Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Torsten Dreyer
Am 09.03.2012 07:51, schrieb syd adams: On Thu, Mar 8, 2012 at 10:19 PM, Curtis Olsoncurtol...@gmail.com wrote: Hi Syd, That was a hack from the very early days of the project, so if it went away, it wouldn't bother me. Fred might have a check box in the window launcher, and there may be a

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Pedro Morgan
Some of us don't have a joystick and fl with a mouse and autopilot.. auto-coordination has to stay.. however.. just realised it DOES mess up the autopilot... pete On Fri, Mar 9, 2012 at 6:51 AM, syd adams adams@gmail.com wrote: On Thu, Mar 8, 2012 at 10:19 PM, Curtis Olson

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Roberto Inzerillo
Parking brake is just a on/off flag (1bit). Well, right, but not totally. I've seen aircrafts accepting a double value, and I'd like to make it consistent. Intermediate values make sense here since it's a lever that moves along a path (or at least rotates around a hinge). It's not a two

Re: [Flightgear-devel] FG_SERVER::Loop() - Bytes = 0!

2012-03-09 Thread Geoff McLane
Hi Roland, Maybe Oliver can add more... but - 1: I am working with the version in my own clone of master, geoffmcls-fgms-0-x, but it is the SAME in that code area. In a recent test setup I too was 'flooded' with this particular message. That turned out to be due to port 5000 udp in/out,

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Eric van den Berg
How a parking brake on small aircraft works: There is a hydraulic line between the brake cylinders at the pedals ('toe brakes'). The hydraulic pressure pushes pistons in the brake saddle (aircraft fixed) against the brake disk on the wheels. In this line there is a valve that can block this

Re: [Flightgear-devel] scenery loading cleanup

2012-03-09 Thread Jon Stockill
On Thu, 8 Mar 2012 23:13:56 +0100, Clement de l'Hamaide wrote: I've encountered a problem about this change but I fixed it. Some explanation : I use 5 sceneries folders and some of them add some data to the precedent scenery folder. I use this argument :

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Martin Spott
Eric van den Berg wrote: How a parking brake on small aircraft works: Well, from my experience I'd say there are almost as many different types of small-aircraft parking brakes as there are different manufacturers. I remember having flown at least six different types of small aircraft by three

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Martin Spott
syd adams wrote: Actually I'd prefer the auto-coordination property to remain , and the options to enable it too , just that it be handled in an autopilot file rather than hard-coded. I'm not sure if I understood what you had in mind, therefore, beware, I might miss you point. Anyhow from my

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Eric van den Berg
Agreed, but the as you are saying, the brake is hydraulic and therefore there will always be a valve that traps the hydraulic fluid and keeps the pressure on the brake pistons. This valve will always only be fully closed in the end position (Just as a tip if you will be using a 'double'). This

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Stefan Seifert
On Friday 09 March 2012 13:27:19 Eric van den Berg wrote: Agreed, but the as you are saying, the brake is hydraulic and therefore there will always be a valve that traps the hydraulic fluid and keeps the pressure on the brake pistons. This valve will always only be fully closed in the end

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Martin Spott
Eric van den Berg wrote: Agreed, but the as you are saying, the brake is hydraulic and therefore there will always be a valve that traps the hydraulic fluid No. At least the older C172's are having mechanically operated parking brake levers which apply force onto the same hydraulic master

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Eric van den Berg
I see, I am sure there are more. I must admit I am more familiar with aircraft that are a bit more modern then the models you mention. But I do know (I just had a look) that an old PA28-200 has a seperate, parallel cylinder with a handle in the middle console and a knob to fix it.

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Martin Spott
Eric van den Berg wrote: I see, I am sure there are more. I must admit I am more familiar with aircraft that are a bit more modern then the models you mention. I've flown at least two rather modern aircraft (different types) but I still prefer the aged ones for their style and atmosphere - and

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Roberto Inzerillo
How could I think that parking brakes would have been such a hot topic??!! :-) Anyway, I appreciate the long detailed point of views. It's clear to me I have to be generic enough with this input device. Well, it's going to stay as a 'double' but not a 24bit resolution anyway! -- Empfehlen Sie

[Flightgear-devel] Flightgear and Simgear multiple format string vulnerabilities

2012-03-09 Thread Andres Gomez
Hi, I have found multiple format string vulnerabilities in Flightgear and Simgear. This could allow an attacker to execute arbitrary code in a Flightgear user's machine. This is possible because user controlled format string is passed directly to printf family functions without any validation.

