Re: [Flightgear-devel] OT latex2html??

2003-09-25 Thread Martin Spott
due to the size of the current flight school (pdf=5.6MB), I would like to change it to HTML. I tried to use latex2html, but was more or less disappointed by the result (same with pdf2html). We use 'pdflatex' for PDF output and 'htlatex' for the HML version of the manual(s). As I'm not an

RE: [Flightgear-devel] key bindings - English

2003-09-25 Thread Richard Bytheway
That appears to be a US English keyboard, A UK English has and @ transposed, as well as £ where # is on a US keyboard (both called a pound sign though). This means that select engine[1] is not between select Engine[0] and select Engine[2]. Do we need to consider different key mappings for

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread Norman Vine
Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: Norman Vine wrote: Erik Hofman writes: This functionality has been removed about three months ago. It is no longer possible to use the scenery without textures. If there was some discussion as to dropping this

Re: [Flightgear-devel] key bindings - English

2003-09-25 Thread Julian Foad
Richard Bytheway wrote: That appears to be a US English keyboard, A UK English has and @ transposed, as well as £ where # is on a US keyboard (both called a pound sign though). You might call the hash (or 'gate' or 'number sign') a 'pound sign', but I don't. As far as I know, the only reason

RE: [Flightgear-devel] [OT] PalmOS/GPS Moving Map?

2003-09-25 Thread David Megginson
Norman Vine writes: Google( palm moving map) That was the first thing I did, but I didn't see what I was looking for. Thanks, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] key bindings - English

2003-09-25 Thread Richard Bytheway
I heard (although I might be wrong) that the # was used by US dockside workers instead of lb for pounds of weight. Richard -Original Message- From: Julian Foad [mailto:[EMAIL PROTECTED] Sent: 25 September 2003 11:57 am To: FlightGear developers discussions Subject: Re:

Re: [Flightgear-devel] gear door sequencing

2003-09-25 Thread Matthew Law
Am I correct when I say : Slat are in front of the wing, Yes, but they can be on the trailing edge where the terms 'slat' and 'slot' can be used interchangeably. Generally in the UK they refer to them as 'leading edge slats'. Most modern aircraft include the 'slots' within the flap design

Re: [Flightgear-devel] key bindings - English

2003-09-25 Thread David Culp
That appears to be a US English keyboard, A UK English has and @ transposed, as well as £ where # is on a US keyboard (both called a pound sign though). This means that select engine[1] is not between select Engine[0] and select Engine[2]. Do we need to consider different key mappings for

Re: [Flightgear-devel] gear door sequencing

2003-09-25 Thread Erik Hofman
Matthew Law wrote: Speed brakes are on the top of the wing ( the extrados ? ) and can be used flying, On civilian aircraft and gliders this is usually the case. Military types can have them in different places - such as the F16 (on top of the fuselage?), the Buccaneer (opening tail cone) etc.

Re: [Flightgear-devel] gear door sequencing

2003-09-25 Thread James Turner
On Thursday, September 25, 2003, at 01:20 pm, Erik Hofman wrote: Speed brakes are on the top of the wing ( the extrados ? ) and can be used flying, On civilian aircraft and gliders this is usually the case. Military types can have them in different places - such as the F16 (on top of the

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread Curtis L. Olson
Jim Wilson writes: Wireframe mode works, it's the turning the textures on and off that no longer works. Maybe we should remap F9 to switch wireframe on and off? Do we need to be able to render geometry without the textures? As far as shading is concerned, the scenery is always flat

Re: [Flightgear-devel] gear door sequencing

2003-09-25 Thread Erik Hofman
James Turner wrote: On Thursday, September 25, 2003, at 01:20 pm, Erik Hofman wrote: Speed brakes are on the top of the wing ( the extrados ? ) and can be used flying, On civilian aircraft and gliders this is usually the case. Military types can have them in different places - such as the F16

