On Sun, 2011-05-08 at 23:46 +0100, Vivian Meazza wrote: > I’m afraid that the “improved textures” really aren’t an improvement. > Not only do they not work for taxiways, we have also lost the chevrons > at the threshold that were quite recently added:
Really? I certainly did *not* touch the stopway textures- I just copied the high-resolution stopway textures, scaled them down, and put them into the low-resolution folder. If they were removed, I'm not sure what happened. I didn't do that in my commit. Stopway textures have been around for quite some time, but they were missing from materials.xml. I was the one who made that fix. :) As for them not looking good at all, most people agree that the grass is an improvement. Perhaps you could tell me what, specifically, is wrong with it. Is it too bright? Too bland? Too repetitive? ------------------------------------------------------------------------------ Achieve unprecedented app performance and reliability What every C/C++ and Fortran developer should know. Learn how Intel has extended the reach of its next-generation tools to help boost performance applications - inlcuding clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel