Hi all, Now that our data has been "properly" branched, I would like to move to using PNG (or, where suitable, JPEG) textures in my models. I've seen no drawbacks in my testing so far, only considerable benefits...
In disk space: 2.5M 2008-02-18 20:50 throttle_panel.rgb 981K 2008-02-18 20:50 throttle_panel.png ...and even more importantly (to me) in simplifying workflow. I can compose a texture in inkscape, export it to PNG with a keystroke or two and see the results in AC3D virtually instantly. Using RGB means converting the png output from inkscape to rgb before reloading in ac3d - one extra step, but when you repeat the above process literally hundreds of times the extra hassle is very significant. I'm not suggesting we convert all our existing textures to PNG or JPEG, only asking if there is any objection to my using such textures in models destined for CVS from now on. Anyone? Cheers, AJ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel