[Flightgear-devel] New styled FGFS--Manual
Congratulation to all of you having worked hard on getting the 2.6 out. So pls let me come back to my proposal for a different style of the FGFS-Manual. For several month now I made many tests with LaTeX, LyX, basic PDF, etc. - but was not able to achieve with those what I am proposing: -- splitting up the ever growing pdf-file getstart into smaller books, totaling a growing contents with increasing referencing between specialized chapters. Thus achieving a BASE from which users can develop their skills. -- make use of the modern art of on-line reading/studying! e.g.: Jumping between the books to any given place inside and outside the book! Thus achieving the oposit of todays Indexing. Not searching in the Index to find something in the book (that you can do much more efficient with the standard on-line Find-utilities) - but jumping from any place inside the books to other places for advanced and/or common explanations/informations. Thus avoiding the need of describing many things many times (and forget to change many places when a change is needed!). Why shouldn't we, as the promoters of the most modern style of designing, not also make use of the most modern style of reading/studying/updating manuals, dictionaries, newspapers, etc.? -- stimulate translations! Consider that this Manual will not be used just for highly educated professionals that mostly do speak English - but for common users of all Nationalities, all stages in education, etc. We definitely do need to attract those to participate. As we accept that any professional can participate in the design, we should also trust our users to generate and maintain their manuals by themselves! FGFS, FGFS-wiki, Wikipedia, Linux, etc. etc. -- they all proved that it works! -- Use common tools. Most kids today learn how to generate a Homepage and use html - while LaTeX (and similar) needs some more unique skills/environments/procedures. It is streamlined for the use in publishing houses/departments - with the need for a so called corporate identity. But that identity is also achievable today via HTML (CSS) -- see e.g. the articles inside todays FGFS-wiki! -- Avoid the dependency on uniquely skilled persons: What happens when the private priorities of those few (and thus often overloaded volunteers) will change? In addition: A detailed proofreading of todays getstart takes weeks - while thousands of users will find errors and improvements without any scheduled task - just by using it! But then an administrative procedure for corrective actions might not really convince them to become active! Please let me know if you have an issue with that - otherwise I will start to setup FGFS-wiki versions. Then we may have two versions - which I believe could develop into different flavors: One more users-taste and one more engineering-needs. I see my personal preferences more on the user/customer aspects - and hope the engineering environment forgives me for that! If you are interested to know more about the WIKI pros/cons, I suggest: http://wikieducator.org/Wikieducator_tutorial/What_is_a_wiki/Advantages_and_disadvantages See also my current HTML-version on http://www.emmerich-j.de/S6.html (having now about 1000 hits per month after 2 month on-line). rgds joe -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New styled FGFS--Manual
Why do i feel that this has been discussed multiple times before and the end result was to stick with the status quo... but anyway see below. Below I'm playing devils advocate a little bit. On 20 February 2012 20:17, Jörg Emmerich j-emmer...@online.de wrote: Congratulation to all of you having worked hard on getting the 2.6 out. So pls let me come back to my proposal for a different style of the FGFS-Manual. For several month now I made many tests with LaTeX, LyX, basic PDF, etc. - but was not able to achieve with those what I am proposing: -- splitting up the ever growing pdf-file getstart into smaller books, totaling a growing contents with increasing referencing between specialized chapters. Thus achieving a BASE from which users can develop their skills. Perhaps the probably with the Getting Started manual is more of a naming issue as it's more of a warts and all manual. -- make use of the modern art of on-line reading/studying! e.g.: Jumping between the books to any given place inside and outside the book! Thus achieving the oposit of todays Indexing. Not searching in the Index to find something in the book (that you can do much more efficient with the standard on-line Find-utilities) - but jumping from any place inside the books to other places for advanced and/or common explanations/informations. Thus avoiding the need of describing many things many times (and forget to change many places when a change is needed!). Why shouldn't we, as the promoters of the most modern style of designing, not also make use of the most modern style of reading/studying/updating manuals, dictionaries, newspapers, etc.? Manuals, dictionaries and newspapers are generally read in hard copy with the markup being very obscure such as InDesign markup. -- stimulate translations! Consider that this Manual will not be used just for highly educated professionals that mostly do speak English - but for common users of all Nationalities, all stages in education, etc. We definitely do need to attract those to participate. As we accept that any professional can participate in the design, we should also trust our users to generate and maintain their manuals by themselves! FGFS, FGFS-wiki, Wikipedia, Linux, etc. etc. -- they all proved that it works! If we were to use a Mediawiki such as the FlightGear wiki as the authoritative raw source for the PDF versions of the manual, we will need to ensure the following extensions are installed and enabled :- http://www.mediawiki.org/wiki/Extension:PDF_Writer and http://www.mediawiki.org/wiki/Extension:Collection I'm not sure how it would handle page number references between subsections and other books. And you still need to ensure that all books are generated when content has changed. -- Use common tools. Most kids today learn how to generate a Homepage and use html - while LaTeX (and similar) needs some more unique skills/environments/procedures. It is streamlined for the use in publishing houses/departments - with the need for a so called corporate identity. But that identity is also achievable today via HTML (CSS) -- see e.g. the articles inside todays FGFS-wiki! The fgfs wiki is not html... but wiki markup rendered as html. Unanswered questions; 1. what about the issue of pulling the individual pages together to form a book? 2. How do you add a reference to another page and have it relevant when printed? -- Avoid the dependency on uniquely skilled persons: What happens when the private priorities of those few (and thus often overloaded volunteers) will change? In addition: A detailed proofreading of todays getstart takes weeks - while thousands of users will find errors and improvements without any scheduled task - just by using it! But then an administrative procedure for corrective actions might not really convince them to become active! Changing toolsets will not remove the need to proof read the result for errors such as wiki vandalism and broken references. Please let me know if you have an issue with that - otherwise I will start to setup FGFS-wiki versions. Then we may have two versions - which I believe could develop into different flavors: One more users-taste and one more engineering-needs. I see my personal preferences more on the user/customer aspects - and hope the engineering environment forgives me for that! If you are interested to know more about the WIKI pros/cons, I suggest: http://wikieducator.org/Wikieducator_tutorial/What_is_a_wiki/Advantages_and_disadvantages See also my current HTML-version on http://www.emmerich-j.de/S6.html (having now about 1000 hits per month after 2 month on-line). Sure. Though a long html page can become ugly when printed to hard copy due to inappropriate pagination, image sizes, word wrapping, etc. At the moment, I don't have the time to investigate tools mentioned above, but being able to order an up to date book (dead tree version) from an on-demand printer
Re: [Flightgear-devel] New styled FGFS--Manual
As we accept that any professional can participate in the design, we should also trust our users to generate and maintain their manuals by themselves! FGFS, FGFS-wiki, Wikipedia, Linux, etc. etc. -- they all proved that it works! Here's an actual user commenting on the state of the Wiki: http://www.flightgear.org/forums/viewtopic.php?f=17t=15215p=149638#p149514 (he thinks it doesn't work). No idea what user you have been talking to. I think the FG wiki is a great place to store ideas, dump obscure technical instructions for specialists or document some special features - but I certainly would *not* advise any new user to learn how FGFS works with anything styled like our Wiki. I also have issues with Wikipedia - it always seems to move down to the lowest common denominator of all who want to edit an article. Basically, an article isn't bad as such, but whenever I compare something on Wikipedia with something a selected group of specialists has written, Wikipedia scores rather low. So usually I use Wikipedia just as index to find what I am really looking for. Why shouldn't we, as the promoters of the most modern style of designing, not also make use of the most modern style of reading/studying/updating manuals, dictionaries, newspapers, etc.? Call me old-fashioned, but I read my newspaper starting at the beginning of an article and ending at the end. Jumping cross references is very bad for focusing attention and just generates a lot of noise which makes it difficult for the information content to come through efficiently. Most kids today learn how to generate a Homepage and use html - while LaTeX (and similar) needs some more unique skills/environments/procedures. It is streamlined for the use in publishing houses/departments - with the need for a so called corporate identity. It seems you still don't understand what LaTeX is for. You can easily turn LaTeX into both html and a printed book automatically - but you can't ever turn html back into anything resembling a printed book withd ecent layout without tons of manual input. Please let me know if you have an issue with that - otherwise I will start to setup FGFS-wiki versions. I think you can set up anything on the Wiki which you like - it just doesn't remove the need to have 'The Manual' if you want to offer a serious and structured documentation. My 2 cents anyway. * Thorsten -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New styled FGFS--Manual
Am 20.02.12 11:49, schrieb thorsten.i.r...@jyu.fi: It seems you still don't understand what LaTeX is for. You can easily turn LaTeX into both html and a printed book automatically - but you can't ever turn html back into anything resembling a printed book withd ecent layout without tons of manual input. Hi Thorsten What tools can be used to convert i.E. getstart.tex into html properly ? What can you recommend? Did you ever try to convert FG .tex files into html with tools you know ? I am looking for the right tool, because I like to integrate some parts of the docs into a FGx Help Browser (offline). Cheers, Yves -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New styled FGFS--Manual
HB-GRAL wrote: What tools can be used to convert i.E. getstart.tex into html properly ? What can you recommend? Did you ever try to convert FG .tex files into html with tools you know ? Actually we're doing this for almost a decade now. Michael Basler started using TeX4ht on Windows and I'm pursuing the compilation step into the publicly available versions still using the same tool (but on Linux) since he left a couple of years ago. The current version of The FlightGear Manual as HTML is available here: http://mapserver.flightgear.org/getstart/ I'm sure there's a link somewhere on The Wiki (if Hellosimon didn't carry out his threat of moving it into the attic ;-) An ugly but functional Bash script is available in the getstart GIT repository. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New styled FGFS--Manual
Am 20.02.12 12:24, schrieb Martin Spott: HB-GRAL wrote: What tools can be used to convert i.E. getstart.tex into html properly ? What can you recommend? Did you ever try to convert FG .tex files into html with tools you know ? Actually we're doing this for almost a decade now. Michael Basler started using TeX4ht on Windows and I'm pursuing the compilation step into the publicly available versions still using the same tool (but on Linux) since he left a couple of years ago. The current version of The FlightGear Manual as HTML is available here: http://mapserver.flightgear.org/getstart/ I'm sure there's a link somewhere on The Wiki (if Hellosimon didn't carry out his threat of moving it into the attic ;-) An ugly but functional Bash script is available in the getstart GIT repository. Cheers, Martin. Hi Martin I used TeX4ht too on OSX, but some of the .tex files gives errors and conversion is cancelled. I am investigating. I tried latex2html too, but this turned into something out of html. I want to integrate the manuals into the application (a own FGx help browser, used for FGx help too), without editing any part, just want to integrate the latest version available and shipped with recent FG. (oh, I can see TeX4ht can also produce DocBooks ...). I can integrate online help (wiki) too with URLs, but I don’t want to force users to have an online connection to read help, and the PDF in fgdata is a no-go here for the help system. Anyway, I will find a solution to make small junks available to get some sort of quick inline help. Thanks, Yves -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] New Build Process?
Just downloaded 2.6. Is the Gnu make system deprecated? Previously I used ./configure --enable-osgviewer for a multi-camera/projector system; how is that now accomplished in 2.6? Or did I miss something when extracting the files. The README* files autoconf and Linux still call the automake tools for previous versions. John -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Build Process?
castle...@comcast.net wrote: Just downloaded 2.6. Is the Gnu make system deprecated? Yup, that's been adequately discussed on this list. Please visit: http://wiki.flightgear.org/Building_using_CMake as mentioned earlier today on this very list ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New styled FGFS--Manual
Martin wrote: http://mapserver.flightgear.org/getstart/ I'm sure there's a link somewhere on The Wiki (if Hellosimon didn't carry out his threat of moving it into the attic ;-) It's right there, on the MAIN PAGE of the wiki! :D http://wiki.flightgear.org/Main_Page -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Build Process?
Yea, have been out of the loop for several months so missed all those discussions. The writeup on the wiki seems a little thin; oh well, will get it all worked out in due time. ;-) Regards John - Original Message - From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Monday, February 20, 2012 11:05:44 AM Subject: Re: [Flightgear-devel] New Build Process? castle...@comcast.net wrote: Just downloaded 2.6. Is the Gnu make system deprecated? Yup, that's been adequately discussed on this list. Please visit: http://wiki.flightgear.org/Building_using_CMake as mentioned earlier today on this very list ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Build Process?
castle...@comcast.net wrote: The writeup on the wiki seems a little thin; [...] that's just because CMake is s easy to use ;-)) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Build Process?
