[Flightgear-devel] How to control multi aircraft in FG simultaneously?

2008-01-02 Thread tangyong
Hi,everybody.I am doing an project of A-SMGCS(Advanced Surface Movement 
Guidance and Control Systems). An A-SMGCS should support the following primary 
functions:

a) surveillance;

b) routing;

c) guidance; and

d) control.

A-SMGCS should manage all kinds of vehicles(including aircrafts and cars) on 
airport.So I need to simulate more than twenty aircrafts moving on the airport 
surface to test A-SMGCS.FG multiplayer can support multi aircrafts to fly 
together,but that means I need twenty persons to control twenty FG instances.My 
question is that how can I modify FG to adapt multi aircrafts to run in one 
instance and I can switch from one aircraft to another to control it.When I 
control one aircraft ,the others could move automatically. The flightplan can 
support multi aircrafts,but the scenario is writed in the xml files 
initially.We can not modify the flightpalan when the FG is running.Could 
anybody give me some design ideas?Should I use AI module to do that,can FG been 
modified to support this?

 

Greetings

 

Tangyong

 
 
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[Flightgear-devel] why jittering,use external fdm

2007-02-01 Thread tangyong
Hi,everybody.I use these command lines to record a flight,then I replay it.
 
 Recording: fgfs --generic=file,out,20,flight.out,playback
 Playback:  fgfs --generic=file,in,20,flight.out,playback --fdm=external

but when I replay the flight record,I find the aircraft jittering,the flight is 
not smooth.why?And in the protocol playback.xml,it does record the aircraft's 
veolocities and positions etc.Since the position is only record at intervals 
,does the FG use the velocity value to display aircraft in the meantime, 
between records.  If FG does this,the flight and aircraft shuld not jitter.Can 
anybody tell me the reson?
 
Best regards,
 
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Re: [Flightgear-devel] why jittering,use external fdm

2007-02-01 Thread tangyong
Hi Curt,


Just as you and Stuart  said,the main reason of jittering is the inconsistent 
frame rate.But I find that if several FG clients  connect to a local server 
''fgms'',each client can see each other correctly and the flight is smooth,no 
jittering.Is there no  fps varying when we use multiplayer function just like 
this:
 
Player1
--multiplay=out,10,serveraddress,5002 --multiplay=in,10,myaddress,5002
--callsign=player1
Player2:
--multiplay=out,10,serveraddress,5002 --multiplay=in,10,myaddress,5002
--callsign=player2
 
Then I modify the server to let it don't transmit Player2's velocity and 
acceleration data to Player1.I find that even I use a very low in/out 
frequency(1hz) in Player2 while the Player1's  in/out =10hz,the Player2's  
flight still looks very smooth in Player1,no jittering.I  don't see much 
changing   than I use Player2's in/out=10hz,and transmit the  velocity and 
acceleration data.why?what the difference bewteen them?
 
Best Regards,
 
-Tangyong
 



I've never tried to play back data recorded with the generic protocol so I 
don't know all the issues, but Stuart makes some good points.  Timing is very 
critical.  Even though you specify an output rate, FlightGear isn't doing this 
in a separate independent thread (not that a thread would directly help the 
situation anyway.)  FlightGear can only output data once at the end of drawing 
each frame of graphics. 

So as Stuart points out, if you are running at a somewhat inconsistent frame 
rate (let's say varying between 35-45 fps) and you can only output at the end 
of each frame, then the actual data intervals in your data file will jitter 
around substantially.  Include sim time in your output and look at your dt 
between each record. 

I'm certain that the generic protocol makes no attempt to interpolate the 
incoming data in time.  It just just plucks out the next record every 20 hz (or 
as close to that as it can get) and updates the view. 

So hear again if your playback frame rates are varying and FlightGear waits 
until at least 50ms has elapsed before fetching the next data packet, then any 
jitter at the recording stage is only going to be magnified at the playback 
stage. 

When dealing with external animation sources or playback, you *really* need to 
worry about locking FlightGear into a consistent frame rate (either with sync 
to vblank ... which is always a good idea ... and/or with the built in frame 
rate throttler code.) 

Note that all these mechanism can limit frame rates, but nothing can make 
FlightGear go faster (short of simplifying the graphics load or improving your 
hardware.)

Take care to ensure you are running with exact, consistent frame rates, and 
your life will become a lot happier! 
 Curt.
-- 
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/   http://www.humanfirst.umn.edu/  
http://www.flightgear.org
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Re: [Flightgear-devel] FlightGear Book

2007-01-24 Thread tangyong
Can anybody translate the book to English?I think there are more people can 
read English than German language.


