I've updated the texture pack it now includes a winterized (snowy) set
of textures (thanks Erik for the tip on how to make snow appear on
everything).
Ironically, where I live in Florida where it doesn't snow :p
-Rob
Here's what they've got to say about that:
/1.2 Fair Use of Copyrighted Materials. /
Notwithstanding Section 1.1, you are permitted to download and copy the
content, as it appears on the Site, for personal use only, provided that
you maintain all copyright and other notices contained th
I don't know if we can use their images anymore since they where recently aquired by Geoeye. Furthermore, we now have to register (and pay) to download their images now :(
-Rob
Mark wrote:
I took a look at your hires textures. Where did you get the images of
the fields in the irrcrop-textures from?
All my textures were taken from spaceimaging.com
I don't think I still have the original but I could look it up for you.
Erik
--
http://www.ehtw.info (Dutch)Future o
Erik Hofman wrote:
>
> There is really no need to abandon any good texture, either from me,
> form Rob or from you. It would be great to create an excellent set
> from all available sources, no?
>
> Erik
Hi Erik. That's my idea, too. That way we can combine our efforts to
create formidable tex
I've updated my site and I've added some herbral tundra textures you can download, as well as some pics.
It seems like this texture is used mostly in norway (tile e000n60), I
do not have first hand knowledge of the area, so the colors might be
way off. But at least it matches the shrubs and the g
Erik Hofman wrote:
http://www.ehofman.com/fgfs/download/orig_tex.tar.gz
and:
http://www.ehofman.com/fgfs/download/desert_tex.tar.gz
Erik
--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.ehofman.com/fgfs FlightGear Flight Simulator
---
Mark wrote:
Hi Rob!
First of all let me thank you for your contribution.
I've been experimenting with textures in FGFS myself for a while and I
know how hard it is to get to such quality textures.
So keep up the good work ;-)
When I had a first look at the textures I initially liked them better
oh, not a problem then ^_^
-Rob
On 4/4/06, Ron Jensen <[EMAIL PROTECTED]> wrote:
On Mon, 2006-04-03 at 22:53 -0400, Rob Oates wrote:> and I think would be acceptable to make them a little darker.
Please don't make them darker. One of the thing I like about yourtexture set vs. the old one is
On Mon, 2006-04-03 at 22:53 -0400, Rob Oates wrote:
> and I think would be acceptable to make them a little darker.
Please don't make them darker. One of the thing I like about your
texture set vs. the old one is I can actually make out details over
forests its not all one black blob.
See the mo
Scenery Updated!
Now includes Mark Akermann's updates to Glaicer, Snow, and Packice. :)
I'll currently looking at changing the hue to the forest textures to match the nothern european area. Mine seems to be a bit too emerald, and I think would be acceptable to make them a little darker.
-Rob
Wow, those textures look great! I'll definately include them into the texture pack later today :)
Also, thanks for the copyright file, I'll append the list of my files and include it with the texture pack.
-Rob
On 4/3/06, Mark <[EMAIL PROTECTED]> wrote:
Another issue I was thinking about is
Hi Rob!
First of all let me thank you for your contribution.
I've been experimenting with textures in FGFS myself for a while and I
know how hard it is to get to such quality textures.
So keep up the good work ;-)
When I had a first look at the textures I initially liked them better
than the defa
Martin Spott wrote:
Hello Rob,
"Rob Oates" wrote:
New scenery update!
Hopefully this gets everyones blessing :)
Don't expect to get everyones blessing for a contribution to _any_
collaborative project, there's always everywhere someone who feels
offended by your contribution. The g
Hello Rob,
"Rob Oates" wrote:
> New scenery update!
>
> Hopefully this gets everyones blessing :)
Don't expect to get everyones blessing for a contribution to _any_
collaborative project, there's always everywhere someone who feels
offended by your contribution. The goal is to recieve as little
Hi Rob
Rob Oates wrote:
New scenery update!
Hopefully this gets everyones blessing :)
here is what is improved:
+ The color of the city textures finally look good. No more violet,
and the hues look perfect.
+ New town texture...i'm finally satisfied with this one, it goes
well with th
Am Samstag, den 01.04.2006, 10:57 +0200 schrieb Georg Vollnhals:
> Rob Oates schrieb:
> > New scenery update!
> >
> > Hopefully this gets everyones blessing :)
> >
>
> Hi Rob, hi all!
>
> I am very glad you are such an engaged contributer to FlightGear and
> have seen that you are improving
Rob Oates schrieb:
New scenery update!
Hopefully this gets everyones blessing :)
Hi Rob, hi all!
I am very glad you are such an engaged contributer to FlightGear and
have seen that you are improving your skills during the work.
But I am sorry to say - after testing your latest work - th
Rob Oates wrote:
The winter textures are prooving to be alot harder to create than I
previously thought. I'll eventually find a good solution,
unfortunately it will not be in time for the 0.9.10 release.
I used to copy the texture layer in Gimp and use the Threshold color
function fro around
New scenery update!
Hopefully this gets everyones blessing :)
here is what is improved:
+ The color of the city textures finally look good. No more violet, and the hues look perfect.
+ New town texture...i'm finally satisfied with this one, it goes well with the city texture. (really looks
Melchior,
Melchior FRANZ wrote:
> * Rob Oates:
>> I've made adjustments to the following textures based on everyon's feedback:
>>
>> Adjusted the hues on City [1,2,3] made them reddish
> Arghh ... who said they should be reddish? I said "less bluish".
> Shadows should be grey, not blue/violet.
* Rob Oates:
> I've made adjustments to the following textures based on everyon's feedback:
>
> Adjusted the hues on City [1,2,3] made them reddish
Arghh ... who said they should be reddish? I said "less bluish".
Shadows should be grey, not blue/violet. But least of all should
they be red.
m.
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