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread syd adams
OK ,I was just gathering opinions , and it appears it should stay.Now I know how to proceed. Thanks guys. Syd -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread syd adams
On Fri, Mar 9, 2012 at 4:28 AM, Martin Spott martin.sp...@mgras.net wrote: syd adams wrote: Actually I'd prefer the auto-coordination property to remain , and the options to enable it too , just that it be handled in an autopilot file rather than hard-coded. I'm not sure if I understood

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread syd adams
Ok I haven't entirely given up on the idea of removing the auto-coordination from the code.Wouldn't it be more appropriate to add that rudder control to controls.nas? Then it can be replaced if need be on a per aircraft basis , but not break anything otherwise.And maybe it could be slip/skid-ball

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Renk Thorsten
Ok I haven't entirely given up on the idea of removing the auto-coordination from the code. Why? Wouldn't it be more appropriate to add that rudder control to controls.nas? Nasal runs per graphical frame, FDMs may need to run faster at low framerates. Nasal AP systems tend to become

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Curtis Olson
The counter argument here is that the existing auto coordination system is nothing more than one line of code that forces some rudder deflection in proportion to aileron deflection -- basically implementing some sort of hard linked manual system. I am sure there are very few (if any?) real life

Re: [Flightgear-devel] Two small weather issues

2012-03-09 Thread Torsten Dreyer
Am 08.03.2012 19:43, schrieb ThorstenB: On 08.03.2012 19:21, Curtis Olson wrote: I bet there's a line of code somewhere that looks like: if ( visibility_meter 1000 ) { do_sky_dome_stuff(); } Ha, Curt, I know you cheated! You just looked at the code, right? ;-)

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Torsten Dreyer
Am 09.03.2012 20:57, schrieb Renk Thorsten: Ok I haven't entirely given up on the idea of removing the auto-coordination from the code. Why? Wouldn't it be more appropriate to add that rudder control to controls.nas? Nasal runs per graphical frame, FDMs may need to run faster at low

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Gijs de Rooy
Curt wrote: I am sure there are very few (if any?) real life aircraft rigged in such a way. There are also very vew (if any?) real life aircraft flown by mouse :-) Altough I tend to control rudder seperately (also when flying with a mouse!), I do agree that auto-coordination should

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread syd adams
On Fri, Mar 9, 2012 at 12:57 PM, Renk Thorsten thorsten.i.r...@jyu.fi wrote: Ok I haven't entirely given up on the idea of removing the auto-coordination from the code. Why? because its hard-coded... Wouldn't it be more appropriate to add that rudder control to controls.nas? Nasal runs

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Torsten Dreyer
Am 09.03.2012 20:44, schrieb syd adams: Ok I haven't entirely given up on the idea of removing the auto-coordination from the code.Wouldn't it be more appropriate to add that rudder control to controls.nas? Then it can be replaced if need be on a per aircraft basis , but not break anything

Re: [Flightgear-devel] scenery loading cleanup

2012-03-09 Thread Anders Gidenstam
On Thu, 8 Mar 2012, Mathias Fröhlich wrote: Hi, Also for the breginning of the development cycle, I started working on improoving fgviewer and cleanup scenery/model loading. I have now checked in a change that should fix some long standing problems with modelss that appear to have

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Anders Gidenstam
On Fri, 9 Mar 2012, Torsten Dreyer wrote: Currently the rudder is set to 0.5 * aileron if autocoordination is enabled. The value of 0.5 is hardcoded. Perhaps this could be implemented with a property rule in preferences.xml instead of in C++ code - couldn't such a rule easily be replaced by

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread syd adams
Now that sounds like an even better idea.Less chance of breaking anything , but still adjustable.Thanks Torsten. On Fri, Mar 9, 2012 at 1:32 PM, Torsten Dreyer tors...@t3r.de wrote: Am 09.03.2012 20:44, schrieb syd adams: Ok I haven't entirely given up on the idea of removing the

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread syd adams
On Fri, Mar 9, 2012 at 1:19 PM, Gijs de Rooy gijsr...@hotmail.com wrote: Curt wrote: I am sure there are very few (if any?) real life aircraft rigged in such a way. There are also very vew (if any?) real life aircraft flown by mouse :-) or flown looking through a monitor , using a keyboard

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread syd adams
Hmmm another thought . Wouldn't setting that value to 0.0 still force the rudder to center , still overriding other systems ? On Fri, Mar 9, 2012 at 1:39 PM, Anders Gidenstam anders-...@gidenstam.org wrote: On Fri, 9 Mar 2012, Torsten Dreyer wrote: Currently the rudder is set to 0.5 * aileron