Cmake definitely ships with enough rope to hang yourself with several times over. :-) Best I can say is to agree that the documentation on usage and best practices within the flightgear project is relatively light, and ask questions if you run into trouble. Out of source builds are just about mandatory for real work -- if you try to switch from in-source to out-of-source builds, there are a lot of in-source droppings that can screw you up later if you aren't paying attention. I think the simgear README.cmake has a bit more in depth info than the the flightgear README.cmake -- but when I've hit really mystifying problems it's been with the flightgear cmake not finding simgear even though all my usage has been almost right -- usually cured by removing that in-source cmakecache.txt file. Anyway, it's great if you are a cmake expert already, just like automake/conf was great if you were an automake/conf expert already. Curt. On Mon, Feb 20, 2012 at 12:45 PM, Martin Spott martin.sp...@mgras.netwrote: castle...@comcast.net wrote: The writeup on the wiki seems a little thin; [...] that's just because CMake is s easy to use ;-)) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft ratings on the download page (was Re: Fair practice autorisations)
On Fri, 17 Feb 2012 19:49:34 +, Stuart wrote in message cap3ntytjoav9wecmued6fkfczjhrpfqsodmfim3ftmtthcm...@mail.gmail.com: On Fri, Feb 17, 2012 at 2:37 PM, Stuart Buchanan wrote: I'm currently writing a script to generate the aircraft download page that will include ratings, so users will be able to see the ratings of aircraft _before_ they download them. Hopefully I'll get it finished this evening in time for the weekend release, and we can use it for the 2.6.0 Download Aircraft page. Of course, many aircraft are not currently rated, but hopefully this will encourage authors to rate their aircraft for the 2.8.0 release. I've managed to get this done, and passed the results to Curt, so the 2.6.0 Aircraft Download page will show ratings for aircraft, or a ? if the aircraft has not been rated. ..a suggestion, tell the truth, bluntly: Unfinished work, not rated, unsuitable for anything but development work!!!, to avoid complaints, bad ratings and whine on FG-2.6+ due to unfinished aircraft etc work. Currently, 34 of the 401 aircraft in fgdata/Aircraft have been rated (8.5%). -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Projection system question
On Fri, 17 Feb 2012 17:12:00 -0800 (PST), Gene wrote in message alpine.lfd.2.00.1202171711060.26...@grumble.deltasoft.com: On Mon, 13 Feb 2012, Arnt Karlsen wrote: ..hopefully, the guys will have enough self discipline to stay away from something this kinky until they have the old hag (FG-2.6) out the door, should be happening around the 17'th, I'm having my gear coming into my new workshop home on the 16'th and the 17'th. ...or maybe we could be spectacularly lucky in that you fall down a stair case and lose all abililty to communicate this nonsense electronically. g. ..no such luck, despite a coupla close calls, ;o) your best shot now is the bandwidth coverage out here, right now I play WWII radio listener with an eeepc on wifi to an ice.net radio modem on a broom stick stuck in the snow once or twice a day, looking like some cartoon ice age sulphuric preacher man, ripe 'n ready for the winter woodland texture. ;oD ..to get back on-topic, did you go collimated, or home? -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fair practice autorisations
On Wed, 15 Feb 2012 20:32:47 +0100, joac...@gmx.de wrote in message 20120215203247.3ae11bce@Lenotebook: On Wed, 15 Feb 2012 19:38:34 +0100 Jan Mattsson jan...@gmail.com wrote: The concept of ownership does not work well with GPL. ..disagreed, and agreed, the idea is, whenever things does not work well with GPL, the GPL picks up its toys and walks home. When that happens, there is _no_ license, only a copyright violation, which is litigated by law sharks on behalf of the copyright owners, in our case, you might say on behalf of the FlightGear ownership, since most things here has multiple authors. What about maintainers? Who is the official maintainer of a 'placeholder'? ..those are meritocratically selected by merited volonteers. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Link error in fg make install (was git question)
