[Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread Jörg Emmerich
Congratulation to all of you having worked hard on getting the 2.6 out.

So pls let me come back to my proposal for a different style of the
FGFS-Manual.

For several month now I made many tests with LaTeX, LyX, basic PDF, etc.
- but was not able to achieve with those what I am proposing:

-- splitting up the ever growing pdf-file getstart into smaller
books, totaling a growing contents with increasing referencing
between specialized chapters. Thus achieving a BASE from which users can
develop their skills.

-- make use of the modern art of on-line reading/studying!
e.g.: Jumping between the books to any given place inside and outside
the book! Thus achieving the oposit of todays Indexing. Not searching
in the Index to find something in the book (that you can do much more
efficient with the standard on-line Find-utilities) - but jumping from
any place inside the books to other places for advanced and/or common
explanations/informations. Thus avoiding the need of describing many
things many times (and forget to change many places when a change is
needed!).
  Why shouldn't we, as the promoters of the most modern style of
designing, not also make use of the most modern style of
reading/studying/updating manuals, dictionaries, newspapers, etc.?

-- stimulate translations!
Consider that this Manual will not be used just for highly educated
professionals that mostly do speak English - but for common users of all
Nationalities, all stages in education, etc. We definitely do need to
attract those to participate. As we accept that any professional can
participate in the design, we should also trust our users to generate
and maintain their manuals by themselves! FGFS, FGFS-wiki, Wikipedia,
Linux, etc. etc. -- they all proved that it works!

-- Use common tools.
Most kids today learn how to generate a Homepage and use html - while
LaTeX (and similar) needs some more unique
skills/environments/procedures. It is streamlined for the use in
publishing houses/departments - with the need for a so called
corporate identity. But that identity is also achievable today via
HTML (CSS) -- see e.g. the articles inside todays FGFS-wiki! 

-- Avoid the dependency on uniquely skilled persons:
What happens when the private priorities of those few (and thus often
overloaded volunteers) will change? In addition: A detailed proofreading
of todays getstart takes weeks - while thousands of users will find
errors and improvements without any scheduled task - just by using it!
But then an administrative procedure for corrective actions might not
really convince them to become active!

Please let me know if you have an issue with that - otherwise I will
start to setup FGFS-wiki versions. Then we may have two versions - which
I believe could develop into different flavors: One more users-taste
and one more engineering-needs. I see my personal preferences more on
the user/customer aspects - and hope the engineering environment
forgives me for that!

If you are interested to know more about the WIKI pros/cons, I suggest:
http://wikieducator.org/Wikieducator_tutorial/What_is_a_wiki/Advantages_and_disadvantages
See also my current HTML-version on http://www.emmerich-j.de/S6.html
(having now about 1000 hits per month after 2 month on-line).
rgds joe


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Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread George Patterson
Why do i feel that this has been discussed multiple times before and
the end result was to stick with the status quo... but anyway see
below.

Below I'm playing devils advocate a little bit.

On 20 February 2012 20:17, Jörg Emmerich j-emmer...@online.de wrote:
 Congratulation to all of you having worked hard on getting the 2.6 out.

 So pls let me come back to my proposal for a different style of the
 FGFS-Manual.

 For several month now I made many tests with LaTeX, LyX, basic PDF, etc.
 - but was not able to achieve with those what I am proposing:

 -- splitting up the ever growing pdf-file getstart into smaller
 books, totaling a growing contents with increasing referencing
 between specialized chapters. Thus achieving a BASE from which users can
 develop their skills.

Perhaps the probably with the Getting Started manual is more of a
naming issue as it's more of a warts and all manual.


 -- make use of the modern art of on-line reading/studying!
 e.g.: Jumping between the books to any given place inside and outside
 the book! Thus achieving the oposit of todays Indexing. Not searching
 in the Index to find something in the book (that you can do much more
 efficient with the standard on-line Find-utilities) - but jumping from
 any place inside the books to other places for advanced and/or common
 explanations/informations. Thus avoiding the need of describing many
 things many times (and forget to change many places when a change is
 needed!).
  Why shouldn't we, as the promoters of the most modern style of
 designing, not also make use of the most modern style of
 reading/studying/updating manuals, dictionaries, newspapers, etc.?


Manuals, dictionaries and newspapers are generally read in hard copy
with the markup being very obscure such as InDesign markup.

 -- stimulate translations!
 Consider that this Manual will not be used just for highly educated
 professionals that mostly do speak English - but for common users of all
 Nationalities, all stages in education, etc. We definitely do need to
 attract those to participate. As we accept that any professional can
 participate in the design, we should also trust our users to generate
 and maintain their manuals by themselves! FGFS, FGFS-wiki, Wikipedia,
 Linux, etc. etc. -- they all proved that it works!

If we were to use a Mediawiki such as the FlightGear wiki as the
authoritative raw source for the PDF versions of the manual, we will
need to ensure the following extensions are installed and enabled :-
http://www.mediawiki.org/wiki/Extension:PDF_Writer and
http://www.mediawiki.org/wiki/Extension:Collection

I'm not sure how it would handle page number references between
subsections and other books.

And you still need to ensure that all books are generated when content
has changed.


 -- Use common tools.
 Most kids today learn how to generate a Homepage and use html - while
 LaTeX (and similar) needs some more unique
 skills/environments/procedures. It is streamlined for the use in
 publishing houses/departments - with the need for a so called
 corporate identity. But that identity is also achievable today via
 HTML (CSS) -- see e.g. the articles inside todays FGFS-wiki!


The fgfs wiki is not html... but wiki markup rendered as html.

Unanswered questions;
1. what about the issue of pulling the individual pages together to form a book?
2. How do you add a reference to another page and have it relevant when printed?


 -- Avoid the dependency on uniquely skilled persons:
 What happens when the private priorities of those few (and thus often
 overloaded volunteers) will change? In addition: A detailed proofreading
 of todays getstart takes weeks - while thousands of users will find
 errors and improvements without any scheduled task - just by using it!
 But then an administrative procedure for corrective actions might not
 really convince them to become active!

Changing toolsets will not remove the need to proof read the result
for errors such as wiki vandalism and broken references.


 Please let me know if you have an issue with that - otherwise I will
 start to setup FGFS-wiki versions. Then we may have two versions - which
 I believe could develop into different flavors: One more users-taste
 and one more engineering-needs. I see my personal preferences more on
 the user/customer aspects - and hope the engineering environment
 forgives me for that!

 If you are interested to know more about the WIKI pros/cons, I suggest:
 http://wikieducator.org/Wikieducator_tutorial/What_is_a_wiki/Advantages_and_disadvantages
 See also my current HTML-version on http://www.emmerich-j.de/S6.html
 (having now about 1000 hits per month after 2 month on-line).

Sure. Though a long html page can become ugly when printed to hard
copy due to inappropriate pagination, image sizes, word wrapping, etc.

At the moment, I don't have the time to investigate tools mentioned
above, but being able to order an up to date book (dead tree version)
from an on-demand printer 

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread thorsten . i . renk
 As we accept that any professional can
 participate in the design, we should also trust our users to generate
 and maintain their manuals by themselves! FGFS, FGFS-wiki, Wikipedia,
 Linux, etc. etc. -- they all proved that it works!

Here's an actual user commenting on the state of the Wiki:

http://www.flightgear.org/forums/viewtopic.php?f=17t=15215p=149638#p149514

(he thinks it doesn't work). No idea what user you have been talking to. I
think the FG wiki is a great place to store ideas, dump obscure technical
instructions for specialists or document some special features - but I
certainly would *not* advise any new user to learn how FGFS works with
anything styled like our Wiki.

I also have issues with Wikipedia - it always seems to move down to the
lowest common denominator of all who want to edit an article. Basically,
an article isn't bad as such, but whenever I compare something on
Wikipedia with something a selected group of specialists has written,
Wikipedia scores rather low. So usually I use Wikipedia just as index to
find what I am really looking for.

 Why shouldn't we, as the promoters of the most modern style of
 designing, not also make use of the most modern style of
 reading/studying/updating manuals, dictionaries, newspapers, etc.?

Call me old-fashioned, but I read my newspaper starting at the beginning
of an article and ending at the end. Jumping cross references is very bad
for focusing attention and just generates a lot of noise which makes it
difficult for the information content to come through efficiently.

 Most kids today learn how to generate a Homepage and use html - while
 LaTeX (and similar) needs some more unique
 skills/environments/procedures. It is streamlined for the use in
 publishing houses/departments - with the need for a so called
 corporate identity.

It seems you still don't understand what LaTeX is for. You can easily turn
LaTeX into both html and a printed book automatically - but you can't ever
turn html back into anything resembling a printed book withd ecent layout 
without tons of manual input.

 Please let me know if you have an issue with that - otherwise I will
 start to setup FGFS-wiki versions.

I think you can set up anything on the Wiki which you like - it just
doesn't remove the need to have 'The Manual' if you want to offer a
serious and structured documentation.

My 2 cents anyway.

* Thorsten


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Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread HB-GRAL
Am 20.02.12 11:49, schrieb thorsten.i.r...@jyu.fi:


 It seems you still don't understand what LaTeX is for. You can easily turn
 LaTeX into both html and a printed book automatically - but you can't ever
 turn html back into anything resembling a printed book withd ecent layout
 without tons of manual input.


Hi Thorsten

What tools can be used to convert i.E. getstart.tex into html properly ? 
What can you recommend? Did you ever try to convert FG .tex files into 
html with tools you know ?

I am looking for the right tool, because I like to integrate some parts 
of the docs into a FGx Help Browser (offline).

Cheers, Yves

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Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread Martin Spott
HB-GRAL wrote:

 What tools can be used to convert i.E. getstart.tex into html properly ? 
 What can you recommend? Did you ever try to convert FG .tex files into 
 html with tools you know ?

Actually we're doing this for almost a decade now.  Michael Basler
started using TeX4ht on Windows and I'm pursuing the compilation step
into the publicly available versions still using the same tool (but on
Linux) since he left a couple of years ago.  The current version of The
FlightGear Manual as HTML is available here:

  http://mapserver.flightgear.org/getstart/

  I'm sure there's a link somewhere on The Wiki (if Hellosimon
didn't carry out his threat of moving it into the attic  ;-)
An ugly but functional Bash script is available in the getstart GIT
repository.

