Am 2013-05-07 14:10, schrieb Renk Thorsten:
>> If you want I can create a video of my work in progress C-130J
>> making use of these animations.
>
> This sounds very neat!
>
> Hm, I guess one could make a video presentation of all animated
> features (like the trees moving in the wind, or the sto
Am 2013-05-07 14:10, schrieb Renk Thorsten:
>> * Canvas instances can now be placed on scenery objects. This allows
>> for example creating animated signs/monitors. I've started to create
>> a Visual Docking Guidance System, which is not fully functionally yet
>> but should be complete enough
hello, Thomas
Thank a lot for your patience.
I do understand ( i guess ) the mechanism.
We will have only to calculate the orientation ( trigonometry application
) .
Which is not the worth.
Regards
ahmad
On 8 May 2013 16:35, Thomas Geymayer wrote:
> 2013/5/8 grtuxhangar team :
> > Hello, Th
2013/5/8 grtuxhangar team :
> Hello, Thomas
>
> Sorry my question was not clear, and i probably misunderstood the feature.
> So,
> just a question: how do you define the main parent actuator axis rotation ?
> that one which trigger every other child components.
I am using the normal rotate animat
Hello, Thomas
Sorry my question was not clear, and i probably misunderstood the feature.
So,
just a question: how do you define the main parent actuator axis rotation ?
that one which trigger every other child components.
Most of them are not rotating with a pure xyz axis rotation but very often
Hi Ahmad,
2013/5/8 grtuxhangar team :
> Congratulation for the work, the team is giving a try, with one of our most
> complex landing gear.
> Though, like Vivian, we are not Blender user.
> However since :
>
>>Currently the alternate form is not possible.
> We will want to define and to draw the
Hello Thomas
Congratulation for the work, the team is giving a try, with one of our most
complex landing gear.
Though, like Vivian, we are not Blender user.
However since :
>Currently the alternate form is not possible.
We will want to define and to draw the ojects/group animation related, out
o
Hi Tom,
This reads like the perfect (very) early Christmas present! This will keep me
busy on my free "ascension day" tomorrow :-)
Thanks!
Cheers,
Gijs
> Date: Wed, 8 May 2013 11:30:58 +0200
> From: tom...@gmail.com
> To: flightgear-devel@lists.sourceforge.net
> Subject:
Hi Vivian,
2013/5/7 Vivian Meazza :
> Thanks, interesting. As a non-Blender user (it makes my brain hurt) the
> references are a bit obscure.
If you get used to Blender its a really powerful tool (I have problems
if trying to work with other modelling programs :P) and with using the
right scripts
Tom
> Sent: 07 May 2013 10:06
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation
>
> 2013/5/7 Vivian Meazza :
> > The tracking animation sounds useful - do you have any documentation
> > available? In due
> * Canvas instances can now be placed on scenery objects. This allows
> for example creating animated signs/monitors. I've started to create
> a Visual Docking Guidance System, which is not fully functionally yet
> but should be complete enough to be used for a screenshot (eg. azimuth
> gu
2013/5/7 Vivian Meazza :
> The tracking animation sounds useful - do you have any documentation
> available? In due course it should end up in fgdata/Docs/model-howto.html
> with all the other animations.
I have now added some examples and a basic documentation to the wiki:
http://wiki.flightgear
Tom
> Sent: 06 May 2013 23:11
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation
>
> Am 2013-05-06 10:35, schrieb Renk Thorsten:
> > If you know of anything else which makes good publicity and can be
> >
Am 2013-05-06 10:35, schrieb Renk Thorsten:
> If you know of anything else which makes good publicity and can be
> explained in a picture and a paragraph of text, let me know or better
> let me have the picture and paragraph of text (preferably by the end
> of the week).
* Canvas instances can now
I thought it'd be a nice idea to present one or two articles on the FG project
page about things to expect from the next release (3.0?). These would be
features which have appeared on GIT since 2.10 or are epected to appear before
the release. Consider the articles as advertisement material, so
I have just commited some code to extend the features of the xml-autopilot.
While it is guaranteed 99% compatible with the old syntax (the missing 1%
is not guaranteed and is just a security margin for me), it provides many new
options for the configuration of the existing digital filters.
Most
On Tuesday 14 February 2006 01:41, Josh Babcock wrote:
> I saw that two new features listed in the last release were:
>
> - Support for new animations and effects such as heat-haze and chrome.
> - Added a function that can intersect any arbitrary vector with the
> loaded scenery and return the hit
I saw that two new features listed in the last release were:
- Support for new animations and effects such as heat-haze and chrome.
- Added a function that can intersect any arbitrary vector with the
loaded scenery and return the hit point.
I seem to have missed the implementation of these two. I
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