Re: [Flightgear-devel] outerra news

2010-06-13 Thread Michael Sgier
Beautiful. If it would approach projects like: http://sirx.flightsimulatorcenter.com/ I would be pro. What about FPS? Didn't test that so far. --- On Sun, 6/13/10, Christian Mayer m...@christianmayer.de wrote: From: Christian Mayer m...@christianmayer.de Subject: Re: [Flightgear-devel] outerra

Re: [Flightgear-devel] outerra news

2010-06-06 Thread Martin Spott
Hi David, David Megginson wrote: Maybe we should consider moving to a different OpenSource scenery package. I'd be happy to read a more elaborate statement of what you're having in mind. What is the term scenery package supposed to mean ? Cheers, Martin. -- Unix _IS_ user friendly

Re: [Flightgear-devel] outerra news

2010-06-06 Thread Martin Spott
Peter Morgan wrote: Is there a begginers guide ? There's a couple of TerraGear-related articles on The Wiki - plus the source code an included comments. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] outerra news

2010-06-06 Thread David Megginson
On Sun, Jun 6, 2010 at 7:35 AM, Martin Spott martin.sp...@mgras.net wrote: Maybe we should consider moving to a different OpenSource scenery package. I'd be happy to read a more elaborate statement of what you're having in mind. What is the term scenery package supposed to mean ? An

Re: [Flightgear-devel] outerra news

2010-06-06 Thread Martin Spott
David Megginson wrote: On Sun, Jun 6, 2010 at 7:35 AM, Martin Spott wrote: I'd be happy to read a more elaborate statement of what you're having in mind. What is the term scenery package supposed to mean ? An Open-Source package including scenery-generation tools and a scenery-rendering

Re: [Flightgear-devel] outerra news

2010-06-05 Thread David Megginson
Maybe we should consider moving to a different OpenSource scenery package. Nothing met our needs in the late 1990s, but I'm sure they've progressed since then. David On Fri, Jun 4, 2010 at 8:59 PM, Peter Morgan p...@freeflightsim.org wrote: Is there a begginers guide ? I've been down this

[Flightgear-devel] outerra news

2010-06-04 Thread Melchior FRANZ
http://outerra.blogspot.com/2010/05/integrating-vector-data-roads.html m. -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the

Re: [Flightgear-devel] outerra news

2010-06-04 Thread Gene Buckle
On Fri, 4 Jun 2010, Melchior FRANZ wrote: http://outerra.blogspot.com/2010/05/integrating-vector-data-roads.html That is just amazing. TerraGear should do that. :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The

Re: [Flightgear-devel] outerra news

2010-06-04 Thread Arnt Karlsen
On Fri, 4 Jun 2010 12:40:45 -0700 (PDT), Gene wrote in message alpine.lfd.2.00.1006041240200.29...@grumble.deltasoft.com: On Fri, 4 Jun 2010, Melchior FRANZ wrote: http://outerra.blogspot.com/2010/05/integrating-vector-data-roads.html That is just amazing. TerraGear should do that. :)

Re: [Flightgear-devel] outerra news

2010-06-04 Thread Martin Spott
Gene Buckle wrote: That is just amazing. TerraGear should do that. :) Everyone's invited to contribute ;-) http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] outerra news

2010-06-04 Thread Peter Morgan
Is there a begginers guide ? I've been down this path before got stuck with terra and some sgrequirement.. never worked.. pete On Fri, Jun 4, 2010 at 10:20 PM, Martin Spott martin.sp...@mgras.netwrote: Gene Buckle wrote: That is just amazing. TerraGear should do that. :) Everyone's

Re: [Flightgear-devel] outerra news

2010-06-04 Thread Victhor
That seems to be a dead end for my GeForce 6150. I have to replace it asap, should have done it a long time ago :) Is there a begginers guide ? I've been down this path before got stuck with terra and some sgrequirement.. never worked.. pete On Fri, Jun 4, 2010 at 10:20 PM, Martin

