Re: [Flightgear-devel] Progress report on the infamous error in TriangleIntersect NAN Problem

2009-06-14 Thread Durk Talsma
Folks,

Here's a rather long overdue follow-up to my own previous mail.

On Tuesday 26 May 2009 22:37:45 I wrote:
 Thanks for your suggestions. I've been trying to track this down, but don't
 have anything firm yet. My current working hypothesis is that a stack
 corruption may be feeding bad data into the prepare ground cache
 function. As I've been tracing the problem further up the stack, I got to
 the point that suggests this. I'll post some more specific results later,
 because the core dumps are on a different machine that I don't have access
 to. That being the case, there's probably no bad date in the scene graph
 itself. I currently don't fully understand the results form the stacktrace
 yet.



Below is a stack trace of gdb, after I placing error trapping code further 
upstream. My original thought, looking at this stack trace was that a stack 
corruption occurs somewhere between stack frames #8 and #7, but upon closer 
inspection, I'm not so sure anymore: At stack frame #8 _simTime has a normal 
value, whereas at stack frame #7, startSimTime is listed as 0 (when it should 
have been the same value as _simTime in frame 8).  However, at stack frame 6, 
startStimTime is again the same as _simTime in frame 8, so this variable is 
passed correctly, but just printed in correctly in frame 7. On previous runs, 
I've seen these values being printed as NaN though, so I'm not quite 
comfortable as to what's going on here. 

I have a core file for this particular crash, so any suggestions would be 
welcome.

Cheers,
Durk

(gdb) bt
#0  osg::PositionAttitudeTransform::computeLocalToWorldMatrix (this=0x9d1d3b0, 
matrix=value optimized out)
at /home/durk/src/OpenSceneGraph/src/osg/PositionAttitudeTransform.cpp:63
#1  0x7fbf16244187 in osg::Transform::computeBound (this=0x9d1d3b0) at 
/home/durk/src/OpenSceneGraph/src/osg/Transform.cpp:164
#2  0x7fbf162207a1 in osg::Switch::computeBound (this=0x9d1d290) at 
/home/durk/src/OpenSceneGraph/include/osg/Node:334
#3  0x7fbf1618df5f in osg::Group::computeBound (this=0x832d590) at 
/home/durk/src/OpenSceneGraph/include/osg/Node:334
#4  0x004fcb90 in FGGroundCache::CacheFill::apply 
(this=0x7fff21e74330, gro...@0x832d590) at /usr/local/include/osg/Node:334
#5  0x7fbf1618f393 in osg::Group::accept (this=0x832d590, 
n...@0x7fff21e74330) at /home/durk/src/OpenSceneGraph/include/osg/Group:38
#6  0x004f504d in FGGroundCache::prepare_ground_cache (this=0x9de29d8, 
startSimTime=238.200687, endSimTime=238.217355,
p...@0x7fff21e74730, rad=12.576125144958496) at groundcache.cxx:355
#7  0x004ee91c in FGInterface::prepare_ground_cache_m (this=value 
optimized out, startSimTime=0, endSimTime=-0,
pt=value optimized out, rad=-0) at flight.cxx:612
#8  0x00675aa5 in YASim::update (this=0x9de2650, 
dt=0.01) at YASim.cxx:213
#9  0x00427255 in fgUpdateTimeDepCalcs () at main.cxx:157
#10 0x004294af in fgMainLoop () at main.cxx:447
#11 0x004714bf in fgOSMainLoop () at fg_os_osgviewer.cxx:177
#12 0x00428bb5 in fgMainInit (argc=4, argv=0x7fff21e74d68) at 
main.cxx:1004
#13 0x00426a95 in main (argc=4, argv=0x7fff21e74d68) at 
bootstrap.cxx:216
(gdb) frame 8
#8  0x00675aa5 in YASim::update (this=0x9de2650, 
dt=0.01) at YASim.cxx:213
213 prepare_ground_cache_m( _simTime, _simTime + dt, xyz, vr );
(gdb) p _simTime
$6 = 238.200687
(gdb) p dt
$7 = 0.01
(gdb) frame 7
#7  0x004ee91c in FGInterface::prepare_ground_cache_m (this=value 
optimized out, startSimTime=0, endSimTime=-0,
pt=value optimized out, rad=-0) at flight.cxx:612
612SGVec3d(pt), rad);
(gdb)

