Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-17 Thread Heiko Schulz
Hi, For all, I made a small package with the textures I used in the video- there are more to come and more shaping of the clouds. You can take a look here: www.hoerbird.net/clouds_cumulus.zip Cheers HHS - This SF.

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-16 Thread Arnt Karlsen
On Sun, 16 Nov 2008 22:58:36 + (GMT), Heiko wrote in message <[EMAIL PROTECTED]>: > > > > > ..aye, just one li'l thing, shouldn't the other 2 > > planes vanish in the > > denser clouds? I've seen wings 'n engines > > disappear in cloudy hide 'n > > seek, can happen several times a second.

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-16 Thread Heiko Schulz
> > ..aye, just one li'l thing, shouldn't the other 2 > planes vanish in the > denser clouds? I've seen wings 'n engines > disappear in cloudy hide 'n > seek, can happen several times a second. > Yep- and so much as I know it is on the To-Do-List of Stuart But when you look into other sims

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-16 Thread Arnt Karlsen
On Sun, 16 Nov 2008 08:38:18 + (GMT), Stuart wrote in message <[EMAIL PROTECTED]>: > Heiko Schulz wrote: > > > I began with making new cloud textures and shaping via xml. > > Creating clouds is easier than I thought though it is a lot of > > work- like building an aircraft! ;-) > > > > Here

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-16 Thread Stuart Buchanan
Heiko Schulz wrote: > I began with making new cloud textures and shaping via xml. Creating clouds > is > easier than I thought though it is a lot of work- like building an aircraft! > ;-) > > Here is a video featuring the 3d-clouds with new textures. I need still work > on > shaping and crea

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-15 Thread Heiko Schulz
Hi at all, > > The tools are there for anyone to take a look at and help > improve. > I'm not very good with GIMP, so I'm hoping that > someone else > can spend some time improving them. > > There are details of the XML format in > > data/Docs/README.3DClouds > > -Stuart I began with making

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-13 Thread Heiko Schulz
> We have this > http://pagesperso-orange.fr/GRTux/3DClouds-img6.jpg > > AND this > http://pagesperso-orange.fr/GRTux/3DClouds-img8.jpg > > Which means that the layer(behind) being the cause of > these ugly edges > could be Clouds and Sea. > > We may hope that could be fixed, since, we have

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-13 Thread gerard robin
On lundi 10 novembre 2008, Stuart Buchanan wrote: > Heiko Schulz wrote: > > There is only thing I miss, or can't see it really- are the clouds moving > > due to the wind? > > I know that the old clouds did this... > > Not yet.That's on my list of things to solve next. > > -Stuart > We have this ht

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-10 Thread Stuart Buchanan
Heiko Schulz wrote: > There is only thing I miss, or can't see it really- are the clouds moving due > to > the wind? > I know that the old clouds did this... Not yet.That's on my list of things to solve next. -Stuart

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-10 Thread gerard robin
On lundi 10 novembre 2008, Stuart Buchanan wrote: > > Our 3D clouds perform similar lighting calculations. The cloud texture is > lit based on the dot product of it's position relative to the center of > the cloud mass, and the lighting vector. So the sprites on side of the > cloud facing away fro

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-10 Thread Curtis Olson
One thing that Mark Harris' clouds considered was lighting I believe. Portions of the cloud that were shaded were darker and portions of the cloud most exposed to the sun light were lighter. I don't know the exact algorithm, but I believe he was doing some extra work with lighting. Then all of th

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-10 Thread Heiko Schulz
Hello, >Imposters would be good, if they worked :( >> I think our current clouds if they had slightly better textures and >> smoother alpha blending would look pretty good.  >The tools are there for anyone to take a look at and help improve. >I'm not very good with GIMP, so I'm hoping tha

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-10 Thread Stuart Buchanan
Curt wrote: > One thing that Mark Harris' clouds considered was lighting I believe. > Portions of the cloud that were shaded were darker and portions of > the cloud most exposed to the sun light were lighter. > I don't know the exact algorithm, but I believe he was doing some > extra work wit

Re: [Flightgear-devel] Improved 3D Clouds patch (further invesigations)

2008-11-10 Thread Roman Grigoriev
2008 12:23 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Improved 3D Clouds patch (further invesigations) Roman Grigoriev wrote: > Hi Stuart! > Thanx for your greatest 3D clouds patch > Works great but I find something that can totally eliminate glitches

Re: [Flightgear-devel] Improved 3D Clouds patch (further invesigations)

2008-11-10 Thread Tim Moore
Roman Grigoriev wrote: > Hi Stuart! > Thanx for your greatest 3D clouds patch > Works great but I find something that can totally eliminate glitches -> > Z-buffer precision. > So if I have near/far zones to 0.01/7000 I have glitches, but when I .01 is really not a reasonable near-plane value. Havin

Re: [Flightgear-devel] Improved 3D Clouds patch (further invesigations)

2008-11-10 Thread Roman Grigoriev
Hi Stuart! Thanx for your greatest 3D clouds patch Works great but I find something that can totally eliminate glitches -> Z-buffer precision. So if I have near/far zones to 0.01/7000 I have glitches, but when I modified to 10/7000 all glitches are gone. Maybe we should render only clouds with high