Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Torsten Dreyer
I tried the same approach as everyone else: get as close to the original as possible. What makes a model of a kids toy different from a model of a A380, a Cub, a 747 or a PA28? But to keep it safe, I will send a description and a link to my model and to flightgear to Lego and ask for permissio

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Torsten Dreyer schrieb: > I tried the same approach as everyone else: get as close to the original as > possible. > What makes a model of a kids toy different from a model of a A380, a Cub, a > 747 or a PA28? > But to keep it safe, I will send a de

Re: [Flightgear-devel] [Flightgear-devel]I give up!!!

2006-01-09 Thread Erik Hofman
dene maxwell wrote: Thanks Erik, I don't want to seem ungrateful. I tried Georg's suggestion of AVSIM and it worked(so far). No problem, it's your call. Erik --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files

Re: [Flightgear-devel] Patch for XML-based tutorial system

2006-01-09 Thread Cyprien
Buchanan, Stuart a écrit : Hi All, Based on the discussions started by Paul and Cyprien, I had a go at writing an XML-based tutorial system in Nasal. It is still fairly rough, but is available as a patch here: http://www.nanjika.co.uk/flightgear/tutorial.tar.gz. The patch consists of: - a s

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Ralf Gerlich
Hi, Christian Mayer schrieb: BTW: at least in Germany it makes a difference if it used "geschäftsmäßig" or not. As someone might ask money for distributing it (at least the big distributions are!), it falls under the "geschäftsmäßig" category - and "Markenrecht" applies. IANAL, as well, but I

Re: [Flightgear-devel] rosey Comanche

2006-01-09 Thread Erik Hofman
Dave Perry wrote: Where is the path to the texture specified? The path to pa24-250.ac is in pa24-250.xml in Aircraft/pa24-250/Models. Both pa24-250.ac and the texture file are in that directory also. That should be enough (unless you specify the directory explicitly in the XML files. I d

Re: [Flightgear-devel] Random ATC chatter

2006-01-09 Thread Erik Hofman
Curtis L. Olson wrote: I have random ATC chatter working here. It's kind of cheesy, but also kind of cool and it's a popular item in some of the other desktop sims. I am awaiting confirmation that the set of audio files I have here can be contributed to the project. Works with bulky wav fil

Re: [Flightgear-devel] Flight lesson scripters / ATC chatter

2006-01-09 Thread Buchanan, Stuart
--- "Curtis L. Olson" wrote: > I have just added some functionality to FlightGear to play one-off wav > files. These files do not need to be preloaded, they can be named and > played on the fly at any time. > 3. From a nasal script (not yet tested) Great stuff, and perfect timing :) I was tr

Re: [Flightgear-devel] Version 9.9 improvements

2006-01-09 Thread Steve Hosgood
On Fri, 2006-01-06 at 19:53, Drew wrote: > Also, what are the major differences between the scenery of 0.9.8 and > 0.9.9? Will the 0.9.9 scenery work with version 0.9.8 of FlightGear? > I asked this same question before Christmas and got no answer. So I tried it to see what happened. It works

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ralf Gerlich schrieb: > Hi, > > Christian Mayer schrieb: > >> BTW: at least in Germany it makes a difference if it used >> "geschäftsmäßig" or not. As someone might ask money for distributing it >> (at least the big distributions are!), it falls unde

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Ralf Gerlich
Hi, Christian Mayer schrieb: IANAL, as well, but I think "geschäftsmäßig" does not necessarily have to do with charging money for something. AFAIK it's about whether you do something regularly. So even distributing it on a private webpage might be considered "geschäftsmäßig". However, I'm not su

[Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Ralf Gerlich
Hi all, Today the World Custom Scenery Project was launched on http://www.custom-scenery.org/. It aims at providing a central hub for custom terrain creators for the FlightGear flight simulator, providing documentation, tools, tips and tricks for creating custom scenery and a central terrain

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Arnt Karlsen
On Mon, 9 Jan 2006 09:10:10 +0100, Torsten wrote in message <[EMAIL PROTECTED]>: > I tried the same approach as everyone else: get as close to the > original as possible. > What makes a model of a kids toy different from a model of a A380, a > Cub, a 747 or a PA28? > But to keep it safe, I wi

[Flightgear-devel] Voice ATC

2006-01-09 Thread Trasca Virgil
Hi all, Maybe I am out of the subject. Was somebody intersted in taking the development of the voice ATC. If no I will be very happy to help and to take it and to start to dig/read/document/propose solutions/develop about the voice ATC subject. P.S . Before the list changed its location

[Flightgear-devel] Status of the hangar

2006-01-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 What's the status of the hangar at http://www.flightgear.org/Downloads/aircraft/ Does it show all planes in CVS or only "released" versions? Why do all have the version "v20051121"? CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.

Re: [Flightgear-devel] Status of the hangar

2006-01-09 Thread Curtis L. Olson
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 What's the status of the hangar at http://www.flightgear.org/Downloads/aircraft/ Does it show all planes in CVS or only "released" versions? Why do all have the version "v20051121"? I believe they are all as of the v

Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Major A
> Maybe I am out of the subject. Was somebody > intersted in taking the development of the voice ATC. > If no I will be very happy to help and to take it and > to start to dig/read/document/propose > solutions/develop about the voice ATC subject. By voice ATC, do you mean computer-generated

Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Martin Spott
Major A wrote: > I'd love to see human ATC (like VATSIM) becoming reality one day, so I > can ditch FS2004 and X-Plane and fly online with fgfs. Has there been > any progress on that so far? If there's interest, I can tell you what > I like and what I dislike about the way it's done in VATSIM, tho

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread AJ MacLeod
On Sunday 08 January 2006 10:40, Vivian Meazza wrote: > I've applied this patch to my copy of plib-cvs. With a nVidia FX5200 card > there is no improvement in frame rate around KSFO, or near Nimitz (but I > don't get a drop there anyway). I think there is an improvement around SF > and the bridges.

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Jon Stockill
AJ MacLeod wrote: Using this patch and plib-1.8.4 on a 64Mb GeForce 420MX there is a massive improvement; not immediately noticeable, but... Whereas before I couldn't use the Hurricane in most parts of the FG world, and got single-figure fps rates at KSFO with any a/c and Nimitz enabled, I ca

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Martin Spott
Hello Jon, Jon Stockill wrote: > http://flightgear.stockill.org.uk/testing/BaseSceneryWithTiger.tgz Thanks for posting the link. Can you share your experience with us how to size the hardware in order to run this scenery ? I know TIGER is _very_ detailed and, analogous to Ralf's scenery, certain

Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Major A
> I'd be very happy to hear your opinion on VATSIM, as I've ben trying to > push the idea of human voic ATC within FlightGear. I _do_ have some > ideas how voice ATC could/should be realized but my ideas didn't fall > on prolific soil, OK, here's the breakdown. I've used VATSIM with FS2004+FSInn

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Jon Stockill
Martin Spott wrote: Hello Jon, Jon Stockill wrote: http://flightgear.stockill.org.uk/testing/BaseSceneryWithTiger.tgz Thanks for posting the link. Can you share your experience with us how to size the hardware in order to run this scenery ? I know TIGER is _very_ detailed and, analogous to

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 AJ MacLeod schrieb: >>I was hoping that it might enable me to run Jon's new KSFO scenery with >>Tiger data, but no improvement there at all. Either Jon has to reduce the >>ploy count markedly, or I have to upgrade my video card! > > Same here, unfortu

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Torsten Dreyer
> ..hang on a sec: Did you make ogeL, or did Lego? Extend this a bit, and > ask whether we can legally model the A380, the Wright Flyer etc. > > ..the test is, who made it. Inspiration can legally come from > anywhere, even from Microsoft. ;o) > We're wise to document all the details, however.

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Ralf Gerlich
Hi, Jon Stockill schrieb: [SNIP] As an idea of the processing involved, as I'm sure you're aware by default the terragear tile builder has a cpu limit of 120s set - you're not going to get anything at all built with those limits using this amount of data - it takes anything between 45 minutes

Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Martin Spott
Hello Andras, thanks for your feedback. I think I'll have to read your posting twice, as I'm short in time, but I already found some appealing ideas (because they almost match what I have in mind :-)) Major A wrote: > This also means that UNICOM must be voice, not text-only as on > VATSIM. This

Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Paul Surgeon
On Monday 09 January 2006 12:25, Ralf Gerlich wrote: > Note that, in order to be able to submit your data to the database later > on, you need to use suitable digitising methods. Due to technical > reasons we will not be able to accept modifications based on the current > version of FlightGear Scen

Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Ralf Gerlich
Major A schrieb: Latency on the voice channel is not a problem, since radio communication is always PTT-based. So I would go for the simplest option of using the speex codec and a simple TCP-based protocol (maybe using the streaming parts from IAX2?). Just make sure it traverses NAT routers trans

Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Ralf Gerlich
Hi, Paul Surgeon schrieb: Sounds great! Obviously a FlightGear oriented app for editing the geospatial data would be ideal but how about writing a QGIS plugin to work with QGIS and GRASS? I had that idea, too, as we're having more and more problems with the v.digit module of GRASS - it's ju

Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ralf Gerlich schrieb: > Regarding NAT problems: Have a look at http://www.ietf.org/rfc/rfc3489.txt > > It describes STUN, a protocol which can be used for traversing NATs > using UDP, even if both partners are behind a NAT. There's a similar > thing f

[Flightgear-devel] ATC background chatter in CVS

2006-01-09 Thread Curtis L. Olson
I just committed a set of atc background chatter wav files to the base package in data/ATC/Chatter/UK These are from around Heathrow. I've set things up so it's relatively easy to drop additional sets from different areas in sibling directories. So everything to hear background chatter in Fl

Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Cyprien
Hi ! Great ! I hope a long life to your site :) Cyprien --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as su

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Curtis L. Olson
Jon Stockill wrote: It doesn't seem to be displaying it that's the problem - it's getting terragear to build it. Once you reach a certain polygon density things start to break down, there's obviously a lot more polygons, but the road polys just don't seem to show up, and there's a big increase

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Jon Stockill
Ralf Gerlich wrote: Hi, Jon Stockill schrieb: [SNIP] As an idea of the processing involved, as I'm sure you're aware by default the terragear tile builder has a cpu limit of 120s set - you're not going to get anything at all built with those limits using this amount of data - it takes anythi

Re: [Flightgear-devel] rosey Comanche

2006-01-09 Thread Dave Perry
Eric Hofman wrote: One thing to check (and double check) is that the textures really are 256x256 (and not 255x256 as has happened to me more than once). Thanks to both Curt and Eric; that was it! I found it just before I read Eric's note. I had scaled to 1024x1024 in gimp and never checked

Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Jon Stockill
Christian Mayer wrote: The usual SIP based VoIP is -- IIRC -- a P2P network that uses a central server (the SIP server) to establish the connection. If you are already thinking of Asterisk you might have a good look there. Chances are that it implements already the required stuff. SIP has pro

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Tiago Gusmão
Altough s3tc is quite widespread, since we are using 2^n sided textures, it should be trivial to add support to down-size sides by 2^n if the user wishes so, at the expense of longer loading time. We could also provide a way to convert the actual files. Models could also be LODed during loading

Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Major A
> I'm not sure whether TCP is a good idea. After all TCP tries > retransmitting packets over and over even on a temporary line problem. > Voice packets are not that important. If transmissions are lost, it's > not a problem for voice and might even add to the realism. ;-) True -- I was (wrongl

Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Major A
> I'm not sbolutely sure but I believe different countries have different > UNICOM frequencies. Germany uses 123,45, as far as I remember we used > different frequency on a trip to Denmark That's why it would have to be multiple virtual ATC posts. The distance checking we would have to do a

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Tiago Gusmão schrieb: > Altough s3tc is quite widespread, since we are using 2^n sided textures, > it should be trivial to add support to down-size sides by 2^n if the > user wishes so, at the expense of longer loading time. We could also > provide a w

[Flightgear-devel] VFR scenery

2006-01-09 Thread Justin Smithies
How difficult would it be to allow FG to use VFR scenery ? I.E. Allow the use of x-plane vfr cd's or data from this site http://www.visualflight.net/ Regards, Justin Smithies --- This SF.net email is sponsored by: Splunk Inc. Do you grep thr

Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Martin Spott
Paul Surgeon wrote: > I'm not sure which would be more work to achieve but I recently discovered > the > GRASS plugin for QGIS which allows you to edit and digitize GRASS data inside > the nice and friendly QGIS GUI. To my knowledge QGIS functions as a nice GUI to GRASS, the data handling is s

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Paul Surgeon
On Monday 09 January 2006 22:11, Christian Mayer wrote: > Tiago Gusmão schrieb: > > Altough s3tc is quite widespread, since we are using 2^n sided textures, > > it should be trivial to add support to down-size sides by 2^n if the > > user wishes so, at the expense of longer loading time. We could a

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Martin Spott
Hello Curt, "Curtis L. Olson" wrote: > I'd be interested in working with the Tiger data as well. Did you > create any code to parse/chop the data? The OGR library and tools happily read TIGER data without further assistance: http://www.remotesensing.org/gdal/ogr/ We currently use it to imp

[Flightgear-devel] Nasal question

2006-01-09 Thread Curtis L. Olson
In nasal, I would like to check if a string ends in '.wav'. Is there an easy way to do this? Thanks, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c

[Flightgear-devel] ATC background chatter in CVS

2006-01-09 Thread Dan Lyke
Curtis L. Olson writes: > But it's fun useless ear candy. :-) It might be fun to include some of the old classic ATC conversations: http://www.avweb.com/cgi-bin/texis/scripts/avweb-search/search.html?query=short&publication=avflash&category=shortfinal http://www.businessballs.com/airtrafficcontro

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Jon Stockill
Curtis L. Olson wrote: I'd be interested in working with the Tiger data as well. Did you create any code to parse/chop the data? If I had a chance to work through the process I might be able to track down some of these problems/issues. I got myself a copy of the 2004 Tiger data in shapefil

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Paul Surgeon schrieb: > Well there is still lots of merit in using texture compression. It also > allows > us to stuff a lot more textures (or higher resolution ones) into VRAM even on > higher end cards. Definitely. I'm for texture compression (sw

Re: [Flightgear-devel] ATC background chatter in CVS

2006-01-09 Thread Curtis L. Olson
Dan Lyke wrote: Curtis L. Olson writes: But it's fun useless ear candy. :-) It might be fun to include some of the old classic ATC conversations: http://www.avweb.com/cgi-bin/texis/scripts/avweb-search/search.html?query=short&publication=avflash&category=shortfinal http://www.busines

Re: [Flightgear-devel] VFR scenery

2006-01-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Justin Smithies schrieb: > How difficult would it be to allow FG to use VFR scenery ? The terrain data itself would be very difficult - and FGFS wouldn't gain anything. The objects can be much easier. We just need an PLIB SSG loader that understands

Re: [Flightgear-devel] ATC background chatter in CVS

2006-01-09 Thread Major A
> It might be fun to include some of the old classic ATC > conversations: > > http://www.avweb.com/cgi-bin/texis/scripts/avweb-search/search.html?query=short&publication=avflash&category=shortfinal > http://www.businessballs.com/airtrafficcontrollersfunnyquotes.htm It would be good fun to have

Re: [Flightgear-devel] VFR scenery

2006-01-09 Thread Jon Stockill
Christian Mayer wrote: The town screenshots look great. (If you don't know, FGFS is also improving at that area in a very fast pace: http://fgfsdb.stockill.org/ tells me that we've got over 14 objects with over 200 models all over the world already) You could try to model a few buildings an

Re: [Flightgear-devel] Nasal question

2006-01-09 Thread Ampere K. Hardraade
On January 9, 2006 04:19 pm, Curtis L. Olson wrote: > In nasal, I would like to check if a string ends in '.wav'.  Is there an > easy way to do this? > > Thanks, > > Curt. You can try this: substr(foo, size(foo) - 5) == ".wav" Ampere --- This

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Tiago Gusmão
Technically, the extensions can be queried in run-time (and there are a few more that can be included easily). I don't see any reason why would anyone with compatible HW want to disable this, but who knows? Perhaps some purist dislikes that s3tc is lossy ;) The other problem is that this is pl

Re: [Flightgear-devel] Nasal question

2006-01-09 Thread George Patterson
On Mon, 2006-01-09 at 20:25 -0500, Ampere K. Hardraade wrote: > On January 9, 2006 04:19 pm, Curtis L. Olson wrote: > > In nasal, I would like to check if a string ends in '.wav'. Is there an > > easy way to do this? > > > > Thanks, > > > > Curt. > > You can try this: > > substr(foo, size(foo) -

Re: [Flightgear-devel] Nasal question

2006-01-09 Thread Curtis L. Olson
George Patterson wrote: On Mon, 2006-01-09 at 20:25 -0500, Ampere K. Hardraade wrote: On January 9, 2006 04:19 pm, Curtis L. Olson wrote: In nasal, I would like to check if a string ends in '.wav'. Is there an easy way to do this? Thanks, Curt. You can try this: substr(foo,

Re: [Flightgear-devel] Nasal question

2006-01-09 Thread Ampere K. Hardraade
On January 9, 2006 10:48 pm, George Patterson wrote: > Ampere, should that be > substr(foo, size(foo) - 4) == ".wav" as - 5 will compare the last five > characters in the string? It would appear so, as - 4 works for Curt. I can't be sure until I write the script and test it. :P Ampere

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Arnt Karlsen
On Mon, 9 Jan 2006 18:36:08 +0100, Torsten wrote in message <[EMAIL PROTECTED]>: > > > ..hang on a sec: Did you make ogeL, or did Lego? Extend this a bit, > > and ask whether we can legally model the A380, the Wright Flyer etc. > > > > ..the test is, who made it. Inspiration can legally come f

[Flightgear-devel] Will my updates be used/useful?

2006-01-09 Thread dene maxwell
Hi, Having read the posts concerning the World Scenery Databse and other associated posts, I am concerned that I won't be able to share the changes I have made to the scenery tiles around my local (NZWN) with others. It seems most of the mechanisms to provide changes in a format that can be s

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-09 Thread cmetzler
> It seems most of the mechanisms to provide changes in a format that can be > submitted to the World Scenery Database (WSD) are based around *nix systems > and programs. Will I ( as a win32 users) be able to submit in a > useful/usable form, my updates, that I have used Fred's FGSD to produce

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread fenejd
I thought ogeL had something to do with OpenGL at first, so I think it would stand against allegations of trademark dilution :) Besides, Lego owns the rights to the concept of linking the building blocks used in the model, not the model itself, much less a computer rendition of that model. The m

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-09 Thread Martin Spott
"dene maxwell" wrote: > Having read the posts concerning the World Scenery Databse and other > associated posts, I am concerned that I won't be able to share the changes I > have made to the scenery tiles around my local (NZWN) with others. This is sad but in fact it's the case. One of the majo