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Re: [Flightgear-devel] Internet presentation and handling[ was FlightGear presentation on the LinuxTag expo]

2009-06-14 Thread Heiko Schulz


Hi all,
I installed Joomla! yesterday on my page, for making a example of what could be 
flightgear.org in the next time.
Joomla! is OpenSource CMS which is under GNU GPL. The look of the page can be 
easily changed with html and css, and there are lot of GNU GPL templates to use 
and change out.
It is barrier-free, has already installed the possibilites to make newsfeeds, 
votings etc. There are modules out, so we can add galleries etc. easily. I'm 
sure we can also still use the current gallery.  
It has still place for the advertisement, but isn't so much in the foreground 
like we have now.
For changing the content of the page, you will have to log in and you will find 
a wysiwyg-editor which be used from any browser, so migrating and changing the 
content ist just pastecopy! It is not more unsafe than other pages done with 
CMS or without. 
I'm now out of town for maybe two days, after that I will try to organize the 
important parts of flightgear.org and fill my example with content, so everyone 
can see, how flightgear.org could look and feel in near future. 
I think that's the best solution so far, to make flightgear.org look nice 
again, but easy to use for all especially Curt too!
Kind regards
HHS


Von: Curtis Olson curtol...@gmail.com
An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Gesendet: Samstag, den 13. Juni 2009, 14:55:14 Uhr
Betreff: Re: [Flightgear-devel] Internet presentation and handling[ was 
FlightGear presentation on the LinuxTag expo]

The last time we revamped the web site, we had someone put together a 
demonstration page of the new layout for others to review.  We decided we liked 
it and decided it was worth moving forward, so that person then proceeded to 
convert the entire site to the new layout.  It was a lot of work, but it was 
also big step forward over what we had before.

Best regards,

Curt.






Heiko Schulz wrote:
 Lol...

 That's actually a really cool picture!  The reflection of the modern jet in 
 the windows in the background.

 It wasn't my intention just to show a nice pic- I wanted you to just explain, 
 why I'm so strong in convincing you that there are better ways to present the 
 OpenSource FlightGear Project!
 The Ju52 was a great aircraft, safe in flying, possible to use as passenger 
 aircraft and cargo aircraft, robuste, strong. It was the main aircraft for 
 Lufthansa and it even flew from germany to china once a time.
 But time went one, and there came better aircrafts, which replaced the Ju52. 
 Today it is the B737 which is the main aircraft for Lufthansa- and will be 
 also replaced in the next years. Guess why
 Our current presentation on the web was good for a long time- but I think 
 there are no better possibilities available. That's all. On the pic in front 
 you could also try to see current flightgear.org- in the background a 
 possible new flightgear.org.
 But I feel, that there is nothing that could convince you- so I give up now. 
 You won!


 HHS






 

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Re: [Flightgear-devel] Internet presentation and handling[ was FlightGear presentation on the LinuxTag expo]

2009-06-14 Thread francesco
Heiko Schulz ha scritto:

 *Hi all,*
 **
 *I installed Joomla! yesterday on my page, for making a example of
 what could be flightgear.org in the next time.*
 **
 *Joomla! is OpenSource CMS which is under GNU GPL. The look of the
 page can be easily changed with html and css, and there are lot of GNU
 GPL templates to use and change out. [...]
 *
I don't want to enter deeply in this thread (About changing FG main web
page) , but I have to say that using joomla could be a very nice idea, I
know joomla quite well and we could achieve a new site style with
minimum effort.


-- 
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Via Gabelli 16
22077 Olgiate Comasco (CO)

http://brisa.homelinux.net
france...@brisa.homelinux.net

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 / / /   / /___   ___  
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[Flightgear-devel] 777 broken Was: [Simgear-cvslogs] CVS: SimGear/simgear/scene/model SGPagedLOD.cxx, 1.9, 1.10 modellib.hxx, 1.10, 1.11 modellib.cxx, 1.16, 1.17 SGReaderWriterXML.cxx, 1.19, 1.20

2009-06-14 Thread Frederic Bouvier
Hi Mathias,

it appears this commit broke the autostart feature of the 777. With it,
the MFD are not lighting up.
It's unfortunate because I am currently working on the ground radar.

Regards,
-Fred

Mathias Froehlich a écrit :
 Update of /var/cvs/SimGear-0.3/SimGear/simgear/scene/model
 In directory baron.flightgear.org:/tmp/cvs-serv17676/simgear/scene/model

 Modified Files:
   SGPagedLOD.cxx modellib.hxx modellib.cxx SGReaderWriterXML.cxx 
 Log Message:
 Finally get rid of that member in the SGModelData callback.
 Move call of SGModelData::modelLoaded directly into the xml reader.
  
 Modified Files:
   simgear/scene/model/SGPagedLOD.cxx 
   simgear/scene/model/modellib.hxx 
   simgear/scene/model/modellib.cxx 
   simgear/scene/model/SGReaderWriterXML.cxx 

   


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[Flightgear-devel] X-Plane 850 file format support committed

2009-06-14 Thread Frederic Bouvier
Hi,

I committed the support to read new X-Plane 850 file format in
flightgear. That doesn't mean that airports will look different in
current scenery because TerraGear tools have not been updated yet, but
this is the first step to support the format.

Here are two screenshots comparing the ground radar with the different
data :
http://frbouvi.free.fr/flightsim/KSBD-810.png
http://frbouvi.free.fr/flightsim/KSBD-850.png
The Google Maps link: http://tinyurl.com/n9khev
You should notice the smooth curves in the 850 screenshot.

The parser should read current data normally, and nobody should see the
difference until we change the data.

Please shout if you find something broken or overlooked. (actually
something is broken in the 777 ground radar, but it's not me ;-) )

Curt wrote (about linear features) :
 Fred, were you thinking of cutting these lines into the surface (with
 hard polygon edges) or drawing them over the top like with a
 glPolygonOffset() approach?  Or something else?  It would be really
 great to be able to add taxi lines and other markings to our airports.

I didn't really thought about it yet. I am open to ideas. Does the .btg
file format support the glPolygonOffset approach ?

Regards,
-Fred

-- 
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http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer


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Re: [Flightgear-devel] X-Plane 850 file format support committed

2009-06-14 Thread Norman Vine


You might want to look into

/OpenSceneGraph/include/osgSim/OverlayNode

Cheers

Norman

On Jun 14, 2009, at 10:19 AM, Curtis Olson wrote:


Hi Fred,

Glad to see someone is starting to nibble at the 8.50 format and  
figure it out.  If you are developing code that takes the bezier  
outlines and can turn that into a polygon representation, then it  
shouldn't be terribly difficult to add that into genapts.


For lines and markings, I think the easiest path in the short term  
will be to cut those into the surface.  However, this can explode  
the polygon count and rendering load so we need to be careful, but  
it should be manageable if we don't get too crazy with lots of small  
segments around curves to make them look perfectly smooth.


I've never played around with glPolygonOffset in the context of btg  
files (terragear/genapts) so I don't believe there's any support  
there.  It's difficult because airport surfaces are curved and are  
not planar, so most likely any use of glPolygonOffset will not be  
perfect and there will be places where the lines z-fight with the  
underlying surface ... unless we really go crazy with a large offset  
value in which case the lines could bleed through some of the  
surfaces when they should be hidden behind them.  Still it might be  
worth playing around with to see what kind of results are actually  
achievable.


I wonder what tricks and approaches the gaming community uses for  
drawing clear and realistic roads?  The problem with cutting the  
lines into the surface as polygons is that (1) you explode the  
polygon count and (2) you have hard aliased edges which can become  
distracting in the distance.  Cooking the lines into the surface  
texture gets rid of the aliasing problem, but then you explode your  
texture memory requirements and need to do a lot of work to generate  
those textures on the fly, or generate them once and store them.   
And drawing the lines on top using glPolygonOffset is hard to do  
well when you are dealing with non-planer surfaces and the visual  
result of glPolygonOffset (at least historically) has not been  
consistent across different video cards and vendors.  It's a  
difficult challenge to do well.


Regards,

Curt.