Cheers,
Martin.
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Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread HB-GRAL
Am 20.02.12 12:24, schrieb Martin Spott:
 HB-GRAL wrote:

 What tools can be used to convert i.E. getstart.tex into html properly ?
 What can you recommend? Did you ever try to convert FG .tex files into
 html with tools you know ?

 Actually we're doing this for almost a decade now.  Michael Basler
 started using TeX4ht on Windows and I'm pursuing the compilation step
 into the publicly available versions still using the same tool (but on
 Linux) since he left a couple of years ago.  The current version of The
 FlightGear Manual as HTML is available here:

http://mapserver.flightgear.org/getstart/

   I'm sure there's a link somewhere on The Wiki (if Hellosimon
 didn't carry out his threat of moving it into the attic  ;-)
 An ugly but functional Bash script is available in the getstart GIT
 repository.

 Cheers,
   Martin.

Hi Martin

I used TeX4ht too on OSX, but some of the .tex files gives errors and 
conversion is cancelled. I am investigating. I tried latex2html too, but 
this turned into something out of html.

I want to integrate the manuals into the application (a own FGx help 
browser, used for FGx help too), without editing any part, just want to 
integrate the latest version available and shipped with recent FG. (oh, 
I can see TeX4ht can also produce DocBooks ...).

I can integrate online help (wiki) too with URLs, but I don’t want to 
force users to have an online connection to read help, and the PDF in 
fgdata is a no-go here for the help system. Anyway, I will find a 
solution to make small junks available to get some sort of quick inline 
help.

Thanks, Yves

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[Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
Just downloaded 2.6. Is the Gnu make system deprecated? 

Previously I used ./configure --enable-osgviewer for a multi-camera/projector 
system; how is that now accomplished in 2.6? Or did I miss something when 
extracting the files. The README* files autoconf and Linux still call the 
automake tools for previous versions. 

John 
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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread Martin Spott
castle...@comcast.net wrote:

 Just downloaded 2.6. Is the Gnu make system deprecated? 

Yup, that's been adequately discussed on this list.  Please visit:

  http://wiki.flightgear.org/Building_using_CMake

  as mentioned earlier today on this very list  ;-)

Cheers,
Martin.
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Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread Gijs de Rooy

 Martin wrote:

   http://mapserver.flightgear.org/getstart/
 
   I'm sure there's a link somewhere on The Wiki (if Hellosimon
 didn't carry out his threat of moving it into the attic  ;-)

It's right there, on the MAIN PAGE of the wiki! :D
http://wiki.flightgear.org/Main_Page
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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
Yea, have been out of the loop for several months so missed all those 
discussions. 

The writeup on the wiki seems a little thin; oh well, will get it all worked 
out in due time. ;-) 

Regards 
John 

- Original Message -
From: Martin Spott martin.sp...@mgras.net 
To: flightgear-devel@lists.sourceforge.net 
Sent: Monday, February 20, 2012 11:05:44 AM 
Subject: Re: [Flightgear-devel] New Build Process? 

castle...@comcast.net wrote: 

 Just downloaded 2.6. Is the Gnu make system deprecated? 

Yup, that's been adequately discussed on this list. Please visit: 

http://wiki.flightgear.org/Building_using_CMake 

 as mentioned earlier today on this very list ;-) 

Cheers, 
Martin. 
-- 
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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread Martin Spott
castle...@comcast.net wrote:

 The writeup on the wiki seems a little thin; [...]

  that's just because CMake is s  easy to use  ;-))

Cheers,
Martin.
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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread Curtis Olson
Cmake definitely ships with enough rope to hang yourself with several times
over. :-)  Best I can say is to agree that the documentation on usage and
best practices within the flightgear project is relatively light, and ask
questions if you run into trouble.  Out of source builds are just about
mandatory for real work -- if you try to switch from in-source to
out-of-source builds, there are a lot of in-source droppings that can screw
you up later if you aren't paying attention.  I think the simgear
README.cmake has a bit more in depth info than the the flightgear
README.cmake -- but when I've hit really mystifying problems it's been with
the flightgear cmake not finding simgear even though all my usage has been
almost right -- usually cured by removing that  in-source
cmakecache.txt file.  Anyway, it's great if you are a cmake expert already,
just like automake/conf was great if you were an automake/conf expert
already.

Curt.


On Mon, Feb 20, 2012 at 12:45 PM, Martin Spott martin.sp...@mgras.netwrote:

 castle...@comcast.net wrote:

  The writeup on the wiki seems a little thin; [...]

   that's just because CMake is s  easy to use  ;-))

 Cheers,
Martin.
 --
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 --


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Re: [Flightgear-devel] Aircraft ratings on the download page (was Re: Fair practice autorisations)

2012-02-20 Thread Arnt Karlsen
On Fri, 17 Feb 2012 19:49:34 +, Stuart wrote in message 
cap3ntytjoav9wecmued6fkfczjhrpfqsodmfim3ftmtthcm...@mail.gmail.com:

 On Fri, Feb 17, 2012 at 2:37 PM, Stuart Buchanan wrote:
  I'm currently writing a script to generate the aircraft download
  page that will include ratings, so users will be able to see the
  ratings of aircraft _before_ they download them.
 
  Hopefully I'll get it finished this evening in time for the weekend
  release, and we can use it for the 2.6.0 Download Aircraft page.
 
