Lee Elliott writes:
I think we need to push a patch to the plib developers list that optionally lets one specify the texture directory when loading a geometry file, but still default to the geometries own directory.
//// see ssgLoad.cxx
void ssgLoaderOptions::setModelDir ( const char *s ) { delete [] model_dir ; model_dir = ulStrDup ( s ) ; }
void ssgLoaderOptions::setTextureDir ( const char *s ) { delete [] texture_dir ; texture_dir = ulStrDup ( s ) ; }
Look here!
I did a quick scan of the ssg texture loading code but didn't notice the setTextureDir was already available. Now I have to find out if this can be sent at model load time, or using a crippled construction prior to loading the geometry.
Thanks for the hint Norman.
Erik
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