* James Turner -- 8/20/2008 1:44 PM:
> But, doing this, I wondered - there's these displaced threshold and
> stopway values in Robin's data, which we are parsing, storing in
> memory, and which are never used by any C++ code - they do get passed
> to Nasal, but I'd bet some money no one on th
Hi James,
I think this was all done intentionally because it's quite common to want to
start a flight simulator on a 5 or 7 or 10 mile approach so you can practice
ILS landing.
The start-offset-m value I believe was added later to account for the
difference in aircraft size. A starting position
I'm writing some automated testing code for pieces of FG, so that I
can experiment with changes to various internal bits of code with more
confidence that I haven't broken anything. These aren't quite unit-
tests (they test multiple areas of the code at once) and they're
pretty crude, but an
Alex Buzin a écrit :
> ...
> Can somebody fix this in CVS.
>
Done, thanks
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer
-
This SF.Ne
Hi,
Some time ago I was in need to display altitude in meters on HUD. I have
copied desired HUD to airplane folder and check it working. Then I change
disp_scaling to 0.3048 and got "strange" altitude scale. As I understand we
got foot scale with meter markers. After studying sources I desided t
Hello,
There is, into the recent FDM JSBSim update, a new huge feature with is
the "External_Forces", this gives us, a lot of new facilities for model
development, like mooring rope, chutes, catapults, hook, mules and so on.
Each external_force can be defined "BODY" or "LOCAL".
Working on an
Ah sorry, forgot them when copying the files over from the f-14.
Now they are included within the downloadable file or get them at:
Aircraft/F-14/f-14b/Models/Cockpit
Thanks for your work,
Markus
Martin Spott wrote:
> Hi Markus,
>
> Markus Zojer wrote:
>
>
>> http://homepage.univie.ac.at/mark
Hello,
There is, into the recent FDM JSBSim update, a new huge feature with is
the "External_Forces", this gives us, a lot of new facilities for model
development, like mooring rope, chutes, catapults, hook, mules and so on.
Each external_force can be defined "BODY" or "LOCAL".
Working on an
Hi Markus,
Markus Zojer wrote:
> http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz
Nice - but two texture files are missing :-)
The 'Models/pilot_b1b.ac' requires 'white-black-gradient-stripes.rgb'
and 'Models/seat.ac' requires 'grey-blue-flood.rgb' - would you add
these two files ?
Hi all!
Would someone please be so kind and apply the snapshot below?
Thanks in advance.
http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz
In folder B-1B/Models please delete the following files:
bone.rgb
cp.rgb
Updates are:
- Cockpit/WSO cabin improvements (pilots and seats captured f
Erik Hofman wrote:
> Erik Hofman wrote:
>
>>>+X = down, -X = up
>> Shoot, this should be:
>> -X = down, +X = up
>
> This is getting embarrassing .. forget about it, it was described
> properly (just like in the README file).
It's getting worse, there were local changes in my SimGear t
On Sun, Aug 24, 2008 at 04:38:36AM +0200, Csaba Halász wrote:
> At least 3 of us get immediate segfault most of the time if starting
> at LFPG. I got various backtraces, mostly from OSG.
Me too , i have many segfaults . My context :
- Phenom 9750 Quad-Core / GeForce 8800 GT
- linux 2.6.25 ( x
12 matches
Mail list logo