Re: [Flightgear-devel] [FlightGear-devel] materials.xml request

2010-01-31 Thread Erik Hofman
J. Holden wrote: >> I'm a bit confused. Are random objects actually starting up at different > points in each run now? I haven't noticed that nor have I seen a report of > that. All I've seen in this thread is that the code that resets the random > generator in each tile (well, several times per ti

Re: [Flightgear-devel] [FlightGear-devel] materials.xml request

2010-01-31 Thread J. Holden
> I'm a bit confused. Are random objects actually starting up at different points in each run now? I haven't noticed that nor have I seen a report of that. All I've seen in this thread is that the code that resets the random generator in each tile (well, several times per tile) may be affecting th

Re: [Flightgear-devel] material animation still breaks pick highlights

2010-01-31 Thread Tim Moore
On Thu, Jan 21, 2010 at 5:45 PM, dave perry wrote: > Hi, > > I just added a pick object to a material animation so it would be > illuminated when cockpit lighting is turned on. This pick object was > highlighted as expected via ctrl-C before adding it to the material > animation, but now even wi

Re: [Flightgear-devel] materials.xml request

2010-01-31 Thread ThorX
On 31.1.2010 22:13, LeeE wrote > On Sunday 31 Jan 2010, Erik Hofman wrote: > >> > Stuart Buchanan wrote: >> >>> > > It's been a long time since I (re-)wrote the random object code >>> > > for OSG, but my recollection is that we use the same random >>> > > number seed when generating random

Re: [Flightgear-devel] FlightGear movies, streaming video, ...

2010-01-31 Thread Victhor Foster
I do that as well(if I ever film a FG movie ;) ), but I don't hold the camera in my hand. I use a CD stack holder, my phone, some other random stuff and zoom :) > I cheat , i use my digital camera , though its a bit tough to hold the camera > in one hand and fly with the other :) > > On Sun, J

Re: [Flightgear-devel] FlightGear movies, streaming video, ...

2010-01-31 Thread Patrice Poly
I like glc for movie catpures : http://nullkey.ath.cx/projects/glc/wiki/WikiStart On 01/02/2010 02:00, syd adams wrote: > I cheat , i use my digital camera , though its a bit tough to hold the > camera in one hand and fly with the other :) > > On Sun, Jan 31, 2010 at 3:05 PM, John Denker wrote:

Re: [Flightgear-devel] FlightGear movies, streaming video, ...

2010-01-31 Thread syd adams
I cheat , i use my digital camera , though its a bit tough to hold the camera in one hand and fly with the other :) On Sun, Jan 31, 2010 at 3:05 PM, John Denker wrote: > Hi -- > > >From time to time people make movies of FGFS. > > What's the recommended way of doing that? > > I surmise that --jp

[Flightgear-devel] FlightGear movies, streaming video, ...

2010-01-31 Thread John Denker
Hi -- >From time to time people make movies of FGFS. What's the recommended way of doing that? I surmise that --jpg-httpd might be one way of approaching things ... but just saying "jpg-httpd" is not a complete solution to the overall task. The semantics of --jpg-httpd is not documented in gets

Re: [Flightgear-devel] materials.xml request

2010-01-31 Thread Tim Moore
On Sun, Jan 31, 2010 at 8:07 PM, Erik Hofman wrote: > Stuart Buchanan wrote: > > It's been a long time since I (re-)wrote the random object code for OSG, > but my > > recollection is that we use the same random number seed when generating > > random model placements, to ensure that a building is

[Flightgear-devel] RC Simulator XML file for ESKY Hobby 0905A

2010-01-31 Thread Bohnert Paul
Developers, I built a joystick input xml file for ESKY Hobby 0905A RC Simulator. http://www.ehirobo.com/shop/images/esky/EK2-0905A.jpg I tested it with Windows XP and Linux(Fedora 12). I do not have a Mac to test. It is released under the GPL. Can one of the developers commit this to FlighG

Re: [Flightgear-devel] materials.xml request

2010-01-31 Thread Curtis Olson
Loosing this permanence of random object placement would be a bummer for anyone who is driving multiple displays from multiple computers. That's maybe a small segment of our user base, but it's these higher end "professional" users that often have budgets they are working with. Regards, Curt.

Re: [Flightgear-devel] materials.xml request

2010-01-31 Thread leee
On Sunday 31 Jan 2010, Erik Hofman wrote: > Stuart Buchanan wrote: > > It's been a long time since I (re-)wrote the random object code > > for OSG, but my recollection is that we use the same random > > number seed when generating random model placements, to ensure > > that a building is in the sam

Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?

2010-01-31 Thread Gary Neely
On Sun, Jan 31, 2010 at 2:57 PM, Peter Meyer wrote: > Of cause but as i said im socialised with Maya and i know its Toolset. > I dont like 3D Max, Lightwave is ok, XSI is also ok, but can XSI directly > Export > the 3D Modells to FG? I dont like the Idee converting arround, there is > everything

Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?

2010-01-31 Thread Heiko Schulz
Hi, > Of cause but as i said im socialised > with Maya and i know its Toolset. > I dont like 3D Max, Lightwave is ok, XSI is also ok, but > can XSI directly Export > the 3D Modells to FG? I dont like the Idee converting > arround, there is everything > a bit of loss wich i will try to Avoid. AC3D

Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?

2010-01-31 Thread Peter Meyer
Of cause but as i said im socialised with Maya and i know its Toolset. I dont like 3D Max, Lightwave is ok, XSI is also ok, but can XSI directly Export the 3D Modells to FG? I dont like the Idee converting arround, there is everything a bit of loss wich i will try to Avoid. AC3D is not Solution fo

Re: [Flightgear-devel] materials.xml request

2010-01-31 Thread Erik Hofman
Stuart Buchanan wrote: > Erik Hofman wrote: >> Looks like that part is gone, at least the part where every random >> object in the scenery was in the same place every time you start up >> FlightGear. This used to be working at some point (and could be used for >> landmark navigation). > > Hmmm,

Re: [Flightgear-devel] materials.xml request

2010-01-31 Thread Stuart Buchanan
Erik Hofman wrote: > Stuart Buchanan wrote: > > It's been a long time since I (re-)wrote the random object code for OSG, > > but > my > > recollection is that we use the same random number seed when generating > > random model placements, to ensure that a building is in the same place on > >

Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?

2010-01-31 Thread Gary Neely
On Sun, Jan 31, 2010 at 1:46 PM, Peter Meyer wrote: > I mean the technical Part. > because iam socialiced with Maya and i can do some fine modelling with it. > AC3D is an ugly Tool and no good alternate. Myays of cause has an *.obj > Exporter > but it is old and complex Objects are cripplet durni

Re: [Flightgear-devel] materials.xml request

2010-01-31 Thread Erik Hofman
Stuart Buchanan wrote: > It's been a long time since I (re-)wrote the random object code for OSG, but > my > recollection is that we use the same random number seed when generating > random model placements, to ensure that a building is in the same place on > every computer. Looks like that pa

Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?

2010-01-31 Thread Heiko Schulz
Hi, > I mean the technical Part. > because iam socialiced with Maya and i can do some fine > modelling with it. > AC3D is an ugly Tool and no good alternate. Myays of cause > has an *.obj Exporter > but it is old and complex Objects are cripplet durning > Exportation (iam no Friend > of Exporting

Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?

2010-01-31 Thread Peter Meyer
I mean the technical Part. because iam socialiced with Maya and i can do some fine modelling with it. AC3D is an ugly Tool and no good alternate. Myays of cause has an *.obj Exporter but it is old and complex Objects are cripplet durning Exportation (iam no Friend of Exporting 3D Objects at all, t

Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?

2010-01-31 Thread Roberto Inzerillo
> Hi, the Topic explains it allready. > Thx for help! Do you mean from a technical point of view (i.e. if it's even possible with such a tool) or are you concerned with license issues? -- The Planet: dedicated and manage

[Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?

2010-01-31 Thread Peter Meyer
Hi, the Topic explains it allready. Thx for help! Peter __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com -

Re: [Flightgear-devel] Money and Contributions

2010-01-31 Thread Victhor Foster
Oh I was just kidding. > On 1/31/10 12:57 PM, Victhor Foster wrote: >> I don't trust the FSF. I don't think Mr. Stallman is a nice person. > > How about SPI? > > http://www.spi-inc.org/ > > Kind regards, > > -- > Lech Karol Pawłaszek > "You will never see me fall from grace" [KoRn] > >

Re: [Flightgear-devel] Money and Contributions

2010-01-31 Thread Lech Karol Pawłaszek
On 1/31/10 12:57 PM, Victhor Foster wrote: > I don't trust the FSF. I don't think Mr. Stallman is a nice person. How about SPI? http://www.spi-inc.org/ Kind regards, -- Lech Karol Pawłaszek "You will never see me fall from grace" [KoRn] signature.asc Description: OpenPGP digital signature

Re: [Flightgear-devel] Money and Contributions

2010-01-31 Thread Dale J. Chatham
Not sure why you don't trust the FSF. It has changed a lot since the beginnings and Mr. Stallman's views very clearly do not drive it. I had a run-in with Mr. Stall in 1986. I had called because I couldn't believe that I was required to dump anything I wrote in gnu C under his license. We argue

Re: [Flightgear-devel] Money and Contributions

2010-01-31 Thread Victhor Foster
I don't trust the FSF. I don't think Mr. Stallman is a nice person. (I hear all the time he doesn't take baths :P) > On Sunday 31 January 2010 12:40:54 Durk Talsma wrote: > >> I remember being involved in the discussions. I've also been thinking about >> the possibilities of setting up a non-prof

Re: [Flightgear-devel] Money and Contributions

2010-01-31 Thread Stefan Seifert
On Sunday 31 January 2010 12:40:54 Durk Talsma wrote: > I remember being involved in the discussions. I've also been thinking about > the possibilities of setting up a non-profit organization for the support > of various aspects of FlightGear. I wonder if some existing organization may fit that

Re: [Flightgear-devel] Money and Contributions

2010-01-31 Thread Durk Talsma
Hi, On Saturday 30 January 2010 10:35:13 am Torsten Dreyer wrote: > > Where does the donation money go ? To who ? And for what ?I dont like > > donating money when I have no idea what Im donating to. > > > > This is just another idea since I dont know how one would set this up > > ... How about

Re: [Flightgear-devel] Phantom set files

2010-01-31 Thread Innis Cunningham
Hi Csaba Thanks for that.Now next silly question were exactly is that file. I have had a look in a couple of places but can't find it. > > FG is caching the list of set files in the autosave.xml. It doesn't > store the set file itself, though. But it does pick up set files from > the whole Air

Re: [Flightgear-devel] Money and Contributions

2010-01-31 Thread Durk Talsma
Hi Hans, On Saturday 30 January 2010 11:29:26 am Hans Janssen wrote: > I got a bill for almost 1000,- EURO just for umts bandwith use for last > FSWeekend ( wich i managed to smoothtalk down to 150.- though). Yikes! I guess we should make a serious cost-benefit analysis before going online again