Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-14 Thread Harry Campigli
Unfortunately introducing real world AI is not only awkward from the maintainability with different sources point of view. Its best kept as separate from FG as possible in my view. It clashes with scheduled AI aircraft, in that they can appear twice and cant do as good a job in the sim

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-14 Thread Erik Hofman
On Wed, 2011-04-13 at 19:37 +0200, Durk Talsma wrote: Admittedly, I only looked at the corresponding forum topic very briefly, but the screenshots certainly looked promising. I'd be happy to commit the corresponding simgear and flightgear patches. I did see some comments from Fred in the

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-14 Thread Frederic Bouvier
On Wed, 2011-04-13 at 19:37 +0200, Durk Talsma wrote: Admittedly, I only looked at the corresponding forum topic very briefly, but the screenshots certainly looked promising. I'd be happy to commit the corresponding simgear and flightgear patches. I did see some comments from Fred in

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-14 Thread Torsten Dreyer
HLA is a follow-on to DIS and SimNet developed by DARPA and would require either an extensive rewrite of FG to be HLA (Stanag 4603) compliant or a wrapper function, In addition, there is a thing called Run-Time Infrastructure (RTI) that handles the federates interfaces Matthias Fröhlich added

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-14 Thread Harry Campigli
Thanks for the links Torsten, I need to upgrade from git 2.2 release to current to play with this, I have spend the last few hours since your post digging into HLA. As there is so much on the move here I was unaware of, best for now i confine myself to a routine to parse ads-b data. Harry

[Flightgear-devel] YASim issues

2011-04-14 Thread Adrian Musceac
Hello, I have found a couple of YASim issues, more details here: https://code.google.com/p/flightgear-bugs/issues/detail?id=302 https://code.google.com/p/flightgear-bugs/issues/detail?id=303 Would anyone still maintaining YASim please have a look and provide some feedback? Cheers, Adrian

Re: [Flightgear-devel] Joystick axis issues

2011-04-14 Thread TDO_Brandano -
Hi Thorsten, I suspect I know what is actually happening, at least it also happend on my Thrustmaster Cougar. Just try this: move all axes on the joystick to all extremes before starting FG. I think you are hitting on an autocalibration issue. It might be the OS or even the joystick's own

[Flightgear-devel] Valgrind logs

2011-04-14 Thread Andreas Gaeb
Hello everybody, a valgrind log of recent FlightGear is available from http://dl.dropbox.com/u/15761796/valgrind.log (13 MB). A short version containing only the definitely lost backtraces is at http://dl.dropbox.com/u/15761796/definitely_lost.log (59 kB). The largest single entry stems from the

Re: [Flightgear-devel] Valgrind logs

2011-04-14 Thread Torsten Dreyer
Hello everybody, a valgrind log of recent FlightGear is available from http://dl.dropbox.com/u/15761796/valgrind.log (13 MB). A short version containing only the definitely lost backtraces is at http://dl.dropbox.com/u/15761796/definitely_lost.log (59 kB). The largest single entry

Re: [Flightgear-devel] YASim issues

2011-04-14 Thread syd adams
Just a note about the belly landing ... you can use fuselage objects instead of fake gear each end of a 'fuselage' is a contact point , and like the doc says you can have as many and in any orientation you like ... though most people seem to be under the impression that you can only model the

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-14 Thread Durk Talsma
On 14 Apr 2011, at 10:30, Frederic Bouvier wrote: Erik Hofman wrote: It's not production ready yet, and it even removes some of the features form the old code. I don't seem to see any difference with different humidity levels for example. I guess one would have to play with the Mie

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-14 Thread Curtis Olson
On Thu, Apr 14, 2011 at 11:15 AM, Durk Talsma durkt...@gmail.com wrote: PS: what about the 2.2 release first ? I see plans for lots of code. Yeah, we should get back to that. What is the current status? I have spend a lot of time doing the prepatory work for an eventual release during my

Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-14 Thread Geoff McLane
Hi Arnt, http://geoffair.org/tmp/makefg ..your makef|tg is still version 1.2.3, Geoff? That link should be to 1.2.4 IIRC. And have not used/changed the 'tg' version for _MANY_ months, but also think it should be 1.2.4... Am presently testing a makefg 1.2.5, especially using an OSGTRUNK

Re: [Flightgear-devel] ..now it's Submodels: Unable to read AI submodel list, was:..now, running it...

2011-04-14 Thread Geoff McLane
Hi Arnt, I got the SAME message and an abort when I tried to comment out the nimitz_demo in preference.xml? Submodels: Unable to read AI submodel list so put back the original preferences.xml. And have now had a chance to run under gdb, and got :- ~/fg/fg14$ ./run_fgfs_gdb.sh run_fgfs_gdb.sh:

Re: [Flightgear-devel] Valgrind logs

2011-04-14 Thread Andreas Gaeb
Am 14.04.2011 16:58, schrieb Torsten Dreyer: Thanks for looking into this. A few comments on the autopilot objects: InputValueLists are vectors of InputValue, a subclass of SGReferenced, so they should be automatically deleted, once the last reference is gone? The componentForge is a

Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-14 Thread Arnt Karlsen
On Thu, 14 Apr 2011 18:51:45 +0200, Geoff wrote in message 1302799905.6456.2.camel@DELL02: Hi Arnt, http://geoffair.org/tmp/makefg ..your makef|tg is still version 1.2.3, Geoff? That link should be to 1.2.4 IIRC. And have not used/changed the 'tg' version for _MANY_ months, but also

Re: [Flightgear-devel] ..now it's Submodels: Unable to read AI submodel list, was:..now, running it...