  Of course, many aircraft are not currently rated, but hopefully
  this will encourage authors to rate their aircraft for the 2.8.0
  release.
 
 I've managed to get this done, and passed the results to Curt, so the
 2.6.0 Aircraft Download page will show ratings for aircraft, or a ?
 if the aircraft has not been rated.

..a suggestion, tell the truth, bluntly: Unfinished work, not rated, 
unsuitable for anything but development work!!!, to avoid complaints,
bad ratings and whine on FG-2.6+ due to unfinished aircraft etc work.
 
 Currently, 34 of the 401 aircraft in fgdata/Aircraft have been rated
 (8.5%).


-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Projection system question

2012-02-20 Thread Arnt Karlsen
On Fri, 17 Feb 2012 17:12:00 -0800 (PST), Gene wrote in message 
alpine.lfd.2.00.1202171711060.26...@grumble.deltasoft.com:

 On Mon, 13 Feb 2012, Arnt Karlsen wrote:
 
  ..hopefully, the guys will have enough self discipline to stay away
  from something this kinky until they have the old hag (FG-2.6) out
  the door, should be happening around the 17'th, I'm having my gear
  coming into my new workshop home on the 16'th and the 17'th.
 
 ...or maybe we could be spectacularly lucky in that you fall down a
 stair case and lose all abililty to communicate this nonsense
 electronically.
 
 g.
 

..no such luck, despite a coupla close calls, ;o) your best shot now is 
the bandwidth coverage out here, right now I play WWII radio listener
with an eeepc on wifi to an ice.net radio modem on a broom stick stuck
in the snow once or twice a day, looking like some cartoon ice age
sulphuric preacher man, ripe 'n ready for the winter woodland texture. ;oD 


..to get back on-topic, did you go collimated, or home?

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  best case, worst case, and just in case.

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Re: [Flightgear-devel] Fair practice autorisations

2012-02-20 Thread Arnt Karlsen
On Wed, 15 Feb 2012 20:32:47 +0100, joac...@gmx.de wrote in message 
20120215203247.3ae11bce@Lenotebook:

 On Wed, 15 Feb 2012 19:38:34 +0100
 Jan Mattsson jan...@gmail.com wrote:
 
  The concept of ownership does not work well with GPL.

..disagreed, and agreed, the idea is, whenever things does not work
well with GPL, the GPL picks up its toys and walks home.  When that
happens, there is _no_ license, only a copyright violation, which 
is litigated by law sharks on behalf of the copyright owners, in 
our case, you might say on behalf of the FlightGear ownership, since
most things here has multiple authors.

 What about maintainers? 
 
 Who is the official maintainer of a 'placeholder'?

..those are meritocratically selected by merited volonteers. ;o)

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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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[Flightgear-devel] Link error in fg make install (was git question)

2012-02-20 Thread dave perry

Hi again,

Thanks for the pointers (should have checked the wiki.flightgear first).

System Description:

   newly installed hard drive with fresh f16 install (not upgrade or
   preupgrade)
   i7 processor with nvidia GF260 XT and proprietary nvidia driver 290.10
   fltk and fltk-fluid yum installed this morning
   new git clones this morning for sg and fg


cmake for simgear and flightgear showed no errors and near the end of 
make install for fg, I get this error:


[ 97%] Built target FGAdminUI
Linking CXX executable fgadmin
CMakeFiles/fgadmin.dir/fgadmin_funcs.cxx.o: In function 
`FGAdminUI::install_selected()':
fgadmin_funcs.cxx:(.text+0x22dc): undefined reference to 
`Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)'
fgadmin_funcs.cxx:(.text+0x2321): undefined reference to 
`Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)'
CMakeFiles/fgadmin.dir/fgadmin_funcs.cxx.o: In function 
`FGAdminUI::remove_selected()':
fgadmin_funcs.cxx:(.text+0x256a): undefined reference to 
`Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)'
fgadmin_funcs.cxx:(.text+0x25c9): undefined reference to 
`Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)'
collect2: ld returned 1 exit status
make[2]: *** [utils/fgadmin/src/fgadmin] Error 1
make[1]: *** [utils/fgadmin/src/CMakeFiles/fgadmin.dir/all] Error 2
make: *** [all] Error 2


I traced from the fgadmin_funcs.cxx includes and it appears all the Fl 
references are in /usr/include/FL and the terminal output from the cmake 
command shows it should find the Fl headers.


-- Using FLTK_LIBRARIES for fgadmin: 
/usr/lib64/libfltk_images.so;/usr/lib64/libfltk_forms.so;/usr/lib64/libfltk_gl.so;/usr/lib64/libGL.so;/usr/lib64/libfltk.so;/usr/lib64/libSM.so;/usr/lib64/libICE.so;/usr/lib64/libX11.so;/usr/lib64/libXext.so;/usr/lib64/libm.so;/usr/lib64/libXinerama.so;/usr/lib64/libXft.so

-- apr-1-config not found, implement manual search for APR

-- /usr/include

When I copied sg and fg matching source from a backup made before the 
change to cmake into a separate folder, I can build both from that 
folder with no errors.


I must be missing something! Any help or suggestions much appreciated.

Dave P.


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Re: [Flightgear-devel] Link error in fg make install (was git question)

2012-02-20 Thread Olaf Flebbe
Hi Dave,

maybe some 64/32bit mixup.

