Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread Pedro Morgan
Yes am very interested in fgcom.. particular how to set up a server and clients.. even the fgcom without the FG dependance.. ie no FG install.. just a lighweight radar client.. and VOIP .. Is there even an index of fgcom servers.. but am extemely interested in this area.. pete On Sun, Dec 25, 2

Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread HB-GRAL
Am 25.12.11 01:59, schrieb Hal V. Engel: > > You can do this today with fgcom. Just setup a fgcom server on your local > upstairs machine and you are good to go. You don't even need FG running to > use fgcom to communicate with other users on your network. Hi Hal Can you point me to docs how to

Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread Hal V. Engel
On Saturday, December 24, 2011 04:07:06 PM Pedro Morgan wrote: > Ok here's the scenario.. > > I'm a kid and taken off in a 747 and need some real world kinda help to > land for teens... > > Problem with FG is that it needs to "simulate a bit more".. and not be a > long winded things > > > sn

Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread Pedro Morgan
Ok here's the scenario.. I'm a kid and taken off in a 747 and need some real world kinda help to land for teens... Problem with FG is that it needs to "simulate a bit more".. and not be a long winded things > snip > > > ATC == chat.. we need to look at skype. android and speakers with tex

Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread Hal V. Engel
On Friday, December 23, 2011 06:22:35 PM Pedro Morgan wrote: > Is there a way we can work towards a more "accessible" multiplayer > enviroment for next year + > snip > ATC == chat.. we need to look at skype. android and speakers with text to > sound.. We alrady have fgcom - no need for skype si

Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread Martin Spott
Peter, Pedro Morgan wrote: > Is there a way we can work towards a more "accessible" multiplayer > enviroment for next year + To be honest, it's a little bit difficult to understand that you're trying to explain to us. > And to do some of the Multiplayer tasks without FG.. as an install.. Why s

Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-24 Thread Vivian Meazza
> -Original Message- > From: Erik Hofman [mailto:e...@ehofman.com] > Sent: 24 December 2011 10:40 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d > textures, again) > > On Sat, 2011-12-24 at 10:12 +, James Turner wrote

Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-24 Thread Mathias Fröhlich
Hi, On Saturday, December 24, 2011 11:12:10 James Turner wrote: > According to this, there should be no extension required: > > http://lists.apple.com/archives/mac-opengl/2007/Oct/msg00108.html > > And 'glxinfo' reports: > > OpenGL vendor string: ATI Technologies Inc. > OpenG

Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-24 Thread Erik Hofman
On Sat, 2011-12-24 at 10:12 +, James Turner wrote: > On 24 Dec 2011, at 08:32, Mathias Fröhlich wrote: > > > Thie required extensions are in the effect files. Whatever changes are done > > with > > the shaders, the effect files *must* contain the minimum condition under > > which > > gl ve

Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-24 Thread James Turner
On 24 Dec 2011, at 08:32, Mathias Fröhlich wrote: > Thie required extensions are in the effect files. Whatever changes are done > with > the shaders, the effect files *must* contain the minimum condition under > which > gl version/extensions this shader is valid. > This is complex, but the on

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-24 Thread Mathias Fröhlich
Fred, On Sunday, December 18, 2011 10:18:39 Frederic Bouvier wrote: > Your patronage will be welcome. Ok. My problem is that I have too many open projects currently. So, promising to help here is something I cannot do today. But Sure, if you have questions feel free to ask. But I currently can

Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-24 Thread Mathias Fröhlich
Hi, On Friday, December 23, 2011 17:05:03 James Turner wrote: > == > glValidateProgram FAILED "" id=12 contextID=0 > infolog: > Validation Failed: Sampler error: > Samplers of different types use the same texture image unit. >- or - > A sampler's texture unit is out of range (

Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-24 Thread Mathias Fröhlich
Hi, On Wednesday, December 21, 2011 21:25:11 Csaba Halász wrote: > Seems to be gone now :) Ok. So, still I could not easily reproduce... > Any comments for my other question, about background model loading? Well, models *are* loaded in the background. More than it was in the good old times wher