Re: [Flightgear-devel] FG GUI toolkits
On Sunday, 23 January 2005 16:07, Norman Vine wrote: > Full screen mode is doable in FLTK > http://fltk.org/documentation.php/doc-1.1/Fl_Window.html#Fl_Window.fullscre >en From some of the messages I've read it seems as if it's not truly full screen - just a maximized window without any borders. Also note that it doesn't work with all window managers (maybe because it can't get them to hide their menu bars?) One guy did a test - he used SDL + FLTK. The SDL set up the full screen window but as soon as he tried to add a FLTK widget it flipped back into windowed mode. What a pity ... it would make coding a decent GUI for FG so much easier. It's a lot of work to write all those controls from scratch. Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] FG GUI toolkits
Norman Vine wrote: Erik Hofman writes: Paul Surgeon wrote: Can someone comment on how FLTK works under OpenGL? Would it be possible to use FLTK and all it's nice widgets in FG and drop the rather crude PUI toolkit? To be honest, I did some small first steps in developing using fltk recently and I didn't particularly like it (from a developers point of view). Nice thing about points of view is every one has one:-) I actually appreciate FLTK's leaness and find it a joy to work with in comparison to the do every thing nature of most of the other cross platform GUI kits. That's exactly the reason why I said; from a developers point of view. Once things are working you end up with a lean and nice looking GUI. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] FG GUI toolkits
Erik Hofman writes: > > Paul Surgeon wrote: > > Can someone comment on how FLTK works under OpenGL? > > > > Would it be possible to use FLTK and all it's nice widgets in FG and drop > > the > > rather crude PUI toolkit? > > To be honest, I did some small first steps in developing using fltk > recently and I didn't particularly like it (from a developers point of > view). Nice thing about points of view is every one has one:-) I actually appreciate FLTK's leaness and find it a joy to work with in comparison to the do every thing nature of most of the other cross platform GUI kits. > Also fltk works the other way around, you will have to design an fltk > program that displays OpenGL content. > > And third, I didn't think fltk allows one to display FlightGear in > full-screen mode, or does it? Full screen mode is doable in FLTK http://fltk.org/documentation.php/doc-1.1/Fl_Window.html#Fl_Window.fullscreen FWIW when I used to run FGFS inside of PPE the FGFS GUI still worked as well as the PPE's FLTK GUI and when PPE was in fullscreenmode:you didn't even know it was running :-) Cheers Norman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] FG GUI toolkits
Paul Surgeon wrote: Can someone comment on how FLTK works under OpenGL? Would it be possible to use FLTK and all it's nice widgets in FG and drop the rather crude PUI toolkit? To be honest, I did some small first steps in developing using fltk recently and I didn't particularly like it (from a developers point of view). Also fltk works the other way around, you will have to design an fltk program that displays OpenGL content. And third, I didn't think fltk allows one to display FlightGear in full-screen mode, or does it? Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] FG GUI toolkits
Paul Surgeon a écrit : Can someone comment on how FLTK works under OpenGL? Would it be possible to use FLTK and all it's nice widgets in FG and drop the rather crude PUI toolkit? fgrun and fgsd are here to prove OpenGL is possible with FLTK. You also can have a look at GLgooey : http://glgooey.sourceforge.net/ -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] FG GUI toolkits
Can someone comment on how FLTK works under OpenGL? Would it be possible to use FLTK and all it's nice widgets in FG and drop the rather crude PUI toolkit? Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d