[Flightgear-devel] How to check if the plane is on the ground (Weight on wheel)?

2013-06-30 Thread Zhitao Li
Hi, 

 

I am going through the Flightgear's C/C++ code, and I was wondering if there
is a function I can call to check if the player's plane is on the ground
(Weight on the wheel).

 

Thanks!

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Re: [Flightgear-devel] How to check if the plane is on the ground (Weight on wheel)?

2013-06-30 Thread Christopher Andrews
Not sure about C/C++ but in the property tree it's /gear/gear[index]/wow--
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Re: [Flightgear-devel] some models updates available

2013-06-30 Thread grtuxhangar team
NO, NO ,NO
sorry don't update these model within FG
I just notice the shaders are definitively broken with the today GIT fgfs
version.

As long as we have not found the cause.
Don't use our updates


Sorry

Ahmad


On 30 June 2013 01:59, grtuxhangar team hohora...@gmail.com wrote:

 Hello, Stuart

 I guess both planes  Catalina and Crusader are again available in Git


 git clone g...@gitorious.org:eekpo/f-8e-crusader.git
 git clone g...@gitorious.org:eekpo/pby-catalina.git
 should work for you.

 You will notice: each aircraft have a separate repository  thus the
 directory  f-8e-crusader and directory pby-catalina. are only a wrapper.
 to the original  Aircraft directory   =  which are  F-8E-Crusader and
 PBY-Catalina .

 Sorry we could not work with a git FGData clone (too large).



 Thanks
 Ahmad


 On 27 June 2013 13:04, grtuxhangar team hohora...@gmail.com wrote:

 Hello, Stuart

 I am AFK , i'll be back by the end of  the week.
 I don't know what has happened with these two projects, probably a
 mistake from our team, which locked the access to our Git server.
 I won't try to explain how is our organization, just to know we have a
 long distance server (situated in France)  , which is suppose to store  to
 receive and to transmit our requests to the World.
 As soon as i am back, i'll try to coordinate again, so that the the
 update will be available.

 Thank for your patience

 Ahmad


 On 26 June 2013 22:33, Stuart Buchanan stuar...@gmail.com wrote:

 Hi Ahmad,

 On Sat, Jun 22, 2013 at 3:06 PM, grtuxhangar team wrote:
  Hello,
 
  One of our  member within our grthteam has been working on updates gpl
  compliant regarding some old models which were done by Gérard many
 years
  ago.
  You may find these models updated at
  https://gitorious.org/eekpo

 snip

  you may  get them with
  git clone g...@gitorious.org:eekpo/f-8e-crusader.git
  git clone g...@gitorious.org:eekpo/pby-catalina.git

 I was planning to merge these into fgdata this evening, but they
 appear to have been
 deleted last night.

 Are you planning to re-release them?

 If so, please let me know so I can get them into fgdata.  It would be
 great to have
 both these aircraft updated for the 2.10.0 release.

 Thanks,

 -Stuart


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[Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread grtuxhangar team
Hello,
Referring to my mails:

There what i get with fgfs 2.12 , shaders related
snapshot done at KSFO

with fgfs 2.12  branch
https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.12.jpg

with fgfs 2.11 branch
https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.11.jpg


AND
don't forget the other bug terrain object related which is not fixed,
We cannot land with helicopter on building. i pointed the date range when
the feature had been broken :
git log --before 2013-02-25 --after 2013-02-24

it would a pity to loose that nice feature.

Ahmad
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Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Alan Teeder
I am seeing the same(NVidia GT450, Windows 7) . All runways are black.

If I set shader options – generic to minimum the runway is restored.

It happened within the last few days.

Alan


From: grtuxhangar team 
Sent: Sunday, June 30, 2013 2:09 PM
To: FlightGear developers discussions 
Subject: [Flightgear-devel] FG 2.12 RC Broken ?

Hello,

Referring to my mails:


There what i get with fgfs 2.12 , shaders related

snapshot done at KSFO

with fgfs 2.12  branch
https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.12.jpg

with fgfs 2.11 branch
https://sites.google.com/site/grtuxhangarctd/other-download/fgfs2.11.jpg



AND 

don't forget the other bug terrain object related which is not fixed,

We cannot land with helicopter on building. i pointed the date range when the 
feature had been broken :
git log --before 2013-02-25 --after 2013-02-24


it would a pity to loose that nice feature.


Ahmad




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Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Renk Thorsten
 I am seeing the same(NVidia GT450, Windows 7) . All runways are black.

 If I set shader options – generic to minimum the runway is restored.

 It happened within the last few days.

I've had a different sort of problem with the runway shaders since a few weeks 
on my up-to-date Linux version which were showing a checkerboard pattern. This 
hasn't shown on my 5 weeks old Windows version. I've also seen that the higher 
level runway shader is affected, whereas the minimum shader works correctly.

I wonder if this is related. I assume Ahmad is seeing this under Rembrandt. I 
am seeing this under ALS (which is a rather different shader code which isn't 
even doing the same things). Alan - which rendering framework are you using? It 
bugged me that the problem crept in without me doing anything on the shader 
code, so I suspect it's not a shader problem, but something that creates 
problems for the shaders.

* Thorsten
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Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread grtuxhangar team
Yes i do use rembrandt-enabled.
Just tried out without rembrandt  , i get a  transparent runway area ( we
can see the scenery under ), and  the model shader effects  remains dark
then wrong :(

yes, with generic to minimum the runway is restored, however,  the model
shader effects is lost


Ahmad


On 30 June 2013 17:32, Renk Thorsten thorsten.i.r...@jyu.fi wrote:

  I am seeing the same(NVidia GT450, Windows 7) . All runways are black.
 
  If I set shader options – generic to minimum the runway is restored.
 
  It happened within the last few days.

 I've had a different sort of problem with the runway shaders since a few
 weeks on my up-to-date Linux version which were showing a checkerboard
 pattern. This hasn't shown on my 5 weeks old Windows version. I've also
 seen that the higher level runway shader is affected, whereas the minimum
 shader works correctly.

 I wonder if this is related. I assume Ahmad is seeing this under
 Rembrandt. I am seeing this under ALS (which is a rather different shader
 code which isn't even doing the same things). Alan - which rendering
 framework are you using? It bugged me that the problem crept in without me
 doing anything on the shader code, so I suspect it's not a shader problem,
 but something that creates problems for the shaders.

 * Thorsten

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Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Hyde Yamakawa
This has been risen by simgear change of  Ensure compatibility with OSG 
3.1.8. on 6/26.

d0b77639c2f401c531e0cddd8931eb1e8ef8035f

If this changes are rollbacked, issue will gone.

Hyde

(2013?06?30? 12:19), grtuxhangar team wrote:

Yes i do use rembrandt-enabled.
Just tried out without rembrandt  , i get a  transparent runway area ( 
we can see the scenery under ), and  the model shader effects  remains 
dark then wrong :(


yes, with generic to minimum the runway is restored, however,  the 
model shader effects is lost



Ahmad


On 30 June 2013 17:32, Renk Thorsten thorsten.i.r...@jyu.fi 
mailto:thorsten.i.r...@jyu.fi wrote:


 I am seeing the same(NVidia GT450, Windows 7) . All runways are
black.

 If I set shader options -- generic to minimum the runway is
restored.

 It happened within the last few days.

I've had a different sort of problem with the runway shaders since
a few weeks on my up-to-date Linux version which were showing a
checkerboard pattern. This hasn't shown on my 5 weeks old Windows
version. I've also seen that the higher level runway shader is
affected, whereas the minimum shader works correctly.

I wonder if this is related. I assume Ahmad is seeing this under
Rembrandt. I am seeing this under ALS (which is a rather different
shader code which isn't even doing the same things). Alan - which
rendering framework are you using? It bugged me that the problem
crept in without me doing anything on the shader code, so I
suspect it's not a shader problem, but something that creates
problems for the shaders.

* Thorsten

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Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread grtuxhangar team
For the record , the last development version is
*OpenSceneGraph-3.1.5, released on 12th March 2013*
at
http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases


and the last stable is
Stable Release 3.0.1,
at
http://trac.openscenegraph.org/projects/osg//wiki/Downloads

We will get trouble with any other svn version.

