Beautiful. If it would approach projects like:
http://sirx.flightsimulatorcenter.com/
I would be pro. What about FPS? Didn't test that so far.
--- On Sun, 6/13/10, Christian Mayer m...@christianmayer.de wrote:
From: Christian Mayer m...@christianmayer.de
Subject: Re: [Flightgear-devel] outerra
Hi David,
David Megginson wrote:
Maybe we should consider moving to a different OpenSource scenery
package.
I'd be happy to read a more elaborate statement of what you're having
in mind. What is the term scenery package supposed to mean ?
Cheers,
Martin.
--
Unix _IS_ user friendly
Peter Morgan wrote:
Is there a begginers guide ?
There's a couple of TerraGear-related articles on The Wiki - plus the
source code an included comments.
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On Sun, Jun 6, 2010 at 7:35 AM, Martin Spott martin.sp...@mgras.net wrote:
Maybe we should consider moving to a different OpenSource scenery
package.
I'd be happy to read a more elaborate statement of what you're having
in mind. What is the term scenery package supposed to mean ?
An
David Megginson wrote:
On Sun, Jun 6, 2010 at 7:35 AM, Martin Spott wrote:
I'd be happy to read a more elaborate statement of what you're having
in mind. What is the term scenery package supposed to mean ?
An Open-Source package including scenery-generation tools and a
scenery-rendering
Maybe we should consider moving to a different OpenSource scenery
package. Nothing met our needs in the late 1990s, but I'm sure
they've progressed since then.
David
On Fri, Jun 4, 2010 at 8:59 PM, Peter Morgan p...@freeflightsim.org wrote:
Is there a begginers guide ?
I've been down this
http://outerra.blogspot.com/2010/05/integrating-vector-data-roads.html
m.
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On Fri, 4 Jun 2010, Melchior FRANZ wrote:
http://outerra.blogspot.com/2010/05/integrating-vector-data-roads.html
That is just amazing. TerraGear should do that. :)
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
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On Fri, 4 Jun 2010 12:40:45 -0700 (PDT), Gene wrote in message
alpine.lfd.2.00.1006041240200.29...@grumble.deltasoft.com:
On Fri, 4 Jun 2010, Melchior FRANZ wrote:
http://outerra.blogspot.com/2010/05/integrating-vector-data-roads.html
That is just amazing. TerraGear should do that. :)
Gene Buckle wrote:
That is just amazing. TerraGear should do that. :)
Everyone's invited to contribute ;-)
http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Is there a begginers guide ?
I've been down this path before got stuck with terra and some
sgrequirement.. never worked..
pete
On Fri, Jun 4, 2010 at 10:20 PM, Martin Spott martin.sp...@mgras.netwrote:
Gene Buckle wrote:
That is just amazing. TerraGear should do that. :)
Everyone's
That seems to be a dead end for my GeForce 6150. I have to replace it
asap, should have done it a long time ago :)
Is there a begginers guide ?
I've been down this path before got stuck with terra and some
sgrequirement.. never worked..
pete
On Fri, Jun 4, 2010 at 10:20 PM, Martin
On Wed, Feb 10, 2010 at 10:55 AM, James Sleeman flightg...@gogo.co.nzwrote:
On 10/02/10 22:25, Martin Spott wrote:
Dense forests are possible by tweaking the 'tree-density' parameter in
Really? Dense like was shown in that video? Without requiring a
cluster of supercomputers to run it at
James Sleeman wrote:
That's what a dense forest should look like.
And that grass textures!
And look at the shadow when they fly along lowly, that slightly bumpy
ground surface.
As soon as we're having proper OSG-based shadows in FlightGear, I don't
see why the same effects couldn't be done
On Wednesday 10 February 2010 09:25:37 Martin Spott wrote:
Dense forests are possible by tweaking the 'tree-density' parameter in
'materials.xml' and nice grass textures, well, need someone to care for
the textures. It's as simple as that.
Nice looking grass textures are surprisingly difficult
On 10/02/10 22:25, Martin Spott wrote:
Dense forests are possible by tweaking the 'tree-density' parameter in
Really? Dense like was shown in that video? Without requiring a
cluster of supercomputers to run it at a workable framerate?
chance of getting even better textures than we
Gene Buckle wrote:
On Mon, 8 Feb 2010, James Sleeman wrote:
Heiko Schulz wrote:
Just for those who wants to know what's going on in the flight sim world:
Outerra is a new 3d-engine for seamless planet rendering.
Wow, the video on the page: http://outerra.blogspot.com/ is amazing if
it's
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Hash: SHA256
James Sleeman schrieb:
Heiko Schulz wrote:
Just for those who wants to know what's going on in the flight sim world:
Outerra is a new 3d-engine for seamless planet rendering.
That's what a dense forest should look like.
And that grass
Hi,
Just for those who wants to know what's going on in the flight sim world:
Outerra is a new 3d-engine for seamless planet rendering.
They included JSBSim, so it can be used as Flight Sim.
It is still in developement, but they hope it will be used in any games and
sims in near future.
Heiko Schulz wrote:
Hi,
Just for those who wants to know what's going on in the flight sim world:
Outerra is a new 3d-engine for seamless planet rendering.
They included JSBSim, so it can be used as Flight Sim.
It is still in developement, but they hope it will be used in any games and
Heiko Schulz wrote:
Just for those who wants to know what's going on in the flight sim world:
Outerra is a new 3d-engine for seamless planet rendering.
Wow, the video on the page: http://outerra.blogspot.com/ is amazing if
it's real time.
That's what a dense forest should look like.
And that
On Mon, 8 Feb 2010, James Sleeman wrote:
Heiko Schulz wrote:
Just for those who wants to know what's going on in the flight sim world:
Outerra is a new 3d-engine for seamless planet rendering.
Wow, the video on the page: http://outerra.blogspot.com/ is amazing if
it's real time.
That's
On Sun, 07 Feb 2010 21:52:23 +, Jon wrote in message
4b6f3617.6000...@stockill.net:
Heiko Schulz wrote:
Hi,
Just for those who wants to know what's going on in the flight sim
world: Outerra is a new 3d-engine for seamless planet rendering.
They included JSBSim, so it can be
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