Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-10 Thread Roberto Inzerillo
alexis bory ha scritto: > > I did use FGSD some month ago. That was my first try in enhancing an > airport and also change some particular shapes in the landscape. Hi Alexis, I used FGSD a lot in the past. I still do sometimes for positioning objects around. I think I know it good enough. I use

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-09 Thread Georg Vollnhals
alexis bory schrieb: > > I'm working again on an airport, KNID, > http://croo.murgl.org/fgfs/scenery/index.html and I plan to redraw the > taxiway and aprons, but I won't touch the overall terrain tile > definition. My concern is to see that airport included in the standard > scenery ;) > > goo

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-09 Thread alexis bory
Roberto Inzerillo a écrit : > Anyway, which software tools do you suggest me to use in order to get > a more detailed/realistic terrain geometry? I am not talking about > big areas, I'm just interested in a few airport areas. I'd like to > have a clean taxiway/apron geometry. I'd like to correc

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-09 Thread Martin Spott
Roberto Inzerillo wrote: > I'm confident you comprehend my point of view. I do. We just have different opinons about "the right way" how to achive the common goal ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-09 Thread Roberto Inzerillo
Martin Spott ha scritto: > Hi Roberto, > > Roberto Inzerillo wrote: > >> Again, I don't care about the future right now. I'd like to create a >> nice 3d airport geometry right now. If that can be used as a proof of >> concept for future large scale development, I'll be happy. If not, I'm >> ha

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2007-01-09 Thread Norman Vine
Roberto Inzerillo writes: > > What does that mean? Digging into the code? > I have to be clear about that. I don't say I will never read > FGFS code, that's not the point, but I don't think that's > very easy to someone like me who doesn't know the code > already. Is it really so wrong to try a

Re: [Flightgear-devel] Alternatives to Terragear pipeline]

2007-01-09 Thread Martin Spott
Tim Moore wrote: > Is there discussion / work on high-detailed terrain for FlightGear going > on anywhere? Well, one part of the effort is represented here: http://www.custom-scenery.org/Research-Deve.274.0.html Martin. -- Unix _IS_ user friendly - it's just selective about who its friends

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-09 Thread Martin Spott
Roberto Inzerillo wrote: > Martin Spott ha scritto: > > Just for the record, two other 'shots' of the EDDK area: > > > > http://foxtrot.mgras.net/bitmap/FGFS/EDDK-contour_01.png > > http://foxtrot.mgras.net/bitmap/FGFS/EDDK-contour_02.png > > Btw, I'm very interseted in EDDK area. Those shots

Re: [Flightgear-devel] Alternatives to Terragear pipeline]

2007-01-09 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Roberto Inzerillo wrote: > Martin Spott ha scritto: >> Defining fixed boundaries around airfields is a bad idea in the long >> term. To my understanding FlightGear still focuses on methods that are >> laid out in a forseighted manner and fixed boundar

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-09 Thread Martin Spott
Hi Roberto, Roberto Inzerillo wrote: > Again, I don't care about the future right now. I'd like to create a > nice 3d airport geometry right now. If that can be used as a proof of > concept for future large scale development, I'll be happy. If not, I'm > happy to have a high res/quality airpor

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2007-01-09 Thread Roberto Inzerillo
>> That's where I'm stuck. I don't know how to deal with that conversion. I >> already asked in ML about the conversion but got no practical answer. Do >> you have one? > > I don't have time to sink my teeth into this right now, but perhaps the > easiest thing would be to rig flightgear to write t

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-09 Thread Roberto Inzerillo
Martin Spott ha scritto: > Just for the record, two other 'shots' of the EDDK area: > > http://foxtrot.mgras.net/bitmap/FGFS/EDDK-contour_01.png > http://foxtrot.mgras.net/bitmap/FGFS/EDDK-contour_02.png Btw, I'm very interseted in EDDK area. Those shots look very nice. Will that be translat

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-09 Thread Roberto Inzerillo
Martin Spott ha scritto: > Defining fixed boundaries around airfields is a bad idea in the long > term. To my understanding FlightGear still focuses on methods that are > laid out in a forseighted manner and fixed boundaries is definitely not > a part of this collection. While claiming this I have

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-08 Thread Martin Spott
Martin Spott wrote: > Moggeeen ! Disregard ! Sorry for the noise, this should have been a private EMail, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-08 Thread Martin Spott
Moggeeen ! Ralf Gerlich wrote: > Martin Spott wrote: > > We're in the progress of offering such service for the Landcover-DB > > which then allows to edit not only lakes, forest, roads and rivers but > > we'd offer a repository of elevation contour lines as well. Current > > status of our geodata

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Ralf Gerlich
Hi, Martin Spott wrote: > Ralf Gerlich wrote: > >> Of course, TaxiDraw is not limited to creating apt.dat data as Durk's AI >> extension shows. > > Maybe we can inspire the involved developers to head for a joint effort > of TaxiDraw- and FGSD-development here ;-) [SNIP] > We're in the pr

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Martin Spott
Ralf Gerlich wrote: > Of course, TaxiDraw is not limited to creating apt.dat data as Durk's AI > extension shows. Maybe we can inspire the involved developers to head for a joint effort of TaxiDraw- and FGSD-development here ;-) The upcoming 'standard' for editing geographic vector data ap

