On Mon, 18 Feb 2008 21:28:11 -0000
"Vivian Meazza" <[EMAIL PROTECTED]> wrote:

> AJ
> 
> > Subject: [Flightgear-devel] PNG textures in CVS
> > 
> > 
> > Hi all,
> > 
> > Now that our data has been "properly" branched, I would like 
> > to move to using 
> > PNG (or, where suitable, JPEG) textures in my models.  I've 
> > seen no drawbacks 
> > in my testing so far, only considerable benefits...
> > 
> > In disk space:
> > 2.5M 2008-02-18 20:50 throttle_panel.rgb
> > 981K 2008-02-18 20:50 throttle_panel.png
> > 
> > ...and even more importantly (to me) in simplifying workflow.
> > 
> > I can compose a texture in inkscape, export it to PNG with a 
> > keystroke or two 
> > and see the results in AC3D virtually instantly.  Using RGB 
> > means converting 
> > the png output from inkscape to rgb before reloading in ac3d 
> > - one extra 
> > step, but when you repeat the above process literally 
> > hundreds of times the 
> > extra hassle is very significant.
> > 
> > I'm not suggesting we convert all our existing textures to 
> > PNG or JPEG, only 
> > asking if there is any objection to my using such textures in 
> > models destined 
> > for CVS from now on.
> > 
> > Anyone?
> > 
> > Cheers,
> > 
> 
> I can't see why we shouldn't do this. I can't see any downside, and there
> are several advantages as pointed out. And should I be wrong and we find
> there is a snag that we haven't foreseen, then reversion to RGBA is easy.
> 
> I support this proposal.
> 
> Vivian 
> 

It gets my vote too, it seems not many image viewers support rgb , at least 
none that I have found , and loading Gimp just to look at the texture is a bit 
annoying :)
Cheers
-- 
Syd&Sandy <[EMAIL PROTECTED]>

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