Re: [Flightgear-devel] gear door sequencing

2003-09-25 Thread David Culp
But, I can't imagine deploying the split tail brake of the Fokker 100 while in the air is this actually ok, or is there some definite separation of usage? Some jet airplanes extend the speedbrake on final approach in order to keep the engines running at higher rpm. This gives a faster

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Jim Wilson writes: Wireframe mode works, it's the turning the textures on and off that no longer works. Maybe we should remap F9 to switch wireframe on and off? Do we need to be able to render geometry without the textures? As far as shading

[Flightgear-devel] new Solaris binaries

2003-09-25 Thread Martin Spott
Hello, I made a Solaris build of FlightGrear from the sources _before_ Erik's most recent patch set (Move FGEventMgr and FGSubsystemMgr over to SimGear, [...]). You'll find it in: ftp://ftp.uni-duisburg.de/FlightGear/Solaris/FlightGear-20030924.tar.bz2 This is an archive of the whole result

Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread Lee Elliott
On Thursday 25 September 2003 15:17, Jim Wilson wrote: Curtis L. Olson [EMAIL PROTECTED] said: Jim Wilson writes: Wireframe mode works, it's the turning the textures on and off that no longer works. Maybe we should remap F9 to switch wireframe on and off? Do we need to be able

Re: [Flightgear-devel] key bindings - English

2003-09-25 Thread Matevz Jekovec
I posted the table because I was hoping the keyboard guru would identify himself. If there is no such guru, then we can build a knowledge base starting with collecting similar tables for every language. When enough tables are completed we can put them all together in an HTML table. My 2

Re: [Flightgear-devel] key bindings - English

2003-09-25 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: I posted the table because I was hoping the keyboard guru would identify himself. If there is no such guru, then we can build a knowledge base starting with collecting similar tables for every language. When enough tables are completed we can put

Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread James Turner
On Thursday, September 25, 2003, at 11:25 am, Norman Vine wrote: Wireframe mode works, it's the turning the textures on and off that no longer works. Maybe we should remap F9 to switch wireframe on and off? We really need either 1) a key for wire-frame or 2) figure out how to get PLIB to

Re: [Flightgear-devel] Re: keyboard mappings and Short Ref doc

2003-09-25 Thread Andy Ross
Martin Spott wrote: Lee Elliott [EMAIL PROTECTED] wrote: YASim doesn't support speedbrakes or have a speedbrake control [...] Aaaah, so it would probably worth adding before the release ? Most of the aircraft that profit noticeably from a speed brake run with YASim, YASim's author has

[Flightgear-devel] FG_GLUT_H Header file missing

2003-09-25 Thread [EMAIL PROTECTED]
Hello, I just tried to compile the flightgear cvs version and get this error: Making all in tests make[1]: Entering directory `/home/oliver/x/src/cvs/flightgear-cvs/source/tests' source='est-epsilon.c' object='est-epsilon.o' libtool=no \ depfile='.deps/est-epsilon.Po'

Re: [Flightgear-devel] FG_GLUT_H Header file missing

2003-09-25 Thread [EMAIL PROTECTED]
I just tried to compile the flightgear cvs version and get this error: Making all in tests make[1]: Entering directory `/home/oliver/x/src/cvs/flightgear-cvs/source/tests' source='est-epsilon.c' object='est-epsilon.o' libtool=no \ depfile='.deps/est-epsilon.Po'

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-25 Thread Norman Vine
James Turner writes: On Thursday, September 25, 2003, at 11:25 am, Norman Vine wrote: Wireframe mode works, it's the turning the textures on and off that no longer works. Maybe we should remap F9 to switch wireframe on and off? We really need either 1) a key for wire-frame

Re: [Flightgear-devel] Re: keyboard mappings and Short Ref doc

2003-09-25 Thread Martin Spott
Andy Ross [EMAIL PROTECTED] wrote: YASim's author has been AWOL. But I think he's still on the mailing list. :) Nice to see you're still here, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !