Lee
Subject: Re: [Flightgear-devel] Object avoidance
On Sunday 17 February 2008 11:35, Vivian Meazza wrote:
Markus
Subject: Re: [Flightgear-devel] Object avoidance
LeeE wrote:
On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
* R. van Steenbergen -- Friday 15
On Feb 15, 2008 11:59 AM, LeeE [EMAIL PROTECTED] wrote:
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
Hi,
I'm doing some simulations of a airship using the aerosim
blockset and the flightgear. It is usefull if there is a may to
get the information of the scenery buildings
On Monday 18 February 2008 16:36, ricardo freitasfilho wrote:
On Feb 15, 2008 11:59 AM, LeeE [EMAIL PROTECTED] wrote:
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
Hi,
I'm doing some simulations of a airship using the aerosim
blockset and the flightgear. It is usefull
Hi,
New revision for the precipitation patch...
The patch is always linked to METAR informations.
Changelog of this new release :
1) Link the precipitation object to tile element :
Now, there is one precipitation object per tile. It permits to use the
world coordinate.
I have followed the
With the attachment, it's better...
Le lundi 18 février 2008 à 20:51 +0100, Nicolas a écrit :
Hi,
New revision for the precipitation patch...
The patch is always linked to METAR informations.
Changelog of this new release :
1) Link the precipitation object to tile element :
Now, there
Hi all,
Now that our data has been properly branched, I would like to move to using
PNG (or, where suitable, JPEG) textures in my models. I've seen no drawbacks
in my testing so far, only considerable benefits...
In disk space:
2.5M 2008-02-18 20:50 throttle_panel.rgb
981K 2008-02-18 20:50
* AJ MacLeod -- Monday 18 February 2008:
asking if there is any objection to my using such textures in
models destined for CVS from now on.
No objections from my side. I think it's safe to assume that
every platform that supports OSG does also have the required
jpeg/png libs installed. These
AJ
Subject: [Flightgear-devel] PNG textures in CVS
Hi all,
Now that our data has been properly branched, I would like
to move to using
PNG (or, where suitable, JPEG) textures in my models. I've
seen no drawbacks
in my testing so far, only considerable benefits...
In disk
On Mon, 18 Feb 2008 21:28:11 -
Vivian Meazza [EMAIL PROTECTED] wrote:
AJ
Subject: [Flightgear-devel] PNG textures in CVS
Hi all,
Now that our data has been properly branched, I would like
to move to using
PNG (or, where suitable, JPEG) textures in my models. I've
On Monday 18 February 2008 21:06, AJ MacLeod wrote:
Hi all,
Now that our data has been properly branched, I would like to
move to using PNG (or, where suitable, JPEG) textures in my
models. I've seen no drawbacks in my testing so far, only
considerable benefits...
In disk space:
2.5M
Hi,
I received a report that an airport code for Stratford Municipal Airport is
wrong.
The original has (line 307590):
11215 0 1 NM4 Stratford Muni
And the correct one should be:
11215 0 1 CNM4 Stratford Muni
Muni can be Municipal
Best,
Tat
Sorry, this is just a test.
Alexis
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