Re: [Flightgear-devel] build on Windows; dependencies?

2010-02-27 Thread Geoff McLane
On Fri, 2010-02-26 at 16:39 -0600, stan.mar...@l-3com.com wrote: Update on my own post, regarding the missing files... Hi Stan, et al, includes a number of files which appear to have moved ... In addition to the dependencies problems, mentioned by Reagan, this missing or moved files also adds

Re: [Flightgear-devel] build on Windows; dependencies?

2010-02-26 Thread Geoff McLane
On Thu, 2010-02-25 at 18:07 -0600, stan.mar...@l-3com.com wrote: Newbie questions ... Hi Stan, Good to have you join us... a. alut - http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx I use the OpenAL SDK, but still compile alut separately. b. pthreads -

Re: [Flightgear-devel] build on Windows; dependencies?

2010-02-26 Thread stan . martin
Csaba and Geoff, Thanks for your replies. I should have specified that I am trying to build FlightGear 1.9.1, downloaded 2/3/2010 from flightgear.org at which time it was the most current release (I see 2.0.0 is now out). I initially started to build just SimGear, same version, downloaded from

Re: [Flightgear-devel] build on Windows; dependencies?

2010-02-26 Thread Christian Menge
PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] build on Windows; dependencies? Csaba and Geoff, Thanks for your replies. I should have specified that I am trying to build FlightGear 1.9.1, downloaded 2/3/2010 from flightgear.org at which time it was the most current

Re: [Flightgear-devel] build on Windows; dependencies?

2010-02-26 Thread Reagan Thomas
On Fri, Feb 26, 2010 at 2:01 PM, Christian Menge christ...@freedomworks.ca wrote: Hi Guys, Few months back we spent a couple days trying to compile FG on Windows using the FG Wiki and did not have any luck. This is a very frustrating point for people who only work with windows and would like

Re: [Flightgear-devel] build on Windows; dependencies?

2010-02-26 Thread stan . martin
Update on my own post, regarding the missing files... All the files which moved (apparently) from ATC to ATCDCL were corrected. A few others were found in other locations in the source tree. I am left with references to the following files which do not occur in the source tree:

Re: [Flightgear-devel] build on Windows; dependencies?

2010-02-26 Thread Ron Jensen
On Fri, 2010-02-26 at 16:39 -0600, stan.mar...@l-3com.com wrote: Update on my own post, regarding the missing files... All the files which moved (apparently) from ATC to ATCDCL were corrected. A few others were found in other locations in the source tree. I am left with references to

[Flightgear-devel] build on Windows; dependencies?

2010-02-25 Thread stan . martin
Newbie questions probably, apologies in advance if RTFM but I haven't found an answer to these yet. Impressive body of code there in FlightGear/SimGear, I am investigating for use in an internal project. Summary for the impatient: 1) compiling for Windows while needing pthread.h?

Re: [Flightgear-devel] build on Windows; dependencies?

2010-02-25 Thread Csaba Halász
On Fri, Feb 26, 2010 at 1:07 AM, stan.mar...@l-3com.com wrote: Pthreads – I guess I could use the POSIX threads for Win32, but I am curious since OpenSceneGraph is already being used, and it uses OpenThreads, would it not be better to use OpenThreads instead?   Helpful hints are welcome in