[Flightgear-devel] How to check if the plane is on the ground (Weight on wheel)?
Hi, I am going through the Flightgear's C/C++ code, and I was wondering if there is a function I can call to check if the player's plane is on the ground (Weight on the wheel). Thanks! -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] How to check if the plane is on the ground (Weight on wheel)?
Not sure about C/C++ but in the property tree it's /gear/gear[index]/wow-- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] some models updates available
NO, NO ,NO sorry don't update these model within FG I just notice the shaders are definitively broken with the today GIT fgfs version. As long as we have not found the cause. Don't use our updates Sorry Ahmad On 30 June 2013 01:59, grtuxhangar team hohora...@gmail.com wrote: Hello, Stuart I guess both planes Catalina and Crusader are again available in Git git clone g...@gitorious.org:eekpo/f-8e-crusader.git git clone g...@gitorious.org:eekpo/pby-catalina.git should work for you. You will notice: each aircraft have a separate repository thus the directory f-8e-crusader and directory pby-catalina. are only a wrapper. to the original Aircraft directory = which are F-8E-Crusader and PBY-Catalina . Sorry we could not work with a git FGData clone (too large). Thanks Ahmad On 27 June 2013 13:04, grtuxhangar team hohora...@gmail.com wrote: Hello, Stuart I am AFK , i'll be back by the end of the week. I don't know what has happened with these two projects, probably a mistake from our team, which locked the access to our Git server. I won't try to explain how is our organization, just to know we have a long distance server (situated in France) , which is suppose to store to receive and to transmit our requests to the World. As soon as i am back, i'll try to coordinate again, so that the the update will be available. Thank for your patience Ahmad On 26 June 2013 22:33, Stuart Buchanan stuar...@gmail.com wrote: Hi Ahmad, On Sat, Jun 22, 2013 at 3:06 PM, grtuxhangar team wrote: Hello, One of our member within our grthteam has been working on updates gpl compliant regarding some old models which were done by Gérard many years ago. You may find these models updated at https://gitorious.org/eekpo snip you may get them with git clone g...@gitorious.org:eekpo/f-8e-crusader.git git clone g...@gitorious.org:eekpo/pby-catalina.git I was planning to merge these into fgdata this evening, but they appear to have been deleted last night. Are you planning to re-release them? If so, please let me know so I can get them into fgdata. It would be great to have both these aircraft updated for the 2.10.0 release. Thanks, -Stuart -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG 2.12 RC Broken ?
Hello, Referring to my mails: There what i get with fgfs 2.12 , shaders related snapshot done at KSFO with fgfs 2.12 branch https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.12.jpg with fgfs 2.11 branch https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.11.jpg AND don't forget the other bug terrain object related which is not fixed, We cannot land with helicopter on building. i pointed the date range when the feature had been broken : git log --before 2013-02-25 --after 2013-02-24 it would a pity to loose that nice feature. Ahmad -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG 2.12 RC Broken ?
I am seeing the same(NVidia GT450, Windows 7) . All runways are black. If I set shader options – generic to minimum the runway is restored. It happened within the last few days. Alan From: grtuxhangar team Sent: Sunday, June 30, 2013 2:09 PM To: FlightGear developers discussions Subject: [Flightgear-devel] FG 2.12 RC Broken ? Hello, Referring to my mails: There what i get with fgfs 2.12 , shaders related snapshot done at KSFO with fgfs 2.12 branch https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.12.jpg with fgfs 2.11 branch https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.11.jpg AND don't forget the other bug terrain object related which is not fixed, We cannot land with helicopter on building. i pointed the date range when the feature had been broken : git log --before 2013-02-25 --after 2013-02-24 it would a pity to loose that nice feature. Ahmad -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG 2.12 RC Broken ?
I am seeing the same(NVidia GT450, Windows 7) . All runways are black. If I set shader options – generic to minimum the runway is restored. It happened within the last few days. I've had a different sort of problem with the runway shaders since a few weeks on my up-to-date Linux version which were showing a checkerboard pattern. This hasn't shown on my 5 weeks old Windows version. I've also seen that the higher level runway shader is affected, whereas the minimum shader works correctly. I wonder if this is related. I assume Ahmad is seeing this under Rembrandt. I am seeing this under ALS (which is a rather different shader code which isn't even doing the same things). Alan - which rendering framework are you using? It bugged me that the problem crept in without me doing anything on the shader code, so I suspect it's not a shader problem, but something that creates problems for the shaders. * Thorsten -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG 2.12 RC Broken ?