Hi again, Thanks for the pointers (should have checked the wiki.flightgear first). System Description: newly installed hard drive with fresh f16 install (not upgrade or preupgrade) i7 processor with nvidia GF260 XT and proprietary nvidia driver 290.10 fltk and fltk-fluid yum installed this morning new git clones this morning for sg and fg cmake for simgear and flightgear showed no errors and near the end of make install for fg, I get this error: [ 97%] Built target FGAdminUI Linking CXX executable fgadmin CMakeFiles/fgadmin.dir/fgadmin_funcs.cxx.o: In function `FGAdminUI::install_selected()': fgadmin_funcs.cxx:(.text+0x22dc): undefined reference to `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)' fgadmin_funcs.cxx:(.text+0x2321): undefined reference to `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)' CMakeFiles/fgadmin.dir/fgadmin_funcs.cxx.o: In function `FGAdminUI::remove_selected()': fgadmin_funcs.cxx:(.text+0x256a): undefined reference to `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)' fgadmin_funcs.cxx:(.text+0x25c9): undefined reference to `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)' collect2: ld returned 1 exit status make[2]: *** [utils/fgadmin/src/fgadmin] Error 1 make[1]: *** [utils/fgadmin/src/CMakeFiles/fgadmin.dir/all] Error 2 make: *** [all] Error 2 I traced from the fgadmin_funcs.cxx includes and it appears all the Fl references are in /usr/include/FL and the terminal output from the cmake command shows it should find the Fl headers. -- Using FLTK_LIBRARIES for fgadmin: /usr/lib64/libfltk_images.so;/usr/lib64/libfltk_forms.so;/usr/lib64/libfltk_gl.so;/usr/lib64/libGL.so;/usr/lib64/libfltk.so;/usr/lib64/libSM.so;/usr/lib64/libICE.so;/usr/lib64/libX11.so;/usr/lib64/libXext.so;/usr/lib64/libm.so;/usr/lib64/libXinerama.so;/usr/lib64/libXft.so -- apr-1-config not found, implement manual search for APR -- /usr/include When I copied sg and fg matching source from a backup made before the change to cmake into a separate folder, I can build both from that folder with no errors. I must be missing something! Any help or suggestions much appreciated. Dave P. -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Link error in fg make install (was git question)
Hi Dave, maybe some 64/32bit mixup. Please check the compiler link command line: make VERBOSE=1 Olaf Am 20.02.2012 um 13:46 schrieb dave perry: Hi again, Thanks for the pointers (should have checked the wiki.flightgear first). System Description: newly installed hard drive with fresh f16 install (not upgrade or preupgrade) i7 processor with nvidia GF260 XT and proprietary nvidia driver 290.10 fltk and fltk-fluid yum installed this morning new git clones this morning for sg and fg cmake for simgear and flightgear showed no errors and near the end of make install for fg, I get this error: [ 97%] Built target FGAdminUI Linking CXX executable fgadmin CMakeFiles/fgadmin.dir/fgadmin_funcs.cxx.o: In function `FGAdminUI::install_selected()': fgadmin_funcs.cxx:(.text+0x22dc): undefined reference to `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)' fgadmin_funcs.cxx:(.text+0x2321): undefined reference to `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)' CMakeFiles/fgadmin.dir/fgadmin_funcs.cxx.o: In function `FGAdminUI::remove_selected()': fgadmin_funcs.cxx:(.text+0x256a): undefined reference to `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)' fgadmin_funcs.cxx:(.text+0x25c9): undefined reference to `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)' collect2: ld returned 1 exit status make[2]: *** [utils/fgadmin/src/fgadmin] Error 1 make[1]: *** [utils/fgadmin/src/CMakeFiles/fgadmin.dir/all] Error 2 make: *** [all] Error 2 I traced from the fgadmin_funcs.cxx includes and it appears all the Fl references are in /usr/include/FL and the terminal output from the cmake command shows it should find the Fl headers. -- Using FLTK_LIBRARIES for fgadmin: /usr/lib64/libfltk_images.so;/usr/lib64/libfltk_forms.so;/usr/lib64/libfltk_gl.so;/usr/lib64/libGL.so;/usr/lib64/libfltk.so;/usr/lib64/libSM.so;/usr/lib64/libICE.so;/usr/lib64/libX11.so;/usr/lib64/libXext.so;/usr/lib64/libm.so;/usr/lib64/libXinerama.so;/usr/lib64/libXft.so -- apr-1-config not found, implement manual search for APR -- /usr/include When I copied sg and fg matching source from a backup made before the change to cmake into a separate folder, I can build both from that folder with no errors. I must be missing something! Any help or suggestions much appreciated. Dave P. -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues
Hi Tat, Indeed I have problems with almost all kind of intel graphics chips on windows, mac and linux. Most of them are shader specific artifacts, only chance is to disable shaders completly. Looks like your #5 problem. AFAII (as far as i investigated) these seem to be driver specific defects, both present on windows and mac. #7: Do you use current OSG trunk? There are important patches not present in past OSG releases. My machine: OSX 10.7, cocoa 64bit, 2011 model (HD3000 sandy bridge). Olaf Flebbe Am 20.02.2012 um 06:52 schrieb Tatsuhiro Nishioka: Dear Mac users / developers First, I've heard some users complaining 2.6 for Mac doesn't work, in facebook, or via email without detail info. Could you help me collect what is the cause of this issue? I want to know the following things for reproducing the problem: - Mac model and OS version (e.g. MacBookPro 15/nVidia GT330M/OS X 10.7.2) - FG version and revision (e.g. 2.6.0 r314M) - Command-line option (you can get this from Console.app. it looks like 2/20/12 1:16:59.744 PM [0x0-0x4a04a0].net.sourceforge.macflightgear: Starting fgfs.sh with --aircraft=A6M2-jsbsim --browser-app=open --prop:/sim/rendering/multi-sample-buffers=true --prop:/sim/rendering/multi-samples=2 - Crash dump (if available). As I want to release the updater for fixing common issues in 2.6 ASAP, I want to have many info until the end of this week. Second, I want to share with you the known issues on FG 2.6.0 for mac that I've collected so far. #1) fgfs crashes with CitationX, 777-200ER, and any other Aircraft that add menu items. If an aircraft has Nasal/dialog.nas, it likely crashes when initializing subsystems. This is caused by my bad patch and is mac specific bug. :-( -- Fixed #2) fgfs cannot handle --browser-app=open properly. Somehow preferences.xml overwrites the command-line option. -- Workaround made (patch for preferences.xml), Code level fix is needed. #3) Random Vegetations give us the white squares instead of trees. (only on package for 10.5). -- under investigation. #4) 3D clouds don't show up (only on package for 10.5). -- under investigation. #5) Some aircraft's texture look broken with some integrated graphics chips (shutter-like or patch-work-ish). -- bad GPU OpenGL driver? (e.g. Intel HD Graphics), mainly happens with png textures, I guess. Changing png to rgb seems fixing this issue. it doesn't happen when using nVidia GT330M. #6) integrated graphic chip (e.g. Intel HD Graphics) crashes fgfs during startup (some can survive with cockpit view) -- bad GPU OpenGL driver, I guess ( see the dump below) Thread 3 Crashed: 0 com.apple.driver.AppleIntelHDGraphicsGLDriver0x05120480 glrReturnUnexpectedKillClient + 15 1 com.apple.driver.AppleIntelHDGraphicsGLDriver0x0500d2c7 GhalInterface::getCommandBuffer(unsigned char**, unsigned char**, unsigned int*, unsigned int*) + 203 2 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af495 GHAL3D::CPrivateCommandTransport::FlushCommandBuffer(GHAL3D::FLUSH_TYPE, unsigned char) + 341 3 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af217 g575SubmitPacketsToken + 51 4 com.apple.driver.AppleIntelHDGraphicsGLDriver0x051302e7 _ZL28GetNewVertexBufferFromKernelP17DataBufferManagerP13GLDContextRecm + 79 5 com.apple.driver.AppleIntelHDGraphicsGLDriver0x051305b7 g575GetVertexBuffer + 243 6 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af17a g575PrefetchPrimitiveBuffer + 49 7 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af05c glrBeginPrimitiveBufferUseDataBuffer + 171 8 GLEngine 0x04f85225 gleFlushPrimitiveTCLFunc + 652 9 GLEngine 0x04f0064e gleDrawArraysOrElements_ListExecCore + 199 10 GLEngine 0x04ea1fd3 gleDrawArraysOrElementsOutOfLine_ListExec + 1074 11 GLEngine 0x04e9f1ad gleCallList + 125 12 libGL.dylib 0x92baf188 glCallList + 27 13 fgfs 0x0043f2f6 osg::Drawable::draw(osg::RenderInfo) const + 202 This doesn't happen on major nVidia (e.g. GT330M) and some other AMD discrete chips so far. #7) Cocoa-osgviewer doesn't work properly on some Macs (2.6.0-RC2). Image inside window gets broken when resizing or when using menu. -- I dropped cocoa version and used Carbon version instead. but I want to know what is the cause. It doesn't happen on my MBP15/nVidiaGT330M/OS X 10.7.2 Thank you, Tat --- Tatsuhiro Nishioka http://macflightgear.sourceforge.net/ -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro
Re: [Flightgear-devel] Aircraft ratings on the download page
Am Freitag, den 17.02.2012, 22:21 -0500 schrieb Gary Neely: Firefox 3.6.26 doesn't show anything either, just a mostly blank gray page. WebGL is supported in Firefox 4.x or later. Best Regards, Oliver C. -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New styled FGFS--Manual
Am 20.02.12 19:10, schrieb Gijs de Rooy: Martin wrote: http://mapserver.flightgear.org/getstart/ I'm sure there's a link somewhere on The Wiki (if Hellosimon didn't carry out his threat of moving it into the attic ;-) It's right there, on the MAIN PAGE of the wiki! :D http://wiki.flightgear.org/Main_Page Hi Gijs http://wiki.flightgear.org/FlightGear_Manual - http://www.flightgear.org/Docs/getstart/getstart.html The wiki links to a two years old manual ? Cheers, Yves -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New styled FGFS--Manual
