Hi All,
I have found that the section for the Citation-II seems to be
unnecessary. This will also remove a warning from fgfs that the 737
panel below can't be found (It's 737-300 instead).
Please see the diff from cvs below
Regards
George
$ cvs diff Aircraft/Citation/Citation-II-set.xml
Ind
On Tuesday 14 November 2006 22:07, Maik Justus wrote:
> Hi Durk,
> I am sorry, but the same crash occurred with actualized cvs (head) source.
> Maik
>
In retrospect, my "solution" doesn't appear to make much sense at all. I'm
still puzzled why FlightGear would crash, because I can't really see an
ike expected in flightgear all is ok. But if not try loading
the plain ac file using
osgviewer /path/to/ac/file.ac
and see if it appears like expected.
If not tell me.
You can find the updated tree together with the diff at
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061114/
Som
Durk Talsma schrieb:
> On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote:
>>> Anyone else observing these crashes?
>> Yep.
>>
>> Olaf
>>
>
> Okay, I've committed my proposed fix to CVS Head. Please check.
The crash I saw, whichwas pretty reproducable, seems now gone. Thanks!
Olaf
---
Hi Durk,
I am sorry, but the same crash occurred with actualized cvs (head) source.
Maik
Durk Talsma schrieb am 14.11.2006 21:11:
> On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote:
>
>>> Anyone else observing these crashes?
>>>
>> Yep.
>>
>> Olaf
>>
>>
>
> Okay, I've committed
Hi,
I found another bug. While exiting fg, I got a crash. The crashed
function is called by FGAIBase::~FGAIBase() line 71:
fgSetString("/ai/models/model-removed", props->getPath());
This calls SGPropertyNode::getNode (const char * relative_path, bool
create) where _path_cache is referenced. Bu
On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote:
> > Anyone else observing these crashes?
>
> Yep.
>
> Olaf
>
Okay, I've committed my proposed fix to CVS Head. Please check.
Cheers,
Durk
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>
> Anyone else observing these crashes?
>
Yep.
Olaf
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On Tuesday 14 November 2006 19:03, Maik Justus wrote:
> Hi,
>
> I observe fg crashing from time to time (with osg and plib-branch).
> Unfortunately my debug compilation shows extreme low performance
> (<1fps), therefore I run the speed-optimized version with less debug
> information mostly. With th
Am Dienstag, den 14.11.2006, 17:57 +0100 schrieb Durk Talsma:
> On Tuesday 14 November 2006 10:28, Maik Justus wrote:
> > Hi Detlef,
> >
> > thanks for your explanation. The idea to try to load multiplayer
> > aircrafts from another directory-tree first is compatible with your
> > concept. The xml
May be is it possible to make program like wellknown Signs, which will take data not from $FG_ROOT/Local/signs/data/, but from airport datafile, and draw arrows instead name of town? I'm not programmer, just suggest... :)
-- ---WBR, Vadym.
---
Hi,
I observe fg crashing from time to time (with osg and plib-branch).
Unfortunately my debug compilation shows extreme low performance
(<1fps), therefore I run the speed-optimized version with less debug
information mostly. With the debug version I was not able to get the
crash (in a short t
>> Mathias, thanks for the great work! I'm now into the precip thing porting.
>
> I assume you know that there is some precipitation stuff already in OSG ?
> I currently have no idea if it's ready to serve as a replacement of
> what's currently in FlightGear/PLIB but it might be worth having a loo
Hi,
anyone seeing any risk in this patch? If not, I would like to ask to put
it into cvs.
Maik
Maik Justus schrieb am 14.11.2006 00:19:
> Hi,
> I've checked, that I still need this patch to avoid a freeze of the
> MP-Scenery after reset. Can someone confirm, that other users (on
> msvc?) do not
Hi Maik,
On Tuesday 14 November 2006 18:15, Maik Justus wrote:
> Hi Durk,
> the length of the new directory is (of course not) the most important
> aspect. I will change the patch to search for multiplayer aircrafts in
> AI/Aircraft first.
> Maik
>
Cool, Thanks!
It looks like this might be a goo
Hi Durk,
the length of the new directory is (of course not) the most important
aspect. I will change the patch to search for multiplayer aircrafts in
AI/Aircraft first.
