On Sun, 2011-05-08 at 23:46 +0100, Vivian Meazza wrote:
> I’m afraid that the “improved textures” really aren’t an improvement.
> Not only do they not work for taxiways, we have also lost the chevrons
> at the threshold that were quite recently added:
Really? I certainly did *not* touch the stopw
I would certainly be interested in a way to get a list of nearest
airports from nasal, as I need it for my current overhaul of the
animated jetway project.
At the moment, I'm getting a list of airports within a 50-nm radius
using the search function of the GPS by setting properties
in /instrumenta
Good Day everybody,
first of all, let me introduce myself: My name is Claus, I am an aerospace
student at GeorgiaTech and recently got into FlightGear in relation to one of
my research projects. I have been not so good on reading the FG-devel email
list, but have had quite some interactions on
On Monday, May 09, 2011 06:53:33 AM Heiko Schulz wrote:
> Hi,
>
> Some aircraft types has different cockpit layouts like having different
> avionics, autopilot system or glascockpit vs. steam cockpit. Mostly the
> operator can select what he prefers.
Another possible use case is a model of a spec
Hi Vivian,
On 09 May 2011, at 00:46, Vivian Meazza wrote:
> I’m afraid that the “improved textures” really aren’t an improvement. Not
> only do they not work for taxiways, we have also lost the chevrons at the
> threshold that were quite recently added:
>
> https://picasaweb.google.com/gijsro
The nasal code
> replicates the behavior described in the "Century III Autopilot Flight
> System Pilot's Operating Handbook". You used to be able to download a
> PDF of this from Century. This is no longer the case.
Try this link http://www.centuryflight.com/manuals/CENTIIB.pdf.
On 04/08/2011 10:40 PM, Catherine James wrote:
> Recently, I've been spending a good bit of time attempting to program all of
> my most-used aircraft so that I can engage and disengage the autopilot
> through the joystick. I've been able to get this to work on the Seneca II
> with a short nasal
It does appear that the FGPositioned interface offers everything we would
need. I don't know about optimization issues, but it can return a list of
all the airports within a certain radius of your current location (or any
arbitrary location.) I also see a function that will sort by distance.
The
James Turner and I had a bit of a e.mail conversation about this some time
ago. My (non-existant) C++ skills aren't up to writing anything, but James
thought everything was in the underlying code, and shouldn't be too difficult
to expose to Nasal.
I've had three disk failure since that t
Curtis Olson wrote:
> I see that for Nasal scripts we can call airportinfo() to get the name and
> runway info for the closest airport. We can also call airportinfo(ID) to
> get the details of a specific airport. However, what I don't see is a way
> to request a list of the "n" closest airports
Hi,
Some aircraft types has different cockpit layouts like having different
avionics, autopilot system or glascockpit vs. steam cockpit. Mostly the
operator can select what he prefers.
This applies to the Ec135 helicopter I still work on (an aircraft is never be
finished) in real life as well.
Hi,
I see that for Nasal scripts we can call airportinfo() to get the name and
runway info for the closest airport. We can also call airportinfo(ID) to
get the details of a specific airport. However, what I don't see is a way
to request a list of the "n" closest airports (or the airports within
> To save others some time, here is the direct link to the forum post:
>
> http://www.flightgear.org/forums/viewtopic.php?f=5&t=11992
Thanks... I can't believe I missed to include that!
* Thorsten
--
WhatsUp Gold - Down
On Mon, May 9, 2011 at 7:13 AM, wrote:
>
> I have just posted a longer collection of my thoughts and experiments with
> what makes a scene (a cloudy sky, a cockpit, a forest,...) credible and
> what isn't helpful in the forum (it contains a lot of pictures, so it
> simply isn't useful to post it
I have just posted a longer collection of my thoughts and experiments with
what makes a scene (a cloudy sky, a cockpit, a forest,...) credible and
what isn't helpful in the forum (it contains a lot of pictures, so it
simply isn't useful to post it here as well).
If you find either this
http://ww
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