On Wednesday, 23 February 2005 02:08, Roy Vegard Ovesen wrote:
I would like to suggest a different approach.
1. Create a new Variometer instrument module i C++. Actually you might want
to create a more generic Total Energy Tube module to add to the systems
modules (static, pitot, vacuum,
On Wednesday, 23 February 2005 00:07, Berndt, Jon S wrote:
This is exactly the reason for one of the features being added for
JSBSim in the next release: the ability to calculate arbitrary values
based on parameters know within the FDM - especially things like you
have described here: total
On Wednesday 23 February 2005 18:11, Paul Surgeon wrote:
Are you now talking about a separate C++ instrument?
Yes.
So the way I see it is I need two C++ modules that need to be created and
hooked into FG.
Right.
How does one do that?
Instrument modules are located in src/Instrumentation.
However I thought JSBSim was just a flight dynamics engine?
Even if these features were added to an aircraft config file FG would still
have to be modified so that instruments can also have their own separate
config files otherwise you end up coding the instrument maths/logic into the
1. Display total energy (using some maths I haven't figured
out yet)
How precise is this energy going to be?
Working out gravitational and kinetic energy is trivial; accounting for
energy in the fuel not hard - but I don't think you'll be able to
account for elastic energy stored in the
Giles Robertson wrote:
Working out gravitational and kinetic energy is trivial; accounting
for energy in the fuel not hard - but I don't think you'll be able
to account for elastic energy stored in the airframe.
It's a pilot's tool, not a design thing. It's designed for glider
pilots to show
I'm busy creating a variometer for FlightGear.
My instrument needs to be able to :
1. Display total energy (using some maths I haven't figured
out yet) 2. Play sounds (audio cue) 3. Accept user input to
its 2 knobs and 3 toggle switches.
From what I've seen in FG I would have to
On Tuesday 22 February 2005 22:20, Paul Surgeon wrote:
Hi guys
I'm busy creating a variometer for FlightGear.
My instrument needs to be able to :
1. Display total energy (using some maths I haven't figured out yet)
2. Play sounds (audio cue)
3. Accept user input to its 2 knobs and 3 toggle
On February 22, 2005 04:20 pm, Paul Surgeon wrote:
The way I see it is an instrument should be able to have it's own set of
animation, input and sound config files as well as nasal scripts.
Then only a single include has to be done in an aircraft config file to
load the instrument at the right
This is exactly the reason for one of the features
being added for
JSBSim in the next release: the ability to calculate
arbitrary values
based on parameters know within the FDM - especially
things like you
have described here: total energy. Flight management
systems and
displays are
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