Re: [Flightgear-devel] RFC: fgdata merge request 76: Improvedairport Textures

2011-05-09 Thread Ryan M
On Sun, 2011-05-08 at 23:46 +0100, Vivian Meazza wrote: > I’m afraid that the “improved textures” really aren’t an improvement. > Not only do they not work for taxiways, we have also lost the chevrons > at the threshold that were quite recently added: Really? I certainly did *not* touch the stopw

Re: [Flightgear-devel] Nasal: airportinfo() question

2011-05-09 Thread Ryan M
I would certainly be interested in a way to get a list of nearest airports from nasal, as I need it for my current overhaul of the animated jetway project. At the moment, I'm getting a list of airports within a 50-nm radius using the search function of the GPS by setting properties in /instrumenta

[Flightgear-devel] A proposal for a Nasal based Honeywell/Boeing-style CDU for FG

2011-05-09 Thread Claus Christmann
Good Day everybody, first of all, let me introduce myself: My name is Claus, I am an aerospace student at GeorgiaTech and recently got into FlightGear in relation to one of my research projects. I have been not so good on reading the FG-devel email list, but have had quite some interactions on

Re: [Flightgear-devel] Different cockpit layouts for one aircraft- the best way?

2011-05-09 Thread Hal V. Engel
On Monday, May 09, 2011 06:53:33 AM Heiko Schulz wrote: > Hi, > > Some aircraft types has different cockpit layouts like having different > avionics, autopilot system or glascockpit vs. steam cockpit. Mostly the > operator can select what he prefers. Another possible use case is a model of a spec

Re: [Flightgear-devel] RFC: fgdata merge request 76: Improvedairport Textures

2011-05-09 Thread Durk Talsma
Hi Vivian, On 09 May 2011, at 00:46, Vivian Meazza wrote: > I’m afraid that the “improved textures” really aren’t an improvement. Not > only do they not work for taxiways, we have also lost the chevrons at the > threshold that were quite recently added: > > https://picasaweb.google.com/gijsro

Re: [Flightgear-devel] Understanding the design of aircraft nasal scripts

2011-05-09 Thread Alan Teeder
The nasal code > replicates the behavior described in the "Century III Autopilot Flight > System Pilot's Operating Handbook". You used to be able to download a > PDF of this from Century. This is no longer the case. Try this link http://www.centuryflight.com/manuals/CENTIIB.pdf.

Re: [Flightgear-devel] Understanding the design of aircraft nasal scripts

2011-05-09 Thread dave perry
On 04/08/2011 10:40 PM, Catherine James wrote: > Recently, I've been spending a good bit of time attempting to program all of > my most-used aircraft so that I can engage and disengage the autopilot > through the joystick. I've been able to get this to work on the Seneca II > with a short nasal

Re: [Flightgear-devel] Nasal: airportinfo() question

2011-05-09 Thread Curtis Olson
It does appear that the FGPositioned interface offers everything we would need. I don't know about optimization issues, but it can return a list of all the airports within a certain radius of your current location (or any arbitrary location.) I also see a function that will sort by distance. The

Re: [Flightgear-devel] Nasal: airportinfo() question

2011-05-09 Thread Scott
James Turner and I had a bit of a e.mail conversation about this some time ago. My (non-existant) C++ skills aren't up to writing anything, but James thought everything was in the underlying code, and shouldn't be too difficult to expose to Nasal. I've had three disk failure since that t

Re: [Flightgear-devel] Nasal: airportinfo() question

2011-05-09 Thread Martin Spott
Curtis Olson wrote: > I see that for Nasal scripts we can call airportinfo() to get the name and > runway info for the closest airport. We can also call airportinfo(ID) to > get the details of a specific airport. However, what I don't see is a way > to request a list of the "n" closest airports

[Flightgear-devel] Different cockpit layouts for one aircraft- the best way?

2011-05-09 Thread Heiko Schulz
Hi, Some aircraft types has different cockpit layouts like having different avionics, autopilot system or glascockpit vs. steam cockpit. Mostly the operator can select what he prefers. This applies to the Ec135 helicopter I still work on (an aircraft is never be finished) in real life as well.

[Flightgear-devel] Nasal: airportinfo() question

2011-05-09 Thread Curtis Olson
Hi, I see that for Nasal scripts we can call airportinfo() to get the name and runway info for the closest airport. We can also call airportinfo(ID) to get the details of a specific airport. However, what I don't see is a way to request a list of the "n" closest airports (or the airports within

Re: [Flightgear-devel] Scene building, perception and complex systems

2011-05-09 Thread thorsten . i . renk
> To save others some time, here is the direct link to the forum post: > > http://www.flightgear.org/forums/viewtopic.php?f=5&t=11992 Thanks... I can't believe I missed to include that! * Thorsten -- WhatsUp Gold - Down

Re: [Flightgear-devel] Scene building, perception and complex systems

2011-05-09 Thread Curtis Olson
On Mon, May 9, 2011 at 7:13 AM, wrote: > > I have just posted a longer collection of my thoughts and experiments with > what makes a scene (a cloudy sky, a cockpit, a forest,...) credible and > what isn't helpful in the forum (it contains a lot of pictures, so it > simply isn't useful to post it

[Flightgear-devel] Scene building, perception and complex systems

2011-05-09 Thread thorsten . i . renk
I have just posted a longer collection of my thoughts and experiments with what makes a scene (a cloudy sky, a cockpit, a forest,...) credible and what isn't helpful in the forum (it contains a lot of pictures, so it simply isn't useful to post it here as well). If you find either this http://ww