For those of you who've worked on 3d modelling/texturing, please please
please tell me I'm missing something here.
I've an object I've created in Blender. Using the UV Face Editor, I
load one texture file and map some of the faces to it (or actually,
to a region much much larger than it,
Chris Metzler wrote:
For those of you who've worked on 3d modelling/texturing, please please
please tell me I'm missing something here.
I've an object I've created in Blender. Using the UV Face Editor, I
load one texture file and map some of the faces to it (or actually,
to a region much much
Josh Babcock said:
AC3D does not support multiple textures per object, AFAIK.
Josh
This is correct.
http://www.ac3d.org/ac3d/man/ac3dfileformat.html
It is possible to group multiple objects under a single name.
Best,
Jim
___
Flightgear-devel
On Wed, 28 Jul 2004 13:59:37 -0400
Josh Babcock [EMAIL PROTECTED] wrote:
Chris Metzler wrote:
For those of you who've worked on 3d modelling/texturing, please
please please tell me I'm missing something here.
I've an object I've created in Blender. Using the UV Face Editor, I
load one
Chris Metzler wrote:
On Wed, 28 Jul 2004 13:59:37 -0400
Josh Babcock [EMAIL PROTECTED] wrote:
Chris Metzler wrote:
For those of you who've worked on 3d modelling/texturing, please
please please tell me I'm missing something here.
I've an object I've created in Blender. Using the UV Face
On Wed, 28 Jul 2004 13:48:03 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
Chris Metzler wrote:
Oh, that sucks. That truly, truly sucks. Having finished several
objects, I now have to go back and break each of them up into
multiple smaller objects. Using one unified texture, and UVmapping
On July 28, 2004 02:40 pm, Chris Metzler wrote:
Oh, that sucks. That truly, truly sucks.
Don't feel bad. I don't think 3D Studio supports multiple textures per object
either.
On July 28, 2004 02:48 pm, Curtis L. Olson wrote:
Be careful how many 2048x2048 textures you use. Just one of those