--  --
From:Curtis Olson [EMAIL PROTECTED] 
Date:2007-01-25 06:47:29
To:FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Cc:(无)
Subject:Re: [Flightgear-devel] FlightGear Book 


On 1/24/07, Melchior FRANZ wrote: 

* Curtis Olson -- Wednesday 24 January 2007:
 http://www.bomots.de/flightgear/index.htm

 Bomots has just published a FlightGear book in the German language.  The 
 title is FlightGear kompakt, ISBN: 3-939316-12-1.

Umm, but how is it the official FlightGear-user handbook.
In which way is it official? Authorized in any way? Or is
it just TFM (The FlightGear Manual) translated? Just
marketing speak?! Yes probably ...

I guess the first one to publish/print a book gets to call their's official?  
As long as no one else is publishing anything, who's to complain?  :-) It is 
not a simple translation of the FlightGear manual we have online, it is an 
original work written from scratch (as best as I can tell.) 

Regards,

Curt.
-- 
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/   http://www.humanfirst.umn.edu/  
http://www.flightgear.org
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[Flightgear-devel] Fw:nbsp;Developmentnb sp;Docs

2007-01-23 Thread tangyong

wiki.flightgear.org

--  --
From:Thiago Drechsel [EMAIL PROTECTED] 
Date:2007-01-24 07:30:14
To:FlightGear developers discussions 
Cc:(无)
Subject:[Flightgear-devel] Development Docs 


Hi all.

I'm new in FGS.
Does anybody know where can I find a good documentation about FG 
development.

Thanks in advance

Thiago Drechsel

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[Flightgear-devel] Fw:Re:Help,questions about multiplayer

2007-01-16 Thread tangyong
But how about the variable of time,lag,and property.what're their use in FG?If 
I don't send these information to the fgms,what will happen?When a FG client 
starts up with '--httpd=5400' and connects to a server, I find that I only can 
view the FG client's property,but can't modify the property value and update 
it.So I guess that if the data sending to the FG 
without  containing the property data,it does not  offect the display of other 
client aircrafts,but only means that we can not view the client's property via 
webviewer.Is that right? And how about the time,and log if I don't send them to 
the fgms and FG client.
Best Regards,
Tom

--  --
From:Joacim Persson [EMAIL PROTECTED] 
Date:2007-01-16 12:06:03
To:FlightGear developers discussions 
Cc:)
Subject:Re: [Flightgear-devel] Help,questions about multiplayer 


On Tue, 16 Jan 2007, tangyong wrote:



 Hi,everybody. My project need to drive many aircraft to fly autonomouslly

 using ATC radar data.My radar data contains many aircrafts' flight data.I

 set up a FlightGear server(fgms) in my local network and what I need to

 do is just inputing my radar data(each client has a unique callsign) to

 the fgms.Then the fgms and the FlightGear will do all the thing I need.Is

 that right?



That depends on what it is you need of course. ;)





 But my problem is that my radar data only contains position

 information(lat,lon and alt).



Then that's all you can display that aren't guessed values.



 What's the use of these variables in FG?

orientation is where the nose of the aircraft is pointing

linearVel is it's velocity vector (whereto it's flying)

angularVel: angular velocity vector (how it is rotating)

and then the corresponging acceleration vectors



This data is used for displaying the orientation, velocity and

accelerations of the aircrafts in the simulation at the receiver of the

datagrams. Since the position is only updated at intervals (shortly after

the reception of each datagram), the velocity value is used for displaying

it in the meantime, between updates.  If velocity was zero but position

changes, then the aircraft would jump between positions at each new

datagram.



If the heading (included in orientation) is zero, the nose of the

aircraft will always point north (I presume), regardless of where it's

flying. And so on. Of course, that may look funny in the simulation. But

that's as good as it can be without any data about orientation, velocity

and accelerations.



You could simply set the unknown data to zeros to begin with, to comply to

the protocol. (and live with aircrafts jumping around with their noses always

pointing north and never banking in turns)



Or you could try to design an algorithm to calculate/predict/guess them.

And then you have to find a compromise between correctness and time delay,

according to the sampling theorem. And live with strange flying aircraft

each time you guess wrong, depending on how much time delay you can

accept. (Aftermath is the only truly exact science.)







