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2006-11-26_15:10:05 (sydadams)
/var/cvs/FlightGear-0.9/data/Aircraft/Sikorsky-76C/S76C_splash.gz
/var/cvs/FlightGear-0.9/data/Aircraft/Sikorsky-76C/S76c.xml
/var/cvs/FlightGear-0.9/data/Aircraft/Sikorsky-76C/bo105-sound.xml
/var/cvs/Flig
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2006-11-26_06:02:06 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/AIBase.cxx
/var/cvs/FlightGear-0.9/source/src/AIModel/AIBase.hxx
make sure the node for the AI model removal report exists;
addressing a node with its path is unsaf
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2006-11-27_11:11:35 (frohlich)
/var/cvs/SimGear-0.3/source/simgear/scene/sky/oursun.cxx
Modified Files:
simgear/scene/sky/oursun.cxx: Fix the 'sun has wrong size' bug.
Thanks to Mark Akermann.
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Hi leee,
> Animating wing bending, along the span, is certainly doable but because the
> renderer is surface based i.e. polys you'd have to make the wing in segments
> and animate each segment (I considered this for the B-52F but it was too much
> effort at the time so just made them pivot). Th
Hi Martin,
> I guess having an elastic wing on a 747 or, even better, on a B52 would
> be a really impressinve feature.
That was the kind of scenario I had in mind. Bending of very big wings
is visually impressive, specially when landing or short before take off.
I was thinking at heli blades too
Roberto Inzerillo wrote:
> As I see it, FGFS won't probably _need_ to take into account the elastic
> deformations of its structure in order to get a nice simulation ... but
> that's part of the visual simulation, a very interesting aspect of the
> visual realism of the simulator. I wonder what
The technique used in the Ornithopter worked well but it only had to simulate
the varying twist in the wings as they flapped up and down. The greatest
amount of twist was well out towards the tips of the wings and as these are
moving through quite some distance it's just about impossible to see
Curtis Olson ha scritto:
> For "wing bending" the Ornithopter used an interesting approach to
> model the flapping wing animation. That used 'traditional' animation
> techniques where the aircraft had the wing drawn in several different
> positions and then the animation system cycled through t
For "wing bending" the Ornithopter used an interesting approach to model the
flapping wing animation. That used 'traditional' animation techniques where
the aircraft had the wing drawn in several different positions and then the
animation system cycled through them giving the appearance of comple
working on the problem
On 12/2/06, Vikas N Kumar <[EMAIL PROTECTED]> wrote:
I also have been getting it since yesterday. Here is an example.
amd64x2:~/EXTRA/FLIGHTGEAR/source$ cvs update -d -P
cannot create_adm_p /tmp/cvs-serv22322/src/Airports
No space left on device
On 12/2/06, Lou San
I also have been getting it since yesterday. Here is an example.
amd64x2:~/EXTRA/FLIGHTGEAR/source$ cvs update -d -P
cannot create_adm_p /tmp/cvs-serv22322/src/Airports
No space left on device
On 12/2/06, Lou Sanchez/Viviana Bellifemine <[EMAIL PROTECTED]> wrote:
> Hi,
> I get no space left o
Hi,
I get no space left on device for /tmp when I try a cvs update. I
have plenty here so I think it's a server side issue. Thanks.
Cheers
Lou
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Hi,
The make distclean does not work in the xmlgrep directory. I am
trying to do this so I can configure a build in a separate tree. If no
one else that has more expertise in this fixes it I will take a shot at
it, but not before tonight. Thanks.
Cheers
Lou
--
On Saturday 02 December 2006 18:39, Ampere K. Hardraade wrote:
> > As much as I know geometry deformation animations have not been
> > implemented in any other simulator. Of course, that needs a way to morph
> > the geometry of 3d objects which is currently not available inside FGFS,
> > will that
On 12/2/06, Martin Spott <[EMAIL PROTECTED]> wrote:
> Oh my Did you use GCC or the SunStudio compiler ? I tried the
> latter and here the Producer build systems definitely need some more
> tweaks. I hope to get it fixed this weekend.
Well I am using GCC, did not know that Sun was giving out
On Saturday 02 December 2006 11:57, Roberto Inzerillo wrote:
> Hi,
> I wonder if someone is working on simulating wings geometry bending
> into FGFS.
>
> As much as I know geometry deformation animations have not been
> implemented in any other simulator. Of course, that needs a way to morph
> the
Hi,
I wonder if someone is working on simulating wings geometry bending
into FGFS.
As much as I know geometry deformation animations have not been
implemented in any other simulator. Of course, that needs a way to morph
the geometry of 3d objects which is currently not available inside FGFS,
> > I'm sure if I thought about it longer I would find some more
> > arguments.
>
> I have one to add: You need a graphical desktop in order to deal with
> the web forum because 'browsing' this forum with Lynx is a PITA (this
> is one of the rare occasions that I use this acronym ;-)
Agreed, and
On Sat, 2 Dec 2006 07:54:54 + (UTC), Martin wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen wrote:
>
> > ..this also means nobody can port FlightGear to Open Solaris,
>
> Don't feed the trolls
> Martin.
..precisely. ;o)
--
..med vennlig hilsen = with Kind Regards from Ar
Hi Syd,
I have added Wims information about blade geometry and rpm data to the
xml file and changed some rotor parameters to meet the overall
performance (I have no details about the airfoil sikorsky is using).
Furthermore I have reduced the cyclic control.
A problem is the cg. It is 50cm belo
"Vikas N Kumar" wrote:
> I have an Ultra 10 SPARC system running the 32-bit kernel and Solaris
> 7 (sunOS 5.7) .
boot kernel/sparcv9/genunix
should give you a working 64-bit kernel on every Ultra10 it you like -
and if the 64-bit kernel environment is installed - even when it's not
automagical
> Which video ;-)
> Martin.
>
My fault :-(
The video :
http://www.dw-world.de/popups/popup_single_mediaplayer/0,,2249947_type_video_struct_0,00.html
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