Maik
Durk Talsma schrieb am 14.11.2006 18:03:
>> Has anyone a good idea for the naming of this directory? (For
>> simplification
Hi Tim,
On Tuesday 14 November 2006 15:28, Tim Moore wrote:
> Chris Metzler wrote:
> > On Tue, 14 Nov 2006 09:20:38 +0100
> >
> > Tim Moore wrote:
> >> Durk,
> >> Do you have any thoughts on representing some of the AI ground net
> >> features -- specifically parking spaces and hold points -- visu
> Has anyone a good idea for the naming of this directory? (For
> simplification of the string operations it should have the same length
> as aircraft has).
>
> Maik
>
Just a quick follow-up: I don't think that simplification of the string
operations is a good motivation for keeping the directory
Hi Vassilii,
Vassilii Khachaturov wrote:
> > The exciting news:
Glad to hear that, sounds promising !
> > ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061113/OSG_OP_OT-1.2-Flightgear.diff
>
> ...and I didn't apply the last chunk in the above diff (4 osg::notify
> debug printo
Thomas Biwer wrote:
>Doug,
>
>thank you for your help. yeah, might be your right. Anyhow, if this is the
>case I have no idea how to get the pressure measurement information out of
>flightgear...
>
>
>
>
>>thomas, probably this variable holds the pressure setting, and not the
>>pressure measure
Just tested performance of today's FG CVS OSG-based version vs older
plib-based one (built from Oct 22 FG CVS) version.
The exciting news:
when run at the default mode here (1280x1024, truecolor default visual,
but no --bpp on the cmdline), I get a slight (1-2) fps improvement of
OSG vs PLIB ve
On Tuesday 14 November 2006 10:28, Maik Justus wrote:
> Hi Detlef,
>
> thanks for your explanation. The idea to try to load multiplayer
> aircrafts from another directory-tree first is compatible with your
> concept. The xml File stored in the other directory-tree could load you
> r...-ai.xml file.
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Chris Metzler wrote:
> On Tue, 14 Nov 2006 09:20:38 +0100
> Tim Moore wrote:
>> Durk,
>> Do you have any thoughts on representing some of the AI ground net
>> features -- specifically parking spaces and hold points -- visually in
>> the scene? Not to m
On Tue, 14 Nov 2006 15:28:44 +0100
Tim Moore wrote:
>
> I'd like to see markings on the tarmac for aircraft parking, as well as
> the taxi centerlines that lead to them. I'd like to see runway
> hold-short points on the tarmac. I'd like to see taxiways and runways
> that have nice fillets where th
On Tue, 14 Nov 2006 09:20:38 +0100
Tim Moore wrote:
>
> Durk,
> Do you have any thoughts on representing some of the AI ground net
> features -- specifically parking spaces and hold points -- visually in
> the scene? Not to mention making intersection of taxiways a bit more
> attractive...
Can you
More data on what was happening:
> The exciting news:
> when run at the default mode here (1280x1024, truecolor default visual,
> but no --bpp on the cmdline), I get a slight (1-2) fps improvement of
> OSG vs PLIB versions. Tested in KSFO, dawn and noon. Noon is 17-18 vs
> 19-21 improvement, and d
Doug,
thank you for your help. yeah, might be your right. Anyhow, if this is the
case I have no idea how to get the pressure measurement information out of
flightgear...
>thomas, probably this variable holds the pressure setting, and not the
>pressure measure
>
>>Doug
---
Hi Detlef,
thanks for your explanation. The idea to try to load multiplayer
aircrafts from another directory-tree first is compatible with your
concept. The xml File stored in the other directory-tree could load you
r...-ai.xml file.
Has anyone a good idea for the naming of this directory? (Fo
Hello all,
just did a new compile of todays OSG CVS and noticed that something is
wrong with the transparency animation. All aircrafts that use pilot-g
for simulation of g-forces now have a big red sphere in Cockpit view
(the redout sphere is not blended out anymore). I've tested with
spitfire, hu
Am Dienstag, den 14.11.2006, 09:58 +0100 schrieb Detlef Faber:
> Hello all,
>
> just did a new compile of todays OSG CVS
...and yesterdays OSG tarball...
> and noticed that something is
> wrong with the transparency animation. All aircrafts that use pilot-g
> for simulation of g-forces now have
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Durk Talsma wrote:
> Hi Folks,
>
> I finally had some time today to place the AI traffic related user
> documentation in the wiki:
>
> http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic
Durk,
Do you have any thoughts on
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