Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Durk Talsma wrote: Hi Folks, I finally had some time today to place the AI traffic related user documentation in the wiki: http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic Durk, Do you have any thoughts on

Re: [Flightgear-devel] Material-transparency animation

2006-11-14 Thread Detlef Faber
Am Dienstag, den 14.11.2006, 09:58 +0100 schrieb Detlef Faber: Hello all, just did a new compile of todays OSG CVS ...and yesterdays OSG tarball... and noticed that something is wrong with the transparency animation. All aircrafts that use pilot-g for simulation of g-forces now have a

[Flightgear-devel] Material-transparency animation

2006-11-14 Thread Detlef Faber
Hello all, just did a new compile of todays OSG CVS and noticed that something is wrong with the transparency animation. All aircrafts that use pilot-g for simulation of g-forces now have a big red sphere in Cockpit view (the redout sphere is not blended out anymore). I've tested with spitfire,

Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-14 Thread Maik Justus
Hi Detlef, thanks for your explanation. The idea to try to load multiplayer aircrafts from another directory-tree first is compatible with your concept. The xml File stored in the other directory-tree could load you r...-ai.xml file. Has anyone a good idea for the naming of this directory?

Re: [Flightgear-devel] press_ihg in net_ctrls.hxx

2006-11-14 Thread Thomas Biwer
Doug, thank you for your help. yeah, might be your right. Anyhow, if this is the case I have no idea how to get the pressure measurement information out of flightgear... thomas, probably this variable holds the pressure setting, and not the pressure measure Doug

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Vassilii Khachaturov
More data on what was happening: The exciting news: when run at the default mode here (1280x1024, truecolor default visual, but no --bpp on the cmdline), I get a slight (1-2) fps improvement of OSG vs PLIB versions. Tested in KSFO, dawn and noon. Noon is 17-18 vs 19-21 improvement, and dawn

Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Chris Metzler
On Tue, 14 Nov 2006 09:20:38 +0100 Tim Moore wrote: Durk, Do you have any thoughts on representing some of the AI ground net features -- specifically parking spaces and hold points -- visually in the scene? Not to mention making intersection of taxiways a bit more attractive... Can you

Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Chris Metzler
On Tue, 14 Nov 2006 15:28:44 +0100 Tim Moore wrote: I'd like to see markings on the tarmac for aircraft parking, as well as the taxi centerlines that lead to them. I'd like to see runway hold-short points on the tarmac. I'd like to see taxiways and runways that have nice fillets where they

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 10:28, Maik Justus wrote: Hi Detlef, thanks for your explanation. The idea to try to load multiplayer aircrafts from another directory-tree first is compatible with your concept. The xml File stored in the other directory-tree could load you r...-ai.xml file.

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Vassilii Khachaturov
Just tested performance of today's FG CVS OSG-based version vs older plib-based one (built from Oct 22 FG CVS) version. The exciting news: when run at the default mode here (1280x1024, truecolor default visual, but no --bpp on the cmdline), I get a slight (1-2) fps improvement of OSG vs PLIB

Re: [Flightgear-devel] press_ihg in net_ctrls.hxx

2006-11-14 Thread John Wojnaroski
Thomas Biwer wrote: Doug, thank you for your help. yeah, might be your right. Anyhow, if this is the case I have no idea how to get the pressure measurement information out of flightgear... thomas, probably this variable holds the pressure setting, and not the pressure measure

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Martin Spott
Hi Vassilii, Vassilii Khachaturov wrote: The exciting news: Glad to hear that, sounds promising ! ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061113/OSG_OP_OT-1.2-Flightgear.diff ...and I didn't apply the last chunk in the above diff (4 osg::notify debug printouts in

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Durk Talsma
Has anyone a good idea for the naming of this directory? (For simplification of the string operations it should have the same length as aircraft has). Maik Just a quick follow-up: I don't think that simplification of the string operations is a good motivation for keeping the directory the

Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Durk Talsma
Hi Tim, On Tuesday 14 November 2006 15:28, Tim Moore wrote: Chris Metzler wrote: On Tue, 14 Nov 2006 09:20:38 +0100 Tim Moore wrote: Durk, Do you have any thoughts on representing some of the AI ground net features -- specifically parking spaces and hold points -- visually in the

