[Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Here's a patch that implements the chrome shader effect for the OSG version of FlightGear. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

Re: [Flightgear-devel] Strange compile error

2007-05-01 Thread John Wojnaroski
msg to self ;-) problem is with neither distribution, just a dumb error on my part setting up the openGL libraries and include files. Sorry for the noise John John Wojnaroski wrote: Hi, I'm not sure where or who this problem belongs to, so posting to both groups Using Debian 'etch',

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Melchior FRANZ
* Tim Moore -- Tuesday 01 May 2007: Here's a patch that implements the chrome shader effect for the OSG version of FlightGear. Works well here. The lightning looks great again ... m. - This SF.net email is sponsored by

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread AJ MacLeod
On Tuesday 01 May 2007 07:15, Tim Moore wrote: Here's a patch that implements the chrome shader effect for the OSG version of FlightGear. Great, thanks Tim! It does seem to work very nicely indeed... tested on both the Lightning and Camel. The Camel has a bug which the working shader shows

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Martin Spott
Tim Moore wrote: Here's a patch that implements the chrome shader effect for the OSG version of FlightGear. Hmmm, should I see any difference with the BO-105 ? Apparently I don't, so I guess I'm missing something here, Martin. -- Unix _IS_ user friendly - it's just selective about

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Jon S. Berndt
On Tuesday 01 May 2007 07:15, Tim Moore wrote: Here's a patch that implements the chrome shader effect for the OSG version of FlightGear. Great, thanks Tim! It does seem to work very nicely indeed... tested on both the Lightning and Camel. The Camel has a bug which the working

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread AJ MacLeod
On Tuesday 01 May 2007 11:30, Jon S. Berndt wrote: Could someone post a screenshot link? The effect is not completely new to FG, but has been missing from the OSG version until now; there are loads of screenshots of the Lightning with chrome shader here, though they're all PLIB ones...

Re: [Flightgear-devel] framerate hesitations...

2007-05-01 Thread Melchior FRANZ
* Harald JOHNSEN -- Tuesday 01 May 2007: lower, and the duration of the pause is higher, also the strange thing is that the pause overlaps above a few frame. I strongly suspect that this is exactly the problem that I had already described on 2006/02/25, so it's a rather old bug: | [...] I fly

[Flightgear-devel] multiplayer input

2007-05-01 Thread kennorris9
I am working on a program to convert ecef (Earth Centered Earth Fixed) position and velocities, and aircraft yaw, pitch and roll to the FGExternalMotionData structure defined in mpmessages.hxx. This is fun! 1. Every input variable is commented with relation to the earth centered frame. What

Re: [Flightgear-devel] nasal iolib security

2007-05-01 Thread Martin Spott
Curtis Olson wrote: We should strongly consider limiting writes to only a particular directory. Seconded and audit the Nasal interpreter code for leaks that might allow to escape this mentioned limitation _before_ even start allowing _any_ writes ! Cheers, Martin. -- Unix _IS_

[Flightgear-devel] FlightGear Presentation at Johnson Space Center

2007-05-01 Thread Berndt, Jon S
Title: FlightGear Presentation at Johnson Space Center I'll be presenting FlightGear and JSBSim during the AIAA-Houston Annual Technical Symposium (ATS) at NASA Johnson Space Center on May 11. I already have a presentation about JSBSim, and some words on FlightGear, but I want to add more to

Re: [Flightgear-devel] framerate hesitations...

2007-05-01 Thread leee
On Tuesday 01 May 2007 14:04, Melchior FRANZ wrote: * Harald JOHNSEN -- Tuesday 01 May 2007: lower, and the duration of the pause is higher, also the strange thing is that the pause overlaps above a few frame. I strongly suspect that this is exactly the problem that I had already

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Heiko Schulz
Hi, Fine to see, that things come back to good! ;-) But I am a very little dissapointed that the chrome shader isn't broken anymore: the broken shader made a very good glas shader. You can see ist her on a developement pic: http://hoerbird.ho.funpic.de/bilder/flightgear/fgfs-screen-231.jpg with

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Heiko Schulz
Hi, Fine to see, that things come back to good! ;-) But I am a very little dissapointed that the chrome shader isn't broken anymore: the broken shader made a very good glas shader. You can see ist her on a developement pic: http://hoerbird.ho.funpic.de/bilder/flightgear/fgfs-screen-231.jpg with

Re: [Flightgear-devel] framerate hesitations...