On Sun, Jun 14, 2009 at 6:56 AM, Frederic Bouvier wrote:
Hi,

I committed the support to read new X-Plane 850 file format in
flightgear. That doesn't mean that airports will look different in
current scenery because TerraGear tools have not been updated yet, but
this is the first step to support the format.

Here are two screenshots comparing the ground radar with the different
data :
http://frbouvi.free.fr/flightsim/KSBD-810.png
http://frbouvi.free.fr/flightsim/KSBD-850.png
The Google Maps link: http://tinyurl.com/n9khev
You should notice the smooth curves in the 850 screenshot.

The parser should read current data normally, and nobody should see  
the

difference until we change the data.

Please shout if you find something broken or overlooked. (actually
something is broken in the 777 ground radar, but it's not me ;-) )

Curt wrote (about linear features) :
 Fred, were you thinking of cutting these lines into the surface  
(with

 hard polygon edges) or drawing them over the top like with a
 glPolygonOffset() approach?  Or something else?  It would be really
 great to be able to add taxi lines and other markings to our  
airports.


I didn't really thought about it yet. I am open to ideas. Does  
the .btg

file format support the glPolygonOffset approach ?

Regards,
-Fred

--
Frédéric Bouvier
http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer


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Re: [Flightgear-devel] X-Plane 850 file format support committed

2009-06-14 Thread Curtis Olson
Hi Fred,

Glad to see someone is starting to nibble at the 8.50 format and figure it
out.  If you are developing code that takes the bezier outlines and can turn
that into a polygon representation, then it shouldn't be terribly difficult
to add that into genapts.

For lines and markings, I think the easiest path in the short term will be
to cut those into the surface.  However, this can explode the polygon count
and rendering load so we need to be careful, but it should be manageable if
we don't get too crazy with lots of small segments around curves to make
them look perfectly smooth.

I've never played around with glPolygonOffset in the context of btg files
(terragear/genapts) so I don't believe there's any support there.  It's
difficult because airport surfaces are curved and are not planar, so most
likely any use of glPolygonOffset will not be perfect and there will be
places where the lines z-fight with the underlying surface ... unless we
really go crazy with a large offset value in which case the lines could
bleed through some of the surfaces when they should be hidden behind them.
Still it might be worth playing around with to see what kind of results are
actually achievable.

I wonder what tricks and approaches the gaming community uses for drawing
clear and realistic roads?  The problem with cutting the lines into the
surface as polygons is that (1) you explode the polygon count and (2) you
have hard aliased edges which can become distracting in the distance.
Cooking the lines into the surface texture gets rid of the aliasing problem,
but then you explode your texture memory requirements and need to do a lot
of work to generate those textures on the fly, or generate them once and
store them.  And drawing the lines on top using glPolygonOffset is hard to
do well when you are dealing with non-planer surfaces and the visual result
of glPolygonOffset (at least historically) has not been consistent across
different video cards and vendors.  It's a difficult challenge to do well.

Regards,

Curt.


On Sun, Jun 14, 2009 at 6:56 AM, Frederic Bouvier wrote:

 Hi,

 I committed the support to read new X-Plane 850 file format in
 flightgear. That doesn't mean that airports will look different in
 current scenery because TerraGear tools have not been updated yet, but
 this is the first step to support the format.

 Here are two screenshots comparing the ground radar with the different
 data :
 http://frbouvi.free.fr/flightsim/KSBD-810.png
 http://frbouvi.free.fr/flightsim/KSBD-850.png
 The Google Maps link: http://tinyurl.com/n9khev
 You should notice the smooth curves in the 850 screenshot.

 The parser should read current data normally, and nobody should see the
 difference until we change the data.

 Please shout if you find something broken or overlooked. (actually
 something is broken in the 777 ground radar, but it's not me ;-) )

 Curt wrote (about linear features) :
  Fred, were you thinking of cutting these lines into the surface (with
  hard polygon edges) or drawing them over the top like with a
  glPolygonOffset() approach?  Or something else?  It would be really
  great to be able to add taxi lines and other markings to our airports.

 I didn't really thought about it yet. I am open to ideas. Does the .btg
 file format support the glPolygonOffset approach ?

