AJ

> Subject: [Flightgear-devel] PNG textures in CVS
> 
> 
> Hi all,
> 
> Now that our data has been "properly" branched, I would like 
> to move to using 
> PNG (or, where suitable, JPEG) textures in my models.  I've 
> seen no drawbacks 
> in my testing so far, only considerable benefits...
> 
> In disk space:
> 2.5M 2008-02-18 20:50 throttle_panel.rgb
> 981K 2008-02-18 20:50 throttle_panel.png
> 
> ...and even more importantly (to me) in simplifying workflow.
> 
> I can compose a texture in inkscape, export it to PNG with a 
> keystroke or two 
> and see the results in AC3D virtually instantly.  Using RGB 
> means converting 
> the png output from inkscape to rgb before reloading in ac3d 
> - one extra 
> step, but when you repeat the above process literally 
> hundreds of times the 
> extra hassle is very significant.
> 
> I'm not suggesting we convert all our existing textures to 
> PNG or JPEG, only 
> asking if there is any objection to my using such textures in 
> models destined 
> for CVS from now on.
> 
> Anyone?
> 
> Cheers,
> 

I can't see why we shouldn't do this. I can't see any downside, and there
are several advantages as pointed out. And should I be wrong and we find
there is a snag that we haven't foreseen, then reversion to RGBA is easy.

I support this proposal.

Vivian 



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