Hi Ashirwada,
this feature is implemented but disabled by default in FG's source code.
To enable it, if you really want that (think twice), edit file
src/AIModel/AIMultiplayer.cxx and alter the false to true in
FGAIMultiplayer::FGAIMultiplayer() :
FGAIBase(otMultiplayer, false)
This action,
I liked Alex's screenshot, that requires some skill...
Actually, since I am using modified skids[1] for the bo105, it doesn't
require much skill.
To be able to land on smaller surfaces as the length of the skids, I've
added some more contact points between the original ones[2]. Which also
makes
Am Sun, 14 Apr 2013 22:13:13 -0300
schrieb Diogo Kastrup diogo.kast...@gmail.com:
If you guys could test it and/or give any tips on how not to break any
interface design it would be appreciated.
Hi Diogo,
a quick trial with the bo105 (on FG 2.10) made me very happy. So
far I was not able to
Ahoy Guys,
while doing some research for the wiki[1] the idea came across to
center the (seemingly not properly working) runway projection, the
big fat arrow on the default HUD, pointing to one o'clock here[2], and
make it more flexible. Even though it does not actually project the
active runway
Am Wed, 22 Jun 2011 13:20:17 +0200
schrieb Arnt Karlsen a...@c2i.net:
On Tue, 21 Jun 2011 23:42:41 +0200, Alex wrote in message
20110621234241.5daf0f9e@main:
I am using system:
Linux 2.6.39.1 #2 SMP x86_64 GNU/Linux Debian Stable/Squeeze
ATI Technologies Inc RS880 [Radeon HD 4200]
Am Wed, 22 Jun 2011 14:48:59 +0200
schrieb Arnt Karlsen a...@c2i.net:
On Wed, 22 Jun 2011 13:37:27 +0200, Alex wrote in message
20110622133727.6a7007df@main:
Am Wed, 22 Jun 2011 13:20:17 +0200
schrieb Arnt Karlsen a...@c2i.net:
On Tue, 21 Jun 2011 23:42:41 +0200, Alex wrote in
I am also interested in this and since nobody replied yet I am starting
the discussion by bringing up my personal experiences:
OpenAL-Soft/libopenal:
AFAIK at least version 1.11.753 is needed to have all features (like
doppler), though older versions may work as well.
plib:
Version 1.8.6. Why
Ahoy,
you'll find the verified .parking.xml files for the five said
airports here:
http://fgfs.beggabaur.de/daten/KHAF.groundnet.xml
http://fgfs.beggabaur.de/daten/KHWD.groundnet.xml
http://fgfs.beggabaur.de/daten/KOAK.groundnet.xml
http://fgfs.beggabaur.de/daten/KSFO.groundnet.xml
Ahoy Scenery Guys,
two things related to the transitional solution
use-custom-scenery-data I stumbled on:
No. 1)
As Csaba already pointed out a few days ago[1], aren't the files named
ICAO.parking.xml in $fgdata/Scenery/Airports/I/C/A/ supposed to be
named as ICAO.groundnet.xml in order to work?
Ahoy,
you need to create an OpenAL config file which helps to find the sound
devices.
The files name is ~/.alsoftrc and may contain something like:
drivers = alsa
[alsa] # ALSA backend stuff
device = default
capture = default
There are plenty of examples on the net.
hth
Alex
Am Sun, 29 May
'accidently' removed it from the FG git .fgfsrc and that's why it
suddenly started working.
Would an option, --random-wind, even be necessary with the new weather
stuff or could it be safely removed? (Which I would then, if I
could. ;-))
Griassla
Alex
Am Tue, 3 May 2011 22:32:11 +0200
schrieb Alex D
Am Sun, 24 Apr 2011 16:00:59 +0200
schrieb Torsten Dreyer tors...@t3r.de:
Your METAR reports VRB07G18 which is variable at 7kt with gusts up
to 18kts. Our current weather implementation is not very creative
about variable winds. They are currently picked as north at constant
7kts. This
To compensate the lack of feel and indirect visual indicators of the
wind conditions in the simulator I am monitoring the
properties /environment/wind-from-heading-deg and wind-speed-kt. This
worked out pretty good the past two years. I cannot tell when it
stopped working but last night I realised
Ahoy Torsten,
thank you for taking your time on this issue and sorry for bothering
you again. ;-)
The HUD showing those values is a personal modification. I made another
screenshot to confirm that it is just showing the roundet to interger
values of the named properties [1] and you'll find the
Am Mon, 11 Apr 2011 12:13:52 +0200
schrieb Francesco Angelo Brisa fbr...@gmail.com:
for example some changes are to use osg 2.8.3 as default (Always use
stabel version) since last versions does not compile with simgear.
Ahoy Brisa,
a few weeks ago I startet some testing with different
On Mon, 16 Nov 2009 21:49:11 +0100
Torsten Dreyer tors...@t3r.de wrote:
Hope you like it. If so, it might be enabled by default in preferences.xml
some day.
Hi Torsten,
just made a new build and tested your 'mod'. It works and I like it ;-)
Griassla
--
Alex D-HUND f...@beggabaur.de
%40osprey.mgras.de
hth
Alex
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On Sun, 01 Nov 2009 20:35:01 +
James Turner zakal...@mac.com wrote:
On 1 Nov 2009, at 19:24, Alex D-HUND wrote:
At the moment I am out of ideas on what to try out next, I am open
for suggestions.
I keep forgetting to dig into this issue, apologies for that. I'll add
On Mon, 26 Oct 2009 21:54:08 +0100
Alex D-HUND f...@beggabaur.de wrote:
In the meantime I have installed valgrind and I am doing my first steps with
it. A first trial run turned out to be very good, I already saw the scenery
ten minutes after starting it. ;-)
Ahoy Guys,
beside
let me know if you need more info, as I said, I am not a coder so don't
really know what to look for.
Thanks
Alex
--
Alex D-HUND f...@beggabaur.de
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Description: Binary data
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