[Flightgear-devel] Rain

2011-10-15 Thread thorsten . i . renk


Just adding to the list of issues which might need attention:

I've recently noticed a weird behaviour of rain - was okay on the ground,
but it faded out 300 ft above ground in spite of /environment/rain-norm
being set to some number. After some thinking, I think I understand why:

The current system displays rain only below the lowest cloud layer, no
matter what value is set for /environment/rain-norm. In contrast, Local
Weather conceptually defines 3d volumes inside which rain is switched on,
otherwise it gets switched off.

Previously I didn't bother because I didn't use the layer infrastructure,
so I set the lowest layer altitude to 30.000 ft and this guaranteed that
rain works fine. Now, with the new rendering system, I place clouds
(formally) into the lowest layer, but it gets altitude zero and I keep
track of every individual cloud altitude myself which gets passed to
Stuart's system as an offset to layer altitude zero. But of course, that
now affects rain.

Now, the reason why I don't want to be stuck with a layer based system is
best explained using my test case Maui. Here, the typical situation is
that the layer itself comes in rather low (say 2000 ft) above the sea and
then hits the slopes of Haleakala, in strong winds being pushed up all the
way to 14.000 ft, raining in the process. So, here practically all the
precipitations happens above what one would call 'layer altitude' (the
altitude one would have without the obstacle).

In order to get that with the current system, I'd need to set layer
altitude to the highest point (14.000 ft) and define all clouds with a
negative offset with respect to that altitude.

Another example would be rain inside a Cb tower (I'm not sure what sense
it makes to speak about a layer in the context of Cb anyway).

None of this is a fundamental problem, there are various workarounds in
which to do it, but a clean solution would be an option to have rain
displayed whenever /environment/rain-norm is nonzero and the same for
/snow and /environment/snow-norm, without any regard for layer altitude or
temperature (there is such a thing as supercooled rain droplets at -10
degrees C, it's not automatically and not even usually snow once it drops
below zero). These are things the weather system should be deciding, not
the precipitation rendering routines.

Cheers,

* Thorsten


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Re: [Flightgear-devel] Terragear and 2 Arc Second elevation data

2011-10-15 Thread Christian Schmitt
Martin Spott wrote:

 We're not yet there. On a first test earlier today, 'genapts' ended in
 a segfault with the recent changes   but I ran out of time, thus I
 have not yet verified if the source change in 'simgear' really was the
 culprit,


Confirmed here. And I thought first it was the new terragear Doing a 
debug session now...

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Re: [Flightgear-devel] Terragear and 2 Arc Second elevation data

2011-10-15 Thread Christian Schmitt
Martin Spott wrote:

 We're not yet there. On a first test earlier today, 'genapts' ended in
 a segfault with the recent changes   but I ran out of time, thus I
 have not yet verified if the source change in 'simgear' really was the
 culprit,


Confirmed here. And I thought first it was the new terragear Doing a 
debug session now...

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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-15 Thread Martin Spott
Jason Cox wrote:

 I am hoping to try your changes as I was constantly blowing up the
 scenery around YWLM by using osm residental data [...]

OSM residential is quite ambitious - I'd be a happy man if I
succeeded building tertiary without triggering GPC segfaults in
'fgfs-construct' 
I think the only solution is to make GPC obsolete - either by replacing
GPC by something different but functional equivalent or simply (TM ;-)
by avoiding any polygon clipping in 'fgfs-construct' overall.

Martin.
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Re: [Flightgear-devel] TerraGear - removing the 'terror' ;=))

2011-10-15 Thread Martin Spott
Whil I was trying to catch up with old *Terra*-EMail, I found this
one:

Geoff McLane wrote:

 Maybe you missed my 'little' question buried deep
 in my, as usual ;=(), quite log posts, but I was
 asking about the 'content' of mapserver
 simgear-cs git...

simgear-cs had been a requirement for building terragear-cs but, as
far as I understand, it's going to be obsolete pretty soon (it might
already be so, but I didn't test thoroughly).

Cheers,
Martin.
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Re: [Flightgear-devel] TerraGear - removing the 'terror' ;=))

2011-10-15 Thread Martin Spott
Csaba Halász wrote:

 Also note, installing libgdal1-dev would have pulled in most of these
 automatically.

BTW, for those who are running Debian, I'd recommend to pull the
respective GIS packages from:

  http://debian.gfoss.it/

Cheers,
Martin.
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Re: [Flightgear-devel] TerraGear - removing the 'terror' ;=))

2011-10-15 Thread Martin Spott
Geoff McLane wrote:

 I am sorry Martin. I read your post MANY times,
 but you will have to provided more clues for this
 old brain to cotton onto ;=)). I do not quite catch
 what you can mean by scenery root node?

In order to tell FlightGear where to find its Scenery we're currently
feeding a _directory_ name (or a list of directory names) as the
Scenery Path.  Other formats like OpenFlight for example are using a
_file_ name as the root Scenery handle.  The latter is much more
common, as far as I can tell, and therefore doing the same in
FlightGear as well would facilitate the transition to different Scenery
formats.

 And I was certainly very under-whelmed by the
 lack of response on 'private' scenery generation,
 although I 'know' a number who are pursuing this -
 http://wiki.flightgear.org/Scenery 

Well, at least _I_ personally don't care about people's private scenery
generation, that's simply not my area of interest.  What I am trying to
do is building infrastructure (not scenery) which should one day
permit to build all this nitfy local scenery at the same level of
detail as the 'private' scenery builds do now - but in a global scale
and context as opposed to what some people are doing nowadays.

I know that this plan is only going to work out if the so-called
community is willing to contribute to a more general effort - but,
hey, the community gets what the community deserves  ;-)

Cheers,
Martin.
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Re: [Flightgear-devel] FGJS cannot calibrate Saitek Flight Yoke

2011-10-15 Thread Muad'Dib 25 GuitarLord


 
 Hi Muad
 just to make sure: You know the wiki
 http://wiki.flightgear.org/Joystick ??
 
 I did use that to set/reset my Saitek X52 with no problems.
 joe

Hey Joe!
Yes I did consult it. It solved the issue of calibrating the Yoke.It seems that 
some aircraft have a dead zone in reacting when one turns the yoke, but I guess 
this is an Aircraft Developer oriented issue.

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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-15 Thread HB-GRAL
Am 15.10.11 10:53, schrieb Martin Spott:

 I think the only solution is to make GPC obsolete - either by replacing
 GPC by something different but functional equivalent or simply (TM ;-)
 by avoiding any polygon clipping in 'fgfs-construct' overall.

   Martin.

Hi Martin

Are there any concrete suggestions ?

Cheers, Yves


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[Flightgear-devel] GIT

2011-10-15 Thread Cedric Sodhi
You may have guessd what this is about: FGDATA and GIT.

When we last spoke about it, everything had been prepared to the utmost
convenient state possible. I had prepared a script which basically only
has to be run, to migrate the truckload of planes, ranging from fine
stuff to utter junk, into separate repos, which from then on could be
maintained by their respective autors - separately from FGDATA.

Since then...

...nothing happened.

Developers have buoyantly indulged in their lethargy as ever before and
passionately ignored the topic wherever it came up.

I must say that even I have a limited amount of patience. And that
amount - already accounting for the fact that I'm not a vivid
contributer as others and might thus have less of a right to request
something from the core team - is about to be depleted by the striking
ignorance that is portrayed among those responsible.

You want people to help with the development of flightgear, in every area
they can? And this is how such help is recognized?

Very well understood.  I'll let this be my last mail to the list and
last time I even remotely mention the topic anywhere. You can see for
yourself and wait until that pile of crap hits the ceiling. I'm done
with trying to fix it in time, for I'm sick begging you to accept my
help.

not so kindly,
ManDay

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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-15 Thread James Turner

On 15 Oct 2011, at 15:22, HB-GRAL wrote:

 I think the only solution is to make GPC obsolete - either by replacing
 GPC by something different but functional equivalent or simply (TM ;-)
 by avoiding any polygon clipping in 'fgfs-construct' overall.
 
  Martin.
 
 Hi Martin
 
 Are there any concrete suggestions ?

Yes, it's being actively hacked on and tested, I believe, because the clipper 
is the most numerically sensitive part of the whole process, and performance 
sensitive too. One candidate is being tested already, and there's other options 
available, but it's really important not to regress the core functionality, so 
some caution is required!

James


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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-15 Thread HB-GRAL
Hi James

Thank you very much (and Martin of course) for diving into. I am just 
curious how you go to replace GPC.

Cheers, Yves

Am 15.10.11 17:20, schrieb James Turner:

 On 15 Oct 2011, at 15:22, HB-GRAL wrote:

 I think the only solution is to make GPC obsolete - either by replacing
 GPC by something different but functional equivalent or simply (TM ;-)
 by avoiding any polygon clipping in 'fgfs-construct' overall.

 Martin.

 Hi Martin

 Are there any concrete suggestions ?

 Yes, it's being actively hacked on and tested, I believe, because the clipper 
 is the most numerically sensitive part of the whole process, and performance 
 sensitive too. One candidate is being tested already, and there's other 
 options available, but it's really important not to regress the core 
 functionality, so some caution is required!

 James


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Re: [Flightgear-devel] GIT

2011-10-15 Thread Martin Spott
Cedric Sodhi wrote:

 Developers have buoyantly indulged in their lethargy as ever before and
 passionately ignored the topic wherever it came up.

I don't know everybody's favourites but, anyhow, maybe it's also a
matter of preferences.  Personally I'd hate having to pull dozends of
repositories just to retrieve the current state of 'fgdata'.  Therefore
I'm quite happy with the current state.

Cheers,
Martin.
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Re: [Flightgear-devel] GIT

2011-10-15 Thread Christopher Baines
I know of another project who's main git repository contains a script,
that manages the other git repositories, this allows them to split the
gigs of data they have in to more sensible chunks, without having to
pull every repository individually. 

Though the current state will be annoying for new developers on average
speed internet connections as afaik, git cannot clone, stop half way,
then continue. 