Re: [Flightgear-devel] Outerra

2010-02-11 Thread Tim Moore
On Wed, Feb 10, 2010 at 10:55 AM, James Sleeman flightg...@gogo.co.nzwrote: On 10/02/10 22:25, Martin Spott wrote: Dense forests are possible by tweaking the 'tree-density' parameter in Really? Dense like was shown in that video? Without requiring a cluster of supercomputers to run it at

Re: [Flightgear-devel] Outerra

2010-02-10 Thread Martin Spott
James Sleeman wrote: That's what a dense forest should look like. And that grass textures! And look at the shadow when they fly along lowly, that slightly bumpy ground surface. As soon as we're having proper OSG-based shadows in FlightGear, I don't see why the same effects couldn't be done

Re: [Flightgear-devel] Outerra

2010-02-10 Thread AJ MacLeod
On Wednesday 10 February 2010 09:25:37 Martin Spott wrote: Dense forests are possible by tweaking the 'tree-density' parameter in 'materials.xml' and nice grass textures, well, need someone to care for the textures. It's as simple as that. Nice looking grass textures are surprisingly difficult

Re: [Flightgear-devel] Outerra

2010-02-10 Thread James Sleeman
On 10/02/10 22:25, Martin Spott wrote: Dense forests are possible by tweaking the 'tree-density' parameter in Really? Dense like was shown in that video? Without requiring a cluster of supercomputers to run it at a workable framerate? chance of getting even better textures than we

Re: [Flightgear-devel] Outerra

2010-02-08 Thread Erik Hofman
Gene Buckle wrote: On Mon, 8 Feb 2010, James Sleeman wrote: Heiko Schulz wrote: Just for those who wants to know what's going on in the flight sim world: Outerra is a new 3d-engine for seamless planet rendering. Wow, the video on the page: http://outerra.blogspot.com/ is amazing if it's

Re: [Flightgear-devel] Outerra

2010-02-08 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 James Sleeman schrieb: Heiko Schulz wrote: Just for those who wants to know what's going on in the flight sim world: Outerra is a new 3d-engine for seamless planet rendering. That's what a dense forest should look like. And that grass

[Flightgear-devel] Outerra

2010-02-07 Thread Heiko Schulz
Hi, Just for those who wants to know what's going on in the flight sim world: Outerra is a new 3d-engine for seamless planet rendering. They included JSBSim, so it can be used as Flight Sim. It is still in developement, but they hope it will be used in any games and sims in near future.

Re: [Flightgear-devel] Outerra

2010-02-07 Thread Jon Stockill
Heiko Schulz wrote: Hi, Just for those who wants to know what's going on in the flight sim world: Outerra is a new 3d-engine for seamless planet rendering. They included JSBSim, so it can be used as Flight Sim. It is still in developement, but they hope it will be used in any games and

Re: [Flightgear-devel] Outerra

2010-02-07 Thread James Sleeman
Heiko Schulz wrote: Just for those who wants to know what's going on in the flight sim world: Outerra is a new 3d-engine for seamless planet rendering. Wow, the video on the page: http://outerra.blogspot.com/ is amazing if it's real time. That's what a dense forest should look like. And that

Re: [Flightgear-devel] Outerra

2010-02-07 Thread Gene Buckle
On Mon, 8 Feb 2010, James Sleeman wrote: Heiko Schulz wrote: Just for those who wants to know what's going on in the flight sim world: Outerra is a new 3d-engine for seamless planet rendering. Wow, the video on the page: http://outerra.blogspot.com/ is amazing if it's real time. That's

Re: [Flightgear-devel] Outerra

2010-02-07 Thread Arnt Karlsen
On Sun, 07 Feb 2010 21:52:23 +, Jon wrote in message 4b6f3617.6000...@stockill.net: Heiko Schulz wrote: Hi, Just for those who wants to know what's going on in the flight sim world: Outerra is a new 3d-engine for seamless planet rendering. They included JSBSim, so it can be