Hello
this is actually how the DIS protocol works. It's
meant to be used on networks but you can implement it
also to write on the hard disk.
Basically you send an initial position packet. Then
you have a dead reckoning algorithm that generates
your supposed-to-be next position. If they are
iden
Sorry for many messages but I have some
problem with my e-mail and fgfs-devel mailing list :-)
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a
part of it. so I'm thinking about translating my NVIDIA vertex and fragment
programs that works with flightgear to GLSL. What do you think
Original Message
Subject:Curtis! Why my messages rejected?
Date: Thu, 26 Aug 2004 16:04:20 -0700
From: Roman Grigoriev <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
My message:
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a part of it. so I'm
thinking ab
Hi all,
I dowloaded the newest version I could find (0.9.5a for Windows) and
tried it on my Windows XP Pro SP1 machine. I noticed several things.
1. I can't hear the ATIS voice, even though the frequency is correct
(it is the one displayed when using the ATC/Frequencies menu).
Things are wo
Roman Grigoriev wrote:
Sorry for many messages but I have some problem with my
e-mail and fgfs-devel mailing list :-)
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a part of it. so
I'm thinking about translating my NVIDIA vertex and fragment programs
that works wit
Are the lengths of displaced threshholds and stopways given for a
particular runway in runways.dat included in that runway's given
length? In other words, for this runyway:
R KSFO 01L 37.618096 -122.376161 27.70 7502 200 NARHN NYNN 4910
NNVN 00
is the length of the runway itself
on ATI it works fine but you have to have at least
geforce fx or ATI 9xxx card on other cards it doesn't work
The question is: do you need this?
- Original Message -
From:
Matevz Jekovec
To: FlightGear developers
discussions
Sent: Thursday, August 26, 2004 2:06
P