Hi Tim,
If I could give some gentle advice, perhaps based on out-of-date
observations: you could really benefit from a serious study of
computer graphics. I highly recommend the book Real Time Rendering
by Akenine-Moller et al.
Thanks, that's actually not a bad idea. I think I'll get myself
Believe it or not, computer graphics researchers (not me) think about
shader work in those terms too. It comes off as a bit pompous to
assume that no one here would understand what you are talking about or
be able to come up to speed on the math if necessary.
I'm assuming here that the
Action plan for recovery :
1. Go straight to the point (actionee: Thorsten R.)
2. Write much shorter e-mails (actionee: Thorsten R.)
3. Read Thorsten's e-mails (actionee: rest of the world)
Bertrand.
(My) Life insurance : This is a miserable attempt of humour to try to
remind everyone
First of all, apologies for tuning out over the last year+. I have
been keeping an eye on things from afar, and am quite impressed with
all the goings on in the FlightGear world. This post did catch my
eye...
On Thu, Jul 12, 2012 at 2:54 PM, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
So no reason the get polemic or arrogant:
I wrote 'scenery and models', I did not write 'trees'.
...
Which of these two statements did you find hard to understand?
Heiko, that didn't come out of the blue. That came after I took the time to
explain something, then explained it in different
Thorsten, you have email.
And to all others: sorry for making a big noise here!
--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and
threat landscape has changed and
2012/7/9 Renk Thorsten thorsten.i.r...@jyu.fi wrote:
b) You do not read carefully what I write.
[...followed by 7878 signs. Wow !!! ]
Action plan for recovery :
1. Go straight to the point (actionee: Thorsten R.)
2. Write much shorter e-mails (actionee: Thorsten R.)
3. Read Thorsten's e-mails
I get to see a seamless
and plausible match between sky and terrain from ground level to low
Earth orbit, at all times of the day and under any weather condition.
Scenery and models are now rendered correctly with the sky at all locations
and
all times.
Really? Look at the trees- Does
Thorsten,
What I really, really hate in FlightGear's last years developement, is how the
ego of some people involved (yes, I think that's include me as well) seems to
make things and discussions more and more difficult. And this discussion shows
it again.
But maybe it is only the
On Fri, 29 Jun 2012 20:16:40 +0100 (BST), Heiko wrote in message
1340997400.27554.yahoomailclas...@web29505.mail.ird.yahoo.com:
Really? Look at the trees- Does they blend correct here?
http://www.hoerbird.net/Treeblend.jpg
..yes, AFAICT and assuming this is an hazy overcast winter
evening
On 06/28/2012 05:31 PM, Heiko Schulz wrote:
I have no idea how to communicate it or present it.
That's why I hoped that we maybe can have all three skydome variants
selectable.
So we would have the default skydome, the skydome shader and the
Lightfield/Haze aka Atmospheric shader
On Friday 29 June 2012 12:13:31 Edheldil wrote:
On 06/28/2012 05:31 PM, Heiko Schulz wrote:
I have no idea how to communicate it or present it.
That's why I hoped that we maybe can have all three skydome variants
selectable. So we would have the default skydome, the skydome shader and
the
Thorsten,
No, it is not so now (at least for me that is, maybe there are problems
with other cards/systems/... I'm not aware of). I get to see a seamless
and plausible match between sky and terrain from ground level to low Earth
orbit, at all times of the day and under any weather
Emilian,
There's only the default sky that works together with the normal
shaders ,
or the Atmospheric scattering stuff which supersedes the old skydome
shader.
The Atmospheric scattering is a whole set of shaders, that interact to
give a
seamless horizon, and much more...
They replace
Heiko: Thanks, that's now an answer I was looking for.
Though I'm sure we will get bug reports as well by users complaining
where the shader from 2.6.0 went, or why shaders won't work.
Some of this confusion was already visible in the forum.
I don't want to bitch, but the thread started
Hello,
I'm lost.
Can you explain and give screenshots? I am seeing correctly rendered
terrain and reasonably rendered aircraft when using the atmospheric
scattering.
I'm not seeing detailed aircraft effects because the shader hasn't been
converted. In principle, I think here one could
My (completely biased) opinion:
*2.6.0
In 2.6.0 we had only the choice between default sky or Zan's sky shader.
In both variants shaders on aircraft and on terrain worked, but there
was the problem with horizon.
It gave us pretty cool looking skies, as you can see on the 2.6.0
gallery.
Thorsten,
FIRST: I'm not criticing your work. Instead I really appreciate your work, as
you try to make things right!
But I criticise the way we handle new features. Due to this I can pretty well
understand Freds concerns about adding a simple switch for enabling Rembrandt,
which is a
Hello,
I noticed today that we can only decide between Thorstens Athmospheric Light
scattering which disables other shaders,
or FlightGear's Non-shaded Skydome.
For me it is a regression compared with 2.6.0.
So for me I have disabled the predicate-section in skydome.eff which enables
the
Is there a way we can have all three possibilities (default, skydome
shader, Thorstens atmospheric light scattering) selectable?
Atmospheric light scattering should not be thought as different from skydome
shader - it is the terrain/model/whatnot shader combination consistent with the
On Wed, Jun 27, 2012 at 11:37 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote:
Is there a way we can have all three possibilities (default, skydome
shader, Thorstens atmospheric light scattering) selectable?
Atmospheric light scattering should not be thought as different from
skydome shader
On Wednesday 27 June 2012 16:37:11 Heiko Schulz wrote:
Is there a way we can have all three possibilities (default, skydome shader,
Thorstens atmospheric light scattering) selectable?
Cheers
Heiko
Not quite, since both terrain-default and model-default effects have a
separate set of
On Wednesday 27 June 2012 18:39:30 Heiko Schulz wrote:
Hello all,
I think the problem now is that the nice scatter effect sky dome no longer
works correctly with any render mode in the git version. The scatter
effect sky dome will give you very pretty skies -- especially in
combination
Hi Gijs,
De: Gijs de Rooy gijsr...@hotmail.com
Pushed the dialog fixes yesterday, please report any issues.
Please try this :
- start fg without Rembrandt enabled
- enable atmospheric scattering
- exit fg properly (to record your settings)
- start fg with Rembrandt enabled
- see the problem
Hi,
Am 2012-06-25 09:46, schrieb Frederic Bouvier:
Hi Gijs,
De: Gijs de Rooy gijsr...@hotmail.com
Pushed the dialog fixes yesterday, please report any issues.
Please try this :
or even simpler:
- Disable custom settings
- Set slider to 5
- Enable custom settings
- Have a look at
Just to let you know that I'm aware of the issue and working on a fix. Hope to
push it tomorrow.
Cheers,
Gijs
Date: Mon, 25 Jun 2012 23:12:50 +0200
From: tom...@gmail.com
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Shader menu structure
Hi,
Am 2012-06-25
Pushed the dialog fixes yesterday, please report any issues.
Gijs
From: gijsr...@hotmail.com
To: flightgear-devel@lists.sourceforge.net
Date: Tue, 19 Jun 2012 15:53:29 +0200
Subject: Re: [Flightgear-devel] Shader menu structure
Please try https://gitorious.org/fg/fgdata/merge_requests/163
Hi Thorsten,
As of my last rendering dialog update, atmospheric scattering shader options
are invisible when Rembrandt is enabled. We could apply that same scheme to
all the other effects...
But I sort of lost track of what effects do work and what do not. The water
shader for example looked
So.if.someone.could.setup.a list of effect(combination)s that don't
work, I can try to construct something.
From my side:
Lightfields currently support
- of the detailed shader config dialog: water reflection (water slider) and
snow/dust (currently on landmass slider), all other sliders
Please try https://gitorious.org/fg/fgdata/merge_requests/163
We basically open a special shader dialog when the lightfield renderer is
enabled; a dialog
without all the shaders that are not supported. Also moved the atmospheric
sliders to that
dialog, as those are advanced options.
I did
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