Re: [Flightgear-devel] FlightGear model animation question

2011-02-16 Thread Gary Neely
On Wed, Feb 16, 2011 at 4:05 PM, Curtis Olson wrote: > Hi Gary, > I think I've beat the model pretty much into submission now.  I was able to > export as .ac, but the scaling was off by 2.54 ... hmmm where have I seen > that number before?  I figured out how to scale and reposition the model in >

Re: [Flightgear-devel] FlightGear model animation question

2011-02-16 Thread Curtis Olson
Hi Gary, I think I've beat the model pretty much into submission now. I was able to export as .ac, but the scaling was off by 2.54 ... hmmm where have I seen that number before? I figured out how to scale and reposition the model in blender :-) Then all the faces were totally faceted so I fig

Re: [Flightgear-devel] FlightGear model animation question

2011-02-16 Thread Gary Neely
On Wed, Feb 16, 2011 at 2:57 PM, Curtis Olson wrote: > Thanks Gary, > Worked perfectly ... turns out I don't need to specify a global model ... I > can just load submodels and give them names and use them.  A global > offset/rotation does work. > Now I'm having trouble with that whole ambient/diff

Re: [Flightgear-devel] FlightGear model animation question

2011-02-16 Thread Curtis Olson
Thanks Gary, Worked perfectly ... turns out I don't need to specify a global model ... I can just load submodels and give them names and use them. A global offset/rotation does work. Now I'm having trouble with that whole ambient/diffuse thing and my model surfaces that aren't pointed at the lig

Re: [Flightgear-devel] FlightGear model animation question

2011-02-16 Thread Gary Neely
On Wed, Feb 16, 2011 at 12:46 PM, Curtis Olson wrote: > I was browsing the flightgear wiki pages on doing model animations. >  Everything is written from the perspective of a single model with named > parts and the animations refer to the part names. > What I have here is two version of the same m

[Flightgear-devel] FlightGear model animation question

2011-02-16 Thread Curtis Olson
I was browsing the flightgear wiki pages on doing model animations. Everything is written from the perspective of a single model with named parts and the animations refer to the part names. What I have here is two version of the same model as separate 3ds files. I realize it's a crude hack, but