 Regards,
 -Fred

 --
 Frédéric Bouvier
 http://my.fotolia.com/frfoto/   Photo gallery
 http://fgsd.sourceforge.net/FlightGear Scenery Designer



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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Airports pavement.cxx, NONE, 1.1 pavement.hxx, NONE, 1.1 apt_loader.cxx, 1.23, 1.24 Makefile.am, 1.17, 1.18 simple.cxx, 1.61, 1.62 simple.hx

2009-06-14 Thread James Turner

On 14 Jun 2009, at 12:08, Frederic Bouvier wrote:

 FGPavement::FGPavement(const std::string aIdent, const SGGeod  
 aPos) :
  FGPositioned(TAXIWAY, aIdent, aPos, false)

Fred, are you sure we don't want to add a new FGPositioned::Type for  
this? I don't mind either way, it's whatever you think makes the most  
sense.

Regards,
James


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Re: [Flightgear-devel] X-Plane 850 file format support committed

2009-06-14 Thread Martin Spott
Curtis Olson wrote:

 Glad to see someone is starting to nibble at the 8.50 format and figure it
 out.  If you are developing code that takes the bezier outlines and can turn
 that into a polygon representation, then it shouldn't be terribly difficult
 to add that into genapts.

I'd like to remind that we are (I am) maintaining a complete set of
runways as well as taxiways/aprons at our repository known as
Landcover-DB as closed polygons with beziers properly cut into
smaller segments, merged together from v8.50 where available and v8.10
for the rest.
Different representations (distinct runway threshold positions for
example) or various combinations are available as well. These are
available for export into different formats like ESRI Shapefiles and a
lot more - please request if you think it might be useful for further
development.

If you load shapefiles into QGIS, it would, for example, look like this
shot:

  http://foxtrot.mgras.net/bitmap/FGFS/KSFO-861.png

Not that, as shown here, not all v8.50 airfields match the quality
measures we would expect - just take the northern part of taxiways L
(east of 19L) as an example. This doesn't mean that we should not go
for v8.50, I'm just trying to point out that we should consider
selecting carefully.

Cheers,
Martin.
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Re: [Flightgear-devel] X-Plane 850 file format support committed

2009-06-14 Thread Frederic Bouvier
Martin Spott a écrit :
 If you load shapefiles into QGIS, it would, for example, look like this
 shot:

   http://foxtrot.mgras.net/bitmap/FGFS/KSFO-861.png

 Not that, as shown here, not all v8.50 airfields match the quality
 measures we would expect - just take the northern part of taxiways L
 (east of 19L) as an example. This doesn't mean that we should not go
 for v8.50, I'm just trying to point out that we should consider
 selecting carefully.
   

Are you sure you have the latest data, or you are not suffering a
numerical precision problem ? Compare your screenshot with what is
displayed in the ground radar :
http://frbouvi.free.fr/flightsim/KSFO-850.png

-Fred

-- 
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http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer


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Re: [Flightgear-devel] X-Plane 850 file format support committed

2009-06-14 Thread Jon Stockill
Curtis Olson wrote:

 I wonder what tricks and approaches the gaming community uses for 
 drawing clear and realistic roads?  The problem with cutting the lines 
 into the surface as polygons is that (1) you explode the polygon count 
 and (2) you have hard aliased edges which can become distracting in the 
 distance.  Cooking the lines into the surface texture gets rid of the 
 aliasing problem, but then you explode your texture memory requirements 
 and need to do a lot of work to generate those textures on the fly

You also lose the polygon material mapping if you're just going to have 
a surface (presumably generated from just SRTM data) with the generated 
texture draped over it. IMHO this is a huge benefit of what we have 
already, since that's what allows us to have things like amphibious 
aircraft, operate aircraft from roads (I'm thinking of the harrier, 
jaguar, air ambulance operations etc etc) and generally ensure a nice 
bumpy landing when you have to choose a field for your glider because 
you ran out of altitude before you made it back home. AFAIK this is 
something pretty unique to FlightGear - we should think very carefully 
before dropping it.

