On Thursday 05 January 2006 23:44, Paul Surgeon wrote:
On Thursday 05 January 2006 21:13, Durk Talsma wrote:
I haven't firmly
decided yet, but I'm considering starting to tackle airway following
code, which is in a way quite similar to the ground network.
Now that would be amazing. No
On Friday 06 January 2006 00:38, Dave Culp wrote:
On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote:
Also, who ever is developing and working on the MP and AI code:
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
John Wojnaroski wrote:
Not sure this is what you're looking for.
http://openatc.sourceforge.net/test/
IIRC there were some discussions about an ATC program that would work
with the TNL libraries, and I seem to recall a project page on SF. But,
as noted, it seems to have vanished...
Yep, I
On Thu, 2006-01-05 at 23:37 +, Lee Elliott wrote:
On Thursday 05 Jan 2006 22:46, Curtis L. Olson wrote:
Martin Spott wrote:
Hello Durk,
Durk Talsma wrote:
I still haven't firmly decided how ATC should interact with
AI traffic, but that these systems should be integrated has
Martin Spott wrote:
Doing things right (TM) is always an appealing argument. The real world
has voice ATC communication, so doing things right would imply doing
the same in FlightGear as well. But doing things right is not the
point here. In fact I know several people who use MSFS right
Not sure this is what you're looking for.
http://openatc.sourceforge.net/test/
IIRC there were some discussions about an ATC program that would work
with the TNL libraries, and I seem to recall a project page on SF. But,
as noted, it seems to have vanished...
JW
Martin Spott wrote:
Oliver
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Martin Spott schrieb:
Ampere K. Hardraade wrote:
Although voice communication would be a great addition to FlightGear, it is
going to be pretty useless feature.
Could you probably back this with an explanation ? Voice-based ATC is
done all
Christian Mayer wrote:
Martin Spott schrieb:
Could you probably back this with an explanation ? Voice-based ATC is
done all over the world, why should'nt FlightGear do this as well ?
I understand the point that a real voice service does only make sense
when there is an ATC service (at
Hi all,
Yesterday I was thinking to try to model the
plane that Curt suggested but I think implementing a
voice ATC is much more pliable on my actual skills
good C/C++ researching the net for components/API
that can help me in achieving a scope integrating
the API/components
Martin Spott wrote:
I'd like to underline these two points:
1.) There won't be any volunteer who is serious about doing ATC
service as long as FlightGear does not have _appropriate_
capabilities. Appropriate capabilities in my eyes includes
something that resembles the functions of
Oliver Schroeder wrote:
A RADAR station can be implemented as a listener to the server, so the
server
sends information of aircrafts to the radar just as to any other client.
Maybe I have to add some minor changes to the server code, but all in all it
should be pretty simple to create a
On Thursday 05 January 2006 14:55, Martin Spott wrote:
In other words (with a not that negative touch) this would say: We'd
appreciate if ATC/AI developers would keep such a scenario in mind when
they plan changes to this stuff.
You can't doubt that voice ATC is reality, not only in real life
Hello Durk,
Durk Talsma wrote:
I still haven't firmly decided how ATC should interact with AI traffic, but
that these systems should be integrated has always been part of my
overarching design plan. Since my AI developments are based on extending the
AIModels code, this would naturally
Am Donnerstag, 5. Januar 2006 23:32 schrieb Martin Spott:
To me it's obvious why MP and AI are partially going to be merged some
day, because both are 'exterior' sources of aircraft movement from the
FlightGear users' point of view. If you think of integrating ATC with
AI as well, then please
On Thursday 05 January 2006 21:13, Durk Talsma wrote:
I haven't firmly
decided yet, but I'm considering starting to tackle airway following code,
which is in a way quite similar to the ground network.
Now that would be amazing. No other desktop sim has AI flying realistic
flightplans along
Martin Spott wrote:
Hello Durk,
Durk Talsma wrote:
I still haven't firmly decided how ATC should interact with AI traffic, but
that these systems should be integrated has always been part of my
overarching design plan. Since my AI developments are based on extending the
AIModels code,
On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote:
Also, who ever is developing and working on the MP and AI code:
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
PLEASE, PLEASE, PLEASE,
Curtis L. Olson writes:
Also, who ever is developing and working on the MP and AI code:
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
On January 5, 2006 04:10 am, Martin Spott wrote:
Could you probably back this with an explanation ? Voice-based ATC is
done all over the world, why should'nt FlightGear do this as well ?
Martin.
I'm not saying FlightGear shouldn't do this. I'm saying that this is going to
be a useless
Andrea Vezzali wrote:
Hi All! Some time ago on the mailing list I read something about
multiplayer's voice comunication, does anyone is working on that?
No, the solutions that people proposed in the past had been blessed
with disregard by most FlightGear developers.
Cheers,
Martin.
--
Martin Spott
Andrea Vezzali wrote:
Hi All! Some time ago on the mailing list I read something about
multiplayer's voice comunication, does anyone is working on that?
No, the solutions that people proposed in the past had been blessed
with disregard by most FlightGear developers.
Not
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Andrea Vezzali schrieb:
Hi All! Some time ago on the mailing list I read something about
multiplayer's voice comunication, does anyone is working on that? If yes
what is the state of development? I'm asking that because I found this
GPL project
This would certainly be useful for people wanting to train up in air traffic control. If multiplayer environments become crowded voice communications would be a perfect way to avoid collision. Maybe it would be a good idea to implement some ATC controls in FG (tracking radar with height, etc),
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