[Flightgear-devel] Rembrandt on old cards

2012-05-01 Thread Frederic Bouvier
This is an update on my efforts to make rembrandt work on not so new GPU. I managed to make Rembrandt work on my NVidia 7600GT (on Debian Wheezy) with the following settings : --enable-rembrandt --prop:/sim/rendering/shadows/enabled=true --prop:/sim/rendering/shadows/num-cascades=1

Re: [Flightgear-devel] Rembrandt on old cards

2012-05-01 Thread Frederic Bouvier
--enable-rembrandt --prop:/sim/rendering/shadows/enabled=true --prop:/sim/rendering/shadows/num-cascades=1 --prop:/sim/rendering/shadows/cascade-far-m=50 should be: --prop:/sim/rendering/shadows/cascade-far-m[0]=50 --prop:/sim/rendering/shadows/map-size=2048

Re: [Flightgear-devel] Terrain Haze v1.3

2012-05-01 Thread Renk Thorsten
Hi Heiko, Okay, so cloud and terrain shaders on both detail levels perform okay, but the skydome shader doesn't come on - one can see the mismatch between terrain and sky in the distance, and there's no scattering effect at all in the sky. Which means we need to find the reason why, and

[Flightgear-devel] Texturing questions.

2012-05-01 Thread Renk Thorsten
I would like to ask a few opinions on the following points: I've been experimenting with regional textures after Stuart's re-organization of materials.xml, and I have a few nice adaptions which I would like to suggest. For instance, one can use 18th_century_city.png to texture cities in

Re: [Flightgear-devel] Terrain Haze v1.3

2012-05-01 Thread Emilian Huminiuc
On Tuesday 01 May 2012 12:19:27 Renk Thorsten wrote: Question to Fred (and other Effect people) - is this a bug or am I misusing the system? What happens is as follows: * the code finds a runway and looks first through terrain-default.eff to see what it should do. It finds, if skydome

Re: [Flightgear-devel] Terrain Haze v1.3

2012-05-01 Thread Emilian Huminiuc
On Tuesday 01 May 2012 15:33:36 Emilian Huminiuc wrote: The runway effect parameters override any parameters it has in common with the terrain-default effect (since it inherits from it), it is not a bug, that's how the system is supposed to work. This is fixable by changing the snow texture

Re: [Flightgear-devel] Rembrandt on old cards

2012-05-01 Thread Martin Spott
Voila, your weekly screenshot(s): jive: 14:55:15 ~ find .fgfs* .fgfsrc jive: 14:55:27 ~ env | grep \^FG FG_HOME=/opt/FlightGear FG_ROOT=/home/martin/SCM/FlightGear/fgdata jive: 14:55:39 ~ cat ~/.fgfsrc --timeofday=noon --enable-rembrandt --prop:/sim/rendering/shadows/enabled=true

Re: [Flightgear-devel] Texturing questions.

2012-05-01 Thread Stuart Buchanan
On Tue, May 1, 2012 at 1:28 PM, Renk Thorsten wrote: I've been experimenting with regional textures after Stuart's re-organization of materials.xml, and I have a few nice adaptions which I would like to suggest. For instance, one can use 18th_century_city.png to texture cities in Europe,

Re: [Flightgear-devel] Rembrandt on old cards

2012-05-01 Thread Martin Spott
Martin Spott wrote: Voila, your weekly screenshot(s): BTW, if you'd prefer me to stop posting these screenshots, please shout, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Rembrandt on old cards

2012-05-01 Thread Frederic Bouvier
Voila, your weekly screenshot(s): http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_04.0.png http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_04.1.png Looks like there is some progress, isn't it ? Debian Linux/AMD64, Nvidia GeForce 7950 GT, closed source driver version 295.40.

Re: [Flightgear-devel] Rembrandt on old cards

2012-05-01 Thread Martin Spott
Frederic Bouvier wrote: Voila, your weekly screenshot(s): http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_04.0.png http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_04.1.png Looks like there is some progress, isn't it ? Definitely ! Debian Linux/AMD64, Nvidia GeForce 7950 GT,

[Flightgear-devel] Random buildings improvements - phase 2

2012-05-01 Thread Stuart Buchanan
Hi All, I've just committed a change that adds emissive lighting to the random buildings: http://www.nanjika.co.uk/flightgear/buildings-evening.jpg At present, this only works with rembrandt and the skydome switched off. You'll need generic shaders switched on. -Stuart

Re: [Flightgear-devel] Replace texture with RTT

2012-05-01 Thread Thomas Geymayer
Am 2012-04-30 15:27, schrieb Thomas Geymayer: I'm currently experimenting with a 2D Canvas and rendering everything to a texture. For this I use FGODGauge to render to texture and FGODGauge::set_texture to replace a texture in the cockpit with the texture from the fbo. This works very well