On Wed, Feb 16, 2011 at 4:05 PM, Curtis Olson wrote:
> Hi Gary,
> I think I've beat the model pretty much into submission now. I was able to
> export as .ac, but the scaling was off by 2.54 ... hmmm where have I seen
> that number before? I figured out how to scale and reposition the model in
>
Hi Gary,
I think I've beat the model pretty much into submission now. I was able to
export as .ac, but the scaling was off by 2.54 ... hmmm where have I seen
that number before? I figured out how to scale and reposition the model in
blender :-) Then all the faces were
totally faceted so I fig
On Wed, Feb 16, 2011 at 2:57 PM, Curtis Olson wrote:
> Thanks Gary,
> Worked perfectly ... turns out I don't need to specify a global model ... I
> can just load submodels and give them names and use them. A global
> offset/rotation does work.
> Now I'm having trouble with that whole ambient/diff
Thanks Gary,
Worked perfectly ... turns out I don't need to specify a global model ... I
can just load submodels and give them names and use them. A global
offset/rotation does work.
Now I'm having trouble with that whole ambient/diffuse thing and my model
surfaces that aren't pointed at the lig
On Wed, Feb 16, 2011 at 12:46 PM, Curtis Olson wrote:
> I was browsing the flightgear wiki pages on doing model animations.
> Everything is written from the perspective of a single model with named
> parts and the animations refer to the part names.
> What I have here is two version of the same m
I was browsing the flightgear wiki pages on doing model animations.
Everything is written from the perspective of a single model with named
parts and the animations refer to the part names.
What I have here is two version of the same model as separate 3ds files. I
realize it's a crude hack, but
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