2011-04-14 Thread Arnt Karlsen
On Thu, 14 Apr 2011 19:18:26 +0200, Geoff wrote in message 1302801506.6456.7.camel@DELL02: Hi Arnt, I got the SAME message and an abort when I tried to comment out the nimitz_demo in preference.xml? Submodels: Unable to read AI submodel list so put back the original preferences.xml.

Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-14 Thread Geoff McLane
Hi Arnt, http://geoffair.org/tmp/makefg This is 'now' 1.2.5, since I am quite happy with it so far... but still testing... But specific version are usually also available under their version numbers - http://geoffair.org/tmp/makefg-1.2.5 http://geoffair.org/tmp/makefg-1.2.4

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-14 Thread Erik Hofman
On Thu, 2011-04-14 at 18:15 +0200, Durk Talsma wrote: Okay, thanks for the comments. I'll be holding back on committing. Is there any perspective that this patch can be brought to production quality? I'm not sure, it needs time to look after some things. For one it should be made possible

Re: [Flightgear-devel] YASim issues

2011-04-14 Thread Gary Neely
Adrian, Great catch on the fuel and glideslope issues. You're right-- despite parsing the fuel attributes and supplying defaults if necessary, it has the defaults hard-coded right in the Airplane::compile block. It seems to consider the user-supplied values for aircraft mass, but not elsewhere.

Re: [Flightgear-devel] Valgrind logs

2011-04-14 Thread Torsten Dreyer
This doesn't happen for static variables nor for data members. I'd assume that in case of SGReferenced objects, the same explicit delete is necessary to decrement the reference counter. Isn't that what SGReferenced objects were made for? Automatic deletion? Minimal but slight more complex

Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-14 Thread Arnt Karlsen
On Thu, 14 Apr 2011 20:24:50 +0200, Geoff wrote in message 1302805490.6456.10.camel@DELL02: Hi Arnt, http://geoffair.org/tmp/makefg This is 'now' 1.2.5, since I am quite happy with it so far... but still testing... But specific version are usually also available under their

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-14 Thread Vivian Meazza
Erik wrote On Thu, 2011-04-14 at 18:15 +0200, Durk Talsma wrote: Okay, thanks for the comments. I'll be holding back on committing. Is there any perspective that this patch can be brought to production quality? I'm not sure, it needs time to look after some things. For one it

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-14 Thread Christian Schmitt
Erik Hofman wrote: I'm not sure, it needs time to look after some things. For one it should be made possible for the shader to adjust the fog color located under /rendering/fog but at this time values written to it will be overwritten by the current code. Erik I can only agee with

[Flightgear-devel] ..another 3-letter inspiration, was: Heads up: AI/ATC interactions

2011-04-14 Thread Arnt Karlsen
On Thu, 14 Apr 2011 18:50:18 +0700, Harry wrote in message BANLkTikwQVYG2zrmu+yE2sbiaCq=CT=z...@mail.gmail.com: Thanks for the links Torsten, I need to upgrade from git 2.2 release to current to play with this, I have spend the last few hours since your post digging into HLA. ..another

[Flightgear-devel] release discussion (was: Simple atmospheric scattering shader)

2011-04-14 Thread ThorstenB
On 14.04.2011 18:22, Curtis Olson wrote: Yeah, we should get back to that. What is the current status? I have spend a lot of time doing the prepatory work for an eventual release during my holiday, but apparently no release has happened during my absence. Are there still any

[Flightgear-devel] FlightGear GIT version 64bit problem

2011-04-14 Thread Ozgur
Hi all, I install Debian squeeze 64 bit. # uname -ar Linux laptop 2.6.32-5-amd64 #1 SMP Mon Mar 7 21:35:22 UTC 2011 x86_64 GNU/Linux I installed FG GIT version and I read wiki howtos: http://wiki.flightgear.org/index.php?title=Building_FlightGear_-_Debianoldid=30115 I compiled finished

Re: [Flightgear-devel] release discussion (was: Simple atmospheric

2011-04-14 Thread Martin Spott
ThorstenB wrote: The 2.2 release itself was branched in January (first sg+fg and a few weeks later also fgdata). Note that there are a couple of updates/additions (and removals) to the Base Package which have, as far a I can tell, not yet been migrated to the release branch. At least the

Re: [Flightgear-devel] FlightGear GIT version 64bit problem

2011-04-14 Thread Robert
Did you compile simgear from git? 2011/4/15 Ozgur krep...@gmail.com Hi all, I install Debian squeeze 64 bit. # uname -ar Linux laptop 2.6.32-5-amd64 #1 SMP Mon Mar 7 21:35:22 UTC 2011 x86_64 GNU/Linux I installed FG GIT version and I read wiki howtos:

Re: [Flightgear-devel] FlightGear GIT version 64bit problem

2011-04-14 Thread Csaba Halász
On Fri, Apr 15, 2011 at 1:11 AM, Ozgur krep...@gmail.com wrote: Hi all, I install Debian squeeze 64 bit. /usr/bin/ld: i386 architecture of input file `/usr/local/games/FlightGear/lib/libsgbvh.a(BVHStaticNode.o)' is incompatible with i386:x86-64 output You somehow managed to build a 32 bit

Re: [Flightgear-devel] FlightGear GIT version 64bit problem

2011-04-14 Thread Arnt Karlsen
On Fri, 15 Apr 2011 02:11:46 +0300, Ozgur wrote in message banlktimxtqvsykmcpz_zfg0x-n+zibm...@mail.gmail.com: Hi all, I install Debian squeeze 64 bit. # uname -ar Linux laptop 2.6.32-5-amd64 #1 SMP Mon Mar 7 21:35:22 UTC 2011 x86_64 GNU/Linux I installed FG GIT version and I read