Re: [Flightgear-devel] FGData Split Completed

2011-10-22 Thread S Andreason
Cedric Sodhi wrote: You will have to clone every aircraft which you would like to have as a git repository. And you should clone them into a different directory than fgdata (strongly recommented). Is there any recommended way to reference instruments outside the aircraft's directory?

Re: [Flightgear-devel] FGData Split Completed

2011-10-22 Thread S Andreason
James Turner wrote: Is there any recommended way to reference instruments outside the aircraft's directory? Currently I am using path../../../Instruments-3d/alt-2/alt2.ac/path and texture../../../Generic/Effects/smoke.png/texture etc. Please use:

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-19 Thread S Andreason
Hal V. Engel wrote: The model I am looking at only has one mesh [...clip...] drapped over a set of armatures (bones) [...clip...] AC3D has no support for armatures as far as I can tell so this imformation is lost on export If it is only one mesh, then that says it all. Correct. That

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-18 Thread S Andreason
Hi Hal, Oh yes, it is possible. But not easy. Hal V. Engel wrote: I have been able to get a AC3D export but of course all of the armature stuff is gone and all I have at that point is a static model that can not be animated. The export process from Blender may not be the problem. _If_

Re: [Flightgear-devel] Color change

2010-08-06 Thread S Andreason
Hi Peter, Absolutely. Look at the bluebird, the inside colors change with lighting and door-open-close, besides the usual livery choices. It is done with nasal, which changes properties that the model material tags point to. Stewart Peter Völk wrote: Hi there, is there a way to change

Re: [Flightgear-devel] null-FDM and UFO-FDM instrument outages

2010-02-20 Thread S Andreason
Hi John, John Denker wrote: I ran into the same problem with using generic instruments when developing the bluebird over 2 years ago. Some instruments rely on properties that are only updated by the FDM, and the ufo doesn't. That's valuable information. Can you be more specific?

Re: [Flightgear-devel] null-FDM and UFO-FDM instrument outages

2010-02-19 Thread S Andreason
Hi John, I ran into the same problem with using generic instruments when developing the bluebird over 2 years ago. Some instruments rely on properties that are only updated by the FDM, and the ufo doesn't. So I wrote my own nasal to fill in those gaps, and/or I made my own instruments by

Re: [Flightgear-devel] severe erosion of the terrain

2010-02-06 Thread S Andreason
Curtis Olson wrote: I have no idea why the scenery would show up different in this view for John ... maybe more issues of our code not being 100% compatible with ATI hardware (or visa versa?) It is not just the model view. All views _afterward_ are also missing the nearby scenery, and I can

[Flightgear-devel] error C5108 unknown semantics and C7011 implicit cast

2010-02-01 Thread S Andreason
Hi Tim, I never got any response, so I guess my email got lost. I am see a new error message with yesterday's cvs, so here is a new report with OSG_NOTIFY_LEVEL stepped up to DEBUG http://seahorseCorral.org/bugreport/fgfs-results.C172.KSFO.gz search for error yields 40 results: (25) : error

Re: [Flightgear-devel] RFC: Eye catching graphics in 2.0.0 / Splash screen update

2010-01-24 Thread S Andreason
Durk Talsma wrote: Secondly, because the new splash screen was so distinctly different, it seems a good idea to me to update the splash screens for all our default aircraft. After all, these screens are going to be the first visual impression of the new version. Preferably somebody with

Re: [Flightgear-devel] SoundSystem ALC error

2010-01-21 Thread S Andreason
Hi Erik, Erik Hofman wrote: Ok, I've committed a work around that silently catches any error prior to calling alutLoadWAVFile(). Should be good enough for the next release. That is better. No alut/ALC errors remain. Thank you, Stewart

[Flightgear-devel] SoundSystem ALC error

2010-01-20 Thread S Andreason
Hi Erik, This morning's cvs for simgear is now giving me a segfault: Fatal error: Failed to load wav file: There was already an ALC error on entry to an ALUT function The reported wav file is different for each aircraft, but is always the first sound played. gdb bt with debug disabled: #0

Re: [Flightgear-devel] SoundSystem ALC error

2010-01-20 Thread S Andreason
Erik Hofman wrote: I did change the code today to prevent this from happening, are you sure you are running the latest code? I am positive. I see this file updated this morning: -rw-r--r--1 sandreas20185 Jan 20 07:35 SimGear/simgear/sound/soundmgr_openal.cxx // $Id:

Re: [Flightgear-devel] error C5108 unknown semantics

2010-01-18 Thread S Andreason
Tim Moore wrote: But I am not running Ubuntu, and the sound is working, although it gets interrupted often, like when a forked process takes extra time and lowers the fps. What are you running? Nothing in the background to cause outside interruptions, if that's what you

[Flightgear-devel] error C5108 unknown semantics

2010-01-17 Thread S Andreason
Hi Erik, I have been getting this error since the last week of December, when the first sound plays, gear-lock in my case. (Playing that sound is new behavior I wonder how to stop.) ALC Error (sound manager): ALC_INVALID_DEVICE at load file But I am not running Ubuntu, and the sound is

Re: [Flightgear-devel] Autopilot broken

2009-12-22 Thread S Andreason
Stuart Buchanan wrote: The wing leveler and heading autopilot that are part of the KAP140 work well for the c172p. However, using the generic autopilot instead is not something that I would expect to work, so they should be disabled for the c172p. Agreed. And the help keys removed from the

Re: [Flightgear-devel] Autopilot broken,

2009-12-22 Thread S Andreason
James Turner wrote: Okay, so that's where the bug has come from, I need to fix the logic to only drive this property when GPS 'leg' mode is active. Yes, and it works now. Thank you very much! Stewart -- This

[Flightgear-devel] Autopilot broken, Eric maybe?

2009-12-21 Thread S Andreason
Hi, Why is the autopilot broken? Specifically on my models like bluebird (or ufo if you prefer), I started to implement a requested feature, but found it does not work like it used to. The property: /autopilot/settings/true-heading-deg acts like it is being set by something else that

Re: [Flightgear-devel] Autopilot broken

2009-12-21 Thread S Andreason
Hi James, There were major changes on the GPS and Route-Manager since August (3 Months ago already!) I had not noticed because I have not tried using the autopilot for many months. written flightdirector like Syds Aircrafts (Citation Bravo works perfect) or with own yes, Citation

Re: [Flightgear-devel] Autopilot broken, Eric maybe?

2009-12-21 Thread S Andreason
Erik Hofman wrote: Hey, could we all agree it's not my fault? :) Sorry Erik, You are only guilty of submitting the most number of files in that 36 hour period. :) I guessed wrong. Stewart -- This SF.Net email

Re: [Flightgear-devel] Model animation help?

2009-12-15 Thread S Andreason
Hi, Have you looked at the Walker in bluebird? Each limb can be moved independently, and orchestrated into an animation of walking, etc. You could study the rotation points used there, if nothing else. Curtis Olson wrote: Hi, I'm looking for a developer who can help me get over the hump

Re: [Flightgear-devel] Version number for the upcoming release

2009-12-13 Thread S Andreason
Jacob Burbach wrote: Traditionally it is MAJOR.MINOR.PATCHLEVEL, definately more than a patchlevel thing, and way more than minor, so either 1.10.x or 2.x.x if your following that standard. 1.10 feels weird, Maybe it is wierd. 1.9 is mathematically the same as 1.90 1.10 is less than 1.90 by

Re: [Flightgear-devel] 737-300 Update!

2009-10-18 Thread S Andreason
Hi, Maybe it is the video card and driver that is producing the higher quality? May I point out the starboard navigation light seems to be on the port wing? etc. ;P Otherwise, very nice. Stewart Victhor Foster wrote: Are those pics 'shopped? They have such good contrast and stuff, I

Re: [Flightgear-devel] Sky dive free fall

2009-05-31 Thread S Andreason
Curtis Olson wrote: Has anyone developed a more detailed model of a sky diver? I'm especially interested in the free fall phase. (My brother is up to his 38th jump now I think.) I most certainly have! Have you looked at bluebird or my other shuttlecraft?? (which for the moment are more up

Re: [Flightgear-devel] Sky dive free fall

2009-05-31 Thread S Andreason
Curtis Olson wrote: An accurate FDM would be immensely complex considering all the possible poses a human can achieve. But perhaps something simplistic could be worked up using the arms and legs as control surfaces. My focus right now is not so much getting accurate free fall dynamics,

Re: [Flightgear-devel] Sky dive free fall

2009-05-31 Thread S Andreason
Josef Duschl wrote: Why not start by look for skydiving gps tracks on the net to come up with a model? Hi Josef, I didn't think gps was meant to be as accurate on the z-axis. It is all physics anyways. I can draw a smooth curve with the right formula. Here is a link to one of the better

Re: [Flightgear-devel] Sky dive free fall

2009-05-31 Thread S Andreason
Curtis Olson wrote: Hey, that's pretty neat (the bluebird is part of CVS if anyone else wants to play.) Question, is there a way to turn the walker? I found forward/back and left/right but he always faces the same direction. Hi Curtis, When in Walk View, mouse mode 2 (view direction),

Re: [Flightgear-devel] terrain elevation under a solid AI aircraft

2009-05-20 Thread S Andreason
Detlef Faber wrote: Am Dienstag, den 19.05.2009, 21:56 +0200 schrieb Melchior FRANZ: * Detlef Faber -- Tuesday 19 May 2009: This means while trying to pass beneath a bridge, geo.elevation returns the heigth of thebridge which will obviously stop the walker from moving ahead.