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[Flightgear-devel] Fw:Re:nbsp; nbsp; Help, questionsnbsp; aboutnbsp; multiplayer

2007-01-15 Thread tangyong
But how about the variable of time,lag,and property.what're their use in FG?If 
I don't send these information to the fgms,what will happen?When a FG client 
starts up with '--httpd=5400' and connects to a server, I find that I only can 
view the FG client's property,but can't modify the property value and update 
it.So I guess that if the data sending to the FG 
without  containing the property data,it does not  offect the display of other 
client aircrafts,but only means that we can not view the client's property via 
webviewer.Is that right? And how about the time,and log if I don't send them to 
the fgms and FG client.
Best Regards,
Tom

--  --
From:Joacim Persson [EMAIL PROTECTED] 
Date:2007-01-16 12:06:03
To:FlightGear developers discussions 
Cc:)
Subject:Re: [Flightgear-devel] Help,questions about multiplayer 


On Tue, 16 Jan 2007, tangyong wrote:

 Hi,everybody. My project need to drive many aircraft to fly autonomouslly
 using ATC radar data.My radar data contains many aircrafts' flight data.I
 set up a FlightGear server(fgms) in my local network and what I need to
 do is just inputing my radar data(each client has a unique callsign) to
 the fgms.Then the fgms and the FlightGear will do all the thing I need.Is
 that right?

That depends on what it is you need of course. ;)


 But my problem is that my radar data only contains position
 information(lat,lon and alt).

Then that's all you can display that aren't guessed values.

 What's the use of these variables in FG?
orientation is where the nose of the aircraft is pointing
linearVel is it's velocity vector (whereto it's flying)
angularVel: angular velocity vector (how it is rotating)
and then the corresponging acceleration vectors

This data is used for displaying the orientation, velocity and
accelerations of the aircrafts in the simulation at the receiver of the
datagrams. Since the position is only updated at intervals (shortly after
the reception of each datagram), the velocity value is used for displaying
it in the meantime, between updates.  If velocity was zero but position
changes, then the aircraft would jump between positions at each new
datagram.

If the heading (included in orientation) is zero, the nose of the
aircraft will always point north (I presume), regardless of where it's
flying. And so on. Of course, that may look funny in the simulation. But
that's as good as it can be without any data about orientation, velocity
and accelerations.

You could simply set the unknown data to zeros to begin with, to comply to
the protocol. (and live with aircrafts jumping around with their noses always
pointing north and never banking in turns)

Or you could try to design an algorithm to calculate/predict/guess them.
And then you have to find a compromise between correctness and time delay,
according to the sampling theorem. And live with strange flying aircraft
each time you guess wrong, depending on how much time delay you can
accept. (Aftermath is the only truly exact science.)

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[Flightgear-devel] Help!!! compiling error of fg_server-0.9. 10

2006-12-21 Thread tangyong
I compile the source code of fg_server-0.9.10,use the command lines:
  # export CXX=g++-4.0
  #./configure
  #make
But I get the many error informations like this:
fg_server.cpp: In member function 'int FG_SERVER::Init()'
fg_server.cpp:105: error: no match for 'operator' in 
'((LOGOBJECT*)((LOGOBJECT*)((FG_SERVER*)this)-FG_SERVER::m_Log. 
LOGOBJECT::log(L_ERROR))-LOGOBJECT::operator [with AnyType = const 
char*](((const char*)FG_SERVER::Init() - )))-LOGOBJECT::operator [with 
AnyType = const char*](((const char*)failed to create listener socket))  
std::endl'
logobject.hpp:67: note: candidates are: LOGOBJECT 
LOGOBJECT::operator(LOGOBJECT (*)(LOGOBJECT))
 
what is the reson,who can tell me?
 
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[Flightgear-devel] Fw: Re: Does the wiki. flightgear.org still exist? Why can't ope n the webpage?

2006-12-20 Thread tangyong
I access the wiki.flightgear.org from  Chengdu,a southwest city of China 
mainland.I tried it again,but I failed.


--  --
From:Simon Hollier [EMAIL PROTECTED] 
Date:2006-12-20 22:33:10
To:FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Cc:()
Subject:Re: [Flightgear-devel] Does the wiki.flightgear.org still exist? Why 
can't open the webpage? 


It works for me here too. Where are you trying to access it from?

Simon


On 12/20/06, Curtis Olson [EMAIL PROTECTED]  wrote: 
On 12/19/06, tangyong  [EMAIL PROTECTED] wrote: 


Does the wiki.flightgear.org still exist?Why can't open the webpage?I have 
tried many times,but I failed. 


