Re: [Flightgear-devel] multiplayer generic properties

2007-12-10 Thread Maik Justus
Hi Melchior, Melchior FRANZ schrieb am 10.12.2007 19:32: > Note that loops/listeners that were started in have > to be stopped/removed in ! Otherwise they will keep > running (which is a feature), and you might accumulate them over > time. The bo105 does that correctly, the v22 does not! :-) > >

Re: [Flightgear-devel] multiplayer generic properties

2007-12-10 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 09 December 2007: > * Melchior FRANZ -- Sunday 09 December 2007: > > BTW: in my tests yesterday I noticed that the part was > > never called, and so the loop is never stopped. > > Just for the record: yes, that's not done ATM. Will fix tomorrow. Which is now done. It m

Re: [Flightgear-devel] multiplayer generic properties

2007-12-09 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 09 December 2007: > BTW: in my tests yesterday I noticed that the part was > never called, and so the loop is never stopped. Just for the record: yes, that's not done ATM. Will fix tomorrow. m. -

Re: [Flightgear-devel] multiplayer generic properties

2007-12-09 Thread Melchior FRANZ
* Maik Justus -- Sunday 09 December 2007: > With this trick I should be able to transfer the wing-fold > and engine-tilt animation of the v22 over the MP-protocol. Yeah, that's a typical case for properties where standardization wouldn't make much sense, and generic ones are therefore preferable

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Maik Justus
Hi Melchior, Melchior FRANZ schrieb am 08.12.2007 17:08: > * Melchior FRANZ -- Saturday 08 December 2007: > >> it was time to add some generic properties for "internal communication". >> > > It's probably also time to remind people again of the possibility to > add Nasal code to model (anim

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* Anders Gidenstam -- Saturday 08 December 2007: > Though my dual control version of the c172p already uses more > than 10 extra float properties.. :) I have no problem with adding more, now that I know that they have no effect if they aren't used. And if you are using some others, anyway, then we

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Anders Gidenstam
On Sat, 8 Dec 2007, gerard robin wrote: > Nasal animation Probably valuable for YASim but with JSBsim their is an other > way easier. But those properties are not sent over MP - which is the whole point of the /sim/multiplay/generic/* properties. While I agree that JSBSim allows many useful tr

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* gerard robin -- Saturday 08 December 2007: > but don't forget that we can within JSBSim avoid most of the Nasal code > everything done in the FDM. Again: this doesn't even *work* for what you fear it could be (ab)used. The bit of Nasal code in bo105.xml is simply ignored if you fly the bo105. I

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread gerard robin
On sam 8 décembre 2007, Melchior FRANZ wrote: > * Melchior FRANZ -- Saturday 08 December 2007: > > it was time to add some generic properties for "internal communication". > > It's probably also time to remind people again of the possibility to > add Nasal code to model (animation) XML files. This

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 08 December 2007: > $FG_ROOT/Aircraft/Models/bo105.xml Bah ... $FG_ROOT/Aircraft/bo105/Models/bo105.xml m. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 08 December 2007: > it was time to add some generic properties for "internal communication". It's probably also time to remind people again of the possibility to add Nasal code to model (animation) XML files. This is then only run when the model is used as as a static

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* gerard robin -- Saturday 08 December 2007: > I worry that way /sim/multiplay/generic/.. because i thought > that the best way, regarding every surface position was to > include it into the "/surface-positions/foo" property You miss the point, as maybe some others do as well. The generic pr

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Vivian Meazza
AnMaster > Sent: 08 December 2007 14:02 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] multiplayer generic properties > > > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA512 > > Vivian Meazza wrote: > > Anders has a really neat

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread gerard robin
On sam 8 décembre 2007, Vivian Meazza wrote: > AnMaster > > > Sent: 08 December 2007 11:55 > > To: FlightGear developers discussions > > Subject: Re: [Flightgear-devel] multiplayer generic properties > > SNIP > > > > Melchior FRANZ wrote: > >

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Vivian Meazza wrote: > Anders has a really neat bit-mask utility which allows the transmission of > up to 32 bools in one int property - much neater for light switches and the > like. > > Vivian > > P.S. - by tradition we bottom-post on the devel l

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Vivian Meazza
AnMaster > Sent: 08 December 2007 11:55 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] multiplayer generic properties > > > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA512 > > Yes, I already made a patch (see "[Flightgear-devel] P

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* AnMaster -- Saturday 08 December 2007: > Yes, I already made a patch (see "[Flightgear-devel] Patch for > Harrier: making it's thrust vector work over mp") for the harrier > that makes use of this :) Yes, you are quick. This will have to be reviewed and OK'ed by the harrier model maintainer.

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Yes, I already made a patch (see "[Flightgear-devel] Patch for Harrier: making it's thrust vector work over mp") for the harrier that makes use of this :) And I can think of several other aircrafts that could make use of this. For example position l

[Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
After Maik has clued me up about multiplayer properties -- that only those are transmitted, which actually exist at init time (which is why they need to be defined in the *-set.xml file), it was time to add some generic properties for "internal communication". That is: properties which aren't dedic