Ahmad



On 30 June 2013 18:28, Hyde Yamakawa h...@hyde-tech.com wrote:

  This has been risen by simgear change of  Ensure compatibility with OSG
 3.1.8. on 6/26.
 d0b77639c2f401c531e0cddd8931eb1e8ef8035f

 If this changes are rollbacked, issue will gone.

 Hyde


 (2013年06月30日 12:19), grtuxhangar team wrote:

  Yes i do use rembrandt-enabled.
  Just tried out without rembrandt  , i get a  transparent runway area ( we
 can see the scenery under ), and  the model shader effects  remains dark
 then wrong :(

  yes, with generic to minimum the runway is restored, however,  the model
 shader effects is lost


  Ahmad


 On 30 June 2013 17:32, Renk Thorsten thorsten.i.r...@jyu.fi wrote:

  I am seeing the same(NVidia GT450, Windows 7) . All runways are black.
 
  If I set shader options – generic to minimum the runway is restored.
 
  It happened within the last few days.

  I've had a different sort of problem with the runway shaders since a few
 weeks on my up-to-date Linux version which were showing a checkerboard
 pattern. This hasn't shown on my 5 weeks old Windows version. I've also
 seen that the higher level runway shader is affected, whereas the minimum
 shader works correctly.

 I wonder if this is related. I assume Ahmad is seeing this under
 Rembrandt. I am seeing this under ALS (which is a rather different shader
 code which isn't even doing the same things). Alan - which rendering
 framework are you using? It bugged me that the problem crept in without me
 doing anything on the shader code, so I suspect it's not a shader problem,
 but something that creates problems for the shaders.

 * Thorsten

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Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Alan Teeder
Yes, same as Ahmad.

Alan

From: grtuxhangar team 
Sent: Sunday, June 30, 2013 5:19 PM
To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] FG 2.12 RC Broken ?

Yes i do use rembrandt-enabled.

Just tried out without rembrandt  , i get a  transparent runway area ( we can 
see the scenery under ), and  the model shader effects  remains dark then wrong 
:(


yes, with generic to minimum the runway is restored, however,  the model shader 
effects is lost




Ahmad




On 30 June 2013 17:32, Renk Thorsten thorsten.i.r...@jyu.fi wrote:

   I am seeing the same(NVidia GT450, Windows 7) . All runways are black.
  
   If I set shader options – generic to minimum the runway is restored.
  
   It happened within the last few days.


  I've had a different sort of problem with the runway shaders since a few 
weeks on my up-to-date Linux version which were showing a checkerboard pattern. 
This hasn't shown on my 5 weeks old Windows version. I've also seen that the 
higher level runway shader is affected, whereas the minimum shader works 
correctly.

  I wonder if this is related. I assume Ahmad is seeing this under Rembrandt. I 
am seeing this under ALS (which is a rather different shader code which isn't 
even doing the same things). Alan - which rendering framework are you using? It 
bugged me that the problem crept in without me doing anything on the shader 
code, so I suspect it's not a shader problem, but something that creates 
problems for the shaders.

  * Thorsten

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Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Clement de l'Hamaide
Hi Ahmad,

 For the record , the last development version is
*OpenSceneGraph-3.1.5, released on 12th March 2013*
at
http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases

For your information http://trac.openscenegraph.org is the old OSG website. So 
you are looking for wrong information.
The last dev version is 3.1.8 and even 3.1.9 has been already tagged in trunk : 
http://www.openscenegraph.org/index.php/download-section/developer-releases

Another bug that I've just reported : 
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40378.html

OSG seems to bring some big changes for now... I think we shouldn't add the 
patch about Ensure compatibility with OSG 
3.1.8 for the 2.12.0 release and simply announce that FG 2.12.0 require last 
stable OSG 3.0.1
Once 2.12.0 is released we could spend some time to look at updating our code 
in compliance with last OSG.


