[Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Chris Metzler
For those of you who've worked on 3d modelling/texturing, please please please tell me I'm missing something here. I've an object I've created in Blender. Using the UV Face Editor, I load one texture file and map some of the faces to it (or actually, to a region much much larger than it,

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Josh Babcock
Chris Metzler wrote: For those of you who've worked on 3d modelling/texturing, please please please tell me I'm missing something here. I've an object I've created in Blender. Using the UV Face Editor, I load one texture file and map some of the faces to it (or actually, to a region much much

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Jim Wilson
Josh Babcock said: AC3D does not support multiple textures per object, AFAIK. Josh This is correct. http://www.ac3d.org/ac3d/man/ac3dfileformat.html It is possible to group multiple objects under a single name. Best, Jim ___ Flightgear-devel

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Chris Metzler
On Wed, 28 Jul 2004 13:59:37 -0400 Josh Babcock [EMAIL PROTECTED] wrote: Chris Metzler wrote: For those of you who've worked on 3d modelling/texturing, please please please tell me I'm missing something here. I've an object I've created in Blender. Using the UV Face Editor, I load one

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Curtis L. Olson
Chris Metzler wrote: On Wed, 28 Jul 2004 13:59:37 -0400 Josh Babcock [EMAIL PROTECTED] wrote: Chris Metzler wrote: For those of you who've worked on 3d modelling/texturing, please please please tell me I'm missing something here. I've an object I've created in Blender. Using the UV Face

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Chris Metzler
On Wed, 28 Jul 2004 13:48:03 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Chris Metzler wrote: Oh, that sucks. That truly, truly sucks. Having finished several objects, I now have to go back and break each of them up into multiple smaller objects. Using one unified texture, and UVmapping

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Ampere K. Hardraade
On July 28, 2004 02:40 pm, Chris Metzler wrote: Oh, that sucks.  That truly, truly sucks. Don't feel bad. I don't think 3D Studio supports multiple textures per object either. On July 28, 2004 02:48 pm, Curtis L. Olson wrote: Be careful how many 2048x2048 textures you use.  Just one of those