On Monday 05 July 2004 15:17, David Megginson wrote:
> Erik Hofman wrote:
> > Ok. Until some kind soul decides to use texture filenames without an
> > extension this should be fixed in CVS now.
>
> Thanks, Erik -- that's excellent.
>
>
> All the best,
>
>
> David
Yes:) - well done Erik - thanks.
This is good news indeed! Thanks!
Regards,
Ampere
On July 5, 2004 09:40 am, Erik Hofman wrote:
> Ok. Until some kind soul decides to use texture filenames without an
> extension this should be fixed in CVS now.
>
> Erik
>
> ___
> Flightgear-devel maili
On Montag, 5. Juli 2004 14:25, Erik Hofman wrote:
> It turned out to be easier than I suspected. I've put a patch in CVS
> that allows one to add a tag to the
> animation configuration file. The specified path should be defined
> relative to the model path. For some unknown reason it is required t
Erik Hofman wrote:
Ok. Until some kind soul decides to use texture filenames without an
extension this should be fixed in CVS now.
Thanks, Erik -- that's excellent.
All the best,
David
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.fligh
David Megginson wrote:
Erik Hofman wrote:
It turned out to be easier than I suspected. I've put a patch in CVS
that allows one to add a tag to the
animation configuration file. The specified path should be defined
relative to the model path. For some unknown reason it is required to
end the pa
David Megginson wrote:
Erik Hofman wrote:
It turned out to be easier than I suspected. I've put a patch in CVS
that allows one to add a tag to the
animation configuration file. The specified path should be defined
relative to the model path. For some unknown reason it is required to
end the pa
Erik Hofman wrote:
It turned out to be easier than I suspected. I've put a patch in CVS
that allows one to add a tag to the
animation configuration file. The specified path should be defined
relative to the model path. For some unknown reason it is required to
end the path with a / character t
Mathias Fröhlich wrote:
On Sonntag, 4. Juli 2004 13:20, Erik Hofman wrote:
It looks like this makes it easy to support different liveries with just
a minimal set of changes (actually only the exterior textures should be
different) without any changes to plib.
It does require some (fundamental) chan
On Sonntag, 4. Juli 2004 13:20, Erik Hofman wrote:
> It looks like this makes it easy to support different liveries with just
> a minimal set of changes (actually only the exterior textures should be
> different) without any changes to plib.
>
> It does require some (fundamental) changes to SimGear
Norman Vine wrote:
Lee Elliott writes:
I think we need to push a patch to the plib developers list that
optionally lets one specify the texture directory when loading a
geometry file, but still default to the geometries own directory.
void ssgLoaderOptions::setTextureDir ( const char *s )
{
de
Norman Vine wrote:
Lee Elliott writes:
I think we need to push a patch to the plib developers list that
optionally lets one specify the texture directory when loading a
geometry file, but still default to the geometries own directory.
see ssgLoad.cxx
void ssgLoaderOptions::setModelDir ( con
Lee Elliott writes:
> >
> > I think we need to push a patch to the plib developers list that
> > optionally lets one specify the texture directory when loading a
> > geometry file, but still default to the geometries own directory.
see ssgLoad.cxx
void ssgLoaderOptions::setModelDir ( const
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