Regards,
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Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread James Turner

On 30 Jun 2013, at 19:26, Clement de l'Hamaide clem...@hotmail.fr wrote:

  For the record , the last development version is *OpenSceneGraph-3.1.5, 
  released on 12th March 2013* at 
  http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
 
 For your information http://trac.openscenegraph.org is the old OSG website. 
 So you are looking for wrong information.
 The last dev version is 3.1.8 and even 3.1.9 has been already tagged in trunk 
 : http://www.openscenegraph.org/index.php/download-section/developer-releases
 
 Another bug that I've just reported : 
 http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40378.html
 
 OSG seems to bring some big changes for now... I think we shouldn't add the 
 patch about Ensure compatibility with OSG 3.1.8 for the 2.12.0 release and 
 simply announce that FG 2.12.0 require last stable OSG 3.0.1
 Once 2.12.0 is released we could spend some time to look at updating our code 
 in compliance with last OSG.

Actually we can fix that a little better, and detect the OSG version at compile 
time. I will need to check exactly which #ifdefs are needed for that.

James

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Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Thomas Geymayer
Am 2013-06-30 20:44, schrieb James Turner:
 Actually we can fix that a little better, and detect the OSG version at
 compile time. I will need to check exactly which #ifdefs are needed for
 that.

Just wait. I'll push something soon...


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[Flightgear-devel] Grass airfield texture distortion in ALS

2013-06-30 Thread Kleo G .
Hello!

1. I noticed some distortion in the texture placement in grass airfields when 
using the ALS.

Here are some snapshots:
--basic shader: http://imageshack.us/f/15/p917.png/
--ALS: http://imageshack.us/f/196/9lcl.png/
--Rembrandt: http://imageshack.us/f/839/4ll1.png/

The shots are from ESSZ, although I see it in other grass airfields as well.
Version: latest GIT simgear/FG/fgdata (2013-06-30, 20:30UTC).
The distortion was there before I upgraded to today's Git...


2. I also noticed in ALS, that the Mie Factor slider is locked in 0.005, and 
the other two slider do just nothing when changing their values except from 
momentary flashes in the sky. This was not happening before today's update...



Cheerz!
/Klearchos
SE-MUA
-
In a decaying society, Art, if it is truthful, must also reflect decay. And 
unless it wants to break faith with its social function, art must show the 
world as changeable. And help to change it. -Ernst Fischer
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Re: [Flightgear-devel] How to check if the plane is on the ground (Weight on wheel)?

2013-06-30 Thread Zhitao Li
Thanks for the very good direction pointing! Can you explain the gear index a 
little bit more? I can’t seem to find related info on the wiki page.

 

Thanks!

 

From: Christopher Andrews [mailto:godarkli...@gmail.com] 
Sent: Sunday, June 30, 2013 4:25 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] How to check if the plane is on the ground 
(Weight on wheel)?

 

Not sure about C/C++ but in the property tree it's /gear/gear[index]/wow

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Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread grtuxhangar team
Hello Clement

Sorry for the noise, and thanks, we were working with an outdated link  (
probably got from some old Google research ).

Then, regarding FG Git , I am wondering what would be the best policy for
the future,  FG built against OSG related:

= working with the present stable osg version
or
= working along each new development OSG version

Any idea ?

Ahmad


On 30 June 2013 20:26, Clement de l'Hamaide clem...@hotmail.fr wrote:

 Hi Ahmad,

  For the record , the last development version is *OpenSceneGraph-3.1.5,
 released on 12th March 2013* at
 http://trac.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases

 For your information http://trac.openscenegraph.org is the old OSG
 website. So you are looking for wrong information.
 The last dev version is 3.1.8 and even 3.1.9 has been already tagged in
 trunk :
 http://www.openscenegraph.org/index.php/download-section/developer-releases

 Another bug that I've just reported :
 http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40378.html

 OSG seems to bring some big changes for now... I think we shouldn't add
 the patch about Ensure compatibility with OSG 3.1.8 for the 2.12.0
 release and simply announce that FG 2.12.0 require last stable OSG 3.0.1
 Once 2.12.0 is released we could spend some time to look at updating our
 code in compliance with last OSG.


 Regards,
 Clément


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