Hi
I do not know if this has been discussed in this group
before... (I am
guessing it is...)
Many modern computers are running multicore CPU's. I have
noticed that
FGFS only uses one thread in one core. And FGFS appears to
be processor
bound on my Core-I7, because the one core
On 6 Jul 2010, at 12:45, fiers...@zonnet.nl wrote:
It would be neat if more of the computing power that is available could
be used.
Yes, it would :)
I do understand that in the main loop of FGFS many subsystems are
related. But would it be possible to identify subsystems that can be
On Tue, Jul 6, 2010 at 1:45 PM, fiers...@zonnet.nl wrote:
Hi
Many modern computers are running multicore CPU's. I have noticed that
FGFS only uses one thread in one core. And FGFS appears to be processor
bound on my Core-I7, because the one core thread is 100% busy while my
FPS are dropping
Op 06-07-10 14:01, James Turner schreef:
Summary - yes, it should be possible, yes it has been discussed, the
issue is about finding the time to try it, and see what breaks, and
what the potential gains are.
Great!
I will not bother you ;-)
m
Op 06-07-10 14:12, Csaba Halász schreef:
I find it hard to believe that you have performance problems with a
core i7, assuming you got a halfway decent graphics card to go with
it.
I am not having performance problems. All is well, but I noticed that
only one core thread is used while my
On Tue, 6 Jul 2010, fiers...@zonnet.nl wrote:
Op 06-07-10 14:12, Csaba Halász schreef:
I find it hard to believe that you have performance problems with a
core i7, assuming you got a halfway decent graphics card to go with
it.
I am not having performance problems. All is well, but I noticed
On Tue, Jul 6, 2010 at 2:58 PM, fiers...@zonnet.nl wrote:
I have searched the wiki, but cannot find an option for on-screen OSG stats.
Which on screen OSG stats option do you mean?
debug - cycle on screen stats or somesuch, can't say right now.
Looks like this:
Hi Anders,
Thanks. Very interesting. I added
multithreading-modeAutomaticSelection/multithreading-mode
to my preferences.xml file under rendering. At LFPO I am getting 50
FPS (25-30 before). There are two core threads each 50-60% busy. The
rest is up to the graphics card probably.
m
Op
Op 06-07-10 15:44, Csaba Halász schreef:
debug - cycle on screen stats or somesuch, can't say right now.
Did that, but it only shows framerate and not the other stuff that is in
your picture. I probably need to set an option in preferences or
something like that.
m
On Tue, Jul 6, 2010 at 3:58 PM, fiers...@zonnet.nl wrote:
Op 06-07-10 15:44, Csaba Halász schreef:
debug - cycle on screen stats or somesuch, can't say right now.
Did that, but it only shows framerate and not the other stuff that is in
your picture. I probably need to set an option in
Hi Csaba,
Csaba Halász wrote:
FG itself isn't CPU limited, we barely use any processing power :)
During preparations for some public show last year (maybe LinuxTag) I
replaced the two Opteron 2 GHz CPU's by their respective 2.8 GHz
counterparts and the result was an almost proportional (to the
On Tuesday 06 July 2010 16:15:36 Martin Spott wrote:
Even though a 2.8 GHz Socket 940 Opteron is by far not state of the art
in these days, I think this scenario is a sufficient proof that the
statement FG itself isn't CPU limited doesn't hold.
As are the 100%. If the application is bound by
A right. Hence the Cycle.
I feel stupid now :-[
m
Op 06-07-10 16:06, Csaba Halász schreef:
On Tue, Jul 6, 2010 at 3:58 PM,fiers...@zonnet.nl wrote:
Op 06-07-10 15:44, Csaba Halász schreef:
debug -cycle on screen stats or somesuch, can't say right now.
Did
On Tue, Jul 6, 2010 at 4:50 PM, Stefan Seifert n...@detonation.org wrote:
On Tuesday 06 July 2010 16:15:36 Martin Spott wrote:
Even though a 2.8 GHz Socket 940 Opteron is by far not state of the art
in these days, I think this scenario is a sufficient proof that the
statement FG itself isn't
On Tue, Jul 6, 2010 at 5:12 AM, Csaba Halász csaba.hal...@gmail.com wrote:
On Tue, Jul 6, 2010 at 1:45 PM, fiers...@zonnet.nl wrote:
Many modern computers are running multicore CPU's. I have noticed that
FGFS only uses one thread in one core. And FGFS appears to be processor
bound on my
On Tue, 6 Jul 2010, Alex Perry wrote:
Most of the _non-minimal rendering options use considerable CPU power
on any GPU that is routinely available in a mobile form factor. If we
want to be able to support non-desktop users (as well as simplify
demonstrations at trade shows), we need to make
I can't update my aircraft at the moment , but to fix the ALT hold problem ,
change this starting at line 205 in aerostar-autopilot.xml ...
input
propinstrumentation/altimeter/indicated-altitude-ft/prop
/input
Must have been a left over experiment. My mistake , there
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