Re: [Flightgear-devel] Sea color

2012-05-19 Thread Alan Teeder
-Original Message- From: Ron Jensen Sent: Saturday, May 19, 2012 2:54 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Sea color On Friday 18 May 2012 10:59:22 Alan Teeder wrote: On the subject of frames rates I have a couple of questions. 2

Re: [Flightgear-devel] Sea color

2012-05-19 Thread Vivian Meazza
Thorsten Conclusion: don't try to optimise, particularly for a poor system - you might make it better for that system, but more likely you will make it worse for everyone else. Judging by framerate comparisons with people in the forum, my system is still somewhere in the upper third -

Re: [Flightgear-devel] Sea color

2012-05-19 Thread Renk Thorsten
With your scientific background you should know better than cherry-picking that statistic. Those on the forum are a self-selected minority of our users. (...) No I'm most definitely not. What I'm saying is that by optimising for a subset of users, you run the risk of sub-optimising for the

Re: [Flightgear-devel] Sea color

2012-05-18 Thread Renk Thorsten
After sleeping it over... Now set all Advanced Weather settime() to 0.0 and retest with METAR. Wow!!! Improvement, not as good as Basic Weather , but much better. Worst fps is stable at 24, av. is still unstable. You had a worst of 27 in your list

Re: [Flightgear-devel] Sea color

2012-05-18 Thread Heiko Schulz
Hello Thorsten, Somehow I don't like the way this discussion is going. You had a worst of 27 in your list http://dl.dropbox.com/u/57645542/stagger-data.htm running everything and were unhappy. Now a stable worst of 24 makes you happy? The facts are: -it isn't that much important if you

Re: [Flightgear-devel] Sea color

2012-05-18 Thread Renk Thorsten
The facts are: -it isn't that much important if you have 20fps or 60fps. But it is more important that the framerates are stable !!! It is for Vivian. We seem to agree that a stable 20 fps is possible (I get it and Vivian gets it if he throttles down), but he aims at more. Which is okay

Re: [Flightgear-devel] Sea color

2012-05-18 Thread Alan Teeder
On the subject of frames rates I have a couple of questions. 1. Is there a mechanism for odd and even frames (or even frame.1,frame.2,frame3...frame.n for a once in every n frames task) to be run separately, or is everything that is scheduled at a specific rate executed one go? 2. Is there a

Re: [Flightgear-devel] Sea color

2012-05-18 Thread Vivian Meazza
Alan On the subject of frames rates I have a couple of questions. 1. Is there a mechanism for odd and even frames (or even frame.1,frame.2,frame3...frame.n for a once in every n frames task) to be run separately, or is everything that is scheduled at a specific rate executed one go? 2.

Re: [Flightgear-devel] Sea color

2012-05-18 Thread Heiko Schulz
Thorsten, It is for Vivian. We seem to agree that a stable 20 fps is possible (I get it and Vivian gets it if he throttles down), but he aims at more. Which is okay with me. I understood it wasn't stable. That's why he was happy with stable 24fps. I probably misunderstood here. Well,

Re: [Flightgear-devel] Sea color

2012-05-18 Thread Ron Jensen
On Friday 18 May 2012 10:59:22 Alan Teeder wrote: On the subject of frames rates I have a couple of questions. 2. Is there a mechanism for making the core - fdm, afcs, equations of motion etc. run at a higher priority than the rest of the simulation? The JSBSim FDM and systems coded in JSBSim

Re: [Flightgear-devel] Sea color

2012-05-17 Thread Vivian Meazza
Thorsten Testing continues Concorde has of the order of 6000 lines of active code, and yes, it displays exactly the same discontinuities as Advanced Weather (approx. 10,000 lines of code). So far, I have not found any other examples. Just to idly continue my list - the A380 has in excess

Re: [Flightgear-devel] Sea color

2012-05-17 Thread Renk Thorsten
Conclusion: don't try to optimise, particularly for a poor system - you might make it better for that system, but more likely you will make it worse for everyone else. Judging by framerate comparisons with people in the forum, my system is still somewhere in the upper third - many people

Re: [Flightgear-devel] Sea color

2012-05-16 Thread Vivian Meazza
Thorsten I did a bit of testing of my own yesterday, and I have made a few other observations as well. User feedback: I've largely come to ignore that (with few exceptions such as Vivian's performance table), because trying to make sense of it is a path into madness. Just a few