Please check the compiler link command line:

make VERBOSE=1 

Olaf





Am 20.02.2012 um 13:46 schrieb dave perry:

 Hi again,
 
 Thanks for the pointers (should have checked the wiki.flightgear first).
 
 System Description:
 newly installed hard drive with fresh f16 install (not upgrade or preupgrade)
 i7 processor with nvidia GF260 XT and proprietary nvidia driver 290.10
 fltk and fltk-fluid yum installed this morning
 new git clones this morning for sg and fg 
 
 cmake for simgear and flightgear showed no errors and near the end of make 
 install for fg, I get this error:
 [ 97%] Built target FGAdminUI
 Linking CXX executable fgadmin
 CMakeFiles/fgadmin.dir/fgadmin_funcs.cxx.o: In function 
 `FGAdminUI::install_selected()':
 fgadmin_funcs.cxx:(.text+0x22dc): undefined reference to 
 `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)'
 fgadmin_funcs.cxx:(.text+0x2321): undefined reference to 
 `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)'
 CMakeFiles/fgadmin.dir/fgadmin_funcs.cxx.o: In function 
 `FGAdminUI::remove_selected()':
 fgadmin_funcs.cxx:(.text+0x256a): undefined reference to 
 `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)'
 fgadmin_funcs.cxx:(.text+0x25c9): undefined reference to 
 `Fl_Window::cursor(Fl_Cursor, Fl_Color, Fl_Color)'
 collect2: ld returned 1 exit status
 make[2]: *** [utils/fgadmin/src/fgadmin] Error 1
 make[1]: *** [utils/fgadmin/src/CMakeFiles/fgadmin.dir/all] Error 2
 make: *** [all] Error 2
 
 
 I traced from the fgadmin_funcs.cxx includes and it appears all the Fl 
 references are in /usr/include/FL and the terminal output from the cmake 
 command shows it should find the Fl headers.
 
 -- Using FLTK_LIBRARIES for fgadmin: 
 /usr/lib64/libfltk_images.so;/usr/lib64/libfltk_forms.so;/usr/lib64/libfltk_gl.so;/usr/lib64/libGL.so;/usr/lib64/libfltk.so;/usr/lib64/libSM.so;/usr/lib64/libICE.so;/usr/lib64/libX11.so;/usr/lib64/libXext.so;/usr/lib64/libm.so;/usr/lib64/libXinerama.so;/usr/lib64/libXft.so
 -- apr-1-config not found, implement manual search for APR
 -- /usr/include
 When I copied sg and fg matching source from a backup made before the change 
 to cmake into a separate folder, I can build both from that folder with no 
 errors.
 
 I must be missing something! Any help or suggestions much appreciated.
 
 Dave P.
 
 
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Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues

2012-02-20 Thread Olaf Flebbe
Hi Tat,

Indeed I have problems with almost all kind of intel graphics chips on windows, 
mac and linux. Most of them are shader specific artifacts, only chance is to 
disable shaders completly. Looks like your #5 problem. AFAII  (as far as i 
investigated) these seem to be driver specific defects, both present on windows 
and mac.

#7: Do you use current OSG trunk? There are important patches not present in 
past OSG releases.

My machine: OSX 10.7, cocoa 64bit, 2011 model (HD3000 sandy bridge). 

Olaf Flebbe





Am 20.02.2012 um 06:52 schrieb Tatsuhiro Nishioka:

 Dear Mac users / developers
 
 First, I've heard some users complaining 2.6 for Mac doesn't work, in 
 facebook, or via email without detail info.
 Could you help me collect what is the cause of this issue? 
 
 I want to know the following things for reproducing the problem:
 - Mac model and OS version (e.g. MacBookPro 15/nVidia GT330M/OS X 10.7.2)
 - FG version and revision (e.g. 2.6.0  r314M)
 - Command-line option (you can get this from Console.app. it looks like
 2/20/12 1:16:59.744 PM [0x0-0x4a04a0].net.sourceforge.macflightgear: Starting 
 fgfs.sh with --aircraft=A6M2-jsbsim --browser-app=open 
 --prop:/sim/rendering/multi-sample-buffers=true 
 --prop:/sim/rendering/multi-samples=2
 - Crash dump (if available).
 
 As I want to release the updater for fixing common issues in 2.6 ASAP, I want 
 to have many info until the end of this week.
 
 
 Second, I want to share with you the known issues on FG 2.6.0 for mac that 
 I've collected so far.
 
 #1) fgfs crashes with CitationX, 777-200ER, and any other Aircraft that add 
 menu items.
If an aircraft has Nasal/dialog.nas, it likely crashes when 
 initializing subsystems.
This is caused by my bad patch and is mac specific bug. :-(
  -- Fixed
 
 #2) fgfs cannot handle --browser-app=open properly. Somehow preferences.xml 
 overwrites the command-line option.
  -- Workaround made (patch for preferences.xml), Code level fix is needed.
 
 #3) Random Vegetations give us the white squares instead of trees. (only on 
 package for 10.5).
  -- under investigation.
 
 #4) 3D clouds don't show up (only on package for 10.5).
  -- under investigation.
 
