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Hi,
Here's a patch that implements the chrome shader effect for the OSG
version of FlightGear.
Tim
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msg to self ;-)
problem is with neither distribution, just a dumb error on my part
setting up the openGL libraries and include files.
Sorry for the noise
John
John Wojnaroski wrote:
Hi,
I'm not sure where or who this problem belongs to, so posting to both
groups
Using Debian 'etch',
* Tim Moore -- Tuesday 01 May 2007:
Here's a patch that implements the chrome shader effect for the OSG
version of FlightGear.
Works well here. The lightning looks great again ...
m.
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On Tuesday 01 May 2007 07:15, Tim Moore wrote:
Here's a patch that implements the chrome shader effect for the OSG
version of FlightGear.
Great, thanks Tim! It does seem to work very nicely indeed... tested on both
the Lightning and Camel. The Camel has a bug which the working shader shows
Tim Moore wrote:
Here's a patch that implements the chrome shader effect for the OSG
version of FlightGear.
Hmmm, should I see any difference with the BO-105 ? Apparently I don't,
so I guess I'm missing something here,
Martin.
--
Unix _IS_ user friendly - it's just selective about
On Tuesday 01 May 2007 07:15, Tim Moore wrote:
Here's a patch that implements the chrome shader effect for the OSG
version of FlightGear.
Great, thanks Tim! It does seem to work very nicely indeed...
tested on both
the Lightning and Camel. The Camel has a bug which the working
On Tuesday 01 May 2007 11:30, Jon S. Berndt wrote:
Could someone post a screenshot link?
The effect is not completely new to FG, but has been missing from the OSG
version until now; there are loads of screenshots of the Lightning with
chrome shader here, though they're all PLIB ones...
* Harald JOHNSEN -- Tuesday 01 May 2007:
lower, and the duration of the pause is higher, also the
strange thing is that the pause overlaps above a few frame.
I strongly suspect that this is exactly the problem that I had
already described on 2006/02/25, so it's a rather old bug:
| [...] I fly
I am working on a program to convert ecef (Earth Centered Earth Fixed) position
and velocities, and aircraft yaw, pitch and roll to the FGExternalMotionData
structure defined in mpmessages.hxx. This is fun!
1. Every input variable is commented with relation to the earth centered frame.
What
Curtis Olson wrote:
We should strongly consider limiting writes to only a particular directory.
Seconded and audit the Nasal interpreter code for leaks that
might allow to escape this mentioned limitation _before_ even start
allowing _any_ writes !
Cheers,
Martin.
--
Unix _IS_
Title: FlightGear Presentation at Johnson Space Center
I'll be presenting FlightGear and JSBSim during the AIAA-Houston Annual Technical Symposium (ATS) at NASA Johnson Space Center on May 11. I already have a presentation about JSBSim, and some words on FlightGear, but I want to add more to
On Tuesday 01 May 2007 14:04, Melchior FRANZ wrote:
* Harald JOHNSEN -- Tuesday 01 May 2007:
lower, and the duration of the pause is higher, also the
strange thing is that the pause overlaps above a few frame.
I strongly suspect that this is exactly the problem that I had
already
Hi,
Fine to see, that things come back to good! ;-)
But I am a very little dissapointed that the chrome
shader isn't broken anymore: the broken shader made a
very good glas shader.
You can see ist her on a developement pic:
http://hoerbird.ho.funpic.de/bilder/flightgear/fgfs-screen-231.jpg
with
Hi,
Fine to see, that things come back to good! ;-)
But I am a very little dissapointed that the chrome
shader isn't broken anymore: the broken shader made a
very good glas shader.
You can see ist her on a developement pic:
http://hoerbird.ho.funpic.de/bilder/flightgear/fgfs-screen-231.jpg
with
On Tue 1 May 2007 17:46, leee wrote:
On Tuesday 01 May 2007 14:04, Melchior FRANZ wrote:
SNIP
Back then I seemed to be the only one who saw it, and while
turning AI off did indeed help, I'm not sure if it was the cause.
Maybe it just avoided some timing problem that's really caused
by
Heiko Schulz wrote:
Hi,
Fine to see, that things come back to good! ;-)
But I am a very little dissapointed that the chrome
shader isn't broken anymore: the broken shader made a
very good glas shader.