Re: [Flightgear-devel] Updated tree shader

2009-04-19 Thread S Andreason
syd adams wrote: That looks much better . I probably did oversaturate the textures to try and bring out the color ... they were always a little too dark here. Hi Syd, I think the saturation is perfect, given a sunny day and spring growth. The conifer trees could be brighter, even our spruce

Re: [Flightgear-devel] upper atmosphere ambient changes

2009-04-07 Thread S Andreason
Erik Hofman wrote: This should now be fixed in simgear/scene/sky/oursun.cxx Thank you! It is fixed. The only remaining problem with space is, it is not black above 300,000 ft. But I understand that is not really a bug, but is a lack of definition.

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-06 Thread S Andreason
Vivian Meazza wrote: I think it's as right as we are going to get it, given all the unknowns about the objects and the scattering particles in the environment at any time or place. One more thing, the trees are still very dark, especially noticeable in daylight and sunny skies. looking

Re: [Flightgear-devel] upper atmosphere ambient changes

2009-04-06 Thread S Andreason
Vivian Meazza wrote: The thunmbnail inks don't work here. Oops. Fixed. This is very interesting. Do the new ambient adjustments as of yesterday give the same results? This is as of CVS on 2009.Apr.05 and today's checkout has no changes to source. Stewart

[Flightgear-devel] upper atmosphere ambient changes Was:Scene ambient and specularcolor changes

2009-04-05 Thread S Andreason
Hi Vivian, Why wait for a NASA Shuttle? There already exist several models to see the /interesting/ effects at altitude, some which have changed with the new ambient values. One of said aircraft _is_ in CVS. I am getting requests to make spaceships for Flightgear, faster than I can possibly

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread S Andreason
Vivian Meazza wrote: Melchior FRANZ wrote: Alright I've updated the ambient table (multiplied all values by 2.5) Let me know what you all think with the CVS version of src/Time/light.cxx Looks nice here, I hope others will agree. I agree. Looks _very_ good now. Is there

Re: [Flightgear-devel] upper atmosphere ambient changes

2009-04-05 Thread S Andreason
Erik Hofman wrote: Why wait for a NASA Shuttle? There already exist several models to see the /interesting/ effects at altitude, some which have changed with the new ambient values. For good or for bad? (and if for bad what exactly, or as precise as possible). Bad, of course. Oh

[Flightgear-devel] geo.elevation returns bumpy results

2008-12-02 Thread S Andreason
Hi Mathias or Tim, Why does geo.elevation return values that jump up and down as much as 1.6 ft.? Especially on the runway, which geo.info returns zero for bumpiness. Look at this: http://seahorsecorral.org/images/fgfs/walker-geognd.png

[Flightgear-devel] pick lines grey instead of yellow

2008-06-28 Thread S. Andreason
Hi Nav and Vivian, I have the answer to your question, (why are some pick outlines grey instead of yellow?) If an object has a _material_ animation, specifically, emissions, then it will not be the thick yellow line, but instead a thin line the _same_ color as the emission value. So for

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread S. Andreason
Hi Ralf, Are you still looking for 1x1 tiles with ocean showing as land? Stewart Ralf Gerlich wrote: It would be great if you could send me an exact position which is _inside_ the faulty tile. But I at least need general instructions on how to find the place. Maybe there's a pattern in these

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread S. Andreason
Ralf Gerlich wrote: [SNIP - Loads of sightings] OK, I originally intended to do partial rebuilds for the buggy tiles, but if there's so many of them (wonder why I didn't see any of them when checking the scenery myself) that warrants a full rebuild. Thanks! Hi Ralf, You're welcome.

[Flightgear-devel] Bugs in Scenery-1.0

2008-03-10 Thread S. Andreason
For Martin and Ralf, I have found some problems in the following tile of size and date: 121906776 Mar 8 18:26 w120n40.tgz and have sorted these in decreasing importance: missing 1 vertices, causing a triangular gap in groundcover: $ fgfs --aircraft=ufo --lat=47.998027 --lon=-119.874858

[Flightgear-devel] compile error in fg-osg cvs

2007-12-23 Thread S. Andreason
I have installed OSG, and in attempting to compile FlightGear cvs, I am getting some errors: This doesn't happen if I go back to SimGear and configure --with-jpeg-factory make[2]: Entering directory `/usr/src/FlightGear-1.0-OSG/src/Network' jpg-httpd.cxx: In member function `virtual void