Re: [Flightgear-devel] FGFS is at SigGraph

2008-08-14 Thread LeeE
On Thursday 14 August 2008, Alex Perry wrote: > The ATI booth at SigGraph in Los Angeles this week is > demonstrating a single Linux machine with two dual-head graphics > cards running four monitors. They are running FlightGear on four > monitors (center, left, right, above) with the F15 flying be

Re: [Flightgear-devel] Nord 2501; Was: Particle Submodel OSG format

2008-08-14 Thread gerard robin
On ven 15 août 2008, Martin Spott wrote: > gerard robin wrote: > > It is the lonely one flying, Nord 2501 restored and maintained > > Really ? I've seen one last year at Vichy, I just didn't know that it's > soo unique, > > Martin. Yes it was that one :) -- Gérard http://pagesperso-orange

[Flightgear-devel] Nord 2501; Was: Particle Submodel OSG format

2008-08-14 Thread Martin Spott
gerard robin wrote: > It is the lonely one flying, Nord 2501 restored and maintained Really ? I've seen one last year at Vichy, I just didn't know that it's soo unique, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Particle Submodel OSG format versusParticleXMLformat

2008-08-14 Thread gerard robin
On jeu 14 août 2008, Curtis Olson wrote: > On Thu, Aug 14, 2008 at 12:37 PM, Vivian Meazza wrote: > > I was going to have a closer look at the PBY6 particles, but I can't get > > it (or the Noratlas) to start here. Anders reports that he can start it, > > but there is insufficient power to unstick

Re: [Flightgear-devel] Particle Submodel OSG format versusParticleXMLformat

2008-08-14 Thread Curtis Olson
On Thu, Aug 14, 2008 at 12:37 PM, Vivian Meazza wrote: > I was going to have a closer look at the PBY6 particles, but I can't get it > (or the Noratlas) to start here. Anders reports that he can start it, but > there is insufficient power to unstick from the water. Are you aware that the Noratla

Re: [Flightgear-devel] Particle Submodel OSG formatversusParticleXMLformat

2008-08-14 Thread gerard robin
On jeu 14 août 2008, Vivian Meazza wrote: > gerard robin wrote > > > On jeu 14 août 2008, Vivian Meazza wrote: > > > gerard robin wrote > > > > > > > On mer 13 août 2008, Curtis Olson wrote: > > > > > On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza > > > > > > > > > > <[EMAIL PROTECTED]>wrote: > >

Re: [Flightgear-devel] f16 speedbrakes

2008-08-14 Thread Alex Romosan
Erik Hofman writes: > Ok, tested it again. The only way I could reproduce your scenario is not > to have the throttle near idle. > As I did state earlier, the speeedbrakes of the F-16 are quite small and > as it turns out the engine can easily produce enough thrust to overcome > the increased d

Re: [Flightgear-devel] f16 speedbrakes

2008-08-14 Thread Erik Hofman
Ok, tested it again. The only way I could reproduce your scenario is not to have the throttle near idle. As I did state earlier, the speeedbrakes of the F-16 are quite small and as it turns out the engine can easily produce enough thrust to overcome the increased drag. Erik --

[Flightgear-devel] FlightGear Tracker restart

2008-08-14 Thread tgbp
Hi, Please restart FlightGear MP servers because tracker was down due to HW upgrade. Thank you, Gabor - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applicatio

Re: [Flightgear-devel] f16 speedbrakes

2008-08-14 Thread Erik Hofman
Alex Romosan wrote: > hmm, i don't know how the real f-16 behaves but i still find the > current behaviour a bit strange. level flight, ~350 knots extend the > brakes the aircraft pitches up slightly and really starts to climb (no > effect on the speed at all). push the nose down (quite a lot) to b

Re: [Flightgear-devel] Particle Submodel OSG formatversusParticleXMLformat

2008-08-14 Thread Vivian Meazza
gerard robin wrote > On jeu 14 août 2008, Vivian Meazza wrote: > > gerard robin wrote > > > > > On mer 13 août 2008, Curtis Olson wrote: > > > > On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza > > > > > > > > <[EMAIL PROTECTED]>wrote: > > > > > Hmm - well - you haven't specified a texture AFAIKS i

Re: [Flightgear-devel] f16 speedbrakes

2008-08-14 Thread Alex Romosan
Erik Hofman writes: > Ok, I think I have most of it figured out. I might even consider > upgrading the status to 'production' the way it is now. hmm, i don't know how the real f-16 behaves but i still find the current behaviour a bit strange. level flight, ~350 knots extend the brakes the aircra

[Flightgear-devel] Runways

2008-08-14 Thread James Turner
Durk's kindly committed my runway refactoring - just to say, this was a slightly far-reaching change, but a very beneficial one, I hope. There's a few 'interesting' changes to come - I (or Durk) will be taking advantage of the new 'getActiveRunway' accessor on FGAirport, and Durk's runway pr

Re: [Flightgear-devel] Particle Submodel OSG format versusParticleXMLformat

2008-08-14 Thread gerard robin
On jeu 14 août 2008, Vivian Meazza wrote: > gerard robin wrote > > > On mer 13 août 2008, Curtis Olson wrote: > > > On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza > > > > > > <[EMAIL PROTECTED]>wrote: > > > > Hmm - well - you haven't specified a texture AFAIKS in the .xml file > > > > - > > > > so

Re: [Flightgear-devel] f16 speedbrakes

2008-08-14 Thread Erik Hofman
Ok, I think I have most of it figured out. I might even consider upgrading the status to 'production' the way it is now. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest

Re: [Flightgear-devel] Particle Submodel OSG format versusParticleXMLformat

2008-08-14 Thread Vivian Meazza
gerard robin wrote > On mer 13 août 2008, Curtis Olson wrote: > > On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza > > > > <[EMAIL PROTECTED]>wrote: > > > Hmm - well - you haven't specified a texture AFAIKS in the .xml file - > so > > > that's one problem. I don't know if the wing texture cont

[Flightgear-devel] black out behavior

2008-08-14 Thread Erik Hofman
Hi, Ever since I switched to the CVS version of FlightGear I wondered whether the black-out behavior really is that realistic . Although I never experienced it I couldn't imagine this would happen in real life, at least not with an anti-g suit. In an excerpt from a nasa document describing a si

Re: [Flightgear-devel] FGFS is at SigGraph

2008-08-14 Thread Erik Hofman
Tim Moore wrote: > They are using the new feature that allows a generic protocol > playback file to be played back in an infinite loop. > > Nice going! > I think I've heard this announced a few weeks back .. ;-) Indeed, nice going. Both for ATI and for the FlightGear contributors. Erik

Re: [Flightgear-devel] Particle Submodel OSG format versusParticleXMLformat

2008-08-14 Thread Vivian Meazza
Curt, I haven't seen any z-buffer fighting here with particles. There definitely is a problem with so-called jitter, although I'm not clear about the cause. Not using initial rotation helps a bit. Vivian -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Be

Re: [Flightgear-devel] FGFS is at SigGraph

2008-08-14 Thread Tim Moore
Alex Perry wrote: > The ATI booth at SigGraph in Los Angeles this week is demonstrating a > single Linux machine with two dual-head graphics cards running four > monitors. They are running FlightGear on four monitors (center, left, > right, above) with the F15 flying between KSFO and the golden ga

Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Jon Stockill
Anders Gidenstam wrote: > I've noticed that Debian (unstable and testing) has begun to switch to an > alternative OpenAL implementation: > http://packages.debian.org/sv/sid/libopenal1 > http://kcat.strangesoft.net/openal.html That site is actually linked from the creative site when you start se

[Flightgear-devel] FGFS is at SigGraph

2008-08-14 Thread Alex Perry
The ATI booth at SigGraph in Los Angeles this week is demonstrating a single Linux machine with two dual-head graphics cards running four monitors. They are running FlightGear on four monitors (center, left, right, above) with the F15 flying between KSFO and the golden gate bridge. Although the e

Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Jon Stockill
James Turner wrote: > Incidentally, one of the many, many things on my 'if I ever have time' > list is to clean up the OpenAL driver code in the main loop to support > multiple positioned sources - the current code assumes all positioned > sounds originate from the main aircraft, which is ob

Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread James Turner
On 14 Aug 2008, at 16:20, Anders Gidenstam wrote: > On my system I lost the doppler effect in fly-by view after I > updated to > that OpenAL. Has anyone else seen (or heard :) anything similar? Doppler support in the code was a bit fiddly when I looked at it - due to different implementation

Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread James Turner
On 14 Aug 2008, at 15:50, Jon Stockill wrote: > I've just been setting up a new machine and I've been building all the > flightgear prerequisites from freshly downloaded source, but ran > into a > problem when it came to tracking down ALUT, so I thought I'd save > anyone > else from repeating

Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Anders Gidenstam
On Thu, 14 Aug 2008, Curtis Olson wrote: > On Fedora 9 I've had really good luck with their prepackaged version: > >yum install alut alut-devel openal openal-devel > > I had been using and older source based version, but ran into compile > problems on the newer distributions, and then ran into

Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Curtis Olson
On Thu, Aug 14, 2008 at 9:50 AM, Jon Stockill wrote: > I've just been setting up a new machine and I've been building all the > flightgear prerequisites from freshly downloaded source, but ran into a > problem when it came to tracking down ALUT, so I thought I'd save anyone > else from repeating t

[Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Jon Stockill
I've just been setting up a new machine and I've been building all the flightgear prerequisites from freshly downloaded source, but ran into a problem when it came to tracking down ALUT, so I thought I'd save anyone else from repeating the same searching as I've been doing. OpenAL development i

Re: [Flightgear-devel] Particle Submodel OSG format versus ParticleXMLformat

2008-08-14 Thread Heiko Schulz
> > Yes when looking at the existing > being used with other > aircraft for instance ZivkoEdge i noticed that the smoke > can seen through the > fuse and wings. > > > > Hi, I noticed today that this bug is only with the particlesystem used by aircrafts. In Scenery there is no bug. Have a