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Martin Spott
Roberto Inzerillo wrote: > The same goes for lighting, I just want to change the positioning of > those light points in space because I don't like the way they are > automatically positioned now (specifically on taxiways). I think, concerning taxiway lights for example there is room for improv

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building

2007-01-07 Thread Martin Spott
Roberto Inzerillo wrote: > Since terrain meshes are based on triangles, I see full flexibility in > that (more than what's used today). I guess rectangle blocks (I refer to > taxiway/runway/aprons) were choosen in order to get airport layouts > quick and easy [...] and certainly for perfo

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Martin Spott
Just for the record, two other 'shots' of the EDDK area: http://foxtrot.mgras.net/bitmap/FGFS/EDDK-contour_01.png http://foxtrot.mgras.net/bitmap/FGFS/EDDK-contour_02.png The second one shows the valley of the river Rhine in the west as well as the junction with the Mosel at Koblenz in the SW

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-06 Thread Martin Spott
Roberto Inzerillo wrote: > > I don't know if I was successful, but when discussing the upcoming > > apt.datformat to include a much more flexible taxiway spec, I also > > lobbied to have an airport boundary also included. If this > > boundary was fixed and never changed, then a user could change

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2007-01-02 Thread Curtis Olson
On 1/2/07, Roberto Inzerillo wrote: I hope you all had a nice new year start. Ok, now back to FGFS. > I don't know if I was successful, but when discussing the upcoming > apt.datformat to include a much more flexible taxiway spec, I also > lobbied to have > an airport boundary also included.

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2007-01-02 Thread Roberto Inzerillo
I hope you all had a nice new year start. Ok, now back to FGFS. > I don't know if I was successful, but when discussing the upcoming > apt.datformat to include a much more flexible taxiway spec, I also > lobbied to have > an airport boundary also included. If this boundary was fixed and never >

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Curtis Olson
On 12/29/06, Roberto Inzerillo wrote: That's the point Curt. I don't care about that now. That's not my aim in any way. Your "algorithmic" approach suits well when thinking globally, and you have to, because you provide a base to a global scenery generation process; that has to follow strict, st

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Roberto Inzerillo
> I like to think about things "algorithmically", but I know that others > prefer to do manual touchups because you can build in so much more detail > and correctness that way. Some how we need to figure out how to bridge > this > divide and make it easy for people to be able to do manual change

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Curtis Olson
On 12/29/06, Roberto Inzerillo <[EMAIL PROTECTED]> wrote: Typo: But that's _my_ interest right now :-) That's because I ask for suggestions and ideas here. What ever approach we come up with needs to be done in a way that doesn't invalidate all your efforts the next time we regenerate the w

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Roberto Inzerillo
Typo: But that's _my_ interest right now :-) That's because I ask for suggestions and ideas here. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to shar

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Roberto Inzerillo
> > In > > case I use this .dat approach, I do have to modify the terrain mesh > > separately, before merging it with the airport data using TerraGear, > > right? > > Yes, you are right. Do you have a specific example in mind for such a > modification? Airport Palermo Puntaraisi runway had

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Ralf Gerlich
Hi Roberto! Roberto Inzerillo wrote: >> Description of the new format is here: >> >> http://www.x-plane.org/home/robinp/Apt850.htm > > Good to know for those who don't know :-) > > I have a question here. Such .dat files define lat/lon but not height > (excluding the base airport height). That

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Roberto Inzerillo
> Description of the new format is here: > > http://www.x-plane.org/home/robinp/Apt850.htm Good to know for those who don't know :-) I have a question here. Such .dat files define lat/lon but not height (excluding the base airport height). That means the heights are obtained from an external t

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Ralf Gerlich
Hi Roberto! Roberto Inzerillo wrote: > What I need is more freedom in creating/modifying geometry. That's the > point. That's at least the first step in every possible working pipeline > I could imagine. Maybe you are aware that there is a new version of the apt.dat file format upcoming that sh

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Roberto Inzerillo
> Last year, a few others and I did experiment with converting FAA airport > diagrams (vector PDF) into 3D models then importing them into FlightGear... > if that's what you are looking for. > > Ampere No, that's not the idea. I know about that experiment, I followed the thread and looked at t

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Curtis Olson
On 12/28/06, Ampere K. Hardraade wrote: On Thursday 28 December 2006 13:17, Roberto Inzerillo wrote: > Hi, > I am digging into terrain tiles creation in order to get a few > airports layout more close to reality. I wonder if there's an > alternative or if there's even space to experiment new w

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Ampere K. Hardraade
On Thursday 28 December 2006 13:17, Roberto Inzerillo wrote: > Hi, > I am digging into terrain tiles creation in order to get a few > airports layout more close to reality. I wonder if there's an > alternative or if there's even space to experiment new ways in getting a > highly customized geomet

[Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Roberto Inzerillo
Hi, I am digging into terrain tiles creation in order to get a few airports layout more close to reality. I wonder if there's an alternative or if there's even space to experiment new ways in getting a highly customized geometry (especially for airport terrain meshes). I am not very satisfied