The page is working for me here right now.

Regards,

Curt. 




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[Flightgear-devel] what's the current multiplayer version in flightgear-0.9.10

2006-12-20 Thread tangyong
I find that there are more than one multiplayer server in 
flightgear-0.9.10.What's the current multiplayer version in 
flightgear-0.9.10.Is there any document about it.My project need to input radar 
data to flightgear to drive many aircrafts to fly autonomouslly.Do I need to 
rewrite the server,because I just need to send data to a socket port.
 
 
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[Flightgear-devel] Does the wiki.flightgear.org still exist? Why can't open the webpage?

2006-12-19 Thread tangyong
Does the wiki.flightgear.org still exist?Why can't open the webpage?I have 
tried many times,but I failed.
 
 
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[Flightgear-devel] How many players does FlightGear multipla yers feature can support?

2006-12-18 Thread tangyong
My project needs more than 200 aircrafts to fly automatically ,all the 
aircrafts are drived by external flight data.I want want to utilize the 
multiplayer engines.Can it support so many players?By the way,my FlightGear 
runs in a PC.
 
 
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[Flightgear-devel] Can I use AI flight plan to drive many ai rplanes by external file data

2006-12-16 Thread tangyong

Hi,I want want to dirive many airplanes to fly automatically and all the 
airplanes'  flight information are saved in a file.Stuart gave me an suggestion 
that I can use the AI sub-system to define the flights I want the aircraft to 
take,but can I save all my flight information(maybe millions of data of lat,lon 
and alt) in the flightplan XML files' waypoint section.And can I set many  
airplanes and flightplans in the \data\AI\aircraft_demo.xml,and how can a 
airplane know which flightplan responses to him correctly.
   Another question,I JUST want to all the airplanes fly automatically 
drived by my data.So I don't want to control any aircraft.But I when I start up 
the fgfs,I get a aircraft to control by myself.And how can I view any airplane 
flight in the FlightGear.Just like play Counter-Strike(a computer game),the 
surveillant can see any player he  want to see. 
 
 
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[Flightgear-devel] How do the subsystem communicate and work together

2006-12-15 Thread tangyong
I found that there are many main() functions in the Flight Gear ,maybe each 
subsystem has one.My experence is that a programe JUST can have only one main() 
function.So I guess that all the subsystem can work parallelly and 
independently,and they communicate with each other through setting and getting 
the property tree nodes valus.Is that true?Is there anybody can tell me how the 
subsystem work together with the Flight Gear?Thanks.
 
Tom.
 
 
 
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[Flightgear-devel] How to begin program with the Flight Gear

2006-12-13 Thread tangyong

I am a green hand in Flight Gear,and it's my fist time to touch it.I'v read 
the readme.introduction,I find that the core of FlightGear is the property tree 
system.But the introduction is too simple,and I don't know how the Flight Gear 
work with the property tree.Could you grive me some suggestion about how to 
begin program with the Flight Gear.What's my first step?Or could you give me 
some documents about the property tree.Is there some programer guide about how 
to begin with it.Thank you.
 
Best regard,
Tom
 
 
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[Flightgear-devel] Fw:Filenbsp; I/Onbsp; problem:whynbsp; ca n'tnbsp; replaynbsp; mynbsp; flignbsp; ht nbsp; innbsp; 10hz

2006-12-12 Thread tangyong
I want to replay my flight,read the flight path information from a file.
Fist,I record a flight path at 10 hz,5hz,or 2hz ,just like this:
--native=file,out,10,flight1.fgfs
and then I relay my flight,but I got a secction error!
--native=file,in,10,flight1.fgfs --fdm=external
but if I set ,just 1hz like this,that's ok!
--native=file,out,1,flight1.fgfs
--native=file,in,1,flight1.fgfs --fdm=external
why,is it because fgfs can't read the file at more than 1hz,it's too fast?
otherwise,if I set like this:
--garmin=file,out,1000,flight1.fgfs
then I replay it,use
--garmin=file,in,1000,flight1.fgfs   --fdm=external
it' ok,but the image is dithering.why? Is it because  I should set the hz=a 
very large number




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[Flightgear-devel] How to drive multiplanes using external d ata

2006-12-12 Thread tangyong
 
My project need to drive multiplanes using external data saved in a file.Does I 
have to study the multiplayer protocol?How to abuse that system to introduce 
additional aircraft into the scene. 

 
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