Re: [Flightgear-devel] Sea color

2012-05-16 Thread Renk Thorsten
Yes. You have produced a very nice piece of work which gives variable results in different systems. We need to at least understand the cause and try to fix it GC according to what I can test. Pity you didn't use standard scenery. I don't think custom scenery and the ufo will produce

Re: [Flightgear-devel] Sea color

2012-05-16 Thread Renk Thorsten
Concorde has of the order of 6000 lines of active code, and yes, it displays exactly the same discontinuities as Advanced Weather (approx. 10,000 lines of code). So far, I have not found any other examples. Just to idly continue my list - the A380 has in excess of 8000 lines of Nasal,

Re: [Flightgear-devel] Sea color

2012-05-12 Thread Renk Thorsten
I did a bit of testing of my own yesterday, and I have made a few other observations as well. User feedback: I've largely come to ignore that (with few exceptions such as Vivian's performance table), because trying to make sense of it is a path into madness. Just a few examples: On my own

Re: [Flightgear-devel] Sea color

2012-05-11 Thread Vivian Meazza
Thorsten Does the problem go away if you set local-weather/dynamics-loop-flag=1 from the property browser *after* Advanced Weather is started? Does the problem go away if you set local-weather/timing-loop-flag=1 from the property browser *after* Advanced Weather is started? Does the

Re: [Flightgear-devel] Sea color

2012-05-11 Thread Renk Thorsten
Tested extensively today, and the short answer is no. There is some improvement as the flags are successively set to 0, but Advanced Weather never becomes as smooth as Basic Weather (and that's not without staggers of its own). (...) I suppose the bottom line is that this just might

Re: [Flightgear-devel] Sea color

2012-05-11 Thread ThorstenB
On 11.05.2012 10:21, Renk Thorsten wrote: The problem with that consequence is: As you switched all loops off, the Nasal part of Advanced Weather ceased to run completely and all that's left is the same cloud-generating functionality which is responsible for Basic Weather (C++ and shader

Re: [Flightgear-devel] Sea color

2012-05-11 Thread Vivian Meazza
ThorstenB On 11.05.2012 10:21, Renk Thorsten wrote: The problem with that consequence is: As you switched all loops off, the Nasal part of Advanced Weather ceased to run completely and all that's left is the same cloud-generating functionality which is responsible for Basic Weather (C++

Re: [Flightgear-devel] Sea color

2012-05-10 Thread Renk Thorsten
It is the largest expanse of intertidal mudflats and sand in the United Kingdom! Neither of these locations could be remotely described as deep ocean, and yes, we should certainly be investigating how to best model such areas of sea. Okay, if you're specifically after deep ocean (i.e.

Re: [Flightgear-devel] Sea color

2012-05-10 Thread Renk Thorsten
Does the problem go away if you set local-weather/dynamics-loop-flag=1 from the property browser *after* Advanced Weather is started? Does the problem go away if you set local-weather/timing-loop-flag=1 from the property browser *after* Advanced Weather is started? Does the problem go

[Flightgear-devel] Sea color (was: Re: Regional textures merge request)

2012-05-09 Thread Renk Thorsten
Hmm I've got something wrong here then - if I understand that right I select Advanced Weather, and skydome and the sea colour stuff should run? I get this: http://dl.dropbox.com/u/57645542/fgfs-screen-190.png It doesn't seem to have any interpolation. The color seems about right to me

Re: [Flightgear-devel] Sea color

2012-05-09 Thread Renk Thorsten
There are good sources for sea colour out there - here is one: http://oceancolor.gsfc.nasa.gov/FEATURE/IMAGES/A2008129125500.Scotland.png The Northern North Sea, away from the turbidity and major river outfalls of the Southern North Sea, is indistinguishable from the Atlantic, the other

Re: [Flightgear-devel] Sea color

2012-05-09 Thread Vivian Meazza
Thorsten There are good sources for sea colour out there - here is one: http://oceancolor.gsfc.nasa.gov/FEATURE/IMAGES/A2008129125500.Scotlan d .png The Northern North Sea, away from the turbidity and major river outfalls of the Southern North Sea, is indistinguishable from the

Re: [Flightgear-devel] Sea color

2012-05-09 Thread Pascal J. Bourguignon
Renk Thorsten thorsten.i.r...@jyu.fi writes: There are good sources for sea colour out there - here is one: http://oceancolor.gsfc.nasa.gov/FEATURE/IMAGES/A2008129125500.Scotland.png The Northern North Sea, away from the turbidity and major river outfalls of the Southern North Sea, is