You can see ist her on a developement pic:
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Harald JOHNSEN wrote:
Try the fresnel shader, it should give you exactly that effect (with plib).
It should be easy to do for Tim for the osg branch.
Harald.
I took a quick look at it, then moved on because I didn't see any uses
of it :)
I'll
Hi,
well you have to play a little bit with the color and
the transparency in the blender-file of your model to
see the wished effect, with the former broken shader.
In fact- displaying glas isn't the strength of
FlightGear yet. I hope that OSG gives us the ability
for that in future time.
Hi,
I'm trying to use FlightGear for some gliding/soaring simulation, and I've
got a few questions...
First, am I right that the AIthermal already written only works with JSBSim
Flight Models, and that that conversely the turbulence model (used in the
AIstorm), and the new winch launching model
Harald JOHNSEN
Heiko Schulz wrote:
Hi,
Fine to see, that things come back to good! ;-)
But I am a very little disappointed that the chrome
shader isn't broken anymore: the broken shader made a
very good glass shader.
You can see ist her on a developement pic:
Really Sorry! Forgot to change the subject of the e-mail
---
Hi,
I'm trying to use FlightGear for some gliding/soaring simulation, and I've
got a few questions...
First, am I right that the AIthermal already written only works with JSBSim
Hi,
as far as I know thermic is only with jsbsim and the
winch/towing only with yasim.
Maybe there is a possibility with an nasal script to
fake thermals in yasim.
Greetings
HHS
--- Laurence Homer [EMAIL PROTECTED]
schrieb:
Really Sorry! Forgot to change the subject of the
e-mail
Melchior FRANZ wrote:
* Martin Spott -- Tuesday 01 May 2007:
Hmmm, should I see any difference with the BO-105 ?
The bo105 doesn't use a chrome shader. There are no chrome parts yet.
Well, you could add some for the exhausts ;-))
Try the lightning for a *big* difference.
Strange, I see
On Tuesday 01 May 2007 19:01:39 Martin Spott wrote:
Melchior FRANZ wrote:
* Martin Spott -- Tuesday 01 May 2007:
Hmmm, should I see any difference with the BO-105 ?
The bo105 doesn't use a chrome shader. There are no chrome parts yet.
Well, you could add some for the exhausts ;-))
* Martin Spott -- Tuesday 01 May 2007:
Melchior FRANZ wrote:
The bo105 doesn't use a chrome shader. There are no chrome parts yet.
Well, you could add some for the exhausts ;-))
Eew. Chrome steel, probably, but still dirty and rusty. Now, if
ther's a volunteer who polishes it every day ...
Hi,
I'm trying to use FlightGear for some gliding/soaring
simulation, and I've got a few questions...
First, am I right that the AIthermal already written only
works with JSBSim Flight Models, and that that conversely the
turbulence model (used in the AIstorm), and the new winch
On 4/30/07, Martin Spott [EMAIL PROTECTED] wrote:
Andrea Vezzali wrote:
I am sending this .diff file to the list because I found that the
animation of the Concorde right wing's elevetor was wrong.
Did anyone verify if this is correct ?
Just checked, seems to be correct.
Currently the
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Harald JOHNSEN wrote:
Try the fresnel shader, it should give you exactly that effect (with plib).
It should be easy to do for Tim for the osg branch.
Harald.
I took a quick look at it, then moved on because I didn't see any uses
of it :)
Heiko Schulz schreef:
Hi,
as far as I know thermic is only with jsbsim and the
winch/towing only with yasim.
Maybe there is a possibility with an nasal script to
fake thermals in yasim.
Greetings
HHS
Wouldn't faking a winch/towing for JSBSim aircraft be easier? I don't
think it's
* Ed Sirett -- Tuesday 17 April 2007:
Looks like the H and I no longer work the HUDs for many (all?) aircraft.
Works here.
HUDS are working on an aircraft that selects HUDs by default (e.g.
AN-225), but then they can't be switched off.
Fixed. ($FG_ROOT/Nasal/aircraft.nas)
m.
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