On Mon, 18 Feb 2008 21:28:11 -0000 "Vivian Meazza" <[EMAIL PROTECTED]> wrote:
> AJ > > > Subject: [Flightgear-devel] PNG textures in CVS > > > > > > Hi all, > > > > Now that our data has been "properly" branched, I would like > > to move to using > > PNG (or, where suitable, JPEG) textures in my models. I've > > seen no drawbacks > > in my testing so far, only considerable benefits... > > > > In disk space: > > 2.5M 2008-02-18 20:50 throttle_panel.rgb > > 981K 2008-02-18 20:50 throttle_panel.png > > > > ...and even more importantly (to me) in simplifying workflow. > > > > I can compose a texture in inkscape, export it to PNG with a > > keystroke or two > > and see the results in AC3D virtually instantly. Using RGB > > means converting > > the png output from inkscape to rgb before reloading in ac3d > > - one extra > > step, but when you repeat the above process literally > > hundreds of times the > > extra hassle is very significant. > > > > I'm not suggesting we convert all our existing textures to > > PNG or JPEG, only > > asking if there is any objection to my using such textures in > > models destined > > for CVS from now on. > > > > Anyone? > > > > Cheers, > > > > I can't see why we shouldn't do this. I can't see any downside, and there > are several advantages as pointed out. And should I be wrong and we find > there is a snag that we haven't foreseen, then reversion to RGBA is easy. > > I support this proposal. > > Vivian > It gets my vote too, it seems not many image viewers support rgb , at least none that I have found , and loading Gimp just to look at the texture is a bit annoying :) Cheers -- Syd&Sandy <[EMAIL PROTECTED]> ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel