I can't update my aircraft at the moment , but to fix the ALT hold problem ,
change this starting at line 205 in aerostar-autopilot.xml ...
instrumentation/altimeter/indicated-altitude-ft
Must have been a left over experiment. My mistake , there is no VS hold with
th
On Tue, 6 Jul 2010, Alex Perry wrote:
> Most of the _non-minimal rendering options use considerable CPU power
> on any GPU that is routinely available in a mobile form factor. If we
> want to be able to support non-desktop users (as well as simplify
> demonstrations at trade shows), we need to ma
On Tue, Jul 6, 2010 at 5:12 AM, Csaba Halász wrote:
> On Tue, Jul 6, 2010 at 1:45 PM, wrote:
>> Many modern computers are running multicore CPU's. I have noticed that
>> FGFS only uses one thread in one core. And FGFS appears to be processor
>> bound on my Core-I7, because the one core thread is
On Tue, Jul 6, 2010 at 4:50 PM, Stefan Seifert wrote:
> On Tuesday 06 July 2010 16:15:36 Martin Spott wrote:
>
>> Even though a 2.8 GHz Socket 940 Opteron is by far not state of the art
>> in these days, I think this scenario is a sufficient proof that the
>> statement "FG itself isn't CPU limited
A right. Hence the "Cycle".
I feel stupid now :-[
m
Op 06-07-10 16:06, Csaba Halász schreef:
> On Tue, Jul 6, 2010 at 3:58 PM, wrote:
>
>> Op 06-07-10 15:44, Csaba Halász schreef:
>>
>>> "debug ->cycle on screen stats" or somesuch, can't say right now.
>>>
>>>
>> Di
On Tuesday 06 July 2010 16:15:36 Martin Spott wrote:
> Even though a 2.8 GHz Socket 940 Opteron is by far not state of the art
> in these days, I think this scenario is a sufficient proof that the
> statement "FG itself isn't CPU limited" doesn't hold.
As are the 100%. If the application is bound
Hi Csaba,
Csaba Halász wrote:
> FG itself isn't CPU limited, we barely use any processing power :)
During preparations for some public show last year (maybe LinuxTag) I
replaced the two Opteron 2 GHz CPU's by their respective 2.8 GHz
counterparts and the result was an almost proportional (to the
On Tue, Jul 6, 2010 at 3:58 PM, wrote:
> Op 06-07-10 15:44, Csaba Halász schreef:
>>
>> "debug -> cycle on screen stats" or somesuch, can't say right now.
>>
>
> Did that, but it only shows framerate and not the other stuff that is in
> your picture. I probably need to set an option in preferen
Op 06-07-10 15:44, Csaba Halász schreef:
>
> "debug -> cycle on screen stats" or somesuch, can't say right now.
>
Did that, but it only shows framerate and not the other stuff that is in
your picture. I probably need to set an option in preferences or
something like that.
m
-
Hi Anders,
Thanks. Very interesting. I added
AutomaticSelection
to my preferences.xml file under . At LFPO I am getting 50
FPS (25-30 before). There are two core threads each 50-60% busy. The
rest is up to the graphics card probably.
m
Op 06-07-10 15:26, Anders Gidenstam schreef:
On Tue,
On Tue, Jul 6, 2010 at 2:58 PM, wrote:
>
> I have searched the wiki, but cannot find an option for on-screen OSG stats.
> Which on screen OSG stats option do you mean?
"debug -> cycle on screen stats" or somesuch, can't say right now.
Looks like this:
http://www.turboimagehost.com/p/1582270/fgf
On Tue, 6 Jul 2010, fiers...@zonnet.nl wrote:
Op 06-07-10 14:12, Csaba Halász schreef:
I find it hard to believe that you have performance problems with a
core i7, assuming you got a halfway decent graphics card to go with
it.
I am not having performance problems. All is well, but I noticed
Op 06-07-10 14:12, Csaba Halász schreef:
> I find it hard to believe that you have performance problems with a
> core i7, assuming you got a halfway decent graphics card to go with
> it.
>
I am not having performance problems. All is well, but I noticed that
only one core thread is used while
Op 06-07-10 14:01, James Turner schreef:
> Summary - yes, it should be possible, yes it has been discussed, the
> issue is about finding the time to try it, and see what breaks, and
> what the potential gains are.
Great!
I will not bother you ;-)
m
---
On Tue, Jul 6, 2010 at 1:45 PM, wrote:
> Hi
>
> Many modern computers are running multicore CPU's. I have noticed that
> FGFS only uses one thread in one core. And FGFS appears to be processor
> bound on my Core-I7, because the one core thread is 100% busy while my
> FPS are dropping in areas wit
On 6 Jul 2010, at 12:45, fiers...@zonnet.nl wrote:
> It would be neat if more of the computing power that is available could
> be used.
Yes, it would :)
> I do understand that in the main loop of FGFS many subsystems are
> related. But would it be possible to identify subsystems that can be
> Hi
>
> I do not know if this has been discussed in this group
> before... (I am
> guessing it is...)
>
> Many modern computers are running multicore CPU's. I have
> noticed that
> FGFS only uses one thread in one core. And FGFS appears to
> be processor
> bound on my Core-I7, because the on
Hi
I do not know if this has been discussed in this group before... (I am
guessing it is...)
Many modern computers are running multicore CPU's. I have noticed that
FGFS only uses one thread in one core. And FGFS appears to be processor
bound on my Core-I7, because the one core thread is 100% b
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