 #5) Some aircraft's texture look broken with some integrated graphics chips 
 (shutter-like or patch-work-ish).
  -- bad GPU OpenGL driver? (e.g. Intel HD Graphics), mainly happens with png 
 textures, I guess. Changing png to rgb seems fixing this issue.
 it doesn't happen when using nVidia GT330M.
 
 #6) integrated graphic chip (e.g. Intel HD Graphics) crashes fgfs during 
 startup (some can survive with cockpit view)
  -- bad GPU OpenGL driver, I guess ( see the dump below)
  Thread 3 Crashed:
  0   com.apple.driver.AppleIntelHDGraphicsGLDriver0x05120480 
 glrReturnUnexpectedKillClient + 15
  1   com.apple.driver.AppleIntelHDGraphicsGLDriver0x0500d2c7 
 GhalInterface::getCommandBuffer(unsigned char**, unsigned char**, unsigned 
 int*, unsigned int*) + 203
  2   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af495 
 GHAL3D::CPrivateCommandTransport::FlushCommandBuffer(GHAL3D::FLUSH_TYPE, 
 unsigned char) + 341
  3   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af217 
 g575SubmitPacketsToken + 51
  4   com.apple.driver.AppleIntelHDGraphicsGLDriver0x051302e7 
 _ZL28GetNewVertexBufferFromKernelP17DataBufferManagerP13GLDContextRecm + 79
  5   com.apple.driver.AppleIntelHDGraphicsGLDriver0x051305b7 
 g575GetVertexBuffer + 243
  6   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af17a 
 g575PrefetchPrimitiveBuffer + 49
  7   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af05c 
 glrBeginPrimitiveBufferUseDataBuffer + 171
  8   GLEngine 0x04f85225 gleFlushPrimitiveTCLFunc + 
 652
  9   GLEngine 0x04f0064e 
 gleDrawArraysOrElements_ListExecCore + 199
  10  GLEngine 0x04ea1fd3 
 gleDrawArraysOrElementsOutOfLine_ListExec + 1074
  11  GLEngine 0x04e9f1ad gleCallList + 125
  12  libGL.dylib  0x92baf188 glCallList + 27
  13  fgfs 0x0043f2f6 
 osg::Drawable::draw(osg::RenderInfo) const + 202
 
  This doesn't happen on major nVidia (e.g. GT330M) and some other AMD 
 discrete chips so far.
 
 #7) Cocoa-osgviewer doesn't work properly on some Macs (2.6.0-RC2).  Image 
 inside window gets broken when resizing or when using menu.
  -- I dropped cocoa version and used Carbon version instead. but I want to 
 know what is the cause. It doesn't happen on my MBP15/nVidiaGT330M/OS X 
 10.7.2
 
 Thank you,
 
 Tat
 ---
 
 Tatsuhiro Nishioka 
 http://macflightgear.sourceforge.net/
 
 
 
 
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Re: [Flightgear-devel] Aircraft ratings on the download page

2012-02-20 Thread kreuzritter2000
Am Freitag, den 17.02.2012, 22:21 -0500 schrieb Gary Neely:

 
 Firefox 3.6.26 doesn't show anything either, just a mostly blank gray page.


WebGL is supported in Firefox 4.x or later.

Best Regards,
 Oliver C.




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Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread HB-GRAL
Am 20.02.12 19:10, schrieb Gijs de Rooy:

 Martin wrote:

http://mapserver.flightgear.org/getstart/

   I'm sure there's a link somewhere on The Wiki (if Hellosimon
 didn't carry out his threat of moving it into the attic  ;-)

 It's right there, on the MAIN PAGE of the wiki! :D
 http://wiki.flightgear.org/Main_Page


Hi Gijs 

http://wiki.flightgear.org/FlightGear_Manual
- http://www.flightgear.org/Docs/getstart/getstart.html

The wiki links to a two years old manual ?

Cheers, Yves

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Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread Gijs de Rooy

 Yves wrote:
 The wiki links to a two years old manual ?

Not anymore :D
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Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread HB-GRAL
Am 20.02.12 12:24, schrieb Martin Spott:

http://mapserver.flightgear.org/getstart/


Hi Martin

What is the difference between the Index and the Index at bottom of 
contents ? ;-)

Maybe there is a simple tool to check all links in the document? A lot 
of links goes to nowhere.

 i.e. in first section Installation:

http://www.flightgear.org/cvs.html
http://www.uiuc.edu/ph/www/m-selig/apasim.html
http://www.flightgear.org/cdrom/
http://www.terragear.org/
http://www.flightgear.org/Downloads/aircraft/index.shtml (huh!)

(I really want to help to improve but unfortunately there is no time 
left here at the moment.)

Cheers, Yves

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Re: [Flightgear-devel] Hang Glider AirwaveXtreme maintenance

2012-02-20 Thread D-NXKT

Martin Spott wrote:
 D-NXKT wrote:
 
 Please let me know if you are interested in this work and to whom I could 
 send 
 this files (1.2MB).
 
 A merge request on Gitorious would be preferred (which requires setting
 up a personal clone), but in case of doubt I'd load this into GIT for
 you.

Unfortunately I have to withdraw my offer as a consequence to an
unexpected turn.