Yes i do use rembrandt-enabled. Just tried out without rembrandt , i get a transparent runway area ( we can see the scenery under ), and the model shader effects remains dark then wrong :( yes, with generic to minimum the runway is restored, however, the model shader effects is lost Ahmad On 30 June 2013 17:32, Renk Thorsten thorsten.i.r...@jyu.fi wrote: I am seeing the same(NVidia GT450, Windows 7) . All runways are black. If I set shader options – generic to minimum the runway is restored. It happened within the last few days. I've had a different sort of problem with the runway shaders since a few weeks on my up-to-date Linux version which were showing a checkerboard pattern. This hasn't shown on my 5 weeks old Windows version. I've also seen that the higher level runway shader is affected, whereas the minimum shader works correctly. I wonder if this is related. I assume Ahmad is seeing this under Rembrandt. I am seeing this under ALS (which is a rather different shader code which isn't even doing the same things). Alan - which rendering framework are you using? It bugged me that the problem crept in without me doing anything on the shader code, so I suspect it's not a shader problem, but something that creates problems for the shaders. * Thorsten -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG 2.12 RC Broken ?
This has been risen by simgear change of Ensure compatibility with OSG 3.1.8. on 6/26. d0b77639c2f401c531e0cddd8931eb1e8ef8035f If this changes are rollbacked, issue will gone. Hyde (2013?06?30? 12:19), grtuxhangar team wrote: Yes i do use rembrandt-enabled. Just tried out without rembrandt , i get a transparent runway area ( we can see the scenery under ), and the model shader effects remains dark then wrong :( yes, with generic to minimum the runway is restored, however, the model shader effects is lost Ahmad On 30 June 2013 17:32, Renk Thorsten thorsten.i.r...@jyu.fi mailto:thorsten.i.r...@jyu.fi wrote: I am seeing the same(NVidia GT450, Windows 7) . All runways are black. If I set shader options -- generic to minimum the runway is restored. It happened within the last few days. I've had a different sort of problem with the runway shaders since a few weeks on my up-to-date Linux version which were showing a checkerboard pattern. This hasn't shown on my 5 weeks old Windows version. I've also seen that the higher level runway shader is affected, whereas the minimum shader works correctly. I wonder if this is related. I assume Ahmad is seeing this under Rembrandt. I am seeing this under ALS (which is a rather different shader code which isn't even doing the same things). Alan - which rendering framework are you using? It bugged me that the problem crept in without me doing anything on the shader code, so I suspect it's not a shader problem, but something that creates problems for the shaders. * Thorsten -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG 2.12 RC Broken ?
For the record , the last development version is *OpenSceneGraph-3.1.5, released on 12th March 2013* at http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases and the last stable is Stable Release 3.0.1, at http://trac.openscenegraph.org/projects/osg//wiki/Downloads We will get trouble with any other svn version. Ahmad On 30 June 2013 18:28, Hyde Yamakawa h...@hyde-tech.com wrote: This has been risen by simgear change of Ensure compatibility with OSG 3.1.8. on 6/26. d0b77639c2f401c531e0cddd8931eb1e8ef8035f If this changes are rollbacked, issue will gone. Hyde (2013年06月30日 12:19), grtuxhangar team wrote: Yes i do use rembrandt-enabled. Just tried out without rembrandt , i get a transparent runway area ( we can see the scenery under ), and the model shader effects remains dark then wrong :( yes, with generic to minimum the runway is restored, however, the model shader effects is lost Ahmad On 30 June 2013 17:32, Renk Thorsten thorsten.i.r...@jyu.fi wrote: I am seeing the same(NVidia GT450, Windows 7) . All runways are black. If I set shader options – generic to minimum the runway is restored. It happened within the last few days. I've had a different sort of problem with the runway shaders since a few weeks on my up-to-date Linux version which were showing a checkerboard pattern. This hasn't shown on my 5 weeks old Windows version. I've also seen that the higher level runway shader is affected, whereas the minimum shader works correctly. I wonder if this is related. I assume Ahmad is seeing this under Rembrandt. I am seeing this under ALS (which is a rather different shader code which isn't even doing the same things). Alan - which rendering framework are you using? It bugged me that the problem crept in without me doing anything on the shader code, so I suspect it's not a shader problem, but something that creates problems for the shaders. * Thorsten -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG 2.12 RC Broken ?
Yes, same as Ahmad. Alan From: grtuxhangar team Sent: Sunday, June 30, 2013 5:19 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] FG 2.12 RC Broken ? Yes i do use rembrandt-enabled. Just tried out without rembrandt , i get a transparent runway area ( we can see the scenery under ), and the model shader effects remains dark then wrong :( yes, with generic to minimum the runway is restored, however, the model shader effects is lost Ahmad On 30 June 2013 17:32, Renk Thorsten thorsten.i.r...@jyu.fi wrote: I am seeing the same(NVidia GT450, Windows 7) . All runways are black. If I set shader options – generic to minimum the runway is restored. It happened within the last few days. I've had a different sort of problem with the runway shaders since a few weeks on my up-to-date Linux version which were showing a checkerboard pattern. This hasn't shown on my 5 weeks old Windows version. I've also seen that the higher level runway shader is affected, whereas the minimum shader works correctly. I wonder if this is related. I assume Ahmad is seeing this under Rembrandt. I am seeing this under ALS (which is a rather different shader code which isn't even doing the same things). Alan - which rendering framework are you using? It bugged me that the problem crept in without me doing anything on the shader code, so I suspect it's not a shader problem, but something that creates problems for the shaders. * Thorsten -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG 2.12 RC Broken ?
