars markings (bottom right of f16.rgb) and that could easily be
worked round by removing the transparency in that part of the texture.
It sounds like you're seeing something much
Am Mittwoch, den 23.07.2008, 14:21 +0200 schrieb Erik Hofman:
AJ MacLeod wrote:
The F-16 looks good here - the only transparency problem I can find is with
the star and bars markings (bottom right of f16.rgb) and that could easily
be
worked round by removing the transparency in that
Detlef Faber wrote:
This is most likely sorting order. I usually fix this by putting the
transparent parts in a seperate xml file and load it at the very end of
my model.xml file. This works with plib too.
Avoid transparent parts in textures. Weird things can happen.
Ok, thanks for the
Am Mittwoch, den 23.07.2008, 15:22 +0200 schrieb Erik Hofman:
Detlef Faber wrote:
This is most likely sorting order. I usually fix this by putting the
transparent parts in a seperate xml file and load it at the very end of
my model.xml file. This works with plib too.
Avoid
On Fri, 10 Nov 2006 07:45:23 + (UTC)
Martin Spott wrote:
Chris Metzler wrote:
Debian's package of freeglut is an exception to this -- the various
freeglut problems that have manifested themselves in fgfs have been
fixed with local patches. I've been using freeglut 2.4 with no
Jon Stockill wrote:
No, it's gcc-3.4.6, but if you're having the problem on IRIX then that is
a pointer - slackware uses glut - not freeglut, and I suspect that IRIX
uses glut too. Could this be caused by header differences? Has anyone else
successfully built FlightGear-OSG on a system that
Quoting Martin Spott :
Hi Jon, Frederic,
Jon Stockill wrote:
Jon Stockill wrote:
I didn't ever recieve this first EMail
I forgot to add - commenting out the #undef APIENTRY line in glut.h
allowed me to complete the build.
I'm not still there but at least the ATC stuff compiles
I should double check, but I believe I'm running glut-3.7 on my home machine and didnt' have any build problems (Fedora Core 6.)For what it's worth. The full screen (game) mode of freeglut (any version) is horribly broken under unix. SDL full screen works fine, but locks out all other heads on a
On Thu, 9 Nov 2006 09:48:51 -0600
Curtis Olson wrote:
For what it's worth. The full screen (game) mode of freeglut (any
version) is horribly broken under unix.
Debian's package of freeglut is an exception to this -- the various
freeglut problems that have manifested themselves in fgfs have
On 11/9/06, Chris Metzler [EMAIL PROTECTED] wrote:
Debian's package of freeglut is an exception to this -- the variousfreeglut problems that have manifested themselves in fgfs have beenfixed with local patches.I've been using freeglut 2.4 with noproblems at all for a very long time.
Really? You
On Thu, 9 Nov 2006 22:48:59 -0600
Curtis Olson wrote:
Really? You can do full screen with no window manager adornments? It
doesn't screw up the requested resolution and give you a weird screen
and then leave you in the wrong resolution?
Yeah, it works absolutely fine in
Chris Metzler wrote:
Debian's package of freeglut is an exception to this -- the various
freeglut problems that have manifested themselves in fgfs have been
fixed with local patches. I've been using freeglut 2.4 with no
problems at all for a very long time.
Hmmm, when I look at the Debian
I'm attempting to build the current cvs version of flightgear on a
slackware 11.0 system. OSG and friends built from
OSG_OP_OT-1.2-Flightgear.tar.gz without issue. A fresh checkout of
SimGear into a new directory also gave no problems, however when
attempting to build FlightGear I get the
Hi Jon !
Jon Stockill wrote:
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/local/include -I/usr/X11R6/include -g -O2 -D_REENTRANT -MT
atis.o -MD -MP -MF .deps/atis.Tpo -c -o atis.o atis.cxx; \
then mv -f .deps/atis.Tpo .deps/atis.Po; else rm -f
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