Gene Buckle wrote:
>> And, _if_ the (already cited) parameter to define the coordinates of
>> the view origin works as expected, then you're almost there you
>> just have to get rid of the window border - for example by retiring the
>> window manager. This alltogether would be an interesting
>
> One thing we have to consider with rear view mirrors is that we don't
> currently have the ability to flip the display for the "mirror" affect.
>
Does OSG have that as a built-in feature by chance?
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
ScarletD
>>
>>
> I am not sure if this is it (scroll down to see a screenshot):
> http://flightgear.org/forums/viewtopic.php?f=2&t=2985&p=26114
>
Now that's nearly the exact thing I was talking about. Thanks for the
link!
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its ki
On Thu, Jul 23, 2009 at 12:03 PM, Vivian Meazza wrote:
> I had a look at the this idea a while back - the problem I came across was
> that the camera would show the view to the rear NOT the mirror image. I
> couldn't see a way around that without a great deal of processing. At hat
> point I gave u
>
> And, _if_ the (already cited) parameter to define the coordinates of
> the view origin works as expected, then you're almost there you
> just have to get rid of the window border - for example by retiring the
> window manager. This alltogether would be an interesting excercise -
> I'll tr
On Thu, Jul 23, 2009 at 11:26 AM, Martin Spott wrote:
> I pretty much understand what you mean (we do have two external rear
> mirrors mounted onto the glider towing aircraft). I have to admit that
> I've never configured multiple camera views to display in different
> windows on the same screen.
Gene Buckle
>
> On Thu, 23 Jul 2009, Martin Spott wrote:
>
> > Jon Stockill wrote:
> >
> >> AFAIK we're currently limited to 1 camera, which would mean you'd need
> 2
> >> instances of FlightGear in order to get the 2 different views.
> >
> > The file FlightGear/docs-mini/README.multiscreen expl
> Hi Gene,
>
> Gene Buckle wrote:
> > On Thu, 23 Jul 2009, Martin Spott wrote:
> >> The file FlightGear/docs-mini/README.multiscreen explains how to add
> >> additional cameras,
> >
> > Martin, I don't think that can be used for the kind of "camera" I'm
> > thinking of. The easiest way to visualiz
Hi Gene,
Gene Buckle wrote:
> On Thu, 23 Jul 2009, Martin Spott wrote:
>> The file FlightGear/docs-mini/README.multiscreen explains how to add
>> additional cameras,
>>
> Martin, I don't think that can be used for the kind of "camera" I'm
> thinking of. The easiest way to visualize the idea I h
Jon Stockill wrote:
> Martin Spott wrote:
>> The file FlightGear/docs-mini/README.multiscreen explains how to add
>> additional cameras,
>
> That allows you to extend your display, but doesn't give you an
> independent camera showing a view from a different POV.
Well, I currently don't have a s
On Thu, 23 Jul 2009, Melchior FRANZ wrote:
> * Curtis Olson -- Thursday 23 July 2009:
>> The capabilities and reconfigurability of FlightGear is amazing.
>
> ... and have just (needlessly) been damaged by the vector property
> abomination. Now we get properties that are no longer accessible in
> a
On Thu, 23 Jul 2009, Martin Spott wrote:
> Jon Stockill wrote:
>
>> AFAIK we're currently limited to 1 camera, which would mean you'd need 2
>> instances of FlightGear in order to get the 2 different views.
>
> The file FlightGear/docs-mini/README.multiscreen explains how to add
> additional camer
Martin Spott wrote:
> Jon Stockill wrote:
>
>> AFAIK we're currently limited to 1 camera, which would mean you'd need 2
>> instances of FlightGear in order to get the 2 different views.
>
> The file FlightGear/docs-mini/README.multiscreen explains how to add
> additional cameras,
That allows yo
* Curtis Olson -- Thursday 23 July 2009:
> The capabilities and reconfigurability of FlightGear is amazing.
... and have just (needlessly) been damaged by the vector property
abomination. Now we get properties that are no longer accessible in
all the traditional ways. And that required lots of cod
Jon Stockill wrote:
> AFAIK we're currently limited to 1 camera, which would mean you'd need 2
> instances of FlightGear in order to get the 2 different views.
The file FlightGear/docs-mini/README.multiscreen explains how to add
additional cameras,
Martin.
--
Unix _IS_ user friendly -
We can define arbitrary areas of the screen and draw any view perspective
into them. However, I think all the views need to be from the same eye
point. (i.e. you can't have a cockpit view in one window and a chase view
in another?) However, the capability we do have is very nice for supporting
d
On Thu, 23 Jul 2009, Jon Stockill wrote:
> Gene Buckle wrote:
>
>> Would it be possible to place the new "view" into a window instead of
>> having a dedicated view? That would allow you to have an instrument panel
>> with a blank cut-out that could hold this newscam/FLIR window.
>
> AFAIK we're c
Gene Buckle wrote:
> Would it be possible to place the new "view" into a window instead of
> having a dedicated view? That would allow you to have an instrument panel
> with a blank cut-out that could hold this newscam/FLIR window.
AFAIK we're currently limited to 1 camera, which would mean yo
On Thu, 23 Jul 2009, Curtis Olson wrote:
> Wow, that's perfect, exactly what I was hoping for !!!
>
> I made a small change in your proposed configuration to map the
> target-lat/lon/elevation path to /sim/input/click so the camera
> automatically stays fixed on anything you click on in the view.
Wow, that's perfect, exactly what I was hoping for !!!
I made a small change in your proposed configuration to map the
target-lat/lon/elevation path to /sim/input/click so the camera
automatically stays fixed on anything you click on in the view. I
discovered that you really want to have the airc
On Wed, 2009-07-22 at 14:16 -0500, Curtis Olson wrote:
> I have a question and am wondering if our code currently has the
> capability to do this and if anyone has developed an appropriate set
> of config options.
>
> I would like to create a view that simulators a gyro stabilized
> pan/tilt camer
On Wed, 2009-07-22 at 14:16 -0500, Curtis Olson wrote:
> I have a question and am wondering if our code currently has the
> capability to do this and if anyone has developed an appropriate set
> of config options.
>
> I would like to create a view that simulators a gyro stabilized
> pan/tilt camer
I have a question and am wondering if our code currently has the capability
to do this and if anyone has developed an appropriate set of config options.
I would like to create a view that simulators a gyro stabilized pan/tilt
camera looking at a specific fixed point on the ground (i.e. news helico
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