Hi Ahmad, For the record , the last development version is *OpenSceneGraph-3.1.5, released on 12th March 2013* at http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases For your information http://trac.openscenegraph.org is the old OSG website. So you are looking for wrong information. The last dev version is 3.1.8 and even 3.1.9 has been already tagged in trunk : http://www.openscenegraph.org/index.php/download-section/developer-releases Another bug that I've just reported : http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40378.html OSG seems to bring some big changes for now... I think we shouldn't add the patch about Ensure compatibility with OSG 3.1.8 for the 2.12.0 release and simply announce that FG 2.12.0 require last stable OSG 3.0.1 Once 2.12.0 is released we could spend some time to look at updating our code in compliance with last OSG. Regards, Clément -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG 2.12 RC Broken ?
On 30 Jun 2013, at 19:26, Clement de l'Hamaide clem...@hotmail.fr wrote: For the record , the last development version is *OpenSceneGraph-3.1.5, released on 12th March 2013* at http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases For your information http://trac.openscenegraph.org is the old OSG website. So you are looking for wrong information. The last dev version is 3.1.8 and even 3.1.9 has been already tagged in trunk : http://www.openscenegraph.org/index.php/download-section/developer-releases Another bug that I've just reported : http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40378.html OSG seems to bring some big changes for now... I think we shouldn't add the patch about Ensure compatibility with OSG 3.1.8 for the 2.12.0 release and simply announce that FG 2.12.0 require last stable OSG 3.0.1 Once 2.12.0 is released we could spend some time to look at updating our code in compliance with last OSG. Actually we can fix that a little better, and detect the OSG version at compile time. I will need to check exactly which #ifdefs are needed for that. James -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG 2.12 RC Broken ?
Am 2013-06-30 20:44, schrieb James Turner: Actually we can fix that a little better, and detect the OSG version at compile time. I will need to check exactly which #ifdefs are needed for that. Just wait. I'll push something soon... -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Grass airfield texture distortion in ALS
Hello! 1. I noticed some distortion in the texture placement in grass airfields when using the ALS. Here are some snapshots: --basic shader: http://imageshack.us/f/15/p917.png/ --ALS: http://imageshack.us/f/196/9lcl.png/ --Rembrandt: http://imageshack.us/f/839/4ll1.png/ The shots are from ESSZ, although I see it in other grass airfields as well. Version: latest GIT simgear/FG/fgdata (2013-06-30, 20:30UTC). The distortion was there before I upgraded to today's Git... 2. I also noticed in ALS, that the Mie Factor slider is locked in 0.005, and the other two slider do just nothing when changing their values except from momentary flashes in the sky. This was not happening before today's update... Cheerz! /Klearchos SE-MUA - In a decaying society, Art, if it is truthful, must also reflect decay. And unless it wants to break faith with its social function, art must show the world as changeable. And help to change it. -Ernst Fischer Kleartivity.wordpress.com -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] How to check if the plane is on the ground (Weight on wheel)?
Thanks for the very good direction pointing! Can you explain the gear index a little bit more? I can’t seem to find related info on the wiki page. Thanks! From: Christopher Andrews [mailto:godarkli...@gmail.com] Sent: Sunday, June 30, 2013 4:25 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] How to check if the plane is on the ground (Weight on wheel)? Not sure about C/C++ but in the property tree it's /gear/gear[index]/wow -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG 2.12 RC Broken ?
Hello Clement Sorry for the noise, and thanks, we were working with an outdated link ( probably got from some old Google research ). Then, regarding FG Git , I am wondering what would be the best policy for the future, FG built against OSG related: = working with the present stable osg version or = working along each new development OSG version Any idea ? Ahmad On 30 June 2013 20:26, Clement de l'Hamaide clem...@hotmail.fr wrote: Hi Ahmad, For the record , the last development version is *OpenSceneGraph-3.1.5, released on 12th March 2013* at http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases For your information http://trac.openscenegraph.org is the old OSG website. So you are looking for wrong information. The last dev version is 3.1.8 and even 3.1.9 has been already tagged in trunk : http://www.openscenegraph.org/index.php/download-section/developer-releases Another bug that I've just reported : http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40378.html OSG seems to bring some big changes for now... I think we shouldn't add the patch about Ensure compatibility with OSG 3.1.8 for the 2.12.0 release and simply announce that FG 2.12.0 require last stable OSG 3.0.1 Once 2.12.0 is released we could spend some time to look at updating our code in compliance with last OSG. Regards, Clément -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel