On Tuesday 28 February 2006 12:04, David Megginson wrote:
> Yes, sadly. If big companies are going to waste that much money, I
> wish they'd waste some more of it in people like us.
>
>
> All the best,
>
>
> David
We might get money thrown at us if we somehow tie AJAX into the project. ;-)
Amper
On 28/02/06, Jim Wilson <[EMAIL PROTECTED]> wrote:
> I knew it! Time for another rate increase.
The big consulting companies get that money, then hire inexperienced,
underpaid programmers to do the work.
> Tell me the price of those projects at least included some test hardware,
> documentatio
> From: "David Megginson"
>
> On 27/02/06, Curtis L. Olson <[EMAIL PROTECTED]> wrote:
>
> > If you dig up a utility called "sloc" (source lines of code) it suggests
> > that we are sitting on a body of code that would have cost 10's of
> > millions of dollars to produce had we done it in a tradit
On Monday 27 February 2006 10:50, David Megginson wrote:
> Why stop there, though? The base package contains about 95,000 (!!!)
> lines of XML and nearly 30,000 lines of NASAL scripts. Of course, we
> should also count the raster graphics, sound samples, 3D models,
> non-XML data files, etc. etc.
On 27/02/06, Curtis L. Olson <[EMAIL PROTECTED]> wrote:
> If you dig up a utility called "sloc" (source lines of code) it suggests
> that we are sitting on a body of code that would have cost 10's of
> millions of dollars to produce had we done it in a traditional
> commercial environment. It mak
David Megginson wrote:
It's not all that useful a metric -- I'd prefer to count methods,
functions, etc. -- but FlightGear checks in at roughly 215,000 lines
of C/C++ code, and SimGear checks in at close to 75,000 lines.
Why stop there, though? The base package contains about 95,000 (!!!)
line
On Monday 27 February 2006 16:50, David Megginson wrote:
> On 27/02/06, Jon S. Berndt <[EMAIL PROTECTED]> wrote:
> > Has anyone ever checked to see how many lines of code are involved in
> > plib/simgear/flightgear?
>
> It's not all that useful a metric -- I'd prefer to count methods,
> functions,
> Another metric: there are ~1500 files
> in the plib/simgear/flightgear codebase.
>
> Jon
Here's a clarification (before I get called on this), there are ~1500 .c,
.h, .cpp, .cxx, and .hxx files.
Jon
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> It's not all that useful a metric -- I'd prefer to count methods,
> functions, etc. -- but FlightGear checks in at roughly 215,000 lines
> of C/C++ code, and SimGear checks in at close to 75,000 lines.
>
> Why stop there, though? The base package contains about 95,000 (!!!)
> lines of XML and ne
> Has anyone ever checked to see how many lines of code are involved in
> plib/simgear/flightgear?
>
> Jon
This:
wc `find . -name "*.[ch]??";find . -name "*.[ch]"`
results in a finding that there are 420,000+ lines in the source and header
files. That's not lines-of-code, but just lines.
Jon
On 27/02/06, Jon S. Berndt <[EMAIL PROTECTED]> wrote:
> Has anyone ever checked to see how many lines of code are involved in
> plib/simgear/flightgear?
It's not all that useful a metric -- I'd prefer to count methods,
functions, etc. -- but FlightGear checks in at roughly 215,000 lines
of C/C++
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