Sorry,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--
 

Hello,
the reason for this unexpected turn is that I don't want to read my real name 
in the web.
Is this a problem? I don't need to have the copyright!
Is someone else willing to review my work and load it into Git?
I could also try to make a merge request. But at the moment I don't know how.
Best Reagrds
D-NXKT









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Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread HB-GRAL
Am 20.02.12 22:46, schrieb HB-GRAL:
 Am 20.02.12 12:24, schrieb Martin Spott:

 http://mapserver.flightgear.org/getstart/


 Hi Martin

 What is the difference between the Index and the Index at bottom of
 contents ? ;-)

 Maybe there is a simple tool to check all links in the document? A lot
 of links goes to nowhere.

  i.e. in first section Installation:

 http://www.flightgear.org/cvs.html
 http://www.uiuc.edu/ph/www/m-selig/apasim.html
 http://www.flightgear.org/cdrom/
 http://www.terragear.org/
 http://www.flightgear.org/Downloads/aircraft/index.shtml (huh!)


Ok, to follow this I checked all links manually tonight, hope this helps 
to correct all 404 or outdated ones in the manual when someone finds the 
time for this :

--

Section 5.2.4
http://wiki.flightgear.org/flightgear_wiki/index.php?title=A-4F_Skyhawk_Operations_Manual

Section 6.3
http://www.monmouth.com/~jsd/how/htm/title.html

Section 7.1
http://www.pilotfriend.com/flight_training/new_site/aerodynamics/aircraft%20controls.htm
http://www.flightgear.org/Docs/getstart/getstart.html (?)
http://www.avsim.com/mike/mickey_site/ppilot/ppilot_faq/pp_cessnas.html
http://www.ig-wilson.com/index.php?f16land

Section 7.13.1
http://www.alioth.net/flying/pa28-161/index.html
http://faaflyingclub.homestead.com/files/Warrior_Checklist.pdf

Section 9.5
http://bathursted.ccnb.nb.ca/vatcan/fir/moncton/WeeklyTopics/WeeklyTopicIntro.html
 
(?)


Appendix A/B (maybe all appendix titles, link!)
see A: Missed approach: If anything refuses to work

A.4
ftp://www.flightgear.org/pub/flightgear/Source/ (requires autorisation)

B.1
http://edc.usgs.gov/geodata/
http://edcdaac.usgs.gov/gtopo30/gtopo30.html,

B 1.1
http://www.flightgear.org/Downloads/world-scenery.html

B.2
http://www.a1freesoundeffects.com/
http://www1.las.es/~amil/ssystem/
http://www.geocities.com/pmb.geo/flusi.htm
http://www.rockfish.net/fg/ (?)
http://www.flightsimnetwork.com/mikehill/home.htm
http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
http://www.menet.umn.edu/~curt/
http://www.welcome.to/pausch/
http://www.zedley.com/Philip/
http://people.a2000.nl/dtals/
http://edc.usgs.gov/geodata/
http://www.woodsoup.org/projs/ORKiD/fgfs.htm
http://www.woodsoup.org/projs/ORKiD/cygwin.htm
http://www.g-point.com/xpcity/esp/


[EOF]

Cheers, Yves

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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread dave perry
On 02/20/2012 11:45 AM, Martin Spott wrote:
 castle...@comcast.net wrote:

 The writeup on the wiki seems a little thin; [...]
   that's just because CMake is s  easy to use  ;-))

 Cheers,
   Martin.

Thanks to the several people that responded to point me to both git and 
cmake articles at wiki.flightgear.org.  I now have *next sg and fg as 
well as svn updated fgrun successfully built.  I am getting much higher 
frame rates with most all the shader sliders at their max.  When you are 
gone for months, you see clearly the progress.

Dave P.

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Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
Probably true if your a cmake type ;-) 

My immediate problem is how to express ./configure --enable-osgviewer in 
cmake. any notes/info on that point? 

John 

- Original Message -
From: Martin Spott martin.sp...@mgras.net 
To: flightgear-devel@lists.sourceforge.net 
Sent: Monday, February 20, 2012 10:45:01 AM 
Subject: Re: [Flightgear-devel] New Build Process? 

castle...@comcast.net wrote: 

 The writeup on the wiki seems a little thin; [...] 

 that's just because CMake is s easy to use ;-)) 

Cheers, 
Martin. 
-- 
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-- 

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Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info known issues

2012-02-20 Thread Tatsuhiro Nishioka
Olaf,

James told me you two are talking about osgViewer issues.

I'm using OSG trunk as of rev 12982 with my own patch that fixes crashes and 
wrong key mappings, etc...

Could you tell me more detail about the important patches?. I want to know if i 
am missing some of these. (and I also want someone to give me a Mac that 
reproduces #7 :-p).

Anyway, I think we need to talk to OSG/Mac developers on cocoa powered 
osgViewer. It needs some surgery.

Tat

---
Tatsuhiro Nishioka @ iPhone

On 2012/02/21, at 5:54, Olaf Flebbe o...@oflebbe.de wrote:

 Hi Tat,
 
 Indeed I have problems with almost all kind of intel graphics chips on 
 windows, mac and linux. Most of them are shader specific artifacts, only 
 chance is to disable shaders completly. Looks like your #5 problem. AFAII  
 (as far as i investigated) these seem to be driver specific defects, both 
 present on windows and mac.
 
 #7: Do you use current OSG trunk? There are important patches not present in 
 past OSG releases.
 
 My machine: OSX 10.7, cocoa 64bit, 2011 model (HD3000 sandy bridge). 
 
 Olaf Flebbe
 
 
 
 
 
 Am 20.02.2012 um 06:52 schrieb Tatsuhiro Nishioka:
 
 Dear Mac users / developers
 
 First, I've heard some users complaining 2.6 for Mac doesn't work, in 
 facebook, or via email without detail info.
 Could you help me collect what is the cause of this issue? 
 
 I want to know the following things for reproducing the problem:
 - Mac model and OS version (e.g. MacBookPro 15/nVidia GT330M/OS X 10.7.2)
 - FG version and revision (e.g. 2.6.0  r314M)
 - Command-line option (you can get this from Console.app. it looks like
 2/20/12 1:16:59.744 PM [0x0-0x4a04a0].net.sourceforge.macflightgear: 
 Starting fgfs.sh with --aircraft=A6M2-jsbsim --browser-app=open 
 --prop:/sim/rendering/multi-sample-buffers=true 
 --prop:/sim/rendering/multi-samples=2
 - Crash dump (if available).
 
 As I want to release the updater for fixing common issues in 2.6 ASAP, I 
 want to have many info until the end of this week.
 
 
 Second, I want to share with you the known issues on FG 2.6.0 for mac that 
 I've collected so far.
 
 #1) fgfs crashes with CitationX, 777-200ER, and any other Aircraft that add 
 menu items.
   If an aircraft has Nasal/dialog.nas, it likely crashes when 
 initializing subsystems.
   This is caused by my bad patch and is mac specific bug. :-(
 -- Fixed
 
 #2) fgfs cannot handle --browser-app=open properly. Somehow preferences.xml 
 overwrites the command-line option.
 -- Workaround made (patch for preferences.xml), Code level fix is needed.
 
 #3) Random Vegetations give us the white squares instead of trees. (only on 
 package for 10.5).
 -- under investigation.
 
 #4) 3D clouds don't show up (only on package for 10.5).
 -- under investigation.
 
 #5) Some aircraft's texture look broken with some integrated graphics chips 
 (shutter-like or patch-work-ish).
 -- bad GPU OpenGL driver? (e.g. Intel HD Graphics), mainly happens with png 
 textures, I guess. Changing png to rgb seems fixing this issue.
it doesn't happen when using nVidia GT330M.
 
 #6) integrated graphic chip (e.g. Intel HD Graphics) crashes fgfs during 
 startup (some can survive with cockpit view)
 -- bad GPU OpenGL driver, I guess ( see the dump below)
 Thread 3 Crashed:
 0   com.apple.driver.AppleIntelHDGraphicsGLDriver0x05120480 
 glrReturnUnexpectedKillClient + 15
 1   com.apple.driver.AppleIntelHDGraphicsGLDriver0x0500d2c7 
 GhalInterface::getCommandBuffer(unsigned char**, unsigned char**, unsigned 
 int*, unsigned int*) + 203
 2   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af495 
 GHAL3D::CPrivateCommandTransport::FlushCommandBuffer(GHAL3D::FLUSH_TYPE, 
 unsigned char) + 341
 3   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af217 
 g575SubmitPacketsToken + 51
 4   com.apple.driver.AppleIntelHDGraphicsGLDriver0x051302e7 
 _ZL28GetNewVertexBufferFromKernelP17DataBufferManagerP13GLDContextRecm + 79
 5   com.apple.driver.AppleIntelHDGraphicsGLDriver0x051305b7 
 g575GetVertexBuffer + 243
 6   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af17a 
 g575PrefetchPrimitiveBuffer + 49
 7   com.apple.driver.AppleIntelHDGraphicsGLDriver0x050af05c 
 glrBeginPrimitiveBufferUseDataBuffer + 171
 8   GLEngine  0x04f85225 gleFlushPrimitiveTCLFunc + 
 652
 9   GLEngine  0x04f0064e 
 gleDrawArraysOrElements_ListExecCore + 199
 10  GLEngine  0x04ea1fd3 
 gleDrawArraysOrElementsOutOfLine_ListExec + 1074
 11  GLEngine  0x04e9f1ad gleCallList + 125
 12  libGL.dylib   0x92baf188 glCallList + 27
 13  fgfs  0x0043f2f6 
 osg::Drawable::draw(osg::RenderInfo) const + 202
 
 This doesn't happen on major nVidia (e.g. GT330M) and some other AMD 
 discrete chips so far.
 
 #7) Cocoa-osgviewer doesn't work properly on some Macs (2.6.0-RC2).  Image 
 inside window gets broken when resizing or when 

Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread Anders Gidenstam
On Tue, 21 Feb 2012, castle...@comcast.net wrote:

 Probably true if your a cmake type ;-)

 My immediate problem is how to express ./configure --enable-osgviewer 
 in cmake. any notes/info on that point?

I'm fairly sure that is the default (and possibly only option these days - 
or are the SDL and GLUT options still there?).

You could try ccmake to get an UI for exploring all configuration options 
but cmake is most likely to able to list them too (try -L).

Cheers,

Anders
-- 
---
Anders Gidenstam
WWW: http://gitorious.org/anders-hangar
  http://www.gidenstam.org/FlightGear/

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