RE: [Flightgear-devel] Re:b1900d...

2006-03-30 Thread Vivian Meazza
Martin Spott > syd & sandy wrote: > > > I've been able to get out of /most/ stalls and spins, given > > enough altitude, but it's vital to ensure that the trims are > > centered, which is not likely to be the case if you've been > > using an autopilot. > > I see. Yesterday I took several YASim a

Re: [Flightgear-devel] 737-300 cvs development

2006-03-30 Thread Julien Pierru
Hey Justin I added 5 textures to the 737-300 as well as a texture switching capability via a material property and nasal script similar to the bo105. You can check it out at and download the code at: http://flamebunny.homelinux.net/FGtexture.php I think it would be a great addition to what you gu

[Flightgear-devel] ATC communication

2006-03-30 Thread Michal Fabik
I've found that it's impossible to communicate with the tower (by pressing the apostrophe key) until they tell you you're clear off their airspace, before that it just says no transmissions available. I thought it'd be nice to extend the communications possibilities a little bit (like permission fo

[Flightgear-devel] Re: Way to place scenery objects automatically - on the ground - ?

2006-03-30 Thread Melchior FRANZ
* Sebastian Bechtold -- Thursday 30 March 2006 09:15: > Is it possible to tell FlightGear that it should place a scenery object > not at a specific height, but always on ground level, regardless of the > actual height of the terrain ASL? Currently not, but it wouldn't be hard to implement. Just

Re: [Flightgear-devel] ATC communication

2006-03-30 Thread Frank Olaf
Michal Fabik wrote: I've found that it's impossible to communicate with the tower (by pressing the apostrophe key) until they tell you you're clear off their airspace, before that it just says no transmissions available. I thought it'd be nice to extend the communications possibilities a little b

Re: [Flightgear-devel] New scenery textures

2006-03-30 Thread Rob Oates
I've just updated my set to include 2 new sand textures ( sand [4, 5] ) which is based off of the reddish sand in new mexico. I still have the slightly greenish sand textures ( sand [1,2,3] ) included in my set, I might change the hue on these and make them whiter for future use.    unfortunately,

Re: [Flightgear-devel] harrier and other wishlist aircraft

2006-03-30 Thread AJ MacLeod
On Thursday 30 March 2006 07:49, Detlef Faber wrote: > assist. After reading this: > http://www.airandspacemagazine.com/ASM/Web/Special/Ethell/Pirep5.html > I think the fdm needs some rework either. I'm not saying it doesn't, but bear in mind that the config states it is largely an attempt at a S

Re: [Flightgear-devel] harrier and other wishlist aircraft

2006-03-30 Thread AJ MacLeod
On Thursday 30 March 2006 11:17, AJ MacLeod wrote: > I'm not saying it doesn't, but bear in mind that the config states it is > largely an attempt at a Sea Harrier FRS.Mk 1 which is very different from > the AV-8A referred to in that article. Sorry - too early in the morning for me :-) I was thin

[Flightgear-devel] Charlie Papa Tango You are now clear of my airspace, good day ... hahaha ... HAHAHAHAHA ...!

2006-03-30 Thread Melchior FRANZ
I swear, I didn't do anything! Just flew the UFO from 28R to the Candlestick Park stadion. Whaa ... #0 0x403f168f in std::basic_string, std::allocator >::basic_string () from /usr/lib/libstdc++.so.6 #1 0x080c419f in FGTower::CheckDepartureList (this=0xe16c518, dt=0.06) at t

Re: [Flightgear-devel] harrier and other wishlist aircraft

2006-03-30 Thread Martin Spott
[EMAIL PROTECTED] wrote: > it seems as if the list of current aircraft developments is pretty > undocumented: > http://www.seedwiki.com/wiki/flight_gear/aircraft_wishlist?wpid=218857 > If you are currently working on an aircraft, it would be very helpful to > newcomers on what is already being d

[Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-03-30 Thread Frank Olaf Sem-Jacobsen
I thought it was about time that I started to dig through and play with the code of flightgear with the aim of being able to contribute with one part or another when I get to grips with it. I am currently dual booting Windows and Linux, but since my main work environment is Windows I would much

[Flightgear-devel] Error starting flightgear

2006-03-30 Thread Sid Boyce
# fgfs Error reading properties: Failed to open file at /root/.fgfs/autosave.xml <=== does not exist. (reported by SimGear XML Parser) fgfs: indirect_vertex_array.c:1359: __indirect_glTexCoordPointer: Assertion `a != ((void *)0)' failed. Aborted Problem occurs during loading of aircraft.

Re: [Flightgear-devel] pre3 bug in full-screen game-mode

2006-03-30 Thread Curtis L. Olson
Stewart Andreason wrote: I have one problem to report right away with 0.9.10-pre3, > fgfs --enable-game-mode on a linux 1024x768 nvidia screen, the upper and right fraction of the screen is grey, with the flightgear drawing area only 800x600 in the lower left corner. I can't find anything h

Re: [Flightgear-devel] Re:b1900d...

2006-03-30 Thread Martin Spott
"Vivian Meazza" wrote: > Hmmm, this behaviour is consistent with the wing stall angle being (far) too > small - the wing is stalled on the ground. Having the twist angle greater > than the incidence won't help either. If you want to try, change the wing > stall angle in the YASim config file to 17

RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-03-30 Thread Vivian Meazza
Frank Olaf Sem-Jacobsen > I thought it was about time that I started to dig through and play with > the code of flightgear with the aim of being able to contribute with one > part or another when I get to grips with it. I am currently dual booting > Windows and Linux, but since my main work envi

RE: [Flightgear-devel] Re:b1900d...

2006-03-30 Thread Vivian Meazza
Martin Spott > "Vivian Meazza" wrote: > > > Hmmm, this behaviour is consistent with the wing stall angle being (far) > too > > small - the wing is stalled on the ground. Having the twist angle > greater > > than the incidence won't help either. If you want to try, change the > wing > > stall an

[Flightgear-devel] New textures update

2006-03-30 Thread Melchior FRANZ
* Curtis L. Olson -- Thursday 30 March 2006 16:29: > New textures update [...] The textures are getting better and better. There are still some problems, though: - several of the new textures (or all?) are not tileable! All of Erik's textures *were* (see his builtup.rgb)! Streets that lead out

Re: [Flightgear-devel] Re:b1900d...

2006-03-30 Thread Curtis L. Olson
Martin Spott wrote: "Vivian Meazza" wrote: Hmmm, this behaviour is consistent with the wing stall angle being (far) too small - the wing is stalled on the ground. Having the twist angle greater than the incidence won't help either. If you want to try, change the wing stall angle in the YASi

Re: [Flightgear-devel] Re:b1900d...

2006-03-30 Thread Martin Spott
"Vivian Meazza" wrote: > Hmmm, this behaviour is consistent with the wing stall angle being (far) too > small - the wing is stalled on the ground. Having the twist angle greater > than the incidence won't help either. If you want to try, change the wing > stall angle in the YASim config file to 17

Re: [Flightgear-devel] New textures update

2006-03-30 Thread Martin Spott
Melchior FRANZ wrote: > The textures are getting better and better. and having different textures for different landcover types makes life more interesting (like the now arranged sand textures), Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -

Re: [Flightgear-devel] New scenery textures

2006-03-30 Thread John Wojnaroski
Hi Rob, There are places in the "desert" that are quite green due to farming and irrigation. Just look at the area south of Palm Springs around the Salton Sea, a by-product of the water runoff from intense irrigation. Go a few mile ease towards Blythe and all you have are sun-bake rocks and

[Flightgear-devel] plib/CVS/HEAD broken ... don't use for 0.9.10

2006-03-30 Thread Melchior FRANZ
For those routinely updating plib from CVS, don't use CVS/HEAD, especially if you are a packager! Use a version from -D2006-03-12 or older. The bug is that input fields aren't correctly updated from other widgets (e.g. combo boxes). m. --- This

Re: [Flightgear-devel] Charlie Papa Tango You are now clear of my airspace, good day ... hahaha ... HAHAHAHAHA ...!

2006-03-30 Thread Jean-Yves Lefort
On Thu, 30 Mar 2006 12:48:43 +0200 Melchior FRANZ <[EMAIL PROTECTED]> wrote: > I swear, I didn't do anything! Just flew the UFO from 28R to the > Candlestick Park stadion. Whaa ... > > [bt skipped] I got this one while standing still on 28R for a few minutes: Script started on Wed Mar 29 04:51:0

[Flightgear-devel] Re: Charlie Papa Tango You are now clear of my airspace, good day ... hahaha ... HAHAHAHAHA ...!

2006-03-30 Thread Melchior FRANZ
* Jean-Yves Lefort -- Thursday 30 March 2006 20:52: > I got this one while standing still on 28R for a few minutes: [...] > Program terminated with signal 11, Segmentation fault. OK, let's release then. :-} > Thread 5 (Thread 0x893c000 (runnable)): > #0 0x080b7ddd in FGTower::CheckCircuitList

Re: [Flightgear-devel] Re: Charlie Papa Tango You are now clear of my airspace, good day ... hahaha ... HAHAHAHAHA ...!

2006-03-30 Thread David Luff
Melchior FRANZ writes: > * Jean-Yves Lefort -- Thursday 30 March 2006 20:52: > > I got this one while standing still on 28R for a few minutes: > [...] > > Program terminated with signal 11, Segmentation fault. > > OK, let's release then. :-} > > > > > Thread 5 (Thread 0x893c000 (runnable)): >

[Flightgear-devel] flightgear.org ftp & rsync server

2006-03-30 Thread Curtis L. Olson
I am planning to replace the main flightgear.org ftp and rsync server with another machine. This isn't new hardware, but it's a fresh OS load since the old machine was setup many years ago. I've tried to keep up with patches and security fixes, but it's getting pretty old and creaky and needs

Re: [Flightgear-devel] pre3 bug in full-screen game-mode

2006-03-30 Thread Frederic Bouvier
Frederic Bouvier wrote : > Selon Martin Spott : > > >> Stewart Andreason wrote: >> >>> I have one problem to report right away with 0.9.10-pre3, >>> > fgfs --enable-game-mode >>> >>> on a linux 1024x768 nvidia screen, the upper and right fraction of the >>> >> screen >> >>> is

Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-03-30 Thread Frank Olaf Sem-Jacobsen
Meanwhile, Cygwin works just fine, what's the problem with that, and can I help? Vivian Thanks for the offer, but I suspect the problems were caused by many different versions of the same libraries hanging around in different paths. By the way, I suspect it should be possible to launch c

Re: [Flightgear-devel] pre3 bug in full-screen game-mode

2006-03-30 Thread Martin Spott
Frederic Bouvier wrote: > I think I fixed the issue in CVS now. Could you test it under Linux ? It > works here under Windows. I'm sorry, Frederic, FreeBSD, not Linux and I fear I won't have a chance to test it before tuesday, Martin. -- Unix _IS_ user friendly - it's just selective ab

[Flightgear-devel] Adding 747 spoilers

2006-03-30 Thread John Wojnaroski
Something I don't understand about the aircraft .xml files for JSBSim. Have been able to edit/modify/add engine properties, tanks, etc for the basic 747-100 Added the following to create some drag in the DRAG axis section (will worry about lift later) Drag_due_to_spoilers

[Flightgear-devel] Submodels flying crabish

2006-03-30 Thread alexis bory
Submodels look like being oriented in the same patern than the a/c fly path, but their speed vector is oriented in the a/c fuselage axis (heading). In other terms, tracers fired from an a/c flying crabish go in the expected direction but are oriented in the course of the a/c, wich looks like funny

Re: [Flightgear-devel] Submodels flying crabish

2006-03-30 Thread Lee Elliott
On Thursday 30 March 2006 22:54, alexis bory wrote: > Submodels look like being oriented in the same patern than the > a/c fly path, but their speed vector is oriented in the a/c > fuselage axis (heading). > > In other terms, tracers fired from an a/c flying crabish go in > the expected direction b

Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-03-30 Thread Georg Vollnhals
Frank Olaf Sem-Jacobsen schrieb: Meanwhile, Cygwin works just fine, what's the problem with that, and can I help? Vivian Thanks for the offer, but I suspect the problems were caused by many different versions of the same libraries hanging around in different paths. By the way, I suspect

Re: [Flightgear-devel] Few 3d Modeling questions

2006-03-30 Thread Arnt Karlsen
On Wed, 29 Mar 2006 13:27:54 +0200, [EMAIL PROTECTED] wrote in message <[EMAIL PROTECTED]>: > I'm pretty experienced with Car modelling for simulation software > but not yet with planes. Any tips? ..guys, do we have ground handling fixed now? It used to be a bit weird. -- ..med vennlig hils

Re: [Flightgear-devel] flightgear.org ftp & rsync server

2006-03-30 Thread Martin Spott
"Curtis L. Olson" wrote: > So I am warning you all about this. Hopefully it will be a smooth drop > in replacement, but if anyone has trouble with ftp, rsync, or terrasync > services, please let me know. Good luck ! Martin. -- Unix _IS_ user friendly - it's just selective about who i

[Flightgear-devel] Adding a nasal function in C/C++

2006-03-30 Thread Julien Pierru
I am trying to add a function to nasal, I have tried to look at the files indicated by the nasal website, but I can't seem to figure out how exactly I am supposed to go about it. This function modifies an rgb texture using Magick++. I am using it to dynamically set the aircraft registration number.