Yves wrote: The wiki links to a two years old manual ? Not anymore :D -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New styled FGFS--Manual
Am 20.02.12 12:24, schrieb Martin Spott: http://mapserver.flightgear.org/getstart/ Hi Martin What is the difference between the Index and the Index at bottom of contents ? ;-) Maybe there is a simple tool to check all links in the document? A lot of links goes to nowhere. i.e. in first section Installation: http://www.flightgear.org/cvs.html http://www.uiuc.edu/ph/www/m-selig/apasim.html http://www.flightgear.org/cdrom/ http://www.terragear.org/ http://www.flightgear.org/Downloads/aircraft/index.shtml (huh!) (I really want to help to improve but unfortunately there is no time left here at the moment.) Cheers, Yves -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Hang Glider AirwaveXtreme maintenance
Martin Spott wrote: D-NXKT wrote: Please let me know if you are interested in this work and to whom I could send this files (1.2MB). A merge request on Gitorious would be preferred (which requires setting up a personal clone), but in case of doubt I'd load this into GIT for you. Unfortunately I have to withdraw my offer as a consequence to an unexpected turn. Sorry, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- Hello, the reason for this unexpected turn is that I don't want to read my real name in the web. Is this a problem? I don't need to have the copyright! Is someone else willing to review my work and load it into Git? I could also try to make a merge request. But at the moment I don't know how. Best Reagrds D-NXKT -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New styled FGFS--Manual
Am 20.02.12 22:46, schrieb HB-GRAL: Am 20.02.12 12:24, schrieb Martin Spott: http://mapserver.flightgear.org/getstart/ Hi Martin What is the difference between the Index and the Index at bottom of contents ? ;-) Maybe there is a simple tool to check all links in the document? A lot of links goes to nowhere. i.e. in first section Installation: http://www.flightgear.org/cvs.html http://www.uiuc.edu/ph/www/m-selig/apasim.html http://www.flightgear.org/cdrom/ http://www.terragear.org/ http://www.flightgear.org/Downloads/aircraft/index.shtml (huh!) Ok, to follow this I checked all links manually tonight, hope this helps to correct all 404 or outdated ones in the manual when someone finds the time for this : -- Section 5.2.4 http://wiki.flightgear.org/flightgear_wiki/index.php?title=A-4F_Skyhawk_Operations_Manual Section 6.3 http://www.monmouth.com/~jsd/how/htm/title.html Section 7.1 http://www.pilotfriend.com/flight_training/new_site/aerodynamics/aircraft%20controls.htm http://www.flightgear.org/Docs/getstart/getstart.html (?) http://www.avsim.com/mike/mickey_site/ppilot/ppilot_faq/pp_cessnas.html http://www.ig-wilson.com/index.php?f16land Section 7.13.1 http://www.alioth.net/flying/pa28-161/index.html http://faaflyingclub.homestead.com/files/Warrior_Checklist.pdf Section 9.5 http://bathursted.ccnb.nb.ca/vatcan/fir/moncton/WeeklyTopics/WeeklyTopicIntro.html (?) Appendix A/B (maybe all appendix titles, link!) see A: Missed approach: If anything refuses to work A.4 ftp://www.flightgear.org/pub/flightgear/Source/ (requires autorisation) B.1 http://edc.usgs.gov/geodata/ http://edcdaac.usgs.gov/gtopo30/gtopo30.html, B 1.1 http://www.flightgear.org/Downloads/world-scenery.html B.2 http://www.a1freesoundeffects.com/ http://www1.las.es/~amil/ssystem/ http://www.geocities.com/pmb.geo/flusi.htm http://www.rockfish.net/fg/ (?) http://www.flightsimnetwork.com/mikehill/home.htm http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html http://www.menet.umn.edu/~curt/ http://www.welcome.to/pausch/ http://www.zedley.com/Philip/ http://people.a2000.nl/dtals/ http://edc.usgs.gov/geodata/ http://www.woodsoup.org/projs/ORKiD/fgfs.htm http://www.woodsoup.org/projs/ORKiD/cygwin.htm http://www.g-point.com/xpcity/esp/ [EOF] Cheers, Yves -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Build Process?
On 02/20/2012 11:45 AM, Martin Spott wrote: castle...@comcast.net wrote: The writeup on the wiki seems a little thin; [...] that's just because CMake is s easy to use ;-)) Cheers, Martin. Thanks to the several people that responded to point me to both git and cmake articles at wiki.flightgear.org. I now have *next sg and fg as well as svn updated fgrun successfully built. I am getting much higher frame rates with most all the shader sliders at their max. When you are gone for months, you see clearly the progress. Dave P. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Build Process?