2007-05-01 Thread gh.robin
On Tue 1 May 2007 17:46, leee wrote: On Tuesday 01 May 2007 14:04, Melchior FRANZ wrote: SNIP Back then I seemed to be the only one who saw it, and while turning AI off did indeed help, I'm not sure if it was the cause. Maybe it just avoided some timing problem that's really caused by

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Harald JOHNSEN
Heiko Schulz wrote: Hi, Fine to see, that things come back to good! ;-) But I am a very little dissapointed that the chrome shader isn't broken anymore: the broken shader made a very good glas shader. You can see ist her on a developement pic:

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Harald JOHNSEN wrote: Try the fresnel shader, it should give you exactly that effect (with plib). It should be easy to do for Tim for the osg branch. Harald. I took a quick look at it, then moved on because I didn't see any uses of it :) I'll

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Heiko Schulz
Hi, well you have to play a little bit with the color and the transparency in the blender-file of your model to see the wished effect, with the former broken shader. In fact- displaying glas isn't the strength of FlightGear yet. I hope that OSG gives us the ability for that in future time.

[Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Laurence Homer
Hi, I'm trying to use FlightGear for some gliding/soaring simulation, and I've got a few questions... First, am I right that the AIthermal already written only works with JSBSim Flight Models, and that that conversely the turbulence model (used in the AIstorm), and the new winch launching model

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Vivian Meazza
Harald JOHNSEN Heiko Schulz wrote: Hi, Fine to see, that things come back to good! ;-) But I am a very little disappointed that the chrome shader isn't broken anymore: the broken shader made a very good glass shader. You can see ist her on a developement pic:

[Flightgear-devel] Gliding/Soaring in FlightGear

2007-05-01 Thread Laurence Homer
Really Sorry! Forgot to change the subject of the e-mail --- Hi, I'm trying to use FlightGear for some gliding/soaring simulation, and I've got a few questions... First, am I right that the AIthermal already written only works with JSBSim

Re: [Flightgear-devel] Gliding/Soaring in FlightGear

2007-05-01 Thread Heiko Schulz
Hi, as far as I know thermic is only with jsbsim and the winch/towing only with yasim. Maybe there is a possibility with an nasal script to fake thermals in yasim. Greetings HHS --- Laurence Homer [EMAIL PROTECTED] schrieb: Really Sorry! Forgot to change the subject of the e-mail

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Martin Spott
Melchior FRANZ wrote: * Martin Spott -- Tuesday 01 May 2007: Hmmm, should I see any difference with the BO-105 ? The bo105 doesn't use a chrome shader. There are no chrome parts yet. Well, you could add some for the exhausts ;-)) Try the lightning for a *big* difference. Strange, I see

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Nick Warne
On Tuesday 01 May 2007 19:01:39 Martin Spott wrote: Melchior FRANZ wrote: * Martin Spott -- Tuesday 01 May 2007: Hmmm, should I see any difference with the BO-105 ? The bo105 doesn't use a chrome shader. There are no chrome parts yet. Well, you could add some for the exhausts ;-))

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Melchior FRANZ
* Martin Spott -- Tuesday 01 May 2007: Melchior FRANZ wrote: The bo105 doesn't use a chrome shader. There are no chrome parts yet. Well, you could add some for the exhausts ;-)) Eew. Chrome steel, probably, but still dirty and rusty. Now, if ther's a volunteer who polishes it every day ...

Re: [Flightgear-devel] Gliding/Soaring in FlightGear

2007-05-01 Thread Berndt, Jon S
Hi, I'm trying to use FlightGear for some gliding/soaring simulation, and I've got a few questions... First, am I right that the AIthermal already written only works with JSBSim Flight Models, and that that conversely the turbulence model (used in the AIstorm), and the new winch

Re: [Flightgear-devel] Concorde: right elevator animation fix

2007-05-01 Thread Csaba Halász
On 4/30/07, Martin Spott [EMAIL PROTECTED] wrote: Andrea Vezzali wrote: I am sending this .diff file to the list because I found that the animation of the Concorde right wing's elevetor was wrong. Did anyone verify if this is correct ? Just checked, seems to be correct. Currently the

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Timothy Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Harald JOHNSEN wrote: Try the fresnel shader, it should give you exactly that effect (with plib). It should be easy to do for Tim for the osg branch. Harald. I took a quick look at it, then moved on because I didn't see any uses of it :)

Re: [Flightgear-devel] Gliding/Soaring in FlightGear

2007-05-01 Thread Robin van Steenbergen
Heiko Schulz schreef: Hi, as far as I know thermic is only with jsbsim and the winch/towing only with yasim. Maybe there is a possibility with an nasal script to fake thermals in yasim. Greetings HHS Wouldn't faking a winch/towing for JSBSim aircraft be easier? I don't think it's

Re: [Flightgear-devel] HUD display no longer selectable

2007-05-01 Thread Melchior FRANZ
* Ed Sirett -- Tuesday 17 April 2007: Looks like the H and I no longer work the HUDs for many (all?) aircraft. Works here. HUDS are working on an aircraft that selects HUDs by default (e.g. AN-225), but then they can't be switched off. Fixed. ($FG_ROOT/Nasal/aircraft.nas) m.