[Flightgear-devel] No more software rendering?

2012-10-01 Thread Renk Thorsten
I'm trying to catch up with recent developments, and I've pulled and compiled an up-to-date snapshot today. One thing I stumbled across by accident is that we seem to have lost the ability to do software rendering as a fallback. If I start today's Flightgear binary without access to the GPU

[Flightgear-devel] Depth buffers, render bins and passes

2012-10-01 Thread Renk Thorsten
I'm trying to understand why clouds can obscure hills and hills can obscure clouds properly. My individual bits of knowledge are: * clouds are drawn from outside in, because they are in a depth sorted bin, and this is why clouds obscure other clouds properly. * hills are not drawn from

Re: [Flightgear-devel] ATIS bug (after sim reset)

2012-10-01 Thread Thomas Geymayer
Am 2012-10-01 12:33, schrieb James Turner: There's something odd happening with ATIS, after a sim-reset: you get reports for many stations, none of which are geographically close, continuously. Some observations: - After startup (c172p) I can not hear the ATIS but if debug output is enabled

Re: [Flightgear-devel] ATIS bug (after sim reset)

2012-10-01 Thread James Turner
On 1 Oct 2012, at 12:21, Thomas Geymayer wrote: Some observations: - There is no range filter applied at least for the NavDataCache::findXXXByFreq methods (A FGPositioned::Filter object is passed to all of them but the pass() method is never called) Right, the filter is generally passed in

Re: [Flightgear-devel] ATIS bug (after sim reset)

2012-10-01 Thread Thomas Geymayer
Am 2012-10-01 14:12, schrieb James Turner: There is still something weird happening here - assuming I select the correct comm-panel options, and adjust the default volume, and select an in-range ATIS frequency, all the code is run to send sound to the sound-manager - I've verified this in the

Re: [Flightgear-devel] ATIS bug (after sim reset)

2012-10-01 Thread James Turner
On 1 Oct 2012, at 14:28, Thomas Geymayer wrote: After a restart or reset? For me it works after a reset but also after pausing and resume again. I meant 'reset' - and you're correct that pause+resume also fixes it. I'm assuming this issue is unrelated to the Navcache, but also has occurred

Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-01 Thread AJ MacLeod
On Sat, 29 Sep 2012 10:59:18 +0100 Alan Teeder wrote: Just a heads-up. A couple of faults with the current CVS have recently surfaced. The most irritating is a break-up of the engine sound once they have been started. There are also warnings about the use of a stereo file

[Flightgear-devel] Problem with the submodel life for FG version 2.0.0

2012-10-01 Thread Raghvendra Misra
I am using FlighGear version 2.0.0 in linux platform. Recently i added submodel Trajectory Marker to the aircraft f-14b The life of the model is set as life5/life through the .xml file. On triggering, the Trajectory Markers are displayed correctly but does not disappear after 5 sec ( as set in the

Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-01 Thread Alan Teeder
AJ Thanks for the reply. I haven't looked at the Lightning for some time, but as my TSR2 (still in development) suddenly started producing funny glitches in the engine sound I went back to your Lightning, from which I had stolen this particular piece of code (many GPL thanks). Subsequently I

Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-01 Thread James Turner
On 1 Oct 2012, at 17:07, Alan Teeder wrote: Off topic, whilst looking for further examples I found many aircraft that do not work. Concorde just crashes Flightgear, and several aircraft have translucent HUD and/or cockpits. This is with Rembrandt enabled. Is the transparency issues

Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-01 Thread Alan Teeder
James I have just run a very quick check on a few aircraft. My apologies, but I should have used the word opaque and not translucent. F22 (jsbsim) has an opaque HUD, Mirage F1 has an opaque cockpit. They are both transparent when Rembrandt is disabled. The Saab Draken seems to have no

Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-01 Thread Emilian Huminiuc
On Monday, October 01, 2012 19:16:09 Alan Teeder wrote: James I have just run a very quick check on a few aircraft. My apologies, but I should have used the word opaque and not translucent. F22 (jsbsim) has an opaque HUD, Mirage F1 has an opaque cockpit. They are both transparent when