On Fri, 2010-02-26 at 16:39 -0600, stan.mar...@l-3com.com wrote:
Update on my own post, regarding the missing files...
Hi Stan, et al,
includes a number of files which appear to have moved ...
In addition to the dependencies problems, mentioned by
Reagan, this missing or moved files also adds
On Thu, 2010-02-25 at 18:07 -0600, stan.mar...@l-3com.com wrote:
Newbie questions ...
Hi Stan,
Good to have you join us...
a. alut -
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
I use the OpenAL SDK, but still compile alut separately.
b. pthreads -
Csaba and Geoff,
Thanks for your replies.
I should have specified that I am trying to build FlightGear 1.9.1,
downloaded 2/3/2010 from flightgear.org at which time it was the most
current release (I see 2.0.0 is now out). I initially started to build
just SimGear, same version, downloaded from
PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] build on Windows; dependencies?
Csaba and Geoff,
Thanks for your replies.
I should have specified that I am trying to build FlightGear 1.9.1,
downloaded 2/3/2010 from flightgear.org at which time it was the most
current
On Fri, Feb 26, 2010 at 2:01 PM, Christian Menge
christ...@freedomworks.ca wrote:
Hi Guys,
Few months back we spent a couple days trying to compile FG on Windows using
the FG Wiki and did not have any luck. This is a very frustrating point for
people who only work with windows and would like
Update on my own post, regarding the missing files...
All the files which moved (apparently) from ATC to ATCDCL were
corrected.
A few others were found in other locations in the source tree.
I am left with references to the following files which do not occur in
the source tree:
On Fri, 2010-02-26 at 16:39 -0600, stan.mar...@l-3com.com wrote:
Update on my own post, regarding the missing files...
All the files which moved (apparently) from ATC to ATCDCL were
corrected.
A few others were found in other locations in the source tree.
I am left with references to
Newbie questions probably, apologies in advance if RTFM but I haven't
found an answer to these yet. Impressive body of code there in
FlightGear/SimGear, I am investigating for use in an internal project.
Summary for the impatient:
1) compiling for Windows while needing pthread.h?
On Fri, Feb 26, 2010 at 1:07 AM, stan.mar...@l-3com.com wrote:
Pthreads – I guess I could use the POSIX threads for Win32, but I am curious
since OpenSceneGraph is already being used, and it uses OpenThreads, would
it not be better to use OpenThreads instead? Helpful hints are welcome in
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