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread ThorstenB
Am 09.03.2012 21:46, schrieb syd adams: Hmmm another thought . Wouldn't setting that value to 0.0 still force the rudder to center , still overriding other systems ? No, since Torsten's suggested patch contained a condition auto_coordination_factor-getDoubleValue() 0.0 ) { so nothing

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread syd adams
ah overlooked that , thanks On Fri, Mar 9, 2012 at 2:07 PM, ThorstenB bre...@gmail.com wrote: Am 09.03.2012 21:46, schrieb syd adams: Hmmm another thought . Wouldn't setting that value to 0.0 still force the rudder to center , still overriding other systems ? No, since Torsten's suggested

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Adam Dershowitz, Ph.D., P.E.
Few, but at least one: http://en.wikipedia.org/wiki/ERCO_Ercoupe --Adam On Mar 9, 2012, at 12:05 PM, Curtis Olson wrote: The counter argument here is that the existing auto coordination system is nothing more than one line of code that forces some rudder deflection in proportion to

Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)

2012-03-09 Thread Olaf Flebbe
Hi Fred, I found the correct extension for unsigned uniforms: --- a/src/Main/CameraGroup.cxx +++ b/src/Main/CameraGroup.cxx @@ -906,6 +906,7 @@ const char *ssao_vert_src = const char *ssao_frag_src = #version 120\n +#extension GL_EXT_gpu_shader4 : enable\n #line

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Alan Teeder
Not many aircraft are designed to be flown using a keyboard or a mouse either. ;.) The TSR2 prototype actually had a knob to allow a variable amount positive or negative rudder to be input from the roll taileron command. This auto-co-ordination may well help novice simulator “gamers” and for

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread syd adams
On the subject of novices, would it be a good idea to have an idiot-startup button or menu, which makes everything all systems go and ready to take off? Alan Mine already have such a button , in the menu called autostart'.

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2012-03-09 Thread Gijs de Rooy
Hi Martin, Actually this slider doesn't override anything, instead it's being overridden by the defaults. It does override the custom settings, whenever the slider is touched. But just setting the property via commandline (or anything other than the dialog) was something I didn't think of

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Gary Neely
On Fri, Mar 9, 2012 at 5:58 PM, syd adams adams@gmail.com wrote: On the subject of novices, would it be a good idea to have an idiot-startup button or menu, which makes everything all systems go and ready to take off? Alan Mine already have such a button , in the menu called autostart'.

Re: [Flightgear-devel] Ercoupe (was auto-coordination)

2012-03-09 Thread Ron Jensen
On Friday 09 March 2012 14:45:45 Adam Dershowitz, Ph.D., P.E. wrote: Few, but at least one: http://en.wikipedia.org/wiki/ERCO_Ercoupe --Adam As the FDM maintainer for the Flightgear version of this airplane I have searched the interwebs for details on its rudder system and came up with

Re: [Flightgear-devel] scenery loading cleanup

2012-03-09 Thread Mathias Fröhlich
Hi, On Friday, March 09, 2012 21:37:32 Anders Gidenstam wrote: This change breaks my setup. I consider it a feature that FG used to load objects from all scenery directories visited up until the first one that contains terrain for the tile. It made it possible to have scenery object

Re: [Flightgear-devel] scenery loading cleanup

2012-03-09 Thread Mathias Fröhlich
Hi, On Thursday, March 08, 2012 23:13:56 Clement de l'Hamaide wrote: Without this little tweaks the tile can't be loaded. In conclusion, with your change we need to associate Object AND Terrain folder. It's just a feedback of my experience, don't take it as a critics ;) That's fine. Have

Re: [Flightgear-devel] scenery loading cleanup

2012-03-09 Thread Mathias Fröhlich
Hi Jon, On Friday, March 09, 2012 10:43:55 Jon Stockill wrote: Can you explain exactly how the loading now works, and if it's still possible to use extra local objects trees in the way I describe? Thanks for the response. Well, I guess this hits the same problem that I try to solve now with

Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)

2012-03-09 Thread Frederic Bouvier
Thanks, I prefer that one ;-) -Fred - Mail original - De: Olaf Flebbe f...@oflebbe.de À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Vendredi 9 Mars 2012 23:00:47 Objet: Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt -

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread George Patterson
In response to the auto-coordination question, it does need to be there for users that do not have pedals or a twist stick joystick. Ideally, the autopilot should either disable auto-coordination and then restore state afterwards, if enabled by user or fly despite it. I personally think that

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Eric van den Berg
Hi Curt Well actually there are quite some RL aircraft having a so-called rudder-aileron interconnect. Of course in these aircraft it acts both ways: A spring (so not hard linked 1:1) pulls the rudder at aileron deflection and vice versa. The reason is however a very different one namely a