Jon



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Re: [Flightgear-devel] 777 broken Was: [Simgear-cvslogs] CVS: SimGear/simgear/scene/model SGPagedLOD.cxx, 1.9, 1.10 modellib.hxx, 1.10, 1.11 modellib.cxx, 1.16, 1.17 SGReaderWriterXML.cxx, 1.19, 1.20

2009-06-14 Thread syd adams
The 777 works / worked here , but trying to update FG this morning gets me a
:

 AILocalTraffic.cxx:1542: error: ‘class FGViewer’ has no member named
‘getPosition’

so I'll do more checking in a bit ...
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Re: [Flightgear-devel] 777 broken Was: [Simgear-cvslogs] CVS: SimGear/simgear/scene/model SGPagedLOD.cxx, 1.9, 1.10 modellib.hxx, 1.10, 1.11 modellib.cxx, 1.16, 1.17 SGReaderWriterXML.cxx, 1.19, 1.20

2009-06-14 Thread Frederic Bouvier
Hi Syd,

syd adams a écrit :
 The 777 works / worked here , but trying to update FG this morning
 gets me a :

  AILocalTraffic.cxx:1542: error: ‘class FGViewer’ has no member named
 ‘getPosition’

 so I'll do more checking in a bit ...

The broke is pretty recent ( 2009-6-11 18:53Z ) so if you didn't managed
to compile last Simgear, you likely miss it. My problem, duplicated on a
Linux box, is that the MFD stay black after Autostart, even if I can
hear the engine sound and take off.

-Fred

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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Airports pavement.cxx, NONE, 1.1 pavement.hxx, NONE, 1.1 apt_loader.cxx, 1.23, 1.24 Makefile.am, 1.17, 1.18 simple.cxx, 1.61, 1.62 simple.hx

2009-06-14 Thread Frederic Bouvier
James Turner a écrit :
 On 14 Jun 2009, at 12:08, Frederic Bouvier wrote:

   
 FGPavement::FGPavement(const std::string aIdent, const SGGeod  
 aPos) :
  FGPositioned(TAXIWAY, aIdent, aPos, false)
 

 Fred, are you sure we don't want to add a new FGPositioned::Type for  
 this? I don't mind either way, it's whatever you think makes the most  
 sense.
   

The two format for taxiways will coexist for a while, so I added a new
time. Don't know how it will be useful though

-Fred

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[Flightgear-devel] startup.nas

2009-06-14 Thread syd adams
I've had another error message for the last few weeks while starting FG ,


Nasal runtime error: nil used in numeric context
 at data/Nasal/startup.nas , line 12

so it looks like environment/metar/base-wind-speed-kt is still nil when
read the first time ...
I fixed it locally , but not sure who added it , so I'll leave it alone
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Re: [Flightgear-devel] 777 broken Was: [Simgear-cvslogs] CVS: SimGear/simgear/scene/model SGPagedLOD.cxx, 1.9, 1.10 modellib.hxx, 1.10, 1.11 modellib.cxx, 1.16, 1.17 SGReaderWriterXML.cxx, 1.19, 1.20

2009-06-14 Thread syd adams
Hi Fred ,
Simgear compiled ok , but I guess I should switch to simgear-cs  for scenery
making ...
Once I get FG to compile , I'll attempt to fix the 777 , if it has problems
here.


 The broke is pretty recent ( 2009-6-11 18:53Z ) so if you didn't managed
 to compile last Simgear, you likely miss it. My problem, duplicated on a
 Linux box, is that the MFD stay black after Autostart, even if I can
 hear the engine sound and take off.

 -Fred


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[Flightgear-devel] Mac crashes / corruption with CVS

2009-06-14 Thread James Turner
CVS seems to have developed a bad bug (since 1.9.1 based on some  
testing) where on my nVidia-based Mac, the display server hangs  
completely - I can ssh in and reboot the machine from the command  
line, but there's no way to get the GUI back. The crashes occur after  
a few minutes (sometimes after just one minute, sometimes ten or  
fifteen), and 1.9.1 seems to be okay - as does my ATI-based Mac,  
running Tat's CVS macflightgear build.

*Sometimes*, instead of crashing, I instead get massive rendering  
corruption - all geometry becomes mapped to a single point in the  
centre of the window, at least on one vertex - this is accompanied by  
long lock-ups (several seconds). Generally after some time in this  
corrupted state the display server will hang as before, though if I'm  
quick I can quit flightgear and not have to reboot.