On Sat, 2011-10-15 at 18:29 +, Martin Spott wrote:
 Cedric Sodhi wrote:
 
  Developers have buoyantly indulged in their lethargy as ever before and
  passionately ignored the topic wherever it came up.
 
 I don't know everybody's favourites but, anyhow, maybe it's also a
 matter of preferences.  Personally I'd hate having to pull dozends of
 repositories just to retrieve the current state of 'fgdata'.  Therefore
 I'm quite happy with the current state.
 
 Cheers,
   Martin.



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Re: [Flightgear-devel] GIT

2011-10-15 Thread HB-GRAL
Am 15.10.11 22:41, schrieb Christopher Baines:
 I know of another project who's main git repository contains a script,
 that manages the other git repositories, this allows them to split the
 gigs of data they have in to more sensible chunks, without having to
 pull every repository individually.

 Though the current state will be annoying for new developers on average
 speed internet connections as afaik, git cannot clone, stop half way,
 then continue.


Looks like we have to live with a mix of clueless git experience and 
personal preferences of some administrators ?

Cheers, Yves

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Re: [Flightgear-devel] GIT

2011-10-15 Thread Martin Spott
Christopher Baines wrote:

 Though the current state will be annoying for new developers on average
 speed internet connections as afaik, git cannot clone, stop half way,
 then continue. 

Someone's providing a starter-package containing just the bare
repository for download via HTTP.  I don't remember the site but it
should be pretty easy to find.

Cheers,
Martin.
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Re: [Flightgear-devel] GIT

2011-10-15 Thread Hal V. Engel
On Saturday, October 15, 2011 02:41:15 PM TDO_Brandano - wrote:
 Really, couldn't we just split off all the aircrafts to a separate SVN
 repository? Or to several GIT repositories? That way they could be checked
 out individually. I don't think we need the level of detailed history that
 GIT provides when it comes to aircraft data, and that way it would be
 possible for the Flightgear frontends to grab the aircrafts dynamically,
 if not even FGFS itself when using the multiplay protocol. And a developer
 should not need to download EVERY aircraft that was ever made for FGFS,
 One aircraft to test FGFS itself would be enough in most cases, and when
 checking aircraft specific issues it's a quick job updating only the one
 plane under exam.
 
 Cheers,
 Alessandro

I don't think one aircraft is enough to test FGFS with.  Too many differences 
between these aircraft.  YASim vs. JSBSim and vastly different use of Nasal are 
just two examples.  But I think it should be possible to test everything in 
FGFS with perhaps 8 or10 aircraft and there is definitly no need to have every 
aircraft in GIT for this testing.  So the basis idea that we don't need all of 
the aircraft in GIT for testing is correct. 

Hal

 
  Date: Sat, 15 Oct 2011 23:33:14 +0200
  From: flightg...@sablonier.ch
  To: flightgear-devel@lists.sourceforge.net
  Subject: Re: [Flightgear-devel] GIT
  
  Am 15.10.11 22:41, schrieb Christopher Baines:
   I know of another project who's main git repository contains a script,
   that manages the other git repositories, this allows them to split the
   gigs of data they have in to more sensible chunks, without having to
   pull every repository individually.
   
   Though the current state will be annoying for new developers on average
   speed internet connections as afaik, git cannot clone, stop half way,
   then continue.
  
  Looks like we have to live with a mix of clueless git experience and
  personal preferences of some administrators ?
  
  Cheers, Yves
  
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  security threats, fraudulent activity and more. Splunk takes this data
  and makes sense of it. Business sense. IT sense. Common sense.
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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-15 Thread Martin Spott
HB-GRAL wrote:
 Am 15.10.11 10:53, schrieb Martin Spott:

 I think the only solution is to make GPC obsolete - either by replacing
 GPC by something different but functional equivalent or simply (TM ;-)
 by avoiding any polygon clipping in 'fgfs-construct' overall.

 Are there any concrete suggestions ?

As James wrote, one option would be to replace GPC by another clipper
(not my expertise).  The second option I am investigating is to do all
the cleaning and clipping, including cutting holes for line data and
airports into the land cover, directly in PostGIS or, preferred, GRASS,
thus obsoleting the entire vector preparation in 'fgfs-construct'

Cheers,
Martin.
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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-15 Thread HB-GRAL
Am 16.10.11 00:30, schrieb Martin Spott:
 HB-GRAL wrote:
 Am 15.10.11 10:53, schrieb Martin Spott:

 I think the only solution is to make GPC obsolete - either by replacing
 GPC by something different but functional equivalent or simply (TM ;-)
 by avoiding any polygon clipping in 'fgfs-construct' overall.

 Are there any concrete suggestions ?

 As James wrote, one option would be to replace GPC by another clipper
 (not my expertise).  The second option I am investigating is to do all
 the cleaning and clipping, including cutting holes for line data and
 airports into the land cover, directly in PostGIS or, preferred, GRASS,
 thus obsoleting the entire vector preparation in 'fgfs-construct'

 Cheers,
   Martin.

There is so many software to do exactly this task. I could not imagine 
that our scenery is THAT important for this developement.

Cheers, Yves

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