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Maik Justus
Hi Durk, the length of the new directory is (of course not) the most important aspect. I will change the patch to search for multiplayer aircrafts in AI/Aircraft first. Maik Durk Talsma schrieb am 14.11.2006 18:03: Has anyone a good idea for the naming of this directory? (For simplification of

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Durk Talsma
Hi Maik, On Tuesday 14 November 2006 18:15, Maik Justus wrote: Hi Durk, the length of the new directory is (of course not) the most important aspect. I will change the patch to search for multiplayer aircrafts in AI/Aircraft first. Maik Cool, Thanks! It looks like this might be a good

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-11-14 Thread Maik Justus
Hi, anyone seeing any risk in this patch? If not, I would like to ask to put it into cvs. Maik Maik Justus schrieb am 14.11.2006 00:19: Hi, I've checked, that I still need this patch to avoid a freeze of the MP-Scenery after reset. Can someone confirm, that other users (on msvc?) do not

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Vassilii Khachaturov
Mathias, thanks for the great work! I'm now into the precip thing porting. I assume you know that there is some precipitation stuff already in OSG ? I currently have no idea if it's ready to serve as a replacement of what's currently in FlightGear/PLIB but it might be worth having a look Of

[Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx)

2006-11-14 Thread Maik Justus
Hi, I observe fg crashing from time to time (with osg and plib-branch). Unfortunately my debug compilation shows extreme low performance (1fps), therefore I run the speed-optimized version with less debug information mostly. With the debug version I was not able to get the crash (in a short

Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Vadym Kukhtin
MaybeisitpossibletomakeprogramlikewellknownSigns,whichwilltakedatanotfrom$FG_ROOT/Local/signs/data/,butfromairportdatafile, and draw arrows instead name of town? I'm not programmer, just suggest... :) -- ---WBR, Vadym. - Take

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Detlef Faber
Am Dienstag, den 14.11.2006, 17:57 +0100 schrieb Durk Talsma: On Tuesday 14 November 2006 10:28, Maik Justus wrote: Hi Detlef, thanks for your explanation. The idea to try to load multiplayer aircrafts from another directory-tree first is compatible with your concept. The xml File

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx)

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 19:03, Maik Justus wrote: Hi, I observe fg crashing from time to time (with osg and plib-branch). Unfortunately my debug compilation shows extreme low performance (1fps), therefore I run the speed-optimized version with less debug information mostly. With the

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx)

2006-11-14 Thread Olaf Flebbe
Anyone else observing these crashes? Yep. Olaf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through

Re: [Flightgear-devel] fg crashes sometimes (probabl y in groundnetwork.cxx )

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote: Anyone else observing these crashes? Yep. Olaf Okay, I've committed my proposed fix to CVS Head. Please check. Cheers, Durk - Take Surveys. Earn Cash. Influence

[Flightgear-devel] Bug in FGAIBase::~FGAIBase() (AIBase.cxx)

2006-11-14 Thread Maik Justus
Hi, I found another bug. While exiting fg, I got a crash. The crashed function is called by FGAIBase::~FGAIBase() line 71: fgSetString(/ai/models/model-removed, props-getPath()); This calls SGPropertyNode::getNode (const char * relative_path, bool create) where _path_cache is referenced. But

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-14 Thread Maik Justus
Hi Durk, I am sorry, but the same crash occurred with actualized cvs (head) source. Maik Durk Talsma schrieb am 14.11.2006 21:11: On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote: Anyone else observing these crashes? Yep. Olaf Okay, I've committed my proposed fix to

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-14 Thread Olaf Flebbe
Durk Talsma schrieb: On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote: Anyone else observing these crashes? Yep. Olaf Okay, I've committed my proposed fix to CVS Head. Please check. The crash I saw, whichwas pretty reproducable, seems now gone. Thanks! Olaf

[Flightgear-devel] updated OpenSceneGraph

2006-11-14 Thread Mathias Fröhlich
in flightgear all is ok. But if not try loading the plain ac file using osgviewer /path/to/ac/file.ac and see if it appears like expected. If not tell me. You can find the updated tree together with the diff at ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061114/ Some have asked

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-14 Thread Durk Talsma
On Tuesday 14 November 2006 22:07, Maik Justus wrote: Hi Durk, I am sorry, but the same crash occurred with actualized cvs (head) source. Maik In retrospect, my solution doesn't appear to make much sense at all. I'm still puzzled why FlightGear would crash, because I can't really see