Needless to say, all this makes testing very awkward.

It's possible this is related to my specific machine, i.e the 7300GT  
in my Mac Pro is dying. However, 1.9.1 runs okay, and I've run other  
OpenGL apps at deliberately high settings, and haven't triggered any  
corruption or problems. Oh, and the crash occurs both with a build  
compiled myself, and with Tat's 'official' CVS binary build, so I  
don't believe it's a compiler / build problem - although my build  
files are derived from macflightgear ones, so I guess it could be a  
setting I've inherited from them.

Anyone have any suggestions on figuring this out? Specific CVS commits  
that significantly changed OSG behaviour since 1.9.1? If anyone out  
there with a nVidia based Mac could run the Macflightgear CVS build,  
and report if they experience crashes or not (with OS-X 10.5.7), that  
would be very useful information.

Regards,
James


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Re: [Flightgear-devel] X-Plane 850 file format support committed

2009-06-14 Thread Martin Spott
Frederic Bouvier wrote:
 Martin Spott a écrit :

   http://foxtrot.mgras.net/bitmap/FGFS/KSFO-861.png

 Not that, as shown here, not all v8.50 airfields match the quality
 measures we would expect - just take the northern part of taxiways L
 (east of 19L) as an example. This doesn't mean that we should not go
 for v8.50, I'm just trying to point out that we should consider
 selecting carefully.
   
 
 Are you sure you have the latest data, or you are not suffering a
 numerical precision problem ? Compare your screenshot with what is
 displayed in the ground radar :
 http://frbouvi.free.fr/flightsim/KSFO-850.png

Ah, thanks for comparing.
My reference airfields look correct, therefore I was under the
impression that the v8.50 KSFO layout is flawed. It doesn't look like a
numerical precision issue but obviously there's a fault at my end.

Cheers,
Martin.
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Re: [Flightgear-devel] Mac crashes / corruption with CVS

2009-06-14 Thread Jari Häkkinen
I am running fg on an MacBook Pro (10.5.7) equipped with an GeForce 
8600M GT graphics card. I have not experienced any problems with 
macflightgears 1.9.1 nor with the May 19 CVS package (my 1 hour flight 
ended just a few minutes ago). I usually run a non-macflighgear based fg 
that I build frequently without any problems related to the graphics card.


Jari


James Turner wrote:
 CVS seems to have developed a bad bug (since 1.9.1 based on some  
 testing) where on my nVidia-based Mac, the display server hangs  
 completely - I can ssh in and reboot the machine from the command  
 line, but there's no way to get the GUI back. The crashes occur after  
 a few minutes (sometimes after just one minute, sometimes ten or  
 fifteen), and 1.9.1 seems to be okay - as does my ATI-based Mac,  
 running Tat's CVS macflightgear build.
 
 *Sometimes*, instead of crashing, I instead get massive rendering  
 corruption - all geometry becomes mapped to a single point in the  
 centre of the window, at least on one vertex - this is accompanied by  
 long lock-ups (several seconds). Generally after some time in this  
 corrupted state the display server will hang as before, though if I'm  
 quick I can quit flightgear and not have to reboot.
 
 Needless to say, all this makes testing very awkward.
 
 It's possible this is related to my specific machine, i.e the 7300GT  
 in my Mac Pro is dying. However, 1.9.1 runs okay, and I've run other  
 OpenGL apps at deliberately high settings, and haven't triggered any  
 corruption or problems. Oh, and the crash occurs both with a build  
 compiled myself, and with Tat's 'official' CVS binary build, so I  
 don't believe it's a compiler / build problem - although my build  
 files are derived from macflightgear ones, so I guess it could be a  
 setting I've inherited from them.
 
 Anyone have any suggestions on figuring this out? Specific CVS commits  
 that significantly changed OSG behaviour since 1.9.1? If anyone out  
 there with a nVidia based Mac could run the Macflightgear CVS build,  
 and report if they experience crashes or not (with OS-X 10.5.7), that  
 would be very useful information.
 
 Regards,
 James
 
 
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