Probably true if your a cmake type ;-) My immediate problem is how to express ./configure --enable-osgviewer in cmake. any notes/info on that point? John - Original Message - From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Monday, February 20, 2012 10:45:01 AM Subject: Re: [Flightgear-devel] New Build Process? castle...@comcast.net wrote: The writeup on the wiki seems a little thin; [...] that's just because CMake is s easy to use ;-)) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues
Olaf, James told me you two are talking about osgViewer issues. I'm using OSG trunk as of rev 12982 with my own patch that fixes crashes and wrong key mappings, etc... Could you tell me more detail about the important patches?. I want to know if i am missing some of these. (and I also want someone to give me a Mac that reproduces #7 :-p). Anyway, I think we need to talk to OSG/Mac developers on cocoa powered osgViewer. It needs some surgery. Tat --- Tatsuhiro Nishioka @ iPhone On 2012/02/21, at 5:54, Olaf Flebbe o...@oflebbe.de wrote: Hi Tat, Indeed I have problems with almost all kind of intel graphics chips on windows, mac and linux. Most of them are shader specific artifacts, only chance is to disable shaders completly. Looks like your #5 problem. AFAII (as far as i investigated) these seem to be driver specific defects, both present on windows and mac. #7: Do you use current OSG trunk? There are important patches not present in past OSG releases. My machine: OSX 10.7, cocoa 64bit, 2011 model (HD3000 sandy bridge). Olaf Flebbe Am 20.02.2012 um 06:52 schrieb Tatsuhiro Nishioka: Dear Mac users / developers First, I've heard some users complaining 2.6 for Mac doesn't work, in facebook, or via email without detail info. Could you help me collect what is the cause of this issue? I want to know the following things for reproducing the problem: - Mac model and OS version (e.g. MacBookPro 15/nVidia GT330M/OS X 10.7.2) - FG version and revision (e.g. 2.6.0 r314M) - Command-line option (you can get this from Console.app. it looks like 2/20/12 1:16:59.744 PM [0x0-0x4a04a0].net.sourceforge.macflightgear: Starting fgfs.sh with --aircraft=A6M2-jsbsim --browser-app=open --prop:/sim/rendering/multi-sample-buffers=true --prop:/sim/rendering/multi-samples=2 - Crash dump (if available). As I want to release the updater for fixing common issues in 2.6 ASAP, I want to have many info until the end of this week. Second, I want to share with you the known issues on FG 2.6.0 for mac that I've collected so far. #1) fgfs crashes with CitationX, 777-200ER, and any other Aircraft that add menu items. If an aircraft has Nasal/dialog.nas, it likely crashes when initializing subsystems. This is caused by my bad patch and is mac specific bug. :-( -- Fixed #2) fgfs cannot handle --browser-app=open properly. Somehow preferences.xml overwrites the command-line option. -- Workaround made (patch for preferences.xml), Code level fix is needed. #3) Random Vegetations give us the white squares instead of trees. (only on package for 10.5). -- under investigation. #4) 3D clouds don't show up (only on package for 10.5). -- under investigation. #5) Some aircraft's texture look broken with some integrated graphics chips (shutter-like or patch-work-ish). -- bad GPU OpenGL driver? (e.g. Intel HD Graphics), mainly happens with png textures, I guess. Changing png to rgb seems fixing this issue. it doesn't happen when using nVidia GT330M. #6) integrated graphic chip (e.g. Intel HD Graphics) crashes fgfs during startup (some can survive with cockpit view) -- bad GPU OpenGL driver, I guess ( see the dump below) Thread 3 Crashed: 0 com.apple.driver.AppleIntelHDGraphicsGLDriver0x05120480 glrReturnUnexpectedKillClient + 15 1 com.apple.driver.AppleIntelHDGraphicsGLDriver0x0500d2c7 GhalInterface::getCommandBuffer(unsigned char**, unsigned char**, unsigned int*, unsigned int*) + 203 2 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af495 GHAL3D::CPrivateCommandTransport::FlushCommandBuffer(GHAL3D::FLUSH_TYPE, unsigned char) + 341 3 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af217 g575SubmitPacketsToken + 51 4 com.apple.driver.AppleIntelHDGraphicsGLDriver0x051302e7 _ZL28GetNewVertexBufferFromKernelP17DataBufferManagerP13GLDContextRecm + 79 5 com.apple.driver.AppleIntelHDGraphicsGLDriver0x051305b7 g575GetVertexBuffer + 243 6 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af17a g575PrefetchPrimitiveBuffer + 49 7 com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af05c glrBeginPrimitiveBufferUseDataBuffer + 171 8 GLEngine 0x04f85225 gleFlushPrimitiveTCLFunc + 652 9 GLEngine 0x04f0064e gleDrawArraysOrElements_ListExecCore + 199 10 GLEngine 0x04ea1fd3 gleDrawArraysOrElementsOutOfLine_ListExec + 1074 11 GLEngine 0x04e9f1ad gleCallList + 125 12 libGL.dylib 0x92baf188 glCallList + 27 13 fgfs 0x0043f2f6 osg::Drawable::draw(osg::RenderInfo) const + 202 This doesn't happen on major nVidia (e.g. GT330M) and some other AMD discrete chips so far. #7) Cocoa-osgviewer doesn't work properly on some Macs (2.6.0-RC2). Image inside window gets broken when resizing or when
Re: [Flightgear-devel] New Build Process?
On Tue, 21 Feb 2012, castle...@comcast.net wrote: Probably true if your a cmake type ;-) My immediate problem is how to express ./configure --enable-osgviewer in cmake. any notes/info on that point? I'm fairly sure that is the default (and possibly only option these days - or are the SDL and GLUT options still there?). You could try ccmake to get an UI for exploring all configuration options but cmake is most likely to able to list them too (try -L). Cheers, Anders -- --- Anders Gidenstam WWW: http://gitorious.org/anders-hangar http://www.gidenstam.org/FlightGear/ -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel