Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Durk Talsma
On Thursday 05 January 2006 23:44, Paul Surgeon wrote: On Thursday 05 January 2006 21:13, Durk Talsma wrote: I haven't firmly decided yet, but I'm considering starting to tackle airway following code, which is in a way quite similar to the ground network. Now that would be amazing. No

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Durk Talsma
On Friday 06 January 2006 00:38, Dave Culp wrote: On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote: Also, who ever is developing and working on the MP and AI code: PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-07 Thread Martin Spott
John Wojnaroski wrote: Not sure this is what you're looking for. http://openatc.sourceforge.net/test/ IIRC there were some discussions about an ATC program that would work with the TNL libraries, and I seem to recall a project page on SF. But, as noted, it seems to have vanished... Yep, I

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread George Patterson
On Thu, 2006-01-05 at 23:37 +, Lee Elliott wrote: On Thursday 05 Jan 2006 22:46, Curtis L. Olson wrote: Martin Spott wrote: Hello Durk, Durk Talsma wrote: I still haven't firmly decided how ATC should interact with AI traffic, but that these systems should be integrated has

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-06 Thread cmetzler
Martin Spott wrote: Doing things right (TM) is always an appealing argument. The real world has voice ATC communication, so doing things right would imply doing the same in FlightGear as well. But doing things right is not the point here. In fact I know several people who use MSFS right

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-06 Thread John Wojnaroski
Not sure this is what you're looking for. http://openatc.sourceforge.net/test/ IIRC there were some discussions about an ATC program that would work with the TNL libraries, and I seem to recall a project page on SF. But, as noted, it seems to have vanished... JW Martin Spott wrote: Oliver

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Martin Spott schrieb: Ampere K. Hardraade wrote: Although voice communication would be a great addition to FlightGear, it is going to be pretty useless feature. Could you probably back this with an explanation ? Voice-based ATC is done all

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
Christian Mayer wrote: Martin Spott schrieb: Could you probably back this with an explanation ? Voice-based ATC is done all over the world, why should'nt FlightGear do this as well ? I understand the point that a real voice service does only make sense when there is an ATC service (at

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Trasca Virgil
Hi all, Yesterday I was thinking to try to model the plane that Curt suggested but I think implementing a voice ATC is much more pliable on my actual skills good C/C++ researching the net for components/API that can help me in achieving a scope integrating the API/components

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Erik Hofman
Martin Spott wrote: I'd like to underline these two points: 1.) There won't be any volunteer who is serious about doing ATC service as long as FlightGear does not have _appropriate_ capabilities. Appropriate capabilities in my eyes includes something that resembles the functions of

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
Oliver Schroeder wrote: A RADAR station can be implemented as a listener to the server, so the server sends information of aircrafts to the radar just as to any other client. Maybe I have to add some minor changes to the server code, but all in all it should be pretty simple to create a

AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Durk Talsma
On Thursday 05 January 2006 14:55, Martin Spott wrote: In other words (with a not that negative touch) this would say: We'd appreciate if ATC/AI developers would keep such a scenario in mind when they plan changes to this stuff. You can't doubt that voice ATC is reality, not only in real life

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Martin Spott
Hello Durk, Durk Talsma wrote: I still haven't firmly decided how ATC should interact with AI traffic, but that these systems should be integrated has always been part of my overarching design plan. Since my AI developments are based on extending the AIModels code, this would naturally

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Karsten Krispin
Am Donnerstag, 5. Januar 2006 23:32 schrieb Martin Spott: To me it's obvious why MP and AI are partially going to be merged some day, because both are 'exterior' sources of aircraft movement from the FlightGear users' point of view. If you think of integrating ATC with AI as well, then please

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Paul Surgeon
On Thursday 05 January 2006 21:13, Durk Talsma wrote: I haven't firmly decided yet, but I'm considering starting to tackle airway following code, which is in a way quite similar to the ground network. Now that would be amazing. No other desktop sim has AI flying realistic flightplans along

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Curtis L. Olson
Martin Spott wrote: Hello Durk, Durk Talsma wrote: I still haven't firmly decided how ATC should interact with AI traffic, but that these systems should be integrated has always been part of my overarching design plan. Since my AI developments are based on extending the AIModels code,

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Dave Culp
On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote: Also, who ever is developing and working on the MP and AI code: PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread David Luff
Curtis L. Olson writes: Also, who ever is developing and working on the MP and AI code: PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Ampere K. Hardraade
On January 5, 2006 04:10 am, Martin Spott wrote: Could you probably back this with an explanation ? Voice-based ATC is done all over the world, why should'nt FlightGear do this as well ? Martin. I'm not saying FlightGear shouldn't do this. I'm saying that this is going to be a useless

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Martin Spott
Andrea Vezzali wrote: Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? No, the solutions that people proposed in the past had been blessed with disregard by most FlightGear developers. Cheers, Martin. --

RE: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Vivian Meazza
Martin Spott Andrea Vezzali wrote: Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? No, the solutions that people proposed in the past had been blessed with disregard by most FlightGear developers. Not

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Andrea Vezzali schrieb: Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? If yes what is the state of development? I'm asking that because I found this GPL project

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Ben Clark
This would certainly be useful for people wanting to train up in air traffic control. If multiplayer environments become crowded voice communications would be a perfect way to avoid collision. Maybe it would be a good idea to implement some ATC controls in FG (tracking radar with height, etc),