AJ > Subject: [Flightgear-devel] PNG textures in CVS > > > Hi all, > > Now that our data has been "properly" branched, I would like > to move to using > PNG (or, where suitable, JPEG) textures in my models. I've > seen no drawbacks > in my testing so far, only considerable benefits... > > In disk space: > 2.5M 2008-02-18 20:50 throttle_panel.rgb > 981K 2008-02-18 20:50 throttle_panel.png > > ...and even more importantly (to me) in simplifying workflow. > > I can compose a texture in inkscape, export it to PNG with a > keystroke or two > and see the results in AC3D virtually instantly. Using RGB > means converting > the png output from inkscape to rgb before reloading in ac3d > - one extra > step, but when you repeat the above process literally > hundreds of times the > extra hassle is very significant. > > I'm not suggesting we convert all our existing textures to > PNG or JPEG, only > asking if there is any objection to my using such textures in > models destined > for CVS from now on. > > Anyone? > > Cheers, >
I can't see why we shouldn't do this. I can't see any downside, and there are several advantages as pointed out. And should I be wrong and we find there is a snag that we haven't foreseen, then reversion to RGBA is easy. I support this proposal. Vivian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel