Re: [Flightgear-devel] No panel or object display in latest code

2011-07-04 Thread Arnt Karlsen
On Sun, 03 Jul 2011 16:30:35 -0700, Bruce wrote in message 4e10fb9b.7070...@celebritycc.com: This is on Ubuntu 10.10, Nvidia GeForce 7300GS, with the Nvidia proprietary drivers. ..does it work with the nouveau driver? (It may work for FG-git and may still be slower for everything else.)

Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-04 Thread Martin Spott
Chris Wilkinson wrote: So if I keep custom and default separate, depending on which I start the sim with, one or the other will be absent (correct me if wrong). When requesting a new scenery tile, FlightGear walks the scenery path and will load the respective terrain tile from the first

Re: [Flightgear-devel] Aircraft selection for 2.4.0

2011-07-04 Thread thorsten . i . renk
We currently have - 777-200 I have been trying the CRJ700 lately, and I think this might be an option for an airliner as well - the cockpit has a nice visual quality, it comes with engine start procedure, the AP seems to be well-tuned and free of oscillatory behaviour and the night lights in

Re: [Flightgear-devel] Aircraft selection for 2.4.0

2011-07-04 Thread TDO_Brandano -
If the scope is to show off the capabilities, I'd really consider the IAR-80 too. Alessandro Date: Mon, 4 Jul 2011 12:50:57 +0300 From: thorsten.i.r...@jyu.fi To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Aircraft selection for 2.4.0 We currently have -

Re: [Flightgear-devel] Aircraft selection for 2.4.0

2011-07-04 Thread Adrian Musceac
On Monday, July 04, 2011 13:16:33 TDO_Brandano - wrote: If the scope is to show off the capabilities, I'd really consider the IAR-80 too. Alessandro I agree, the Mig-15b and IAR-80 are really well done and the ASK13 is the best glider imo. Adrian

Re: [Flightgear-devel] Aircraft selection for 2.4.0

2011-07-04 Thread Csaba Halász
On Mon, Jul 4, 2011 at 11:50 AM, thorsten.i.r...@jyu.fi wrote: The AP has some trouble following a VOR radial or intercepting a glideslope, but then I don't really know any airliner (with the exception of the Concorde) which doesn't have any oddity in the AP. Rest assured, the Concorde has

[Flightgear-devel] Definition of toOsg

2011-07-04 Thread John Wojnaroski
HI, Have been digging into the source trying to better understand the structure of the FG lighting system and constructs. Keep coming across this function toOsg as in bb.expandBy(toOsg(_lights[i].position)); or fog-setColor(toOsg(fogColor)); and light-setDiffuse(toOsg(l-scene_diffuse())); Have

Re: [Flightgear-devel] Definition of toOsg

2011-07-04 Thread Mathias Fröhlich
Hi, On Monday, July 04, 2011 16:38:26 John Wojnaroski wrote: HI, Have been digging into the source trying to better understand the structure of the FG lighting system and constructs. Keep coming across this function toOsg as in bb.expandBy(toOsg(_lights[i].position)); or

Re: [Flightgear-devel] Definition of toOsg

2011-07-04 Thread Ron Jensen
On Monday 04 July 2011 08:38:26 John Wojnaroski wrote: toOsg Converts SG Vectors to OSG Vectors simgear/simgear/math/SGVec2.hxx simgear/simgear/math/SGVec3.hxx simgear/simgear/math/SGVec4.hxx toOsg(const SGVec2d v) { return osg::Vec2d(v[0], v[1]); } -- toOsg(const SGVec2f v) { return

Re: [Flightgear-devel] Aircraft selection for 2.4.0

2011-07-04 Thread Durk Talsma
Hi Torsten et al., As mentioned by others, I do believe that this is quite a nice selection. But, I think that we should consider our original intentions for rotating the aircraft selection. By changing the selection, we have a nice platform to showcase some of the recent development and

Re: [Flightgear-devel] Definition of toOsg

2011-07-04 Thread castle
He, he Now it makes more sense. Thanks guys John On Mon, 4 Jul 2011 09:57:32 -0600, Ron Jensen wrote: On Monda 04 July 2011 08:38:26 John Wojnaroski wrote: toOsg Converts SG Vectors to OSG Vectors simgear/simgear/math/SGVec2.hxx simgear/simgear/math/SGVec3.hxx

Re: [Flightgear-devel] Aircraft selection for 2.4.0

2011-07-04 Thread Roland Häder
Hi, On Mon, 2011-07-04 at 19:53 +0200, Durk Talsma wrote: Let's start our traditional discussion about what aircraft should be in the base package of the next release (2.4.0). We currently have CRJ700-family? signature.asc Description: This is a digitally signed message part

Re: [Flightgear-devel] A new goodie for FlightGear presentations

2011-07-04 Thread Durk Talsma
On 30 Jun 2011, at 23:31, Torsten Dreyer wrote: Hi all, Our goal is to be able to present it later in several options of completeness: - complete aircraft - just the fuselage, wing and elevator removed - just the cabin, no wing or elevator, fuselage cut behind the rear window - the cabin

[Flightgear-devel] Help required with bug 340 (textranslate animation problems)

2011-07-04 Thread Stuart Buchanan
Hi All, I've been trying to fix bug 340 (http://code.google.com/p/flightgear-bugs/issues/detail?id=340), where the VS KAP140 display in the c172p mysteriously stopped working about a month ago. To fix it partially, I've created a new AP filter converting from the pressure-rate-target to a fpm

Re: [Flightgear-devel] Help required with bug 340 (textranslateanimation problems)

2011-07-04 Thread Vivian Meazza
Stuart wrote I've been trying to fix bug 340 (http://code.google.com/p/flightgear-bugs/issues/detail?id=340), where the VS KAP140 display in the c172p mysteriously stopped working about a month ago. To fix it partially, I've created a new AP filter converting from the

Re: [Flightgear-devel] Help required with bug 340 (textranslate animation problems)

2011-07-04 Thread Torsten Dreyer
Anyone got any ideas? Hi Stuart, The correct usage would be animation typetextranslate/type object-namevs-digit5/object-name property/autopilot/KAP140/settings/target-pressure-rate-fpm/property factor0.1/factor step1/step axis x1/x y0/y z0/z /axis

Re: [Flightgear-devel] Help required with bug 340 (textranslate animation problems)

2011-07-04 Thread Torsten Dreyer
Typo!!! (see inline) Why? The order of computation is (example for digit2, propertyvalue=500): 1. get property value (500) 2. apply stepping ( 500 step 1000 = 0) 3. apply factor (0 * 0.0001 = 0 -- don't shift texture) or for propertyvalue=5500 1. get property value (500) 1. get property