Re: [Flightgear-devel] FlightGear OSG

2008-07-24 Thread Stuart Buchanan
--- On Wed, 23/7/08, Vivian Meazza wrote: 3d clouds have not been ported to osg. At the current rate of progress - sometime in the next decade :-). Progress is marginally better than that - I've ported the code and have even got it to compile. I'm now at the stage of crashes-on-startup which

Re: [Flightgear-devel] FlightGear OSG

2008-07-24 Thread Sergey Kurdakov
Hello Stuart, BTW as 3d clouds seems used multipass rendering maybe http://projects.tevs.eu/osgppu will be of some help. Regards Sergey On Fri, Jul 25, 2008 at 1:12 AM, Stuart Buchanan [EMAIL PROTECTED] wrote: --- On Wed, 23/7/08, Vivian Meazza wrote: 3d clouds have not been ported to osg.

Re: [Flightgear-devel] FlightGear OSG

2008-07-24 Thread Vivian Meazza
Stuart Buchanan wrote --- On Wed, 23/7/08, Vivian Meazza wrote: 3d clouds have not been ported to osg. At the current rate of progress - sometime in the next decade :-). Progress is marginally better than that - I've ported the code and have even got it to compile. I'm now at the

[Flightgear-devel] FlightGear OSG

2008-07-23 Thread Erik Hofman
Hi, Now that I've installed the CVS version of FlightGear I noticed a few things; * I don't have 3d clouds and shrub/tree cover anymore. Is this based on shaders these days? * Rain/Snow is rendered like dots on my system (not like the screenshots I've seen) and doesn't originate at the

Re: [Flightgear-devel] FlightGear OSG

2008-07-23 Thread Vivian Meazza
Erik Hofman wrote: Hi, Now that I've installed the CVS version of FlightGear I noticed a few things; * I don't have 3d clouds and shrub/tree cover anymore. Is this based on shaders these days? * Rain/Snow is rendered like dots on my system (not like the screenshots I've seen) and

Re: [Flightgear-devel] FlightGear OSG

2008-07-23 Thread Martin Spott
Vivian Meazza wrote: 3d clouds have not been ported to osg. At the current rate of progress - sometime in the next decade :-). Well, things would probably perform much better if not a little crowd of only very few people - including yourself - would have been so efficient in scaring most of

Re: [Flightgear-devel] FlightGear OSG

2008-07-23 Thread Anders Gidenstam
On Wed, 23 Jul 2008, Erik Hofman wrote: Ordering transparencies is handled automatically, which can lead to unexpected problems - I had to break the Seahawk canopy into many separate objects to ensure that objects inside were visible, but otherwise it usually works well. Odd, I keep getting

Re: [Flightgear-devel] FlightGear OSG

2008-07-23 Thread AJ MacLeod
On Wednesday 23 July 2008 10:48:23 Erik Hofman wrote: * I don't have 3d clouds and shrub/tree cover anymore. Is this based on shaders these days? I've completely forgotten how they work, but we do have (much improved, IMO) tree coverage. As Vivian mentioned, no 3d clouds or shadows at the

Re: [Flightgear-devel] FlightGear OSG

2008-07-23 Thread Erik Hofman
AJ MacLeod wrote: The F-16 looks good here - the only transparency problem I can find is with the star and bars markings (bottom right of f16.rgb) and that could easily be worked round by removing the transparency in that part of the texture. It sounds like you're seeing something much

Re: [Flightgear-devel] FlightGear OSG

2008-07-23 Thread Detlef Faber
Am Mittwoch, den 23.07.2008, 14:21 +0200 schrieb Erik Hofman: AJ MacLeod wrote: The F-16 looks good here - the only transparency problem I can find is with the star and bars markings (bottom right of f16.rgb) and that could easily be worked round by removing the transparency in that

Re: [Flightgear-devel] FlightGear OSG

2008-07-23 Thread Erik Hofman
Detlef Faber wrote: This is most likely sorting order. I usually fix this by putting the transparent parts in a seperate xml file and load it at the very end of my model.xml file. This works with plib too. Avoid transparent parts in textures. Weird things can happen. Ok, thanks for the

Re: [Flightgear-devel] FlightGear OSG

2008-07-23 Thread Detlef Faber
Am Mittwoch, den 23.07.2008, 15:22 +0200 schrieb Erik Hofman: Detlef Faber wrote: This is most likely sorting order. I usually fix this by putting the transparent parts in a seperate xml file and load it at the very end of my model.xml file. This works with plib too. Avoid

Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-10 Thread Chris Metzler
On Fri, 10 Nov 2006 07:45:23 + (UTC) Martin Spott wrote: Chris Metzler wrote: Debian's package of freeglut is an exception to this -- the various freeglut problems that have manifested themselves in fgfs have been fixed with local patches. I've been using freeglut 2.4 with no

Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Jon Stockill
Jon Stockill wrote: No, it's gcc-3.4.6, but if you're having the problem on IRIX then that is a pointer - slackware uses glut - not freeglut, and I suspect that IRIX uses glut too. Could this be caused by header differences? Has anyone else successfully built FlightGear-OSG on a system that

Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Frederic Bouvier
Quoting Martin Spott : Hi Jon, Frederic, Jon Stockill wrote: Jon Stockill wrote: I didn't ever recieve this first EMail I forgot to add - commenting out the #undef APIENTRY line in glut.h allowed me to complete the build. I'm not still there but at least the ATC stuff compiles

Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Curtis Olson
I should double check, but I believe I'm running glut-3.7 on my home machine and didnt' have any build problems (Fedora Core 6.)For what it's worth. The full screen (game) mode of freeglut (any version) is horribly broken under unix. SDL full screen works fine, but locks out all other heads on a

Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Chris Metzler
On Thu, 9 Nov 2006 09:48:51 -0600 Curtis Olson wrote: For what it's worth. The full screen (game) mode of freeglut (any version) is horribly broken under unix. Debian's package of freeglut is an exception to this -- the various freeglut problems that have manifested themselves in fgfs have

Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Curtis Olson
On 11/9/06, Chris Metzler [EMAIL PROTECTED] wrote: Debian's package of freeglut is an exception to this -- the variousfreeglut problems that have manifested themselves in fgfs have beenfixed with local patches.I've been using freeglut 2.4 with noproblems at all for a very long time. Really? You

Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Chris Metzler
On Thu, 9 Nov 2006 22:48:59 -0600 Curtis Olson wrote: Really? You can do full screen with no window manager adornments? It doesn't screw up the requested resolution and give you a weird screen and then leave you in the wrong resolution? Yeah, it works absolutely fine in

Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Martin Spott
Chris Metzler wrote: Debian's package of freeglut is an exception to this -- the various freeglut problems that have manifested themselves in fgfs have been fixed with local patches. I've been using freeglut 2.4 with no problems at all for a very long time. Hmmm, when I look at the Debian

[Flightgear-devel] FlightGear OSG build problem

2006-11-08 Thread Jon Stockill
I'm attempting to build the current cvs version of flightgear on a slackware 11.0 system. OSG and friends built from OSG_OP_OT-1.2-Flightgear.tar.gz without issue. A fresh checkout of SimGear into a new directory also gave no problems, however when attempting to build FlightGear I get the

Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-08 Thread Martin Spott
Hi Jon ! Jon Stockill wrote: if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/local/include -I/usr/X11R6/include -g -O2 -D_REENTRANT -MT atis.o -MD -MP -MF .deps/atis.Tpo -c -o atis.o atis.cxx; \ then mv -f .deps/atis.Tpo .deps/atis.Po; else rm -f